1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */ 2 3 /* 4 * Copyright (C) 2014 Rob Clark <robclark (at) freedesktop.org> 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice (including the next 14 * paragraph) shall be included in all copies or substantial portions of the 15 * Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 23 * SOFTWARE. 24 * 25 * Authors: 26 * Rob Clark <robclark (at) freedesktop.org> 27 */ 28 29 #ifndef FD4_EMIT_H 30 #define FD4_EMIT_H 31 32 #include "pipe/p_context.h" 33 34 #include "freedreno_context.h" 35 #include "fd4_format.h" 36 #include "fd4_program.h" 37 #include "ir3_shader.h" 38 39 struct fd_ringbuffer; 40 41 void fd4_emit_gmem_restore_tex(struct fd_ringbuffer *ring, 42 unsigned nr_bufs, struct pipe_surface **bufs); 43 44 /* grouped together emit-state for prog/vertex/state emit: */ 45 struct fd4_emit { 46 struct pipe_debug_callback *debug; 47 const struct fd_vertex_state *vtx; 48 const struct fd_program_stateobj *prog; 49 const struct pipe_draw_info *info; 50 struct ir3_shader_key key; 51 uint32_t dirty; 52 53 uint32_t sprite_coord_enable; /* bitmask */ 54 bool sprite_coord_mode; 55 bool rasterflat; 56 bool no_decode_srgb; 57 58 /* cached to avoid repeated lookups of same variants: */ 59 const struct ir3_shader_variant *vp, *fp; 60 /* TODO: other shader stages.. */ 61 }; 62 63 static inline enum a4xx_color_fmt fd4_emit_format(struct pipe_surface *surf) 64 { 65 if (!surf) 66 return 0; 67 return fd4_pipe2color(surf->format); 68 } 69 70 static inline const struct ir3_shader_variant * 71 fd4_emit_get_vp(struct fd4_emit *emit) 72 { 73 if (!emit->vp) { 74 struct fd4_shader_stateobj *so = emit->prog->vp; 75 emit->vp = ir3_shader_variant(so->shader, emit->key, emit->debug); 76 } 77 return emit->vp; 78 } 79 80 static inline const struct ir3_shader_variant * 81 fd4_emit_get_fp(struct fd4_emit *emit) 82 { 83 if (!emit->fp) { 84 if (emit->key.binning_pass) { 85 /* use dummy stateobj to simplify binning vs non-binning: */ 86 static const struct ir3_shader_variant binning_fp = {}; 87 emit->fp = &binning_fp; 88 } else { 89 struct fd4_shader_stateobj *so = emit->prog->fp; 90 emit->fp = ir3_shader_variant(so->shader, emit->key, emit->debug); 91 } 92 } 93 return emit->fp; 94 } 95 96 void fd4_emit_vertex_bufs(struct fd_ringbuffer *ring, struct fd4_emit *emit); 97 98 void fd4_emit_state(struct fd_context *ctx, struct fd_ringbuffer *ring, 99 struct fd4_emit *emit); 100 101 void fd4_emit_restore(struct fd_batch *batch, struct fd_ringbuffer *ring); 102 103 void fd4_emit_init(struct pipe_context *pctx); 104 105 #endif /* FD4_EMIT_H */ 106