/external/mesa3d/src/mesa/state_tracker/ |
st_gen_mipmap.c | 59 GLuint numLevels; 63 numLevels = texObj->BaseLevel + baseImage->MaxNumLevels; 64 numLevels = MIN2(numLevels, (GLuint) texObj->MaxLevel + 1); 66 numLevels = MIN2(numLevels, texObj->NumLevels); 67 assert(numLevels >= 1); 69 return numLevels;
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/external/deqp/framework/opengl/ |
gluTexture.hpp | 72 Texture2D (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams = tcu::TexDecompressionParams()); 83 static Texture2D* create (const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const std::vector<std::string>& filenames); 84 static Texture2D* create (const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const char* const* filenames); 91 void loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams); 112 TextureCube (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams = tcu::TexDecompressionParams()); 123 static TextureCube* create (const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const std::vector<std::string>& filenames); 124 static TextureCube* create (const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const char* const* filenames); 130 void loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams); 150 Texture2DArray (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams = tcu::TexDecompressionParams()); 163 void loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) [all...] |
gluTexture.cpp | 129 Texture2D::Texture2D (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) 146 loadCompressed(numLevels, levels, decompressionParams); 187 void Texture2D::loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) 195 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 214 Texture2D* Texture2D::create (const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const char* const* levelFileNames) 216 DE_ASSERT(numLevels > 0); 242 for (int levelNdx = 1; levelNdx < numLevels; levelNdx++) 264 vector<tcu::CompressedTexture> levels(numLevels); 266 for (int ndx = 0; ndx < numLevels; ndx++) 269 return new Texture2D(context, contextInfo, numLevels, &levels[0]) [all...] |
/external/mesa3d/src/mesa/drivers/dri/radeon/ |
radeon_mipmap_tree.h | 72 GLuint numLevels; /** Number of mip levels stored in this mipmap tree */ 104 GLenum target, mesa_format mesaFormat, GLuint baseLevel, GLuint numLevels,
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radeon_mipmap_tree.c | 153 assert(mt->numLevels <= rmesa->glCtx.Const.MaxTextureLevels); 158 for(i = 0, level = mt->baseLevel; i < mt->numLevels; i++, level++) { 179 GLenum target, mesa_format mesaFormat, GLuint baseLevel, GLuint numLevels, 193 mt->numLevels = numLevels; 314 unsigned numLevels; 322 numLevels = MIN2(texObj->_MaxLevel - texObj->BaseLevel + 1, firstImage->MaxNumLevels); 328 fprintf(stderr, "numLevels %d vs %d\n", mt->numLevels, numLevels); [all...] |
/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
vktPipelineImageViewTests.cpp | 341 const deUint32 numLevels = ImageViewTest::getNumLevels(viewType); 366 { "lod_base_mip_level", 0.0f, { imageAspectFlags, 2u, numLevels - 2u, 0u, arraySize } }, 373 { "base_array_layer", 0.0f, { imageAspectFlags, 0u, numLevels, 1u, arraySize - 1u } }, 374 { "array_size", 0.0f, { imageAspectFlags, 0u, numLevels, 0u, 4u } }, 375 { "array_base_and_size", 0.0f, { imageAspectFlags, 0u, numLevels, 2u, 3u } }, 381 { "lod_base_mip_level_base_array_layer", 0.0f, { imageAspectFlags, 2u, numLevels - 2u, 1u, 5u } }, 384 { "lod_base_mip_level_array_size", 0.0f, { imageAspectFlags, 2u, numLevels - 2u, 0u, 4u } }, 387 { "lod_base_mip_level_array_base_and_size", 0.0f, { imageAspectFlags, 2u, numLevels - 2u, 2u, 3u } }, 395 { "base_array_layer_remaining_layers", 0.0f, { imageAspectFlags, 0u, numLevels, 1u, VK_REMAINING_ARRAY_LAYERS } }, 409 { "lod_base_mip_level", 0.0f, { imageAspectFlags, 2u, numLevels - 2u, 0u, arraySize } } [all...] |
/external/deqp/modules/gles2/functional/ |
es2fTextureSpecificationTests.cpp | 482 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; 486 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 520 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; 524 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 627 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; 636 for (int ndx = 0; ndx < numLevels; ndx++) 669 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; 680 for (int ndx = 0; ndx < numLevels; ndx++) 718 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; 727 vector<int> levels (numLevels); [all...] |
es2fTextureCompletenessTests.cpp | 282 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); 284 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 351 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); 353 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 404 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); 406 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 510 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); 512 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 524 glTexImage2D(GL_TEXTURE_2D, numLevels+1, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr()); 614 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())) [all...] |
es2fTextureSizeTests.cpp | 100 int numLevels = m_useMipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; 103 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 233 int numLevels = m_useMipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; 236 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
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/external/robolectric/v1/src/main/java/com/xtremelabs/robolectric/shadows/ |
ShadowWifiManager.java | 114 public static int calculateSignalLevel (int rssi, int numLevels) 116 return (int)(sSignalLevelInPercent*(numLevels-1));
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/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/ |
SignalDrawable.java | 442 public static int getState(int level, int numLevels, boolean cutOut) { 444 | (numLevels << NUM_LEVEL_SHIFT) 448 public static int getCarrierChangeState(int numLevels) { 449 return (STATE_CARRIER_CHANGE << STATE_SHIFT) | (numLevels << NUM_LEVEL_SHIFT); 452 public static int getEmptyState(int numLevels) { 453 return (STATE_EMPTY << STATE_SHIFT) | (numLevels << NUM_LEVEL_SHIFT); 456 public static int getAirplaneModeState(int numLevels) { 457 return (STATE_AIRPLANE << STATE_SHIFT) | (numLevels << NUM_LEVEL_SHIFT);
