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      1 /*-------------------------------------------------------------------------
      2  * drawElements Quality Program OpenGL ES 2.0 Module
      3  * -------------------------------------------------
      4  *
      5  * Copyright 2014 The Android Open Source Project
      6  *
      7  * Licensed under the Apache License, Version 2.0 (the "License");
      8  * you may not use this file except in compliance with the License.
      9  * You may obtain a copy of the License at
     10  *
     11  *      http://www.apache.org/licenses/LICENSE-2.0
     12  *
     13  * Unless required by applicable law or agreed to in writing, software
     14  * distributed under the License is distributed on an "AS IS" BASIS,
     15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     16  * See the License for the specific language governing permissions and
     17  * limitations under the License.
     18  *
     19  *//*!
     20  * \file
     21  * \brief Mipmapping tests.
     22  *//*--------------------------------------------------------------------*/
     23 
     24 #include "es2fTextureMipmapTests.hpp"
     25 #include "glsTextureTestUtil.hpp"
     26 #include "gluTexture.hpp"
     27 #include "gluStrUtil.hpp"
     28 #include "gluTextureUtil.hpp"
     29 #include "gluPixelTransfer.hpp"
     30 #include "tcuTestLog.hpp"
     31 #include "tcuTextureUtil.hpp"
     32 #include "tcuVector.hpp"
     33 #include "tcuMatrix.hpp"
     34 #include "tcuMatrixUtil.hpp"
     35 #include "tcuTexLookupVerifier.hpp"
     36 #include "tcuVectorUtil.hpp"
     37 #include "deStringUtil.hpp"
     38 #include "deRandom.hpp"
     39 #include "glwFunctions.hpp"
     40 #include "glwEnums.hpp"
     41 
     42 namespace deqp
     43 {
     44 namespace gles2
     45 {
     46 namespace Functional
     47 {
     48 
     49 using tcu::TestLog;
     50 using std::vector;
     51 using std::string;
     52 using tcu::Sampler;
     53 using tcu::Vec2;
     54 using tcu::Mat2;
     55 using tcu::Vec4;
     56 using tcu::IVec2;
     57 using tcu::IVec4;
     58 using namespace glu;
     59 using namespace gls::TextureTestUtil;
     60 using namespace glu::TextureTestUtil;
     61 
     62 enum CoordType
     63 {
     64 	COORDTYPE_BASIC,		//!< texCoord = translateScale(position).
     65 	COORDTYPE_BASIC_BIAS,	//!< Like basic, but with bias values.
     66 	COORDTYPE_AFFINE,		//!< texCoord = translateScaleRotateShear(position).
     67 	COORDTYPE_PROJECTED,	//!< Projected coordinates, w != 1
     68 
     69 	COORDTYPE_LAST
     70 };
     71 
     72 // Texture2DMipmapCase
     73 
     74 class Texture2DMipmapCase : public tcu::TestCase
     75 {
     76 public:
     77 
     78 								Texture2DMipmapCase			(tcu::TestContext&			testCtx,
     79 															 glu::RenderContext&		renderCtx,
     80 															 const glu::ContextInfo&	renderCtxInfo,
     81 															 const char*				name,
     82 															 const char*				desc,
     83 															 CoordType					coordType,
     84 															 deUint32					minFilter,
     85 															 deUint32					wrapS,
     86 															 deUint32					wrapT,
     87 															 deUint32					format,
     88 															 deUint32					dataType,
     89 															 int						width,
     90 															 int						height);
     91 								~Texture2DMipmapCase		(void);
     92 
     93 	void						init						(void);
     94 	void						deinit						(void);
     95 	IterateResult				iterate						(void);
     96 
     97 private:
     98 								Texture2DMipmapCase			(const Texture2DMipmapCase& other);
     99 	Texture2DMipmapCase&		operator=					(const Texture2DMipmapCase& other);
    100 
    101 	glu::RenderContext&			m_renderCtx;
    102 	const glu::ContextInfo&		m_renderCtxInfo;
    103 
    104 	CoordType					m_coordType;
    105 	deUint32					m_minFilter;
    106 	deUint32					m_wrapS;
    107 	deUint32					m_wrapT;
    108 	deUint32					m_format;
    109 	deUint32					m_dataType;
    110 	int							m_width;
    111 	int							m_height;
    112 
    113 	glu::Texture2D*				m_texture;
    114 	TextureRenderer				m_renderer;
    115 };
    116 
    117 Texture2DMipmapCase::Texture2DMipmapCase (tcu::TestContext&			testCtx,
    118 										  glu::RenderContext&		renderCtx,
    119 										  const glu::ContextInfo&	renderCtxInfo,
    120 										  const char*				name,
    121 										  const char*				desc,
    122 										  CoordType					coordType,
    123 										  deUint32					minFilter,
    124 										  deUint32					wrapS,
    125 										  deUint32					wrapT,
    126 										  deUint32					format,
    127 										  deUint32					dataType,
    128 										  int						width,
    129 										  int						height)
    130 	: TestCase			(testCtx, name, desc)
    131 	, m_renderCtx		(renderCtx)
    132 	, m_renderCtxInfo	(renderCtxInfo)
    133 	, m_coordType		(coordType)
    134 	, m_minFilter		(minFilter)
    135 	, m_wrapS			(wrapS)
    136 	, m_wrapT			(wrapT)
    137 	, m_format			(format)
    138 	, m_dataType		(dataType)
    139 	, m_width			(width)
    140 	, m_height			(height)
    141 	, m_texture			(DE_NULL)
    142 	, m_renderer		(renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES,
    143 						 renderCtxInfo.isFragmentHighPrecisionSupported() ? glu::PRECISION_HIGHP // Use highp if available.
    144 																		  : glu::PRECISION_MEDIUMP)
    145 {
    146 }
    147 
    148 Texture2DMipmapCase::~Texture2DMipmapCase (void)
    149 {
    150 	deinit();
    151 }
    152 
    153 void Texture2DMipmapCase::init (void)
    154 {
    155 	if (!m_renderCtxInfo.isFragmentHighPrecisionSupported())
    156 		m_testCtx.getLog() << TestLog::Message << "Warning: High precision not supported in fragment shaders." << TestLog::EndMessage;
    157 
    158 	if (m_coordType == COORDTYPE_PROJECTED && m_renderCtx.getRenderTarget().getNumSamples() > 0)
    159 		throw tcu::NotSupportedError("Projected lookup validation not supported in multisample config");
    160 
    161 	m_texture = new Texture2D(m_renderCtx, m_format, m_dataType, m_width, m_height);
    162 
    163 	int numLevels = deLog2Floor32(de::max(m_width, m_height))+1;
    164 
    165 	// Fill texture with colored grid.
