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      1 /*
      2  * Copyright (C) 2010  Brian Paul   All Rights Reserved.
      3  * Copyright (C) 2010  Intel Corporation
      4  *
      5  * Permission is hereby granted, free of charge, to any person obtaining a
      6  * copy of this software and associated documentation files (the "Software"),
      7  * to deal in the Software without restriction, including without limitation
      8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      9  * and/or sell copies of the Software, and to permit persons to whom the
     10  * Software is furnished to do so, subject to the following conditions:
     11  *
     12  * The above copyright notice and this permission notice shall be included
     13  * in all copies or substantial portions of the Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     16  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
     19  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
     20  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
     21  * OTHER DEALINGS IN THE SOFTWARE.
     22  *
     23  * Author: Kristian Hgsberg <krh (at) bitplanet.net>
     24  */
     25 
     26 #include "glheader.h"
     27 #include "context.h"
     28 #include "blend.h"
     29 #include "debug_output.h"
     30 #include "enable.h"
     31 #include "enums.h"
     32 #include "errors.h"
     33 #include "extensions.h"
     34 #include "get.h"
     35 #include "macros.h"
     36 #include "mtypes.h"
     37 #include "state.h"
     38 #include "texcompress.h"
     39 #include "texstate.h"
     40 #include "framebuffer.h"
     41 #include "samplerobj.h"
     42 #include "stencil.h"
     43 
     44 /* This is a table driven implemetation of the glGet*v() functions.
     45  * The basic idea is that most getters just look up an int somewhere
     46  * in struct gl_context and then convert it to a bool or float according to
     47  * which of glGetIntegerv() glGetBooleanv() etc is being called.
     48  * Instead of generating code to do this, we can just record the enum
     49  * value and the offset into struct gl_context in an array of structs.  Then
     50  * in glGet*(), we lookup the struct for the enum in question, and use
     51  * the offset to get the int we need.
     52  *
     53  * Sometimes we need to look up a float, a boolean, a bit in a
     54  * bitfield, a matrix or other types instead, so we need to track the
     55  * type of the value in struct gl_context.  And sometimes the value isn't in
     56  * struct gl_context but in the drawbuffer, the array object, current texture
     57  * unit, or maybe it's a computed value.  So we need to also track
     58  * where or how to find the value.  Finally, we sometimes need to
     59  * check that one of a number of extensions are enabled, the GL
     60  * version or flush or call _mesa_update_state().  This is done by
     61  * attaching optional extra information to the value description
     62  * struct, it's sort of like an array of opcodes that describe extra
     63  * checks or actions.
     64  *
     65  * Putting all this together we end up with struct value_desc below,
     66  * and with a couple of macros to help, the table of struct value_desc
     67  * is about as concise as the specification in the old python script.
     68  */
     69 
     70 #define FLOAT_TO_BOOLEAN(X)   ( (X) ? GL_TRUE : GL_FALSE )
     71 #define FLOAT_TO_FIXED(F)     ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
     72                                 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
     73                                 (GLint) ((F) * 65536.0f) )
     74 
     75 #define INT_TO_BOOLEAN(I)     ( (I) ? GL_TRUE : GL_FALSE )
     76 #define INT_TO_FIXED(I)       ( ((I) > SHRT_MAX) ? INT_MAX : \
     77                                 ((I) < SHRT_MIN) ? INT_MIN : \
     78                                 (GLint) ((I) * 65536) )
     79 
     80 #define INT64_TO_BOOLEAN(I)   ( (I) ? GL_TRUE : GL_FALSE )
     81 #define INT64_TO_INT(I)       ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
     82 
     83 #define BOOLEAN_TO_INT(B)     ( (GLint) (B) )
     84 #define BOOLEAN_TO_INT64(B)   ( (GLint64) (B) )
     85 #define BOOLEAN_TO_FLOAT(B)   ( (B) ? 1.0F : 0.0F )
     86 #define BOOLEAN_TO_FIXED(B)   ( (GLint) ((B) ? 1 : 0) << 16 )
     87 
     88 #define ENUM_TO_INT64(E)      ( (GLint64) (E) )
     89 #define ENUM_TO_FIXED(E)      (E)
     90 
     91 enum value_type {
     92    TYPE_INVALID,
     93    TYPE_INT,
     94    TYPE_INT_2,
     95    TYPE_INT_3,
     96    TYPE_INT_4,
     97    TYPE_INT_N,
     98    TYPE_UINT,
     99    TYPE_UINT_2,
    100    TYPE_UINT_3,
    101    TYPE_UINT_4,
    102    TYPE_INT64,
    103    TYPE_ENUM,
    104    TYPE_ENUM_2,
    105    TYPE_BOOLEAN,
    106    TYPE_BIT_0,
    107    TYPE_BIT_1,
    108    TYPE_BIT_2,
    109    TYPE_BIT_3,
    110    TYPE_BIT_4,
    111    TYPE_BIT_5,
    112    TYPE_BIT_6,
    113    TYPE_BIT_7,
    114    TYPE_FLOAT,
    115    TYPE_FLOAT_2,
    116    TYPE_FLOAT_3,
    117    TYPE_FLOAT_4,
    118    TYPE_FLOAT_8,
    119    TYPE_FLOATN,
    120    TYPE_FLOATN_2,
    121    TYPE_FLOATN_3,
    122    TYPE_FLOATN_4,
    123    TYPE_DOUBLEN,
    124    TYPE_DOUBLEN_2,
    125    TYPE_MATRIX,
    126    TYPE_MATRIX_T,
    127    TYPE_CONST
    128 };
    129 
    130 enum value_location {
    131    LOC_BUFFER,
    132    LOC_CONTEXT,
    133    LOC_ARRAY,
    134    LOC_TEXUNIT,
    135    LOC_CUSTOM
    136 };
    137 
    138 enum value_extra {
    139    EXTRA_END = 0x8000,
    140    EXTRA_VERSION_30,
    141    EXTRA_VERSION_31,
    142    EXTRA_VERSION_32,
    143    EXTRA_VERSION_40,
    144    EXTRA_API_GL,
    145    EXTRA_API_GL_CORE,
    146    EXTRA_API_ES2,
    147    EXTRA_API_ES3,
    148    EXTRA_API_ES31,
    149    EXTRA_API_ES32,
    150    EXTRA_NEW_BUFFERS,
    151    EXTRA_NEW_FRAG_CLAMP,
    152    EXTRA_VALID_DRAW_BUFFER,
    153    EXTRA_VALID_TEXTURE_UNIT,
    154    EXTRA_VALID_CLIP_DISTANCE,
    155    EXTRA_FLUSH_CURRENT,
    156    EXTRA_GLSL_130,
    157    EXTRA_EXT_UBO_GS,
    158    EXTRA_EXT_ATOMICS_GS,
    159    EXTRA_EXT_SHADER_IMAGE_GS,
    160    EXTRA_EXT_ATOMICS_TESS,
    161    EXTRA_EXT_SHADER_IMAGE_TESS,
    162    EXTRA_EXT_SSBO_GS,
    163    EXTRA_EXT_FB_NO_ATTACH_GS,
    164    EXTRA_EXT_ES_GS,
    165 };
    166 
    167 #define NO_EXTRA NULL
    168 #define NO_OFFSET 0
    169 
    170 struct value_desc {
    171    GLenum pname;
    172    GLubyte location;  /**< enum value_location */
    173    GLubyte type;      /**< enum value_type */
    174    int offset;
    175    const int *extra;
    176 };
    177 
    178 union value {
    179    GLfloat value_float;
    180    GLfloat value_float_4[4];
    181    GLdouble value_double_2[2];
    182    GLmatrix *value_matrix;
    183    GLint value_int;
    184    GLint value_int_4[4];
    185    GLint64 value_int64;
    186    GLenum value_enum;
    187 
