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Searched
refs:DE_PI
(Results
1 - 21
of
21
) sorted by null
/external/deqp/framework/randomshaders/
rsgBuiltinFunctions.hpp
235
inMin = (outMin >= -1.0f) ? deFloatAsin(outMin) : -0.5f*
DE_PI
;
236
inMax = (outMax <= +1.0f) ? deFloatAsin(outMax) : +0.5f*
DE_PI
;
260
inMax = (outMin >= -1.0f) ? deFloatAcos(outMin) : +
DE_PI
;
261
inMin = (outMax <= +1.0f) ? deFloatAcos(outMax) : -
DE_PI
;
311
const float rangeMin = -
DE_PI
/2.0f;
312
const float rangeMax = +
DE_PI
/2.0f;
340
const float rangeMax =
DE_PI
;
/external/deqp/modules/gles2/functional/
es2fMultisampleTests.cpp
514
float angle0 = 2.0f*
DE_PI
* (float)i / (float)numTriangles + 0.001f*(float)m_currentIteration;
515
float angle1 = 2.0f*
DE_PI
* ((float)i + 0.5f) / (float)numTriangles + 0.001f*(float)m_currentIteration;
551
float angle = 2.0f*
DE_PI
* (float)i / (float)numLines + 0.001f*(float)m_currentIteration;
673
float angle = 0.5f *
DE_PI
* (float)(m_currentIteration-1) / (float)(m_numIterations-1);
747
float angle = 0.5f *
DE_PI
* (float)(m_currentIteration-1) / (float)(m_numIterations-1);
928
float angle = 2.0f *
DE_PI
* (float)i / (float)numPolygons + 0.001f*(float)m_currentIteration;
929
Vec3 pt0 (3.0f*deFloatCos(angle + 2.0f*
DE_PI
*0.0f/3.0f), 3.0f*deFloatSin(angle + 2.0f*
DE_PI
*0.0f/3.0f), 1.0f);
930
Vec3 pt1 (3.0f*deFloatCos(angle + 2.0f*
DE_PI
*1.0f/3.0f), 3.0f*deFloatSin(angle + 2.0f*
DE_PI
*1.0f/3.0f), 0.0f)
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es2fRasterizationTests.cpp
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es2fTextureUnitTests.cpp
307
float rotAngle = rnd.getFloat(0.0f, 2.0f*
DE_PI
);
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es2fTextureMipmapTests.cpp
230
float angle = 2.0f*
DE_PI
* ((float)cellNdx / 16.0f);
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/external/deqp/modules/gles3/functional/
es3fMultisampleTests.cpp
682
float angle0 = 2.0f*
DE_PI
* (float)i / (float)numTriangles + 0.001f*(float)m_currentIteration;
683
float angle1 = 2.0f*
DE_PI
* ((float)i + 0.5f) / (float)numTriangles + 0.001f*(float)m_currentIteration;
719
float angle = 2.0f*
DE_PI
* (float)i / (float)numLines + 0.001f*(float)m_currentIteration;
835
float angle = 0.5f *
DE_PI
* (float)(m_currentIteration-1) / (float)(m_numIterations-1);
909
float angle = 0.5f *
DE_PI
* (float)(m_currentIteration-1) / (float)(m_numIterations-1);
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es3fPrimitiveRestartTests.cpp
313
float fx = centerX + 0.9f * deFloatCos((float)i*2.0f*
DE_PI
/ (float)numVertices) / (float)numCols;
314
float fy = centerY + 0.9f * deFloatSin((float)i*2.0f*
DE_PI
/ (float)numVertices) / (float)numRows;
385
float fx = centerX + 0.9f * deFloatCos((float)i*2.0f*
DE_PI
/ (float)numArcVertices) / (float)numCols;
386
float fy = centerY + 0.9f * deFloatSin((float)i*2.0f*
DE_PI
/ (float)numArcVertices) / (float)numRows;
es3fTextureMipmapTests.cpp
274
float angle = 2.0f*
DE_PI
* ((float)cellNdx / 16.0f);
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es3fTextureUnitTests.cpp
415
float rotAngle = rnd.getFloat(0.0f, 2.0f*
DE_PI
);
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es3fRasterizationTests.cpp
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/external/deqp/framework/delibs/debase/
deMath.h
35
#define
DE_PI
3.14159265358979324f /*!< Pi. */
136
DE_INLINE float deFloatRadians (float a) { return a * (
DE_PI
/ 180.0f); }
137
DE_INLINE float deFloatDegrees (float a) { return a * (180.0f /
DE_PI
); }
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineInputAssemblyTests.cpp
455
const float stepAngle = de::min(
DE_PI
* 0.5f, (2 *
DE_PI
) / float(primitiveCount));
761
const float stepAngle = de::min(
DE_PI
* 0.5f, (2 *
DE_PI
) / float(primitiveCount));
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/external/deqp/modules/gles31/functional/
es31fMultisampleTests.cpp
496
const float angle0 = 2.0f*
DE_PI
* (float)triNdx / (float)numTriangles;
497
const float angle1 = 2.0f*
DE_PI
* ((float)triNdx + 0.5f) / (float)numTriangles;
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es31fShaderMultisampleInterpolationTests.cpp
803
const float angle = ((float)triangleNdx) / (float)numTriangles * 2.0f *
DE_PI
;
804
const float nextAngle = ((float)triangleNdx + 1.0f) / (float)numTriangles * 2.0f *
DE_PI
;
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es31fTextureMultisampleTests.cpp
249
const tcu::Vec2 p = tcu::Vec2(deFloatCos(((float)i)/20.0f*
DE_PI
*2) * 0.5f + 0.5f, deFloatSin(((float)i)/20.0f*
DE_PI
*2) * 0.5f + 0.5f);
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/external/deqp/external/vulkancts/modules/vulkan/texture/
vktTextureMipmapTests.cpp
241
const float angle = 2.0f*
DE_PI
* ((float)cellNdx / 16.0f);
753
const float angleX = 0.0f + 2.0f*
DE_PI
* ((float)cellNdx / 16.0f);
754
const float angleY = 1.0f + 2.0f*
DE_PI
* ((float)cellNdx / 32.0f);
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/external/deqp/modules/gles2/accuracy/
es2aTextureMipmapTests.cpp
227
float angle = 2.0f*
DE_PI
* ((float)cellNdx / 16.0f);