    166 	for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
    167 	{
    168 		deUint32	step		= 0xff / (numLevels-1);
    169 		deUint32	inc			= deClamp32(step*levelNdx, 0x00, 0xff);
    170 		deUint32	dec			= 0xff - inc;
    171 		deUint32	rgb			= (inc << 16) | (dec << 8) | 0xff;
    172 		deUint32	color		= 0xff000000 | rgb;
    173 
    174 		m_texture->getRefTexture().allocLevel(levelNdx);
    175 		tcu::clear(m_texture->getRefTexture().getLevel(levelNdx), tcu::RGBA(color).toVec());
    176 	}
    177 }
    178 
    179 void Texture2DMipmapCase::deinit (void)
    180 {
    181 	delete m_texture;
    182 	m_texture = DE_NULL;
    183 
    184 	m_renderer.clear();
    185 }
    186 
    187 static void getBasicTexCoord2D (std::vector<float>& dst, int cellNdx)
    188 {
    189 	static const struct
    190 	{
    191 		Vec2 bottomLeft;
    192 		Vec2 topRight;
    193 	} s_basicCoords[] =
    194 	{
    195 		{ Vec2(-0.1f,  0.1f), Vec2( 0.8f,  1.0f) },
    196 		{ Vec2(-0.3f, -0.6f), Vec2( 0.7f,  0.4f) },
    197 		{ Vec2(-0.3f,  0.6f), Vec2( 0.7f, -0.9f) },
    198 		{ Vec2(-0.8f,  0.6f), Vec2( 0.7f, -0.9f) },
    199 
    200 		{ Vec2(-0.5f, -0.5f), Vec2( 1.5f,  1.5f) },
    201 		{ Vec2( 1.0f, -1.0f), Vec2(-1.3f,  1.0f) },
    202 		{ Vec2( 1.2f, -1.0f), Vec2(-1.3f,  1.6f) },
    203 		{ Vec2( 2.2f, -1.1f), Vec2(-1.3f,  0.8f) },
    204 
    205 		{ Vec2(-1.5f,  1.6f), Vec2( 1.7f, -1.4f) },
    206 		{ Vec2( 2.0f,  1.6f), Vec2( 2.3f, -1.4f) },
    207 		{ Vec2( 1.3f, -2.6f), Vec2(-2.7f,  2.9f) },
    208 		{ Vec2(-0.8f, -6.6f), Vec2( 6.0f, -0.9f) },
    209 
    210 		{ Vec2( -8.0f,   9.0f), Vec2(  8.3f,  -7.0f) },
    211 		{ Vec2(-16.0f,  10.0f), Vec2( 18.3f,  24.0f) },
    212 		{ Vec2( 30.2f,  55.0f), Vec2(-24.3f,  -1.6f) },
    213 		{ Vec2(-33.2f,  64.1f), Vec2( 32.1f, -64.1f) },
    214 	};
    215 
    216 	DE_ASSERT(de::inBounds(cellNdx, 0, DE_LENGTH_OF_ARRAY(s_basicCoords)));
    217 
    218 	const Vec2& bottomLeft	= s_basicCoords[cellNdx].bottomLeft;
    219 	const Vec2& topRight	= s_basicCoords[cellNdx].topRight;
    220 
    221 	computeQuadTexCoord2D(dst, bottomLeft, topRight);
    222 }
    223 
    224 static void getAffineTexCoord2D (std::vector<float>& dst, int cellNdx)
    225 {
    226 	// Use basic coords as base.
    227 	getBasicTexCoord2D(dst, cellNdx);
    228 
    229 	// Rotate based on cell index.
    230 	float		angle		= 2.0f*DE_PI * ((float)cellNdx / 16.0f);
    231 	tcu::Mat2	rotMatrix	= tcu::rotationMatrix(angle);
    232 
    233 	// Second and third row are sheared.
    234 	float		shearX		= de::inRange(cellNdx, 4, 11) ? (float)(15-cellNdx) / 16.0f : 0.0f;
    235 	tcu::Mat2	shearMatrix	= tcu::shearMatrix(tcu::Vec2(shearX, 0.0f));
    236 
    237 	tcu::Mat2	transform	= rotMatrix * shearMatrix;
    238 	Vec2		p0			= transform * Vec2(dst[0], dst[1]);
    239 	Vec2		p1			= transform * Vec2(dst[2], dst[3]);
    240 	Vec2		p2			= transform * Vec2(dst[4], dst[5]);
    241 	Vec2		p3			= transform * Vec2(dst[6], dst[7]);
    242 
    243 	dst[0] = p0.x();	dst[1] = p0.y();
    244 	dst[2] = p1.x();	dst[3] = p1.y();
    245 	dst[4] = p2.x();	dst[5] = p2.y();
    246 	dst[6] = p3.x();	dst[7] = p3.y();
    247 }
    248 
    249 Texture2DMipmapCase::IterateResult Texture2DMipmapCase::iterate (void)
    250 {
    251 	const glw::Functions&		gl					= m_renderCtx.getFunctions();
    252 
    253 	const tcu::Texture2D&		refTexture			= m_texture->getRefTexture();
    254 
    255 	const deUint32				magFilter			= GL_NEAREST;
    256 	const int					texWidth			= refTexture.getWidth();
    257 	const int					texHeight			= refTexture.getHeight();
    258 	const int					defViewportWidth	= texWidth*4;
    259 	const int					defViewportHeight	= texHeight*4;
    260 
    261 	const RandomViewport		viewport			(m_renderCtx.getRenderTarget(), defViewportWidth, defViewportHeight, deStringHash(getName()));
    262 	ReferenceParams				sampleParams		(TEXTURETYPE_2D);
    263 	vector<float>				texCoord;
    264 
    265 	const bool					isProjected			= m_coordType == COORDTYPE_PROJECTED;
    266 	const bool					useLodBias			= m_coordType == COORDTYPE_BASIC_BIAS;
    267 
    268 	tcu::Surface				renderedFrame		(viewport.width, viewport.height);
    269 
    270 	// Viewport is divided into 4x4 grid.
    271 	int							gridWidth			= 4;
    272 	int							gridHeight			= 4;
    273 	int							cellWidth			= viewport.width / gridWidth;
    274 	int							cellHeight			= viewport.height / gridHeight;
    275 
    276 	// Bail out if rendertarget is too small.
    277 	if (viewport.width < defViewportWidth/2 || viewport.height < defViewportHeight/2)
    278 		throw tcu::NotSupportedError("Too small viewport", "", __FILE__, __LINE__);
    279 
    280 	// Sampling parameters.
    281 	sampleParams.sampler		= glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, magFilter);
    282 	sampleParams.samplerType	= glu::TextureTestUtil::getSamplerType(m_texture->getRefTexture().getFormat());
    283 	sampleParams.flags			= (isProjected ? ReferenceParams::PROJECTED : 0) | (useLodBias ? ReferenceParams::USE_BIAS : 0);
    284 	sampleParams.lodMode		= LODMODE_EXACT; // Use ideal lod.
    285 
    286 	// Upload texture data.
    287 	m_texture->upload();
    288 
    289 	// Bind gradient texture and setup sampler parameters.
    290 	gl.bindTexture	(GL_TEXTURE_2D, m_texture->getGLTexture());
    291 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,		m_wrapS);
    292 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,		m_wrapT);
    293 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,	m_minFilter);
    294 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,	magFilter);
    295 
    296 	GLU_EXPECT_NO_ERROR(gl.getError(), "After texture setup");
    297 
    298 	// Bias values.
    299 	static const float s_bias[] = { 1.0f, -2.0f, 0.8f, -0.5f, 1.5f, 0.9f, 2.0f, 4.0f };
    300 
    301 	// Projection values.
    302 	static const Vec4 s_projections[] =
    303 	{
    304 		Vec4(1.2f, 1.0f, 0.7f, 1.0f),
    305 		Vec4(1.3f, 0.8f, 0.6f, 2.0f),
    306 		Vec4(0.8f, 1.0f, 1.7f, 0.6f),
    307 		Vec4(1.2f, 1.0f, 1.7f, 1.5f)
    308 	};
    309 
    310 	// Render cells.
    311 	for (int gridY = 0; gridY < gridHeight; gridY++)
    312 	{
    313 		for (int gridX = 0; gridX < gridWidth; gridX++)
    314 		{
    315 			const int		curX		= cellWidth*gridX;
    316 			const int		curY		= cellHeight*gridY;
    317 			const int		curW		= gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth;
    318 			const int		curH		= gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight;
    319 			const int		cellNdx		= gridY*gridWidth + gridX;
    320 
    321 			// Compute texcoord.
    322 			switch (m_coordType)
    323 			{
    324 				case COORDTYPE_BASIC_BIAS:	// Fall-through.