    188    /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
    189    struct {
    190       GLint n, ints[100];
    191    } value_int_n;
    192    GLboolean value_bool;
    193 };
    194 
    195 #define BUFFER_FIELD(field, type) \
    196    LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
    197 #define CONTEXT_FIELD(field, type) \
    198    LOC_CONTEXT, type, offsetof(struct gl_context, field)
    199 #define ARRAY_FIELD(field, type) \
    200    LOC_ARRAY, type, offsetof(struct gl_vertex_array_object, field)
    201 #undef CONST /* already defined through windows.h */
    202 #define CONST(value) \
    203    LOC_CONTEXT, TYPE_CONST, value
    204 
    205 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
    206 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
    207 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
    208 
    209 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
    210 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
    211 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
    212 #define CONTEXT_UINT(field) CONTEXT_FIELD(field, TYPE_UINT)
    213 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
    214 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
    215 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
    216 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
    217 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
    218 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
    219 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
    220 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
    221 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
    222 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
    223 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
    224 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
    225 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
    226 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
    227 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
    228 #define CONTEXT_FLOAT8(field) CONTEXT_FIELD(field, TYPE_FLOAT_8)
    229 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
    230 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
    231 
    232 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
    233 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
    234 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
    235 
    236 #define EXT(f)					\
    237    offsetof(struct gl_extensions, f)
    238 
    239 #define EXTRA_EXT(e)				\
    240    static const int extra_##e[] = {		\
    241       EXT(e), EXTRA_END				\
    242    }
    243 
    244 #define EXTRA_EXT2(e1, e2)			\
    245    static const int extra_##e1##_##e2[] = {	\
    246       EXT(e1), EXT(e2), EXTRA_END		\
    247    }
    248 
    249 /* The 'extra' mechanism is a way to specify extra checks (such as
    250  * extensions or specific gl versions) or actions (flush current, new
    251  * buffers) that we need to do before looking up an enum.  We need to
    252  * declare them all up front so we can refer to them in the value_desc
    253  * structs below.
    254  *
    255  * Each EXTRA_ will be executed.  For EXTRA_* enums of extensions and API
    256  * versions, listing multiple ones in an array means an error will be thrown
    257  * only if none of them are available.  If you need to check for "AND"
    258  * behavior, you would need to make a custom EXTRA_ enum.
    259  */
    260 
    261 static const int extra_new_buffers[] = {
    262    EXTRA_NEW_BUFFERS,
    263    EXTRA_END
    264 };
    265 
    266 static const int extra_new_frag_clamp[] = {
    267    EXTRA_NEW_FRAG_CLAMP,
    268    EXTRA_END
    269 };
    270 
    271 static const int extra_valid_draw_buffer[] = {
    272    EXTRA_VALID_DRAW_BUFFER,
    273    EXTRA_END
    274 };
    275 
    276 static const int extra_valid_texture_unit[] = {
    277    EXTRA_VALID_TEXTURE_UNIT,
    278    EXTRA_END
    279 };
    280 
    281 static const int extra_valid_clip_distance[] = {
    282    EXTRA_VALID_CLIP_DISTANCE,
    283    EXTRA_END
    284 };
    285 
    286 static const int extra_flush_current_valid_texture_unit[] = {
    287    EXTRA_FLUSH_CURRENT,
    288    EXTRA_VALID_TEXTURE_UNIT,
    289    EXTRA_END
    290 };
    291 
    292 static const int extra_flush_current[] = {
    293    EXTRA_FLUSH_CURRENT,
    294    EXTRA_END
    295 };
    296 
    297 static const int extra_EXT_texture_integer_and_new_buffers[] = {
    298    EXT(EXT_texture_integer),
    299    EXTRA_NEW_BUFFERS,
    300    EXTRA_END
    301 };
    302 
    303 static const int extra_GLSL_130_es3[] = {
    304    EXTRA_GLSL_130,
    305    EXTRA_API_ES3,
    306    EXTRA_END
    307 };
    308 
    309 static const int extra_texture_buffer_object[] = {
    310    EXTRA_API_GL_CORE,
    311    EXTRA_VERSION_31,
    312    EXT(ARB_texture_buffer_object),
    313    EXTRA_END
    314 };
    315 
    316 static const int extra_ARB_transform_feedback2_api_es3[] = {
    317    EXT(ARB_transform_feedback2),
    318    EXTRA_API_ES3,
    319    EXTRA_END
    320 };
    321 
    322 static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
    323    EXTRA_EXT_UBO_GS,
    324    EXTRA_END
    325 };
    326 
    327 static const int extra_ARB_ES2_compatibility_api_es2[] = {
    328    EXT(ARB_ES2_compatibility),
    329    EXTRA_API_ES2,
    330    EXTRA_END
    331 };
    332 
    333 static const int extra_ARB_ES3_compatibility_api_es3[] = {
    334    EXT(ARB_ES3_compatibility),
    335    EXTRA_API_ES3,
    336    EXTRA_END
    337 };
    338 
    339 static const int extra_EXT_framebuffer_sRGB_and_new_buffers[] = {
    340    EXT(EXT_framebuffer_sRGB),
    341    EXTRA_NEW_BUFFERS,
    342    EXTRA_END
    343 };
    344 
    345 static const int extra_EXT_packed_float[] = {
    346    EXT(EXT_packed_float),
    347    EXTRA_NEW_BUFFERS,
    348    EXTRA_END
    349 };
    350 
    351 static const int extra_EXT_texture_array_es3[] = {
    352    EXT(EXT_texture_array),
    353    EXTRA_API_ES3,
    354    EXTRA_END
    355 };
    356 
    357 static const int extra_ARB_shader_atomic_counters_and_geometry_shader[] = {
    358    EXTRA_EXT_ATOMICS_GS,
    359    EXTRA_END
    360 };
    361 
    362 static const int extra_ARB_shader_image_load_store_and_geometry_shader[] = {
    363    EXTRA_EXT_SHADER_IMAGE_GS,
    364    EXTRA_END
    365 };
    366 
    367 static const int extra_ARB_shader_atomic_counters_and_tessellation[] = {
    368    EXTRA_EXT_ATOMICS_TESS,
    369    EXTRA_END
    370 };
    371 
    372 static const int extra_ARB_shader_image_load_store_and_tessellation[] = {
    373    EXTRA_EXT_SHADER_IMAGE_TESS,
    374    EXTRA_END
    375 };
    376 
    377 /* HACK: remove when ARB_compute_shader is actually supported */
    378 static const int extra_ARB_compute_shader_es31[] = {
    379    EXT(ARB_compute_shader),
    380    EXTRA_API_ES31,
    381    EXTRA_END
    382 };
    383 
