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  /external/mesa3d/src/mesa/state_tracker/
st_gen_mipmap.c 59 GLuint numLevels;
63 numLevels = texObj->BaseLevel + baseImage->MaxNumLevels;
64 numLevels = MIN2(numLevels, (GLuint) texObj->MaxLevel + 1);
66 numLevels = MIN2(numLevels, texObj->NumLevels);
67 assert(numLevels >= 1);
69 return numLevels;
  /external/deqp/framework/opengl/
gluTexture.hpp 72 Texture2D (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams = tcu::TexDecompressionParams());
83 static Texture2D* create (const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const std::vector<std::string>& filenames);
84 static Texture2D* create (const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const char* const* filenames);
91 void loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams);
112 TextureCube (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams = tcu::TexDecompressionParams());
123 static TextureCube* create (const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const std::vector<std::string>& filenames);
124 static TextureCube* create (const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const char* const* filenames);
130 void loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams);
150 Texture2DArray (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams = tcu::TexDecompressionParams());
163 void loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams)
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gluTexture.cpp 129 Texture2D::Texture2D (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams)
146 loadCompressed(numLevels, levels, decompressionParams);
187 void Texture2D::loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams)
195 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
214 Texture2D* Texture2D::create (const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const char* const* levelFileNames)
216 DE_ASSERT(numLevels > 0);
242 for (int levelNdx = 1; levelNdx < numLevels; levelNdx++)
264 vector<tcu::CompressedTexture> levels(numLevels);
266 for (int ndx = 0; ndx < numLevels; ndx++)
269 return new Texture2D(context, contextInfo, numLevels, &levels[0])
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  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_mipmap_tree.h 72 GLuint numLevels; /** Number of mip levels stored in this mipmap tree */
104 GLenum target, mesa_format mesaFormat, GLuint baseLevel, GLuint numLevels,
radeon_mipmap_tree.c 153 assert(mt->numLevels <= rmesa->glCtx.Const.MaxTextureLevels);
158 for(i = 0, level = mt->baseLevel; i < mt->numLevels; i++, level++) {
179 GLenum target, mesa_format mesaFormat, GLuint baseLevel, GLuint numLevels,
193 mt->numLevels = numLevels;
314 unsigned numLevels;
322 numLevels = MIN2(texObj->_MaxLevel - texObj->BaseLevel + 1, firstImage->MaxNumLevels);
328 fprintf(stderr, "numLevels %d vs %d\n", mt->numLevels, numLevels);
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  /external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineImageViewTests.cpp 341 const deUint32 numLevels = ImageViewTest::getNumLevels(viewType);
366 { "lod_base_mip_level", 0.0f, { imageAspectFlags, 2u, numLevels - 2u, 0u, arraySize } },
373 { "base_array_layer", 0.0f, { imageAspectFlags, 0u, numLevels, 1u, arraySize - 1u } },
374 { "array_size", 0.0f, { imageAspectFlags, 0u, numLevels, 0u, 4u } },
375 { "array_base_and_size", 0.0f, { imageAspectFlags, 0u, numLevels, 2u, 3u } },
381 { "lod_base_mip_level_base_array_layer", 0.0f, { imageAspectFlags, 2u, numLevels - 2u, 1u, 5u } },
384 { "lod_base_mip_level_array_size", 0.0f, { imageAspectFlags, 2u, numLevels - 2u, 0u, 4u } },
387 { "lod_base_mip_level_array_base_and_size", 0.0f, { imageAspectFlags, 2u, numLevels - 2u, 2u, 3u } },
395 { "base_array_layer_remaining_layers", 0.0f, { imageAspectFlags, 0u, numLevels, 1u, VK_REMAINING_ARRAY_LAYERS } },
409 { "lod_base_mip_level", 0.0f, { imageAspectFlags, 2u, numLevels - 2u, 0u, arraySize } }
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  /external/deqp/modules/gles2/functional/
es2fTextureSpecificationTests.cpp 482 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1;
486 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
520 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1;
524 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
627 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1;
636 for (int ndx = 0; ndx < numLevels; ndx++)
669 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1;
680 for (int ndx = 0; ndx < numLevels; ndx++)
718 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1;
727 vector<int> levels (numLevels);
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es2fTextureCompletenessTests.cpp 282 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y()));
284 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
351 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y()));
353 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
404 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y()));
406 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
510 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y()));
512 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
524 glTexImage2D(GL_TEXTURE_2D, numLevels+1, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr());
614 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y()))
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es2fTextureSizeTests.cpp 100 int numLevels = m_useMipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1;
103 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
233 int numLevels = m_useMipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1;
236 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
  /external/robolectric/v1/src/main/java/com/xtremelabs/robolectric/shadows/
ShadowWifiManager.java 114 public static int calculateSignalLevel (int rssi, int numLevels)
116 return (int)(sSignalLevelInPercent*(numLevels-1));
  /frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/
SignalDrawable.java 442 public static int getState(int level, int numLevels, boolean cutOut) {
444 | (numLevels << NUM_LEVEL_SHIFT)
448 public static int getCarrierChangeState(int numLevels) {