    325 				case COORDTYPE_PROJECTED:
    326 				case COORDTYPE_BASIC:		getBasicTexCoord2D	(texCoord, cellNdx);	break;
    327 				case COORDTYPE_AFFINE:		getAffineTexCoord2D	(texCoord, cellNdx);	break;
    328 				default:					DE_ASSERT(DE_FALSE);
    329 			}
    330 
    331 			if (isProjected)
    332 				sampleParams.w = s_projections[cellNdx % DE_LENGTH_OF_ARRAY(s_projections)];
    333 
    334 			if (useLodBias)
    335 				sampleParams.bias = s_bias[cellNdx % DE_LENGTH_OF_ARRAY(s_bias)];
    336 
    337 			// Render with GL.
    338 			gl.viewport(viewport.x+curX, viewport.y+curY, curW, curH);
    339 			m_renderer.renderQuad(0, &texCoord[0], sampleParams);
    340 		}
    341 	}
    342 
    343 	// Read result.
    344 	glu::readPixels(m_renderCtx, viewport.x, viewport.y, renderedFrame.getAccess());
    345 
    346 	// Compare and log.
    347 	{
    348 		const tcu::PixelFormat&	pixelFormat		= m_renderCtx.getRenderTarget().getPixelFormat();
    349 		const bool				isTrilinear		= m_minFilter == GL_NEAREST_MIPMAP_LINEAR || m_minFilter == GL_LINEAR_MIPMAP_LINEAR;
    350 		tcu::Surface			referenceFrame	(viewport.width, viewport.height);
    351 		tcu::Surface			errorMask		(viewport.width, viewport.height);
    352 		tcu::LookupPrecision	lookupPrec;
    353 		tcu::LodPrecision		lodPrec;
    354 		int						numFailedPixels	= 0;
    355 
    356 		lookupPrec.coordBits		= tcu::IVec3(20, 20, 0);
    357 		lookupPrec.uvwBits			= tcu::IVec3(16, 16, 0); // Doesn't really matter since pixels are unicolored.
    358 		lookupPrec.colorThreshold	= tcu::computeFixedPointThreshold(max(getBitsVec(pixelFormat) - (isTrilinear ? 2 : 1), tcu::IVec4(0)));
    359 		lookupPrec.colorMask		= getCompareMask(pixelFormat);
    360 		lodPrec.derivateBits		= 10;
    361 		lodPrec.lodBits				= isProjected ? 6 : 8;
    362 
    363 		for (int gridY = 0; gridY < gridHeight; gridY++)
    364 		{
    365 			for (int gridX = 0; gridX < gridWidth; gridX++)
    366 			{
    367 				const int		curX		= cellWidth*gridX;
    368 				const int		curY		= cellHeight*gridY;
    369 				const int		curW		= gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth;
    370 				const int		curH		= gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight;
    371 				const int		cellNdx		= gridY*gridWidth + gridX;
    372 
    373 				// Compute texcoord.
    374 				switch (m_coordType)
    375 				{
    376 					case COORDTYPE_BASIC_BIAS:	// Fall-through.
    377 					case COORDTYPE_PROJECTED:
    378 					case COORDTYPE_BASIC:		getBasicTexCoord2D	(texCoord, cellNdx);	break;
    379 					case COORDTYPE_AFFINE:		getAffineTexCoord2D	(texCoord, cellNdx);	break;
    380 					default:					DE_ASSERT(DE_FALSE);
    381 				}
    382 
    383 				if (isProjected)
    384 					sampleParams.w = s_projections[cellNdx % DE_LENGTH_OF_ARRAY(s_projections)];
    385 
    386 				if (useLodBias)
    387 					sampleParams.bias = s_bias[cellNdx % DE_LENGTH_OF_ARRAY(s_bias)];
    388 
    389 				// Render ideal result
    390 				sampleTexture(tcu::SurfaceAccess(referenceFrame, pixelFormat, curX, curY, curW, curH),
    391 							  refTexture, &texCoord[0], sampleParams);
    392 
    393 				// Compare this cell
    394 				numFailedPixels += computeTextureLookupDiff(tcu::getSubregion(renderedFrame.getAccess(), curX, curY, curW, curH),
    395 															tcu::getSubregion(referenceFrame.getAccess(), curX, curY, curW, curH),
    396 															tcu::getSubregion(errorMask.getAccess(), curX, curY, curW, curH),
    397 															m_texture->getRefTexture(), &texCoord[0], sampleParams,
    398 															lookupPrec, lodPrec, m_testCtx.getWatchDog());
    399 			}
    400 		}
    401 
    402 		if (numFailedPixels > 0)
    403 			m_testCtx.getLog() << TestLog::Message << "ERROR: Image verification failed, found " << numFailedPixels << " invalid pixels!" << TestLog::EndMessage;
    404 
    405 		m_testCtx.getLog() << TestLog::ImageSet("Result", "Verification result")
    406 							<< TestLog::Image("Rendered", "Rendered image", renderedFrame);
    407 
    408 		if (numFailedPixels > 0)
    409 		{
    410 			m_testCtx.getLog() << TestLog::Image("Reference", "Ideal reference", referenceFrame)
    411 								<< TestLog::Image("ErrorMask", "Error mask", errorMask);
    412 		}
    413 
    414 		m_testCtx.getLog() << TestLog::EndImageSet;
    415 
    416 		{
    417 			const bool isOk = numFailedPixels == 0;
    418 			m_testCtx.setTestResult(isOk ? QP_TEST_RESULT_PASS	: QP_TEST_RESULT_FAIL,
    419 									isOk ? "Pass"				: "Image verification failed");
    420 		}
    421 	}
    422 
    423 	return STOP;
    424 }
    425 
    426 // TextureCubeMipmapCase
    427 
    428 class TextureCubeMipmapCase : public tcu::TestCase
    429 {
    430 public:
    431 
    432 								TextureCubeMipmapCase		(tcu::TestContext&			testCtx,
    433 															 glu::RenderContext&		renderCtx,
    434 															 const glu::ContextInfo&	renderCtxInfo,
    435 															 const char*				name,
    436 															 const char*				desc,
    437 															 CoordType					coordType,
    438 															 deUint32					minFilter,
    439 															 deUint32					wrapS,
    440 															 deUint32					wrapT,
    441 															 deUint32					format,
    442 															 deUint32					dataType,
    443 															 int						size);
    444 								~TextureCubeMipmapCase		(void);
    445 
    446 	void						init						(void);
    447 	void						deinit						(void);
    448 	IterateResult				iterate						(void);
    449 
    450 private:
    451 								TextureCubeMipmapCase		(const TextureCubeMipmapCase& other);
    452 	TextureCubeMipmapCase&		operator=					(const TextureCubeMipmapCase& other);
    453 
    454 	glu::RenderContext&			m_renderCtx;
    455 	const glu::ContextInfo&		m_renderCtxInfo;
    456 
    457 	CoordType					m_coordType;
    458 	deUint32					m_minFilter;
    459 	deUint32					m_wrapS;
    460 	deUint32					m_wrapT;
    461 	deUint32					m_format;
    462 	deUint32					m_dataType;
    463 	int							m_size;
    464 
    465 	glu::TextureCube*			m_texture;
    466 	TextureRenderer				m_renderer;
    467 };
    468 
    469 TextureCubeMipmapCase::TextureCubeMipmapCase (tcu::TestContext&			testCtx,
    470 											  glu::RenderContext&		renderCtx,
    471 											  const glu::ContextInfo&	renderCtxInfo,
    472 											  const char*				name,
    473 											  const char*				desc,
    474 											  CoordType					coordType,
    475 											  deUint32					minFilter,
    476 											  deUint32					wrapS,
    477 											  deUint32					wrapT,
    478 											  deUint32					format,
    479 											  deUint32					dataType,
    480 											  int						size)
    481 	: TestCase			(testCtx, name, desc)
    482 	, m_renderCtx		(renderCtx)
    483 	, m_renderCtxInfo	(renderCtxInfo)
    484 	, m_coordType		(coordType)
    485 	, m_minFilter		(minFilter)
    486 	, m_wrapS			(wrapS)
    487 	, m_wrapT			(wrapT)
    488 	, m_format			(format)
    489 	, m_dataType		(dataType)
    490 	, m_size			(size)
    491 	, m_texture			(DE_NULL)
    492 	, m_renderer		(renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES,
    493 						 renderCtxInfo.isFragmentHighPrecisionSupported() ? glu::PRECISION_HIGHP // Use highp if available.