    384 static const int extra_ARB_shader_storage_buffer_object_es31[] = {
    385    EXT(ARB_shader_storage_buffer_object),
    386    EXTRA_API_ES31,
    387    EXTRA_END
    388 };
    389 
    390 static const int extra_ARB_shader_storage_buffer_object_and_geometry_shader[] = {
    391    EXTRA_EXT_SSBO_GS,
    392    EXTRA_END
    393 };
    394 
    395 static const int extra_ARB_shader_image_load_store_shader_storage_buffer_object_es31[] = {
    396    EXT(ARB_shader_image_load_store),
    397    EXT(ARB_shader_storage_buffer_object),
    398    EXTRA_API_ES31,
    399    EXTRA_END
    400 };
    401 
    402 static const int extra_ARB_framebuffer_no_attachments_and_geometry_shader[] = {
    403    EXTRA_EXT_FB_NO_ATTACH_GS,
    404    EXTRA_END
    405 };
    406 
    407 static const int extra_ARB_viewport_array_or_oes_geometry_shader[] = {
    408    EXT(ARB_viewport_array),
    409    EXTRA_EXT_ES_GS,
    410    EXTRA_END
    411 };
    412 
    413 static const int extra_ARB_viewport_array_or_oes_viewport_array[] = {
    414    EXT(ARB_viewport_array),
    415    EXT(OES_viewport_array),
    416    EXTRA_END
    417 };
    418 
    419 static const int extra_ARB_gpu_shader5_or_oes_geometry_shader[] = {
    420    EXT(ARB_gpu_shader5),
    421    EXTRA_EXT_ES_GS,
    422    EXTRA_END
    423 };
    424 
    425 static const int extra_ARB_gpu_shader5_or_OES_sample_variables[] = {
    426    EXT(ARB_gpu_shader5),
    427    EXT(OES_sample_variables),
    428    EXTRA_END
    429 };
    430 
    431 static const int extra_ES32[] = {
    432    EXT(ARB_ES3_2_compatibility),
    433    EXTRA_API_ES32,
    434    EXTRA_END
    435 };
    436 
    437 static const int extra_KHR_robustness_or_GL[] = {
    438    EXT(KHR_robustness),
    439    EXTRA_API_GL,
    440    EXTRA_API_GL_CORE,
    441    EXTRA_END
    442 };
    443 
    444 static const int extra_INTEL_conservative_rasterization[] = {
    445    EXT(INTEL_conservative_rasterization),
    446    EXTRA_END
    447 };
    448 
    449 EXTRA_EXT(ARB_texture_cube_map);
    450 EXTRA_EXT(EXT_texture_array);
    451 EXTRA_EXT(NV_fog_distance);
    452 EXTRA_EXT(EXT_texture_filter_anisotropic);
    453 EXTRA_EXT(NV_point_sprite);
    454 EXTRA_EXT(NV_texture_rectangle);
    455 EXTRA_EXT(EXT_stencil_two_side);
    456 EXTRA_EXT(EXT_depth_bounds_test);
    457 EXTRA_EXT(ARB_depth_clamp);
    458 EXTRA_EXT(ATI_fragment_shader);
    459 EXTRA_EXT(EXT_provoking_vertex);
    460 EXTRA_EXT(ARB_fragment_shader);
    461 EXTRA_EXT(ARB_fragment_program);
    462 EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
    463 EXTRA_EXT(ARB_seamless_cube_map);
    464 EXTRA_EXT(ARB_sync);
    465 EXTRA_EXT(ARB_vertex_shader);
    466 EXTRA_EXT(EXT_transform_feedback);
    467 EXTRA_EXT(ARB_transform_feedback3);
    468 EXTRA_EXT(EXT_pixel_buffer_object);
    469 EXTRA_EXT(ARB_vertex_program);
    470 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
    471 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
    472 EXTRA_EXT(ARB_color_buffer_float);
    473 EXTRA_EXT(EXT_framebuffer_sRGB);
    474 EXTRA_EXT(OES_EGL_image_external);
    475 EXTRA_EXT(ARB_blend_func_extended);
    476 EXTRA_EXT(ARB_uniform_buffer_object);
    477 EXTRA_EXT(ARB_timer_query);
    478 EXTRA_EXT2(ARB_texture_cube_map_array, OES_texture_cube_map_array);
    479 EXTRA_EXT(ARB_texture_buffer_range);
    480 EXTRA_EXT(ARB_texture_multisample);
    481 EXTRA_EXT(ARB_texture_gather);
    482 EXTRA_EXT(ARB_shader_atomic_counters);
    483 EXTRA_EXT(ARB_draw_indirect);
    484 EXTRA_EXT(ARB_shader_image_load_store);
    485 EXTRA_EXT(ARB_query_buffer_object);
    486 EXTRA_EXT2(ARB_transform_feedback3, ARB_gpu_shader5);
    487 EXTRA_EXT(INTEL_performance_query);
    488 EXTRA_EXT(ARB_explicit_uniform_location);
    489 EXTRA_EXT(ARB_clip_control);
    490 EXTRA_EXT(EXT_polygon_offset_clamp);
    491 EXTRA_EXT(ARB_framebuffer_no_attachments);
    492 EXTRA_EXT(ARB_tessellation_shader);
    493 EXTRA_EXT(ARB_shader_subroutine);
    494 EXTRA_EXT(ARB_shader_storage_buffer_object);
    495 EXTRA_EXT(ARB_indirect_parameters);
    496 EXTRA_EXT(ATI_meminfo);
    497 EXTRA_EXT(NVX_gpu_memory_info);
    498 EXTRA_EXT(ARB_cull_distance);
    499 EXTRA_EXT(EXT_window_rectangles);
    500 EXTRA_EXT(KHR_blend_equation_advanced_coherent);
    501 EXTRA_EXT(OES_primitive_bounding_box);
    502 EXTRA_EXT(ARB_compute_variable_group_size);
    503 EXTRA_EXT(KHR_robustness);
    504 
    505 static const int
    506 extra_ARB_color_buffer_float_or_glcore[] = {
    507    EXT(ARB_color_buffer_float),
    508    EXTRA_API_GL_CORE,
    509    EXTRA_END
    510 };
    511 
    512 static const int
    513 extra_NV_primitive_restart[] = {
    514    EXT(NV_primitive_restart),
    515    EXTRA_END
    516 };
    517 
    518 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
    519 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
    520 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
    521 
    522 static const int extra_gl30_es3[] = {
    523     EXTRA_VERSION_30,
    524     EXTRA_API_ES3,
    525     EXTRA_END,
    526 };
    527 
    528 static const int extra_gl32_es3[] = {
    529     EXTRA_VERSION_32,
    530     EXTRA_API_ES3,
    531     EXTRA_END,
    532 };
    533 
    534 static const int extra_version_32_OES_geometry_shader[] = {
    535     EXTRA_VERSION_32,
    536     EXTRA_EXT_ES_GS,
    537     EXTRA_END
    538 };
    539 
    540 static const int extra_gl40_ARB_sample_shading[] = {
    541    EXTRA_VERSION_40,
    542    EXT(ARB_sample_shading),
    543    EXTRA_END
    544 };
    545 
    546 static const int
    547 extra_ARB_vertex_program_api_es2[] = {
    548    EXT(ARB_vertex_program),
    549    EXTRA_API_ES2,
    550    EXTRA_END
    551 };
    552 
    553 /* The ReadBuffer get token is valid under either full GL or under
    554  * GLES2 if the NV_read_buffer extension is available. */
    555 static const int
    556 extra_NV_read_buffer_api_gl[] = {
    557    EXTRA_API_ES2,
    558    EXTRA_API_GL,
    559    EXTRA_END
    560 };
    561 
    562 static const int extra_core_ARB_color_buffer_float_and_new_buffers[] = {
    563    EXTRA_API_GL_CORE,
    564    EXT(ARB_color_buffer_float),
    565    EXTRA_NEW_BUFFERS,
    566    EXTRA_END
    567 };
    568 
    569 static const int extra_EXT_shader_framebuffer_fetch[] = {
    570    EXTRA_API_ES2,
    571    EXTRA_API_ES3,
    572    EXT(MESA_shader_framebuffer_fetch),
    573    EXTRA_END
    574 };
    575 
    576 /* This is the big table describing all the enums we accept in
    577  * glGet*v().  The table is partitioned into six parts: enums
    578  * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
    579  * between OpenGL and GLES, enums exclusive to GLES, etc for the
    580  * remaining combinations. To look up the enums valid in a given API
    581  * we will use a hash table specific to that API. These tables are in
    582  * turn generated at build time and included through get_hash.h.
