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    Searched refs:GL_DEBUG_OUTPUT_SYNCHRONOUS (Results 1 - 25 of 27) sorted by null

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  /external/deqp/modules/gles31/functional/
es31fBooleanStateQueryTests.cpp 149 { "debug_output_synchronous", "DEBUG_OUTPUT_SYNCHRONOUS", GL_DEBUG_OUTPUT_SYNCHRONOUS, false, glu::ApiType::es(3, 2)},
es31fDebugTests.cpp 667 gl.enable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
737 gl.enable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
940 gl.enable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
    [all...]
  /external/mesa3d/src/mesa/state_tracker/
st_debug.c 178 cb.async = !_mesa_get_debug_state_int(st->ctx, GL_DEBUG_OUTPUT_SYNCHRONOUS);
st_context.c 94 case GL_DEBUG_OUTPUT_SYNCHRONOUS:
  /frameworks/native/opengl/tools/glgen/stubs/gles11/
GLES32Header.java-if 47 public static final int GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242;
  /external/deqp/framework/opengl/
gluStrUtil.inl 488 case GL_DEBUG_OUTPUT_SYNCHRONOUS: return "GL_DEBUG_OUTPUT_SYNCHRONOUS";
    [all...]
gluStateReset.cpp 598 gl.disable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
    [all...]
  /frameworks/base/opengl/java/android/opengl/
GLES32.java 47 public static final int GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242;
    [all...]
  /external/mesa3d/prebuilt-intermediates/main/
get_hash.h 88 { GL_DEBUG_OUTPUT_SYNCHRONOUS, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
    [all...]
  /external/mesa3d/src/mesa/main/
get.c     [all...]
  /external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
gl2ext.h 187 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
    [all...]
  /external/deqp/framework/opengl/wrapper/
glwEnums.inl 394 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
    [all...]
  /prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/
SDL_opengles2.h     [all...]
  /prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/
SDL_opengles2.h     [all...]
  /prebuilts/misc/windows/sdl2/include/
SDL_opengles2.h     [all...]
  /prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/
SDL_opengles2.h     [all...]
  /development/ndk/platforms/android-24/include/GLES3/
gl32.h     [all...]
  /external/mesa3d/include/GLES3/
gl32.h     [all...]
  /frameworks/native/opengl/include/GLES3/
gl32.h     [all...]
  /external/swiftshader/include/GL/
glcorearb.h     [all...]
glext.h     [all...]
  /external/mesa3d/include/GL/
glcorearb.h     [all...]
glext.h     [all...]
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/GL/
glcorearb.h     [all...]
glext.h     [all...]

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