    494 																		  : glu::PRECISION_MEDIUMP)
    495 {
    496 }
    497 
    498 TextureCubeMipmapCase::~TextureCubeMipmapCase (void)
    499 {
    500 	deinit();
    501 }
    502 
    503 void TextureCubeMipmapCase::init (void)
    504 {
    505 	if (!m_renderCtxInfo.isFragmentHighPrecisionSupported())
    506 		m_testCtx.getLog() << TestLog::Message << "Warning: High precision not supported in fragment shaders." << TestLog::EndMessage;
    507 
    508 	if (m_coordType == COORDTYPE_PROJECTED && m_renderCtx.getRenderTarget().getNumSamples() > 0)
    509 		throw tcu::NotSupportedError("Projected lookup validation not supported in multisample config");
    510 
    511 	m_texture = new TextureCube(m_renderCtx, m_format, m_dataType, m_size);
    512 
    513 	int numLevels = deLog2Floor32(m_size)+1;
    514 
    515 	// Fill texture with colored grid.
    516 	for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++)
    517 	{
    518 		for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
    519 		{
    520 			deUint32	step		= 0xff / (numLevels-1);
    521 			deUint32	inc			= deClamp32(step*levelNdx, 0x00, 0xff);
    522 			deUint32	dec			= 0xff - inc;
    523 			deUint32	rgb			= 0;
    524 
    525 			switch (faceNdx)
    526 			{
    527 				case 0: rgb = (inc << 16) | (dec << 8) | 255; break;
    528 				case 1: rgb = (255 << 16) | (inc << 8) | dec; break;
    529 				case 2: rgb = (dec << 16) | (255 << 8) | inc; break;
    530 				case 3: rgb = (dec << 16) | (inc << 8) | 255; break;
    531 				case 4: rgb = (255 << 16) | (dec << 8) | inc; break;
    532 				case 5: rgb = (inc << 16) | (255 << 8) | dec; break;
    533 			}
    534 
    535 			deUint32	color		= 0xff000000 | rgb;
    536 
    537 			m_texture->getRefTexture().allocLevel((tcu::CubeFace)faceNdx, levelNdx);
    538 			tcu::clear(m_texture->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)faceNdx), tcu::RGBA(color).toVec());
    539 		}
    540 	}
    541 }
    542 
    543 void TextureCubeMipmapCase::deinit (void)
    544 {
    545 	delete m_texture;
    546 	m_texture = DE_NULL;
    547 
    548 	m_renderer.clear();
    549 }
    550 
    551 static void randomPartition (vector<IVec4>& dst, de::Random& rnd, int x, int y, int width, int height)
    552 {
    553 	const int minWidth	= 8;
    554 	const int minHeight	= 8;
    555 
    556 	bool	partition		= rnd.getFloat() > 0.4f;
    557 	bool	partitionX		= partition && width > minWidth && rnd.getBool();
    558 	bool	partitionY		= partition && height > minHeight && !partitionX;
    559 
    560 	if (partitionX)
    561 	{
    562 		int split = width/2 + rnd.getInt(-width/4, +width/4);
    563 		randomPartition(dst, rnd, x, y, split, height);
    564 		randomPartition(dst, rnd, x+split, y, width-split, height);
    565 	}
    566 	else if (partitionY)
    567 	{
    568 		int split = height/2 + rnd.getInt(-height/4, +height/4);
    569 		randomPartition(dst, rnd, x, y, width, split);
    570 		randomPartition(dst, rnd, x, y+split, width, height-split);
    571 	}
    572 	else
    573 		dst.push_back(IVec4(x, y, width, height));
    574 }
    575 
    576 static void computeGridLayout (vector<IVec4>& dst, int width, int height)
    577 {
    578 	de::Random rnd(7);
    579 	randomPartition(dst, rnd, 0, 0, width, height);
    580 }
    581 
    582 TextureCubeMipmapCase::IterateResult TextureCubeMipmapCase::iterate (void)
    583 {
    584 	const deUint32			magFilter			= GL_NEAREST;
    585 	const int				texWidth			= m_texture->getRefTexture().getSize();
    586 	const int				texHeight			= m_texture->getRefTexture().getSize();
    587 	const int				defViewportWidth	= texWidth*2;
    588 	const int				defViewportHeight	= texHeight*2;
    589 
    590 	const glw::Functions&	gl					= m_renderCtx.getFunctions();
    591 	const RandomViewport	viewport			(m_renderCtx.getRenderTarget(), defViewportWidth, defViewportHeight, deStringHash(getName()));
    592 
    593 	const bool				isProjected			= m_coordType == COORDTYPE_PROJECTED;
    594 	const bool				useLodBias			= m_coordType == COORDTYPE_BASIC_BIAS;
    595 
    596 	vector<float>			texCoord;
    597 	tcu::Surface			renderedFrame		(viewport.width, viewport.height);
    598 
    599 	// Bail out if rendertarget is too small.
    600 	if (viewport.width < defViewportWidth/2 || viewport.height < defViewportHeight/2)
    601 		throw tcu::NotSupportedError("Too small viewport", "", __FILE__, __LINE__);
    602 
    603 	// Upload texture data.
    604 	m_texture->upload();
    605 
    606 	// Bind gradient texture and setup sampler parameters.
    607 	gl.bindTexture	(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
    608 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S,		m_wrapS);
    609 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T,		m_wrapT);
    610 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER,	m_minFilter);
    611 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER,	magFilter);
    612 
    613 	GLU_EXPECT_NO_ERROR(gl.getError(), "After texture setup");
    614 
    615 	// Compute grid.
    616 	vector<IVec4> gridLayout;
    617 	computeGridLayout(gridLayout, viewport.width, viewport.height);
    618 
    619 	// Bias values.
    620 	static const float s_bias[] = { 1.0f, -2.0f, 0.8f, -0.5f, 1.5f, 0.9f, 2.0f, 4.0f };
    621 
    622 	// Projection values \note Less agressive than in 2D case due to smaller quads.
    623 	static const Vec4 s_projections[] =
    624 	{
    625 		Vec4(1.2f, 1.0f, 0.7f, 1.0f),
    626 		Vec4(1.3f, 0.8f, 0.6f, 1.1f),
    627 		Vec4(0.8f, 1.0f, 1.2f, 0.8f),
    628 		Vec4(1.2f, 1.0f, 1.3f, 0.9f)
    629 	};
    630 
    631 	// Render with GL
    632 	for (int cellNdx = 0; cellNdx < (int)gridLayout.size(); cellNdx++)
    633 	{
    634 		const int			curX		= gridLayout[cellNdx].x();
    635 		const int			curY		= gridLayout[cellNdx].y();
    636 		const int			curW		= gridLayout[cellNdx].z();
    637 		const int			curH		= gridLayout[cellNdx].w();
    638 		const tcu::CubeFace	cubeFace	= (tcu::CubeFace)(cellNdx % tcu::CUBEFACE_LAST);
    639 		RenderParams		params		(TEXTURETYPE_CUBE);
    640 
    641 		DE_ASSERT(m_coordType != COORDTYPE_AFFINE); // Not supported.
    642 		computeQuadTexCoordCube(texCoord, cubeFace);
    643 
    644 		if (isProjected)
    645 		{
    646 			params.flags	|= ReferenceParams::PROJECTED;
    647 			params.w		 = s_projections[cellNdx % DE_LENGTH_OF_ARRAY(s_projections)];
    648 		}
    649 
    650 		if (useLodBias)
    651 		{
    652 			params.flags	|= ReferenceParams::USE_BIAS;
    653 			params.bias		 = s_bias[cellNdx % DE_LENGTH_OF_ARRAY(s_bias)];
    654 		}
    655 
    656 		// Render with GL.