    583  */
    584 
    585 #include "get_hash.h"
    586 
    587 /* All we need now is a way to look up the value struct from the enum.
    588  * The code generated by gcc for the old generated big switch
    589  * statement is a big, balanced, open coded if/else tree, essentially
    590  * an unrolled binary search.  It would be natural to sort the new
    591  * enum table and use bsearch(), but we will use a read-only hash
    592  * table instead.  bsearch() has a nice guaranteed worst case
    593  * performance, but we're also guaranteed to hit that worst case
    594  * (log2(n) iterations) for about half the enums.  Instead, using an
    595  * open addressing hash table, we can find the enum on the first try
    596  * for 80% of the enums, 1 collision for 10% and never more than 5
    597  * collisions for any enum (typical numbers).  And the code is very
    598  * simple, even though it feels a little magic. */
    599 
    600 /**
    601  * Handle irregular enums
    602  *
    603  * Some values don't conform to the "well-known type at context
    604  * pointer + offset" pattern, so we have this function to catch all
    605  * the corner cases.  Typically, it's a computed value or a one-off
    606  * pointer to a custom struct or something.
    607  *
    608  * In this case we can't return a pointer to the value, so we'll have
    609  * to use the temporary variable 'v' declared back in the calling
    610  * glGet*v() function to store the result.
    611  *
    612  * \param ctx the current context
    613  * \param d the struct value_desc that describes the enum
    614  * \param v pointer to the tmp declared in the calling glGet*v() function
    615  */
    616 static void
    617 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
    618 {
    619    struct gl_buffer_object **buffer_obj;
    620    struct gl_array_attributes *array;
    621    GLuint unit, *p;
    622 
    623    switch (d->pname) {
    624    case GL_MAJOR_VERSION:
    625       v->value_int = ctx->Version / 10;
    626       break;
    627    case GL_MINOR_VERSION:
    628       v->value_int = ctx->Version % 10;
    629       break;
    630 
    631    case GL_TEXTURE_1D:
    632    case GL_TEXTURE_2D:
    633    case GL_TEXTURE_3D:
    634    case GL_TEXTURE_CUBE_MAP:
    635    case GL_TEXTURE_RECTANGLE_NV:
    636    case GL_TEXTURE_EXTERNAL_OES:
    637       v->value_bool = _mesa_IsEnabled(d->pname);
    638       break;
    639 
    640    case GL_LINE_STIPPLE_PATTERN:
    641       /* This is the only GLushort, special case it here by promoting
    642        * to an int rather than introducing a new type. */
    643       v->value_int = ctx->Line.StipplePattern;
    644       break;
    645 
    646    case GL_CURRENT_RASTER_TEXTURE_COORDS:
    647       unit = ctx->Texture.CurrentUnit;
    648       v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
    649       v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
    650       v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
    651       v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
    652       break;
    653 
    654    case GL_CURRENT_TEXTURE_COORDS:
    655       unit = ctx->Texture.CurrentUnit;
    656       v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
    657       v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
    658       v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
    659       v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
    660       break;
    661 
    662    case GL_COLOR_WRITEMASK:
    663       v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
    664       v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
    665       v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
    666       v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
    667       break;
    668 
    669    case GL_EDGE_FLAG:
    670       v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0F;
    671       break;
    672 
    673    case GL_READ_BUFFER:
    674       v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
    675       break;
    676 
    677    case GL_MAP2_GRID_DOMAIN:
    678       v->value_float_4[0] = ctx->Eval.MapGrid2u1;
    679       v->value_float_4[1] = ctx->Eval.MapGrid2u2;
    680       v->value_float_4[2] = ctx->Eval.MapGrid2v1;
    681       v->value_float_4[3] = ctx->Eval.MapGrid2v2;
    682       break;
    683 
    684    case GL_TEXTURE_STACK_DEPTH:
    685       unit = ctx->Texture.CurrentUnit;
    686       v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
    687       break;
    688    case GL_TEXTURE_MATRIX:
    689       unit = ctx->Texture.CurrentUnit;
    690       v->value_matrix = ctx->TextureMatrixStack[unit].Top;
    691       break;
    692 
    693    case GL_TEXTURE_COORD_ARRAY:
    694    case GL_TEXTURE_COORD_ARRAY_SIZE:
    695    case GL_TEXTURE_COORD_ARRAY_TYPE:
    696    case GL_TEXTURE_COORD_ARRAY_STRIDE:
    697       array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
    698       v->value_int = *(GLuint *) ((char *) array + d->offset);
    699       break;
    700 
    701    case GL_ACTIVE_TEXTURE_ARB:
    702       v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
    703       break;
    704    case GL_CLIENT_ACTIVE_TEXTURE_ARB:
    705       v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
    706       break;
    707 
    708    case GL_MODELVIEW_STACK_DEPTH:
    709    case GL_PROJECTION_STACK_DEPTH:
    710       v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
    711       break;
    712 
    713    case GL_MAX_TEXTURE_SIZE:
    714    case GL_MAX_3D_TEXTURE_SIZE:
    715    case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
    716       p = (GLuint *) ((char *) ctx + d->offset);
    717       v->value_int = 1 << (*p - 1);
    718       break;
    719 
    720    case GL_SCISSOR_BOX:
    721       v->value_int_4[0] = ctx->Scissor.ScissorArray[0].X;
    722       v->value_int_4[1] = ctx->Scissor.ScissorArray[0].Y;
    723       v->value_int_4[2] = ctx->Scissor.ScissorArray[0].Width;
    724       v->value_int_4[3] = ctx->Scissor.ScissorArray[0].Height;
    725       break;
    726 
    727    case GL_SCISSOR_TEST:
    728       v->value_bool = ctx->Scissor.EnableFlags & 1;
    729       break;
    730 
    731    case GL_LIST_INDEX:
    732       v->value_int =
    733 	 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
    734       break;
    735    case GL_LIST_MODE:
    736       if (!ctx->CompileFlag)
    737 	 v->value_enum = 0;
    738       else if (ctx->ExecuteFlag)
    739 	 v->value_enum = GL_COMPILE_AND_EXECUTE;
    740       else
    741 	 v->value_enum = GL_COMPILE;
    742       break;
    743 
    744    case GL_VIEWPORT:
    745       v->value_float_4[0] = ctx->ViewportArray[0].X;
    746       v->value_float_4[1] = ctx->ViewportArray[0].Y;
    747       v->value_float_4[2] = ctx->ViewportArray[0].Width;
    748       v->value_float_4[3] = ctx->ViewportArray[0].Height;
    749       break;
    750 
    751    case GL_DEPTH_RANGE:
    752       v->value_double_2[0] = ctx->ViewportArray[0].Near;
    753       v->value_double_2[1] = ctx->ViewportArray[0].Far;
    754       break;
    755 
    756    case GL_ACTIVE_STENCIL_FACE_EXT:
    757       v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
    758       break;
    759 
    760    case GL_STENCIL_FAIL:
    761       v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
    762       break;
    763    case GL_STENCIL_FUNC:
    764       v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
    765       break;
    766    case GL_STENCIL_PASS_DEPTH_FAIL:
    767       v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
    768       break;
    769    case GL_STENCIL_PASS_DEPTH_PASS:
    770       v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
    771       break;
    772    case GL_STENCIL_REF:
    773       v->value_int = _mesa_get_stencil_ref(ctx, ctx->Stencil.ActiveFace);
    774       break;
    775    case GL_STENCIL_BACK_REF:
    776       v->value_int = _mesa_get_stencil_ref(ctx, 1);