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/external/deqp/external/vulkancts/modules/vulkan/texture/ |
vktTextureMipmapTests.cpp | 176 const int numLevels = deLog2Floor32(de::max(m_testParameters.width, m_testParameters.height))+1; 179 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 181 const deUint32 step = 0xff / (numLevels-1); 437 const int numLevels = deLog2Floor32(m_testParameters.size)+1; 442 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 444 const deUint32 step = 0xff / (numLevels-1); 678 const int numLevels = deLog2Floor32(de::max(de::max(testParameters.width, testParameters.height), testParameters.depth))+1; 683 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 685 const deUint32 step = 0xff / (numLevels-1); [all...] |
vktTextureShadowTests.cpp | 243 const int numLevels = m_textures[0]->getNumLevels(); 246 for (int levelNdx = 0; levelNdx < numLevels; ++levelNdx) 252 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 254 const deUint32 step = 0x00ffffff / numLevels; 439 const int numLevels = deLog2Floor32(m_testParameters.size)+1; 464 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 473 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 475 const deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST); 657 const int numLevels = deLog2Floor32(de::max(m_testParameters.width, m_testParameters.height))+1; 670 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++ [all...] |
/external/deqp/framework/common/ |
tcuTexture.cpp | [all...] |
tcuTexture.hpp | 440 Vec4 sampleLevelArray1D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, int level, float lod); 441 Vec4 sampleLevelArray2D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, int depth, float lod); 442 Vec4 sampleLevelArray3D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod); 444 Vec4 sampleLevelArray1DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float lod, const IVec2& offset); 445 Vec4 sampleLevelArray2DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float lod, const IVec3& offset); 446 Vec4 sampleLevelArray3DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset); 448 float sampleLevelArray1DCompare (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float ref, float s, float lod, const IVec2& offset); 449 float sampleLevelArray2DCompare (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float ref, float s, float t, float lod, const IVec3& offset); 494 Texture1DView (int numLevels, const ConstPixelBufferAccess* levels); 511 inline Texture1DView::Texture1DView (int numLevels, const ConstPixelBufferAccess* levels [all...] |
/external/mesa3d/src/mesa/drivers/dri/i965/ |
intel_tex.c | 274 const int numLevels = texObj->NumLevels; 280 for (level = 0; level < numLevels; level++) { 291 intel_tex->validated_last_level = numLevels - 1;
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/external/deqp/modules/gles3/accuracy/ |
es3aTextureFilteringTests.cpp | 135 const int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; 141 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 151 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 153 deUint32 step = 0x00ffffff / numLevels; 392 const int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; 409 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 419 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 421 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST); 440 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
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/external/deqp/modules/gles3/functional/ |
es3fTextureSizeTests.cpp | 101 int numLevels = m_useMipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; 104 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 234 int numLevels = m_useMipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; 237 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
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es3fTextureMipmapTests.cpp | 207 int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; 210 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 212 deUint32 step = 0xff / (numLevels-1); 552 int numLevels = deLog2Floor32(m_size)+1; 557 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 559 deUint32 step = 0xff / (numLevels-1); 858 const int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; 887 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 995 const int numLevels = deLog2Floor32(m_size)+1; [all...] |
/cts/tests/tests/renderscript/src/android/renderscript/cts/refocus/ |
BlurStack.java | 252 int numLevels = MAX_DEPTH - MIN_DEPTH + 1; 253 diskRadiusArray = new float[numLevels];
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/external/deqp/modules/gles2/accuracy/ |
es2aTextureFilteringTests.cpp | 145 const int numLevels = mipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; 151 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 161 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 163 deUint32 step = 0x00ffffff / numLevels; 406 const int numLevels = mipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; 423 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 433 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 435 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST);
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/external/deqp/modules/gles2/performance/ |
es2pTextureCases.cpp | 171 int numLevels = mipmaps ? texture->getRefTexture().getNumLevels() : 1; 172 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
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/external/deqp/modules/gles3/performance/ |
es3pTextureCases.cpp | 197 int numLevels = mipmaps ? texture->getRefTexture().getNumLevels() : 1; 198 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
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/external/llvm/unittests/ExecutionEngine/MCJIT/ |
MCJITTest.cpp | 162 unsigned int numLevels = 23; 169 for (unsigned int i = 0; i < numLevels; ++i) {
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/frameworks/rs/tests/java_api/Refocus/src/com/android/rs/test/ |
BlurStack.java | 237 int numLevels = MAX_DEPTH - MIN_DEPTH + 1; 238 diskRadiusArray = new float[numLevels];
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