    657 		gl.viewport(viewport.x+curX, viewport.y+curY, curW, curH);
    658 		m_renderer.renderQuad(0, &texCoord[0], params);
    659 	}
    660 	GLU_EXPECT_NO_ERROR(gl.getError(), "Draw");
    661 
    662 	// Read result.
    663 	glu::readPixels(m_renderCtx, viewport.x, viewport.y, renderedFrame.getAccess());
    664 	GLU_EXPECT_NO_ERROR(gl.getError(), "Read pixels");
    665 
    666 	// Render reference and compare
    667 	{
    668 		tcu::Surface			referenceFrame		(viewport.width, viewport.height);
    669 		tcu::Surface			errorMask			(viewport.width, viewport.height);
    670 		int						numFailedPixels		= 0;
    671 		ReferenceParams			params				(TEXTURETYPE_CUBE);
    672 		tcu::LookupPrecision	lookupPrec;
    673 		tcu::LodPrecision		lodPrec;
    674 
    675 		// Params for rendering reference
    676 		params.sampler					= glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, magFilter);
    677 		params.sampler.seamlessCubeMap	= false;
    678 		params.lodMode					= LODMODE_EXACT;
    679 
    680 		// Comparison parameters
    681 		lookupPrec.colorMask			= getCompareMask(m_renderCtx.getRenderTarget().getPixelFormat());
    682 		lookupPrec.colorThreshold		= tcu::computeFixedPointThreshold(max(getBitsVec(m_renderCtx.getRenderTarget().getPixelFormat())-2, IVec4(0)));
    683 		lookupPrec.coordBits			= isProjected ? tcu::IVec3(8) : tcu::IVec3(10);
    684 		lookupPrec.uvwBits				= tcu::IVec3(5,5,0);
    685 		lodPrec.derivateBits			= 10;
    686 		lodPrec.lodBits					= isProjected ? 4 : 6;
    687 
    688 		for (int cellNdx = 0; cellNdx < (int)gridLayout.size(); cellNdx++)
    689 		{
    690 			const int				curX		= gridLayout[cellNdx].x();
    691 			const int				curY		= gridLayout[cellNdx].y();
    692 			const int				curW		= gridLayout[cellNdx].z();
    693 			const int				curH		= gridLayout[cellNdx].w();
    694 			const tcu::CubeFace		cubeFace	= (tcu::CubeFace)(cellNdx % tcu::CUBEFACE_LAST);
    695 
    696 			DE_ASSERT(m_coordType != COORDTYPE_AFFINE); // Not supported.
    697 			computeQuadTexCoordCube(texCoord, cubeFace);
    698 
    699 			if (isProjected)
    700 			{
    701 				params.flags	|= ReferenceParams::PROJECTED;
    702 				params.w		 = s_projections[cellNdx % DE_LENGTH_OF_ARRAY(s_projections)];
    703 			}
    704 
    705 			if (useLodBias)
    706 			{
    707 				params.flags	|= ReferenceParams::USE_BIAS;
    708 				params.bias		 = s_bias[cellNdx % DE_LENGTH_OF_ARRAY(s_bias)];
    709 			}
    710 
    711 			// Render ideal reference.
    712 			{
    713 				tcu::SurfaceAccess idealDst(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), curX, curY, curW, curH);
    714 				sampleTexture(idealDst, m_texture->getRefTexture(), &texCoord[0], params);
    715 			}
    716 
    717 			// Compare this cell
    718 			numFailedPixels += computeTextureLookupDiff(tcu::getSubregion(renderedFrame.getAccess(), curX, curY, curW, curH),
    719 														tcu::getSubregion(referenceFrame.getAccess(), curX, curY, curW, curH),
    720 														tcu::getSubregion(errorMask.getAccess(), curX, curY, curW, curH),
    721 														m_texture->getRefTexture(), &texCoord[0], params,
    722 														lookupPrec, lodPrec, m_testCtx.getWatchDog());
    723 		}
    724 
    725 		if (numFailedPixels > 0)
    726 			m_testCtx.getLog() << TestLog::Message << "ERROR: Image verification failed, found " << numFailedPixels << " invalid pixels!" << TestLog::EndMessage;
    727 
    728 		m_testCtx.getLog() << TestLog::ImageSet("Result", "Verification result")
    729 						   << TestLog::Image("Rendered", "Rendered image", renderedFrame);
    730 
    731 		if (numFailedPixels > 0)
    732 		{
    733 			m_testCtx.getLog() << TestLog::Image("Reference", "Ideal reference", referenceFrame)
    734 							   << TestLog::Image("ErrorMask", "Error mask", errorMask);
    735 		}
    736 
    737 		m_testCtx.getLog() << TestLog::EndImageSet;
    738 
    739 		{
    740 			const bool isOk = numFailedPixels == 0;
    741 			m_testCtx.setTestResult(isOk ? QP_TEST_RESULT_PASS	: QP_TEST_RESULT_FAIL,
    742 									isOk ? "Pass"				: "Image verification failed");
    743 		}
    744 	}
    745 
    746 	return STOP;
    747 }
    748 
    749 // Texture2DGenMipmapCase
    750 
    751 class Texture2DGenMipmapCase : public tcu::TestCase
    752 {
    753 public:
    754 
    755 								Texture2DGenMipmapCase		(tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* desc, deUint32 format, deUint32 dataType, deUint32 hint, int width, int height);
    756 								~Texture2DGenMipmapCase		(void);
    757 
    758 	void						init						(void);
    759 	void						deinit						(void);
    760 	IterateResult				iterate						(void);
    761 
    762 private:
    763 								Texture2DGenMipmapCase		(const Texture2DGenMipmapCase& other);
    764 	Texture2DGenMipmapCase&		operator=					(const Texture2DGenMipmapCase& other);
    765 
    766 	glu::RenderContext&			m_renderCtx;
    767 
    768 	deUint32					m_format;
    769 	deUint32					m_dataType;
    770 	deUint32					m_hint;
    771 	int							m_width;
    772 	int							m_height;
    773 
    774 	glu::Texture2D*				m_texture;
    775 	TextureRenderer				m_renderer;
    776 };
    777 
    778 Texture2DGenMipmapCase::Texture2DGenMipmapCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* desc, deUint32 format, deUint32 dataType, deUint32 hint, int width, int height)
    779 	: TestCase			(testCtx, name, desc)
    780 	, m_renderCtx		(renderCtx)
    781 	, m_format			(format)
    782 	, m_dataType		(dataType)
    783 	, m_hint			(hint)
    784 	, m_width			(width)
    785 	, m_height			(height)
    786 	, m_texture			(DE_NULL)
    787 	, m_renderer		(renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP)
    788 {
    789 }
    790 
    791 Texture2DGenMipmapCase::~Texture2DGenMipmapCase (void)
    792 {
    793 	deinit();
    794 }
    795 
    796 void Texture2DGenMipmapCase::init (void)
    797 {
    798 	DE_ASSERT(!m_texture);
    799 	m_texture = new Texture2D(m_renderCtx, m_format, m_dataType, m_width, m_height);
    800 }
    801 
    802 void Texture2DGenMipmapCase::deinit (void)
    803 {
    804 	delete m_texture;
    805 	m_texture = DE_NULL;
    806 
    807 	m_renderer.clear();
    808 }
    809 
    810 Texture2DGenMipmapCase::IterateResult Texture2DGenMipmapCase::iterate (void)
    811 {
    812 	const glw::Functions&	gl					= m_renderCtx.getFunctions();
    813 
    814 	const deUint32			minFilter			= GL_NEAREST_MIPMAP_NEAREST;
    815 	const deUint32			magFilter			= GL_NEAREST;
    816 	const deUint32			wrapS				= GL_CLAMP_TO_EDGE;
    817 	const deUint32			wrapT				= GL_CLAMP_TO_EDGE;
    818 
    819 	const int				numLevels			= deLog2Floor32(de::max(m_width, m_height))+1;
    820 
    821 	tcu::Texture2D			resultTexture		(tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), m_texture->getRefTexture().getWidth(), m_texture->getRefTexture().getHeight());
    822 
    823 	vector<float>			texCoord;
    824 
    825 	// Initialize texture level 0 with colored grid.