    777       break;
    778    case GL_STENCIL_VALUE_MASK:
    779       v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
    780       break;
    781    case GL_STENCIL_WRITEMASK:
    782       v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
    783       break;
    784 
    785    case GL_NUM_EXTENSIONS:
    786       v->value_int = _mesa_get_extension_count(ctx);
    787       break;
    788 
    789    case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
    790       v->value_int = _mesa_get_color_read_type(ctx);
    791       break;
    792    case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
    793       v->value_int = _mesa_get_color_read_format(ctx);
    794       break;
    795 
    796    case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
    797       v->value_int = ctx->CurrentStack->Depth + 1;
    798       break;
    799    case GL_CURRENT_MATRIX_ARB:
    800    case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
    801       v->value_matrix = ctx->CurrentStack->Top;
    802       break;
    803 
    804    case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
    805       v->value_int = _mesa_get_compressed_formats(ctx, NULL);
    806       break;
    807    case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
    808       v->value_int_n.n =
    809 	 _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
    810       assert(v->value_int_n.n <= (int) ARRAY_SIZE(v->value_int_n.ints));
    811       break;
    812 
    813    case GL_MAX_VARYING_FLOATS_ARB:
    814       v->value_int = ctx->Const.MaxVarying * 4;
    815       break;
    816 
    817    /* Various object names */
    818 
    819    case GL_TEXTURE_BINDING_1D:
    820    case GL_TEXTURE_BINDING_2D:
    821    case GL_TEXTURE_BINDING_3D:
    822    case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
    823    case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
    824    case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
    825    case GL_TEXTURE_BINDING_RECTANGLE_NV:
    826    case GL_TEXTURE_BINDING_EXTERNAL_OES:
    827    case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
    828    case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
    829    case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
    830       unit = ctx->Texture.CurrentUnit;
    831       v->value_int =
    832 	 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
    833       break;
    834 
    835    /* GL_EXT_packed_float */
    836    case GL_RGBA_SIGNED_COMPONENTS_EXT:
    837       {
    838          /* Note: we only check the 0th color attachment. */
    839          const struct gl_renderbuffer *rb =
    840             ctx->DrawBuffer->_ColorDrawBuffers[0];
    841          if (rb && _mesa_is_format_signed(rb->Format)) {
    842             /* Issue 17 of GL_EXT_packed_float:  If a component (such as
    843              * alpha) has zero bits, the component should not be considered
    844              * signed and so the bit for the respective component should be
    845              * zeroed.
    846              */
    847             GLint r_bits =
    848                _mesa_get_format_bits(rb->Format, GL_RED_BITS);
    849             GLint g_bits =
    850                _mesa_get_format_bits(rb->Format, GL_GREEN_BITS);
    851             GLint b_bits =
    852                _mesa_get_format_bits(rb->Format, GL_BLUE_BITS);
    853             GLint a_bits =
    854                _mesa_get_format_bits(rb->Format, GL_ALPHA_BITS);
    855             GLint l_bits =
    856                _mesa_get_format_bits(rb->Format, GL_TEXTURE_LUMINANCE_SIZE);
    857             GLint i_bits =
    858                _mesa_get_format_bits(rb->Format, GL_TEXTURE_INTENSITY_SIZE);
    859 
    860             v->value_int_4[0] = r_bits + l_bits + i_bits > 0;
    861             v->value_int_4[1] = g_bits + l_bits + i_bits > 0;
    862             v->value_int_4[2] = b_bits + l_bits + i_bits > 0;
    863             v->value_int_4[3] = a_bits + i_bits > 0;
    864          }
    865          else {
    866             v->value_int_4[0] =
    867             v->value_int_4[1] =
    868             v->value_int_4[2] =
    869             v->value_int_4[3] = 0;
    870          }
    871       }
    872       break;
    873 
    874    /* GL_ARB_vertex_buffer_object */
    875    case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
    876    case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
    877    case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
    878    case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
    879    case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
    880    case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
    881    case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
    882       buffer_obj = (struct gl_buffer_object **)
    883 	 ((char *) ctx->Array.VAO + d->offset);
    884       v->value_int = (*buffer_obj)->Name;
    885       break;
    886    case GL_ARRAY_BUFFER_BINDING_ARB:
    887       v->value_int = ctx->Array.ArrayBufferObj->Name;
    888       break;
    889    case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
    890       v->value_int =
    891 	 ctx->Array.VAO->BufferBinding[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
    892       break;
    893    case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
    894       v->value_int = ctx->Array.VAO->IndexBufferObj->Name;
    895       break;
    896 
    897    /* ARB_vertex_array_bgra */
    898    case GL_COLOR_ARRAY_SIZE:
    899       array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR0];
    900       v->value_int = array->Format == GL_BGRA ? GL_BGRA : array->Size;
    901       break;
    902    case GL_SECONDARY_COLOR_ARRAY_SIZE:
    903       array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR1];
    904       v->value_int = array->Format == GL_BGRA ? GL_BGRA : array->Size;
    905       break;
    906 
    907    /* ARB_copy_buffer */
    908    case GL_COPY_READ_BUFFER:
    909       v->value_int = ctx->CopyReadBuffer->Name;
    910       break;
    911    case GL_COPY_WRITE_BUFFER:
    912       v->value_int = ctx->CopyWriteBuffer->Name;
    913       break;
    914 
    915    case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
    916       v->value_int = ctx->Pack.BufferObj->Name;
    917       break;
    918    case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
    919       v->value_int = ctx->Unpack.BufferObj->Name;
    920       break;
    921    case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
    922       v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
    923       break;
    924    case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
    925       v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
    926       break;
    927    case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
    928       v->value_int = ctx->TransformFeedback.CurrentObject->Active;
    929       break;
    930    case GL_TRANSFORM_FEEDBACK_BINDING:
    931       v->value_int = ctx->TransformFeedback.CurrentObject->Name;
    932       break;
    933    case GL_CURRENT_PROGRAM:
    934       /* The Changelog of the ARB_separate_shader_objects spec says:
    935        *
    936        * 24 25 Jul 2011  pbrown  Remove the language erroneously deleting
    937        *                         CURRENT_PROGRAM.  In the EXT extension, this
    938        *                         token was aliased to ACTIVE_PROGRAM_EXT, and
    939        *                         was used to indicate the last program set by
    940        *                         either ActiveProgramEXT or UseProgram.  In
    941        *                         the ARB extension, the SSO active programs
    942        *                         are now program pipeline object state and
    943        *                         CURRENT_PROGRAM should still be used to query
    944        *                         the last program set by UseProgram (bug 7822).