449 return (STATE_CARRIER_CHANGE << STATE_SHIFT) | (numLevels << NUM_LEVEL_SHIFT);
452 public static int getEmptyState(int numLevels) {
453 return (STATE_EMPTY << STATE_SHIFT) | (numLevels << NUM_LEVEL_SHIFT);
456 public static int getAirplaneModeState(int numLevels) {
457 return (STATE_AIRPLANE << STATE_SHIFT) | (numLevels << NUM_LEVEL_SHIFT);
  /external/deqp/external/vulkancts/modules/vulkan/texture/
vktTextureMipmapTests.cpp 176 const int numLevels = deLog2Floor32(de::max(m_testParameters.width, m_testParameters.height))+1;
179 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
181 const deUint32 step = 0xff / (numLevels-1);
437 const int numLevels = deLog2Floor32(m_testParameters.size)+1;
442 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
444 const deUint32 step = 0xff / (numLevels-1);
678 const int numLevels = deLog2Floor32(de::max(de::max(testParameters.width, testParameters.height), testParameters.depth))+1;
683 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
685 const deUint32 step = 0xff / (numLevels-1);
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vktTextureShadowTests.cpp 243 const int numLevels = m_textures[0]->getNumLevels();
246 for (int levelNdx = 0; levelNdx < numLevels; ++levelNdx)
252 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
254 const deUint32 step = 0x00ffffff / numLevels;
439 const int numLevels = deLog2Floor32(m_testParameters.size)+1;
464 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
473 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
475 const deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST);
657 const int numLevels = deLog2Floor32(de::max(m_testParameters.width, m_testParameters.height))+1;
670 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++
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  /external/deqp/framework/common/
tcuTexture.cpp     [all...]
tcuTexture.hpp 440 Vec4 sampleLevelArray1D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, int level, float lod);
441 Vec4 sampleLevelArray2D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, int depth, float lod);
442 Vec4 sampleLevelArray3D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod);
444 Vec4 sampleLevelArray1DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float lod, const IVec2& offset);
445 Vec4 sampleLevelArray2DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float lod, const IVec3& offset);
446 Vec4 sampleLevelArray3DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset);
448 float sampleLevelArray1DCompare (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float ref, float s, float lod, const IVec2& offset);
449 float sampleLevelArray2DCompare (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float ref, float s, float t, float lod, const IVec3& offset);
494 Texture1DView (int numLevels, const ConstPixelBufferAccess* levels);
511 inline Texture1DView::Texture1DView (int numLevels, const ConstPixelBufferAccess* levels
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  /external/mesa3d/src/mesa/drivers/dri/i965/
intel_tex.c 274 const int numLevels = texObj->NumLevels;
280 for (level = 0; level < numLevels; level++) {
291 intel_tex->validated_last_level = numLevels - 1;
  /external/deqp/modules/gles3/accuracy/
es3aTextureFilteringTests.cpp 135 const int numLevels = deLog2Floor32(de::max(m_width, m_height))+1;
141 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
151 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
153 deUint32 step = 0x00ffffff / numLevels;
392 const int numLevels = deLog2Floor32(de::max(m_width, m_height))+1;
409 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
419 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
421 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST);
440 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
  /external/deqp/modules/gles3/functional/
es3fTextureSizeTests.cpp 101 int numLevels = m_useMipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1;
104 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
234 int numLevels = m_useMipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1;
237 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
es3fTextureMipmapTests.cpp 207 int numLevels = deLog2Floor32(de::max(m_width, m_height))+1;
210 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
212 deUint32 step = 0xff / (numLevels-1);
552 int numLevels = deLog2Floor32(m_size)+1;
557 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
559 deUint32 step = 0xff / (numLevels-1);
858 const int numLevels = deLog2Floor32(de::max(m_width, m_height))+1;
887 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
995 const int numLevels = deLog2Floor32(m_size)+1;
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  /cts/tests/tests/renderscript/src/android/renderscript/cts/refocus/
BlurStack.java 252 int numLevels = MAX_DEPTH - MIN_DEPTH + 1;
253 diskRadiusArray = new float[numLevels];
  /external/deqp/modules/gles2/accuracy/
es2aTextureFilteringTests.cpp 145 const int numLevels = mipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1;
151 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
161 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
163 deUint32 step = 0x00ffffff / numLevels;
406 const int numLevels = mipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1;
423 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
433 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
435 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST);
  /external/deqp/modules/gles2/performance/
es2pTextureCases.cpp 171 int numLevels = mipmaps ? texture->getRefTexture().getNumLevels() : 1;
172 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
  /external/deqp/modules/gles3/performance/
es3pTextureCases.cpp 197 int numLevels = mipmaps ? texture->getRefTexture().getNumLevels() : 1;
198 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
  /external/llvm/unittests/ExecutionEngine/MCJIT/
MCJITTest.cpp 162 unsigned int numLevels = 23;
169 for (unsigned int i = 0; i < numLevels; ++i) {
  /frameworks/rs/tests/java_api/Refocus/src/com/android/rs/test/
BlurStack.java 237 int numLevels = MAX_DEPTH - MIN_DEPTH + 1;
238 diskRadiusArray = new float[numLevels];

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