    826 	m_texture->getRefTexture().allocLevel(0);
    827 	tcu::fillWithGrid(m_texture->getRefTexture().getLevel(0), 8, tcu::Vec4(1.0f, 0.5f, 0.0f, 0.5f), tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f));
    828 
    829 	// Upload data and setup params.
    830 	m_texture->upload();
    831 
    832 	gl.bindTexture	(GL_TEXTURE_2D, m_texture->getGLTexture());
    833 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,		wrapS);
    834 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,		wrapT);
    835 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,	minFilter);
    836 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,	magFilter);
    837 	GLU_EXPECT_NO_ERROR(gl.getError(), "After texture setup");
    838 
    839 	// Generate mipmap.
    840 	gl.hint(GL_GENERATE_MIPMAP_HINT, m_hint);
    841 	gl.generateMipmap(GL_TEXTURE_2D);
    842 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGenerateMipmap()");
    843 
    844 	// Use (0, 0) -> (1, 1) texture coordinates.
    845 	computeQuadTexCoord2D(texCoord, Vec2(0.0f, 0.0f), Vec2(1.0f, 1.0f));
    846 
    847 	// Fetch resulting texture by rendering.
    848 	for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
    849 	{
    850 		const int				levelWidth		= de::max(1, m_width >> levelNdx);
    851 		const int				levelHeight		= de::max(1, m_height >> levelNdx);
    852 		const RandomViewport	viewport		(m_renderCtx.getRenderTarget(), levelWidth, levelHeight, deStringHash(getName()) + levelNdx);
    853 
    854 		gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
    855 		m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D);
    856 
    857 		resultTexture.allocLevel(levelNdx);
    858 		glu::readPixels(m_renderCtx, viewport.x, viewport.y, resultTexture.getLevel(levelNdx));
    859 	}
    860 
    861 	// Compare results
    862 	{
    863 
    864 		const IVec4			framebufferBits		= max(getBitsVec(m_renderCtx.getRenderTarget().getPixelFormat())-2, IVec4(0));
    865 		const IVec4			formatBits			= tcu::getTextureFormatBitDepth(glu::mapGLTransferFormat(m_format, m_dataType));
    866 		const tcu::BVec4	formatMask			= greaterThan(formatBits, IVec4(0));
    867 		const IVec4			cmpBits				= select(min(framebufferBits, formatBits), framebufferBits, formatMask);
    868 		GenMipmapPrecision	comparePrec;
    869 
    870 		comparePrec.colorMask		= getCompareMask(m_renderCtx.getRenderTarget().getPixelFormat());
    871 		comparePrec.colorThreshold	= tcu::computeFixedPointThreshold(cmpBits);
    872 		comparePrec.filterBits		= tcu::IVec3(4, 4, 0);
    873 
    874 		const qpTestResult compareResult = compareGenMipmapResult(m_testCtx.getLog(), resultTexture, m_texture->getRefTexture(), comparePrec);
    875 
    876 		m_testCtx.setTestResult(compareResult, compareResult == QP_TEST_RESULT_PASS				? "Pass" :
    877 											   compareResult == QP_TEST_RESULT_QUALITY_WARNING	? "Low-quality method used"	:
    878 											   compareResult == QP_TEST_RESULT_FAIL				? "Image comparison failed"	: "");
    879 	}
    880 
    881 	return STOP;
    882 }
    883 
    884 // TextureCubeGenMipmapCase
    885 
    886 class TextureCubeGenMipmapCase : public tcu::TestCase
    887 {
    888 public:
    889 
    890 								TextureCubeGenMipmapCase		(tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* desc, deUint32 format, deUint32 dataType, deUint32 hint, int size);
    891 								~TextureCubeGenMipmapCase		(void);
    892 
    893 	void						init							(void);
    894 	void						deinit							(void);
    895 	IterateResult				iterate							(void);
    896 
    897 private:
    898 								TextureCubeGenMipmapCase		(const TextureCubeGenMipmapCase& other);
    899 	TextureCubeGenMipmapCase&	operator=						(const TextureCubeGenMipmapCase& other);
    900 
    901 	glu::RenderContext&			m_renderCtx;
    902 
    903 	deUint32					m_format;
    904 	deUint32					m_dataType;
    905 	deUint32					m_hint;
    906 	int							m_size;
    907 
    908 	glu::TextureCube*			m_texture;
    909 	TextureRenderer				m_renderer;
    910 };
    911 
    912 TextureCubeGenMipmapCase::TextureCubeGenMipmapCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* desc, deUint32 format, deUint32 dataType, deUint32 hint, int size)
    913 	: TestCase			(testCtx, name, desc)
    914 	, m_renderCtx		(renderCtx)
    915 	, m_format			(format)
    916 	, m_dataType		(dataType)
    917 	, m_hint			(hint)
    918 	, m_size			(size)
    919 	, m_texture			(DE_NULL)
    920 	, m_renderer		(renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP)
    921 {
    922 }
    923 
    924 TextureCubeGenMipmapCase::~TextureCubeGenMipmapCase (void)
    925 {
    926 	deinit();
    927 }
    928 
    929 void TextureCubeGenMipmapCase::init (void)
    930 {
    931 	if (m_renderCtx.getRenderTarget().getWidth() < 3*m_size || m_renderCtx.getRenderTarget().getHeight() < 2*m_size)
    932 		throw tcu::NotSupportedError("Render target size must be at least (" + de::toString(3*m_size) + ", " + de::toString(2*m_size) + ")");
    933 
    934 	DE_ASSERT(!m_texture);
    935 	m_texture = new TextureCube(m_renderCtx, m_format, m_dataType, m_size);
    936 }
    937 
    938 void TextureCubeGenMipmapCase::deinit (void)
    939 {
    940 	delete m_texture;
    941 	m_texture = DE_NULL;
    942 
    943 	m_renderer.clear();
    944 }
    945 
    946 TextureCubeGenMipmapCase::IterateResult TextureCubeGenMipmapCase::iterate (void)
    947 {
    948 	const glw::Functions&	gl					= m_renderCtx.getFunctions();
    949 
    950 	const deUint32			minFilter			= GL_NEAREST_MIPMAP_NEAREST;
    951 	const deUint32			magFilter			= GL_NEAREST;
    952 	const deUint32			wrapS				= GL_CLAMP_TO_EDGE;
    953 	const deUint32			wrapT				= GL_CLAMP_TO_EDGE;
    954 
    955 	tcu::TextureCube		resultTexture		(tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), m_size);
    956 
    957 	const int				numLevels			= deLog2Floor32(m_size)+1;
    958 	vector<float>			texCoord;
    959 
    960 	// Initialize texture level 0 with colored grid.