    945        */
    946       v->value_int =
    947 	 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
    948       break;
    949    case GL_READ_FRAMEBUFFER_BINDING_EXT:
    950       v->value_int = ctx->ReadBuffer->Name;
    951       break;
    952    case GL_RENDERBUFFER_BINDING_EXT:
    953       v->value_int =
    954 	 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
    955       break;
    956    case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
    957       v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_POINT_SIZE].BufferObj->Name;
    958       break;
    959 
    960    case GL_FOG_COLOR:
    961       if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
    962          COPY_4FV(v->value_float_4, ctx->Fog.Color);
    963       else
    964          COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
    965       break;
    966    case GL_COLOR_CLEAR_VALUE:
    967       if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer)) {
    968          v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
    969          v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
    970          v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
    971          v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
    972       } else
    973          COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
    974       break;
    975    case GL_BLEND_COLOR_EXT:
    976       if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
    977          COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
    978       else
    979          COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
    980       break;
    981    case GL_ALPHA_TEST_REF:
    982       if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
    983          v->value_float = ctx->Color.AlphaRef;
    984       else
    985          v->value_float = ctx->Color.AlphaRefUnclamped;
    986       break;
    987    case GL_MAX_VERTEX_UNIFORM_VECTORS:
    988       v->value_int = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4;
    989       break;
    990 
    991    case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
    992       v->value_int = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4;
    993       break;
    994 
    995    /* GL_ARB_texture_buffer_object */
    996    case GL_TEXTURE_BUFFER_ARB:
    997       v->value_int = ctx->Texture.BufferObject->Name;
    998       break;
    999    case GL_TEXTURE_BINDING_BUFFER_ARB:
   1000       unit = ctx->Texture.CurrentUnit;
   1001       v->value_int =
   1002          ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
   1003       break;
   1004    case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
   1005       {
   1006          struct gl_buffer_object *buf =
   1007             ctx->Texture.Unit[ctx->Texture.CurrentUnit]
   1008             .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
   1009          v->value_int = buf ? buf->Name : 0;
   1010       }
   1011       break;
   1012    case GL_TEXTURE_BUFFER_FORMAT_ARB:
   1013       v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
   1014          .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
   1015       break;
   1016 
   1017    /* GL_ARB_sampler_objects */
   1018    case GL_SAMPLER_BINDING:
   1019       {
   1020          struct gl_sampler_object *samp =
   1021             ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
   1022          v->value_int = samp ? samp->Name : 0;
   1023       }
   1024       break;
   1025    /* GL_ARB_uniform_buffer_object */
   1026    case GL_UNIFORM_BUFFER_BINDING:
   1027       v->value_int = ctx->UniformBuffer->Name;
   1028       break;
   1029    /* GL_ARB_shader_storage_buffer_object */
   1030    case GL_SHADER_STORAGE_BUFFER_BINDING:
   1031       v->value_int = ctx->ShaderStorageBuffer->Name;
   1032       break;
   1033    /* GL_ARB_query_buffer_object */
   1034    case GL_QUERY_BUFFER_BINDING:
   1035       v->value_int = ctx->QueryBuffer->Name;
   1036       break;
   1037    /* GL_ARB_timer_query */
   1038    case GL_TIMESTAMP:
   1039       if (ctx->Driver.GetTimestamp) {
   1040          v->value_int64 = ctx->Driver.GetTimestamp(ctx);
   1041       }
   1042       else {
   1043          _mesa_problem(ctx, "driver doesn't implement GetTimestamp");
   1044       }
   1045       break;
   1046    /* GL_KHR_DEBUG */
   1047    case GL_DEBUG_OUTPUT:
   1048    case GL_DEBUG_OUTPUT_SYNCHRONOUS:
   1049    case GL_DEBUG_LOGGED_MESSAGES:
   1050    case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
   1051    case GL_DEBUG_GROUP_STACK_DEPTH:
   1052       v->value_int = _mesa_get_debug_state_int(ctx, d->pname);
   1053       break;
   1054    /* GL_ARB_shader_atomic_counters */
   1055    case GL_ATOMIC_COUNTER_BUFFER_BINDING:
   1056       if (ctx->AtomicBuffer) {
   1057          v->value_int = ctx->AtomicBuffer->Name;
   1058       } else {
   1059          v->value_int = 0;
   1060       }
   1061       break;
   1062    /* GL_ARB_draw_indirect */
   1063    case GL_DRAW_INDIRECT_BUFFER_BINDING:
   1064       v->value_int = ctx->DrawIndirectBuffer->Name;
   1065       break;
   1066    /* GL_ARB_indirect_parameters */
   1067    case GL_PARAMETER_BUFFER_BINDING_ARB:
   1068       v->value_int = ctx->ParameterBuffer->Name;
   1069       break;
   1070    /* GL_ARB_separate_shader_objects */
   1071    case GL_PROGRAM_PIPELINE_BINDING:
   1072       if (ctx->Pipeline.Current) {
   1073          v->value_int = ctx->Pipeline.Current->Name;
   1074       } else {
   1075          v->value_int = 0;
   1076       }
   1077       break;
   1078    /* GL_ARB_compute_shader */
   1079    case GL_DISPATCH_INDIRECT_BUFFER_BINDING:
   1080       v->value_int = ctx->DispatchIndirectBuffer->Name;
   1081       break;
   1082    /* GL_ARB_multisample */
   1083    case GL_SAMPLES:
   1084       v->value_int = _mesa_geometric_samples(ctx->DrawBuffer);
   1085       break;
   1086    case GL_SAMPLE_BUFFERS:
   1087       v->value_int = _mesa_geometric_samples(ctx->DrawBuffer) > 0;
   1088       break;
   1089    /* GL_EXT_textrue_integer */
   1090    case GL_RGBA_INTEGER_MODE_EXT:
   1091       v->value_int = (ctx->DrawBuffer->_IntegerBuffers != 0);
   1092       break;
   1093    /* GL_ATI_meminfo & GL_NVX_gpu_memory_info */
   1094    case GL_VBO_FREE_MEMORY_ATI:
   1095    case GL_TEXTURE_FREE_MEMORY_ATI:
   1096    case GL_RENDERBUFFER_FREE_MEMORY_ATI:
   1097    case GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX:
   1098    case GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX:
   1099    case GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX:
   1100    case GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX:
   1101    case GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX:
   1102       {
   1103          struct gl_memory_info info;
   1104 
   1105          ctx->Driver.QueryMemoryInfo(ctx, &info);
   1106 
   1107          if (d->pname == GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX)
   1108             v->value_int = info.total_device_memory;
   1109          else if (d->pname == GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX)
   1110             v->value_int = info.total_device_memory +
   1111                            info.total_staging_memory;
   1112          else if (d->pname == GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX)
   1113             v->value_int = info.avail_device_memory;
   1114          else if (d->pname == GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX)
   1115             v->value_int = info.nr_device_memory_evictions;
   1116          else if (d->pname == GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX)
   1117             v->value_int = info.device_memory_evicted;
   1118          else {
   1119             /* ATI free memory enums.
   1120              *
   1121              * Since the GPU memory is (usually) page-table based, every two
   1122              * consecutive elements are equal. From the GL_ATI_meminfo
   1123              * specification:
   1124              *
   1125              *    "param[0] - total memory free in the pool
   1126              *     param[1] - largest available free block in the pool
   1127              *     param[2] - total auxiliary memory free
   1128              *     param[3] - largest auxiliary free block"
   1129              *
   1130              * All three (VBO, TEXTURE, RENDERBUFFER) queries return
   1131              * the same numbers here.
   1132              */
   1133             v->value_int_4[0] = info.avail_device_memory;
   1134             v->value_int_4[1] = info.avail_device_memory;
   1135             v->value_int_4[2] = info.avail_staging_memory;
   1136             v->value_int_4[3] = info.avail_staging_memory;
   1137          }
   1138       }
   1139       break;
   1140    }
   1141 }
   1142 
   1143 /**
   1144  * Check extra constraints on a struct value_desc descriptor
   1145  *
   1146  * If a struct value_desc has a non-NULL extra pointer, it means that
   1147  * there are a number of extra constraints to check or actions to
   1148  * perform.  The extras is just an integer array where each integer
   1149  * encode different constraints or actions.
   1150  *
   1151  * \param ctx current context
   1152  * \param func name of calling glGet*v() function for error reporting
   1153  * \param d the struct value_desc that has the extra constraints
   1154  *
   1155  * \return GL_FALSE if all of the constraints were not satisfied,
   1156  *     otherwise GL_TRUE.
   1157  */
   1158 static GLboolean
   1159 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
   1160 {
   1161    const GLuint version = ctx->Version;
   1162    GLboolean api_check = GL_FALSE;
   1163    GLboolean api_found = GL_FALSE;
   1164    const int *e;
   1165 
   1166    for (e = d->extra; *e != EXTRA_END; e++) {
   1167       switch (*e) {
   1168       case EXTRA_VERSION_30:
   1169          api_check = GL_TRUE;
   1170          if (version >= 30)
   1171             api_found = GL_TRUE;
   1172 	 break;
   1173       case EXTRA_VERSION_31:
   1174          api_check = GL_TRUE;
   1175          if (version >= 31)
   1176             api_found = GL_TRUE;
   1177 	 break;
   1178       case EXTRA_VERSION_32:
   1179          api_check = GL_TRUE;
   1180          if (version >= 32)
   1181             api_found = GL_TRUE;
   1182 	 break;
   1183       case EXTRA_NEW_FRAG_CLAMP:
   1184          if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
   1185             _mesa_update_state(ctx);
   1186          break;
   1187       case EXTRA_API_ES2:
   1188          api_check = GL_TRUE;
   1189          if (ctx->API == API_OPENGLES2)
   1190             api_found = GL_TRUE;
   1191 	 break;
   1192       case EXTRA_API_ES3:
   1193          api_check = GL_TRUE;
   1194          if (_mesa_is_gles3(ctx))
   1195             api_found = GL_TRUE;
   1196 	 break;
   1197       case EXTRA_API_ES31:
   1198          api_check = GL_TRUE;
   1199          if (_mesa_is_gles31(ctx))
   1200             api_found = GL_TRUE;
   1201 	 break;
   1202       case EXTRA_API_ES32:
   1203          api_check = GL_TRUE;
   1204          if (_mesa_is_gles32(ctx))
   1205             api_found = GL_TRUE;
   1206 	 break;
   1207       case EXTRA_API_GL:
   1208          api_check = GL_TRUE;
   1209          if (_mesa_is_desktop_gl(ctx))
   1210             api_found = GL_TRUE;
   1211 	 break;
   1212       case EXTRA_API_GL_CORE:
   1213          api_check = GL_TRUE;
   1214          if (ctx->API == API_OPENGL_CORE)
   1215             api_found = GL_TRUE;
   1216 	 break;
   1217       case EXTRA_NEW_BUFFERS:
   1218 	 if (ctx->NewState & _NEW_BUFFERS)
   1219 	    _mesa_update_state(ctx);
   1220 	 break;
   1221       case EXTRA_FLUSH_CURRENT:
   1222 	 FLUSH_CURRENT(ctx, 0);
   1223 	 break;
   1224       case EXTRA_VALID_DRAW_BUFFER:
   1225 	 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
   1226 	    _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
   1227 			func, d->pname - GL_DRAW_BUFFER0_ARB);
   1228 	    return GL_FALSE;
   1229 	 }
   1230 	 break;
   1231       case EXTRA_VALID_TEXTURE_UNIT:
   1232 	 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
   1233 	    _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
   1234 			func, ctx->Texture.CurrentUnit);
   1235 	    return GL_FALSE;
   1236 	 }
   1237 	 break;
   1238       case EXTRA_VALID_CLIP_DISTANCE:
   1239 	 if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) {
   1240 	    _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)",
   1241 			func, d->pname - GL_CLIP_DISTANCE0);
   1242 	    return GL_FALSE;
   1243 	 }
   1244 	 break;
   1245       case EXTRA_GLSL_130:
   1246          api_check = GL_TRUE;
   1247          if (ctx->Const.GLSLVersion >= 130)
   1248             api_found = GL_TRUE;
   1249 	 break;
   1250       case EXTRA_EXT_UBO_GS:
   1251          api_check = GL_TRUE;
   1252          if (ctx->Extensions.ARB_uniform_buffer_object &&
   1253             _mesa_has_geometry_shaders(ctx))
   1254             api_found = GL_TRUE;
   1255          break;
   1256       case EXTRA_EXT_ATOMICS_GS:
   1257          api_check = GL_TRUE;
   1258          if (ctx->Extensions.ARB_shader_atomic_counters &&
   1259             _mesa_has_geometry_shaders(ctx))
   1260             api_found = GL_TRUE;
   1261          break;
   1262       case EXTRA_EXT_SHADER_IMAGE_GS:
   1263          api_check = GL_TRUE;
   1264          if (ctx->Extensions.ARB_shader_image_load_store &&
   1265             _mesa_has_geometry_shaders(ctx))
   1266             api_found = GL_TRUE;
   1267          break;
   1268       case EXTRA_EXT_ATOMICS_TESS:
   1269          api_check = GL_TRUE;
   1270          api_found = ctx->Extensions.ARB_shader_atomic_counters &&
   1271                      _mesa_has_tessellation(ctx);
   1272          break;
   1273       case EXTRA_EXT_SHADER_IMAGE_TESS:
   1274          api_check = GL_TRUE;
   1275          api_found = ctx->Extensions.ARB_shader_image_load_store &&
   1276                      _mesa_has_tessellation(ctx);
   1277          break;
   1278       case EXTRA_EXT_SSBO_GS:
   1279          api_check = GL_TRUE;
   1280          if (ctx->Extensions.ARB_shader_storage_buffer_object &&
   1281             _mesa_has_geometry_shaders(ctx))
   1282             api_found = GL_TRUE;
   1283          break;
   1284       case EXTRA_EXT_FB_NO_ATTACH_GS:
   1285          api_check = GL_TRUE;
   1286          if (ctx->Extensions.ARB_framebuffer_no_attachments &&
   1287             (_mesa_is_desktop_gl(ctx) ||
   1288             _mesa_has_OES_geometry_shader(ctx)))
   1289             api_found = GL_TRUE;
   1290          break;
   1291       case EXTRA_EXT_ES_GS:
   1292          api_check = GL_TRUE;
   1293          if (_mesa_has_OES_geometry_shader(ctx))
   1294             api_found = GL_TRUE;
   1295          break;
   1296       case EXTRA_END:
   1297 	 break;
   1298       default: /* *e is a offset into the extension struct */
   1299 	 api_check = GL_TRUE;
   1300 	 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
   1301 	    api_found = GL_TRUE;
   1302 	 break;
   1303       }
   1304    }
   1305 
   1306    if (api_check && !api_found) {
   1307       _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
   1308                   _mesa_enum_to_string(d->pname));
   1309       return GL_FALSE;
   1310    }
   1311 
   1312    return GL_TRUE;
   1313 }
   1314 
   1315 static const struct value_desc error_value =
   1316    { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
   1317 
   1318 /**
   1319  * Find the struct value_desc corresponding to the enum 'pname'.