    961 	for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
    962 	{
    963 		Vec4 ca, cb; // Grid colors.
    964 
    965 		switch (face)
    966 		{
    967 			case 0: ca = Vec4(1.0f, 0.3f, 0.0f, 0.7f); cb = Vec4(0.0f, 0.0f, 1.0f, 1.0f); break;
    968 			case 1: ca = Vec4(0.0f, 1.0f, 0.5f, 0.5f); cb = Vec4(1.0f, 0.0f, 0.0f, 1.0f); break;
    969 			case 2: ca = Vec4(0.7f, 0.0f, 1.0f, 0.3f); cb = Vec4(0.0f, 1.0f, 0.0f, 1.0f); break;
    970 			case 3: ca = Vec4(0.0f, 0.3f, 1.0f, 1.0f); cb = Vec4(1.0f, 0.0f, 0.0f, 0.7f); break;
    971 			case 4: ca = Vec4(1.0f, 0.0f, 0.5f, 1.0f); cb = Vec4(0.0f, 1.0f, 0.0f, 0.5f); break;
    972 			case 5: ca = Vec4(0.7f, 1.0f, 0.0f, 1.0f); cb = Vec4(0.0f, 0.0f, 1.0f, 0.3f); break;
    973 		}
    974 
    975 		m_texture->getRefTexture().allocLevel((tcu::CubeFace)face, 0);
    976 		fillWithGrid(m_texture->getRefTexture().getLevelFace(0, (tcu::CubeFace)face), 8, ca, cb);
    977 	}
    978 
    979 	// Upload data and setup params.
    980 	m_texture->upload();
    981 
    982 	gl.bindTexture	(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
    983 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S,		wrapS);
    984 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T,		wrapT);
    985 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER,	minFilter);
    986 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER,	magFilter);
    987 	GLU_EXPECT_NO_ERROR(gl.getError(), "After texture setup");
    988 
    989 	// Generate mipmap.
    990 	gl.hint(GL_GENERATE_MIPMAP_HINT, m_hint);
    991 	gl.generateMipmap(GL_TEXTURE_CUBE_MAP);
    992 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGenerateMipmap()");
    993 
    994 	// Render all levels.
    995 	for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
    996 	{
    997 		const int	levelWidth	= de::max(1, m_size >> levelNdx);
    998 		const int	levelHeight	= de::max(1, m_size >> levelNdx);
    999 
   1000 		for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++)
   1001 		{
   1002 			const RandomViewport	viewport	(m_renderCtx.getRenderTarget(), levelWidth*3, levelHeight*2, deStringHash(getName()) ^ deInt32Hash(levelNdx + faceNdx));
   1003 			const tcu::CubeFace		face		= tcu::CubeFace(faceNdx);
   1004 
   1005 			computeQuadTexCoordCube(texCoord, face);
   1006 
   1007 			gl.viewport(viewport.x, viewport.y, levelWidth, levelHeight);
   1008 			m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_CUBE);
   1009 
   1010 			resultTexture.allocLevel(face, levelNdx);
   1011 			glu::readPixels(m_renderCtx, viewport.x, viewport.y, resultTexture.getLevelFace(levelNdx, face));
   1012 		}
   1013 	}
   1014 
   1015 	// Compare results
   1016 	{
   1017 		const IVec4			framebufferBits		= max(getBitsVec(m_renderCtx.getRenderTarget().getPixelFormat())-2, IVec4(0));
   1018 		const IVec4			formatBits			= tcu::getTextureFormatBitDepth(glu::mapGLTransferFormat(m_format, m_dataType));
   1019 		const tcu::BVec4	formatMask			= greaterThan(formatBits, IVec4(0));
   1020 		const IVec4			cmpBits				= select(min(framebufferBits, formatBits), framebufferBits, formatMask);
   1021 		GenMipmapPrecision	comparePrec;
   1022 
   1023 		comparePrec.colorMask		= getCompareMask(m_renderCtx.getRenderTarget().getPixelFormat());
   1024 		comparePrec.colorThreshold	= tcu::computeFixedPointThreshold(cmpBits);
   1025 		comparePrec.filterBits		= tcu::IVec3(4, 4, 0);
   1026 
   1027 		const qpTestResult compareResult = compareGenMipmapResult(m_testCtx.getLog(), resultTexture, m_texture->getRefTexture(), comparePrec);
   1028 
   1029 		m_testCtx.setTestResult(compareResult, compareResult == QP_TEST_RESULT_PASS				? "Pass" :
   1030 											   compareResult == QP_TEST_RESULT_QUALITY_WARNING	? "Low-quality method used"	:
   1031 											   compareResult == QP_TEST_RESULT_FAIL				? "Image comparison failed"	: "");
   1032 	}
   1033 
   1034 	return STOP;
   1035 }
   1036 
   1037 TextureMipmapTests::TextureMipmapTests (Context& context)
   1038 	: TestCaseGroup(context, "mipmap", "Mipmapping tests")
   1039 {
   1040 }
   1041 
   1042 TextureMipmapTests::~TextureMipmapTests (void)
   1043 {
   1044 }
   1045 
   1046 void TextureMipmapTests::init (void)
   1047 {
   1048 	tcu::TestCaseGroup* group2D		= new tcu::TestCaseGroup(m_testCtx, "2d",	"2D Texture Mipmapping");
   1049 	tcu::TestCaseGroup*	groupCube	= new tcu::TestCaseGroup(m_testCtx, "cube",	"Cube Map Filtering");
   1050 	addChild(group2D);
   1051 	addChild(groupCube);
   1052 
   1053 	static const struct
   1054 	{
   1055 		const char*		name;
   1056 		deUint32		mode;
   1057 	} wrapModes[] =
   1058 	{
   1059 		{ "clamp",		GL_CLAMP_TO_EDGE },
   1060 		{ "repeat",		GL_REPEAT },
   1061 		{ "mirror",		GL_MIRRORED_REPEAT }
   1062 	};
   1063 
   1064 	static const struct
   1065 	{
   1066 		const char*		name;
   1067 		deUint32		mode;
   1068 	} minFilterModes[] =
   1069 	{
   1070 		{ "nearest_nearest",	GL_NEAREST_MIPMAP_NEAREST	},
   1071 		{ "linear_nearest",		GL_LINEAR_MIPMAP_NEAREST	},
   1072 		{ "nearest_linear",		GL_NEAREST_MIPMAP_LINEAR	},
   1073 		{ "linear_linear",		GL_LINEAR_MIPMAP_LINEAR		}
   1074 	};
   1075 
   1076 	static const struct
   1077 	{
   1078 		CoordType		type;
   1079 		const char*		name;
   1080 		const char*		desc;
   1081 	} coordTypes[] =
   1082 	{
   1083 		{ COORDTYPE_BASIC,		"basic",		"Mipmapping with translated and scaled coordinates" },
   1084 		{ COORDTYPE_AFFINE,		"affine",		"Mipmapping with affine coordinate transform"		},
   1085 		{ COORDTYPE_PROJECTED,	"projected",	"Mipmapping with perspective projection"			}
   1086 	};
   1087 
   1088 	static const struct
   1089 	{
   1090 		const char*		name;
   1091 		deUint32		format;
   1092 		deUint32		dataType;
   1093 	} formats[] =
   1094 	{
   1095 		{ "a8",			GL_ALPHA,			GL_UNSIGNED_BYTE },
   1096 		{ "l8",			GL_LUMINANCE,		GL_UNSIGNED_BYTE },
   1097 		{ "la88",		GL_LUMINANCE_ALPHA,	GL_UNSIGNED_BYTE },
   1098 		{ "rgb565",		GL_RGB,				GL_UNSIGNED_SHORT_5_6_5 },
   1099 		{ "rgb888",		GL_RGB,				GL_UNSIGNED_BYTE },
   1100 		{ "rgba4444",	GL_RGBA,			GL_UNSIGNED_SHORT_4_4_4_4 },
   1101 		{ "rgba5551",	GL_RGBA,			GL_UNSIGNED_SHORT_5_5_5_1 },
   1102 		{ "rgba8888",	GL_RGBA,			GL_UNSIGNED_BYTE }
   1103 	};
   1104 
   1105 	static const struct
   1106 	{
   1107 		const char*		name;
   1108 		deUint32		hint;
   1109 	} genHints[] =
   1110 	{
   1111 		{ "fastest",	GL_FASTEST },
   1112 		{ "nicest",		GL_NICEST }
   1113 	};
   1114 
   1115 	static const struct
   1116 	{
   1117 		const char*		name;
   1118 		int				width;
   1119 		int				height;
   1120 	} tex2DSizes[] =
   1121 	{
   1122 		{ DE_NULL,		64, 64 }, // Default.
   1123 		{ "non_square",	32, 64 }
   1124 	};
   1125 
   1126 	// 2D cases.
   1127 	for (int coordType = 0; coordType < DE_LENGTH_OF_ARRAY(coordTypes); coordType++)
   1128 	{
   1129 		tcu::TestCaseGroup* coordTypeGroup = new tcu::TestCaseGroup(m_testCtx, coordTypes[coordType].name, coordTypes[coordType].desc);
   1130 		group2D->addChild(coordTypeGroup);
   1131 
   1132 		for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++)
   1133 		{
   1134 			for (int wrapMode = 0; wrapMode < DE_LENGTH_OF_ARRAY(wrapModes); wrapMode++)
   1135 			{
   1136 				// Add non_square variants to basic cases only.
   1137 				int sizeEnd = coordTypes[coordType].type == COORDTYPE_BASIC ? DE_LENGTH_OF_ARRAY(tex2DSizes) : 1;
   1138 
   1139 				for (int size = 0; size < sizeEnd; size++)
   1140 				{
   1141 					std::ostringstream name;
   1142 					name << minFilterModes[minFilter].name
   1143 						 << "_" << wrapModes[wrapMode].name;
   1144 
   1145 					if (tex2DSizes[size].name)
   1146 						name << "_" << tex2DSizes[size].name;
   1147 
   1148 					coordTypeGroup->addChild(new Texture2DMipmapCase(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(),
   1149 																	 name.str().c_str(), "",
   1150 																	 coordTypes[coordType].type,
   1151 																	 minFilterModes[minFilter].mode,
   1152 																	 wrapModes[wrapMode].mode,
   1153 																	 wrapModes[wrapMode].mode,
   1154 																	 GL_RGBA, GL_UNSIGNED_BYTE,
   1155 																	 tex2DSizes[size].width, tex2DSizes[size].height));
   1156 				}
   1157 			}
   1158 		}
   1159 	}
   1160 
   1161 	// 2D bias variants.
   1162 	{
   1163 		tcu::TestCaseGroup* biasGroup = new tcu::TestCaseGroup(m_testCtx, "bias", "User-supplied bias value");
   1164 		group2D->addChild(biasGroup);
   1165 
   1166 		for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++)
   1167 			biasGroup->addChild(new Texture2DMipmapCase(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(),
   1168 														minFilterModes[minFilter].name, "",
   1169 														COORDTYPE_BASIC_BIAS,
   1170 														minFilterModes[minFilter].mode,
   1171 														GL_REPEAT, GL_REPEAT,
   1172 														GL_RGBA, GL_UNSIGNED_BYTE,
   1173 														tex2DSizes[0].width, tex2DSizes[0].height));
   1174 	}
   1175 
   1176 	// 2D mipmap generation variants.
   1177 	{
   1178 		tcu::TestCaseGroup* genMipmapGroup = new tcu::TestCaseGroup(m_testCtx, "generate", "Mipmap generation tests");
   1179 		group2D->addChild(genMipmapGroup);
   1180 
   1181 		for (int format = 0; format < DE_LENGTH_OF_ARRAY(formats); format++)
   1182 		{
   1183 			for (int size = 0; size < DE_LENGTH_OF_ARRAY(tex2DSizes); size++)
   1184 			{
   1185 				for (int hint = 0; hint < DE_LENGTH_OF_ARRAY(genHints); hint++)
   1186 				{
   1187 					std::ostringstream name;
   1188 					name << formats[format].name;
   1189 
   1190 					if (tex2DSizes[size].name)
   1191 						name << "_" << tex2DSizes[size].name;
   1192 
   1193 					name << "_" << genHints[hint].name;
   1194 
   1195 					genMipmapGroup->addChild(new Texture2DGenMipmapCase(m_testCtx, m_context.getRenderContext(), name.str().c_str(), "",
   1196 																		formats[format].format, formats[format].dataType, genHints[hint].hint,
   1197 																		tex2DSizes[size].width, tex2DSizes[size].height));
   1198 				}
   1199 			}
   1200 		}
   1201 	}
   1202 
   1203 	const int cubeMapSize = 64;
   1204 
   1205 	static const struct
   1206 	{
   1207 		CoordType		type;
   1208 		const char*		name;
   1209 		const char*		desc;
   1210 	} cubeCoordTypes[] =
   1211 	{
   1212 		{ COORDTYPE_BASIC,		"basic",		"Mipmapping with translated and scaled coordinates" },
   1213 		{ COORDTYPE_PROJECTED,	"projected",	"Mipmapping with perspective projection"			},
   1214 		{ COORDTYPE_BASIC_BIAS,	"bias",			"User-supplied bias value"							}
   1215 	};
   1216 
   1217 	// Cubemap cases.
   1218 	for (int coordType = 0; coordType < DE_LENGTH_OF_ARRAY(cubeCoordTypes); coordType++)
   1219 	{
   1220 		tcu::TestCaseGroup* coordTypeGroup = new tcu::TestCaseGroup(m_testCtx, cubeCoordTypes[coordType].name, cubeCoordTypes[coordType].desc);
   1221 		groupCube->addChild(coordTypeGroup);
   1222 
   1223 		for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++)
   1224 		{
   1225 			coordTypeGroup->addChild(new TextureCubeMipmapCase(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(),
   1226 															   minFilterModes[minFilter].name, "",
   1227 															   cubeCoordTypes[coordType].type,
   1228 															   minFilterModes[minFilter].mode,
   1229 															   GL_CLAMP_TO_EDGE,
   1230 															   GL_CLAMP_TO_EDGE,
   1231 															   GL_RGBA, GL_UNSIGNED_BYTE, cubeMapSize));
   1232 		}
   1233 	}
   1234 
   1235 	// Cubemap mipmap generation variants.
   1236 	{
   1237 		tcu::TestCaseGroup* genMipmapGroup = new tcu::TestCaseGroup(m_testCtx, "generate", "Mipmap generation tests");
   1238 		groupCube->addChild(genMipmapGroup);
   1239 
   1240 		for (int format = 0; format < DE_LENGTH_OF_ARRAY(formats); format++)
   1241 		{
   1242 			for (int hint = 0; hint < DE_LENGTH_OF_ARRAY(genHints); hint++)
   1243 			{
   1244 				std::ostringstream name;
   1245 				name << formats[format].name
   1246 					 << "_" << genHints[hint].name;
   1247 
   1248 				genMipmapGroup->addChild(new TextureCubeGenMipmapCase(m_testCtx, m_context.getRenderContext(), name.str().c_str(), "", formats[format].format, formats[format].dataType, genHints[hint].hint, cubeMapSize));
   1249 			}
   1250 		}
   1251 	}
   1252 }
   1253 
   1254 } // Functional
   1255 } // gles2
   1256 } // deqp
   1257