   1320  *
   1321  * We hash the enum value to get an index into the 'table' array,
   1322  * which holds the index in the 'values' array of struct value_desc.
   1323  * Once we've found the entry, we do the extra checks, if any, then
   1324  * look up the value and return a pointer to it.
   1325  *
   1326  * If the value has to be computed (for example, it's the result of a
   1327  * function call or we need to add 1 to it), we use the tmp 'v' to
   1328  * store the result.
   1329  *
   1330  * \param func name of glGet*v() func for error reporting
   1331  * \param pname the enum value we're looking up
   1332  * \param p is were we return the pointer to the value
   1333  * \param v a tmp union value variable in the calling glGet*v() function
   1334  *
   1335  * \return the struct value_desc corresponding to the enum or a struct
   1336  *     value_desc of TYPE_INVALID if not found.  This lets the calling
   1337  *     glGet*v() function jump right into a switch statement and
   1338  *     handle errors there instead of having to check for NULL.
   1339  */
   1340 static const struct value_desc *
   1341 find_value(const char *func, GLenum pname, void **p, union value *v)
   1342 {
   1343    GET_CURRENT_CONTEXT(ctx);
   1344    struct gl_texture_unit *unit;
   1345    int mask, hash;
   1346    const struct value_desc *d;
   1347    int api;
   1348 
   1349    api = ctx->API;
   1350    /* We index into the table_set[] list of per-API hash tables using the API's
   1351     * value in the gl_api enum. Since GLES 3 doesn't have an API_OPENGL* enum
   1352     * value since it's compatible with GLES2 its entry in table_set[] is at the
   1353     * end.
   1354     */
   1355    STATIC_ASSERT(ARRAY_SIZE(table_set) == API_OPENGL_LAST + 4);
   1356    if (ctx->API == API_OPENGLES2) {
   1357       if (ctx->Version >= 32)
   1358          api = API_OPENGL_LAST + 3;
   1359       else if (ctx->Version >= 31)
   1360          api = API_OPENGL_LAST + 2;
   1361       else if (ctx->Version >= 30)
   1362          api = API_OPENGL_LAST + 1;
   1363    }
   1364    mask = ARRAY_SIZE(table(api)) - 1;
   1365    hash = (pname * prime_factor);
   1366    while (1) {
   1367       int idx = table(api)[hash & mask];
   1368 
   1369       /* If the enum isn't valid, the hash walk ends with index 0,
   1370        * pointing to the first entry of values[] which doesn't hold
   1371        * any valid enum. */
   1372       if (unlikely(idx == 0)) {
   1373          _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
   1374                _mesa_enum_to_string(pname));
   1375          return &error_value;
   1376       }
   1377 
   1378       d = &values[idx];
   1379       if (likely(d->pname == pname))
   1380          break;
   1381 
   1382       hash += prime_step;
   1383    }
   1384 
   1385    if (unlikely(d->extra && !check_extra(ctx, func, d)))
   1386       return &error_value;
   1387 
   1388    switch (d->location) {
   1389    case LOC_BUFFER:
   1390       *p = ((char *) ctx->DrawBuffer + d->offset);
   1391       return d;
   1392    case LOC_CONTEXT:
   1393       *p = ((char *) ctx + d->offset);
   1394       return d;
   1395    case LOC_ARRAY:
   1396       *p = ((char *) ctx->Array.VAO + d->offset);
   1397       return d;
   1398    case LOC_TEXUNIT:
   1399       unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
   1400       *p = ((char *) unit + d->offset);
   1401       return d;
   1402    case LOC_CUSTOM:
   1403       find_custom_value(ctx, d, v);
   1404       *p = v;
   1405       return d;
   1406    default:
   1407       assert(0);
   1408       break;
   1409    }
   1410 
   1411    /* silence warning */
   1412    return &error_value;
   1413 }
   1414 
   1415 static const int transpose[] = {
   1416    0, 4,  8, 12,
   1417    1, 5,  9, 13,
   1418    2, 6, 10, 14,
   1419    3, 7, 11, 15
   1420 };
   1421 
   1422 void GLAPIENTRY
   1423 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
   1424 {
   1425    const struct value_desc *d;
   1426    union value v;
   1427    GLmatrix *m;
   1428    int shift, i;
   1429    void *p;
   1430 
   1431    d = find_value("glGetBooleanv", pname, &p, &v);
   1432    switch (d->type) {
   1433    case TYPE_INVALID:
   1434       break;
   1435    case TYPE_CONST:
   1436       params[0] = INT_TO_BOOLEAN(d->offset);
   1437       break;
   1438 
   1439    case TYPE_FLOAT_8:
   1440       params[7] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[7]);
   1441       params[6] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[6]);
   1442       params[5] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[5]);
   1443       params[4] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[4]);
   1444    case TYPE_FLOAT_4:
   1445    case TYPE_FLOATN_4:
   1446       params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
   1447    case TYPE_FLOAT_3:
   1448    case TYPE_FLOATN_3:
   1449       params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
   1450    case TYPE_FLOAT_2:
   1451    case TYPE_FLOATN_2:
   1452       params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
   1453    case TYPE_FLOAT:
   1454    case TYPE_FLOATN:
   1455       params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
   1456       break;
   1457 
   1458    case TYPE_DOUBLEN_2:
   1459       params[1] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[1]);
   1460    case TYPE_DOUBLEN:
   1461       params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
   1462       break;
   1463 
   1464    case TYPE_INT_4:
   1465    case TYPE_UINT_4:
   1466       params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
   1467    case TYPE_INT_3:
   1468    case TYPE_UINT_3:
   1469       params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
   1470    case TYPE_INT_2:
   1471    case TYPE_UINT_2:
   1472    case TYPE_ENUM_2:
   1473       params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
   1474    case TYPE_INT:
   1475    case TYPE_UINT:
   1476    case TYPE_ENUM:
   1477       params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
   1478       break;
   1479 
   1480    case TYPE_INT_N:
   1481       for (i = 0; i < v.value_int_n.n; i++)
   1482 	 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
   1483       break;
   1484 
   1485    case TYPE_INT64:
   1486       params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
   1487       break;
   1488 
   1489    case TYPE_BOOLEAN:
   1490       params[0] = ((GLboolean*) p)[0];
   1491       break;
   1492 
   1493    case TYPE_MATRIX:
   1494       m = *(GLmatrix **) p;
   1495       for (i = 0; i < 16; i++)
   1496 	 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
   1497       break;
   1498 
   1499    case TYPE_MATRIX_T:
   1500       m = *(GLmatrix **) p;
   1501       for (i = 0; i < 16; i++)
   1502 	 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
   1503       break;
   1504 
   1505    case TYPE_BIT_0:
   1506    case TYPE_BIT_1:
   1507    case TYPE_BIT_2:
   1508    case TYPE_BIT_3:
   1509    case TYPE_BIT_4:
   1510    case TYPE_BIT_5:
   1511    case TYPE_BIT_6:
   1512    case TYPE_BIT_7:
   1513       shift = d->type - TYPE_BIT_0;
   1514       params[0] = (*(GLbitfield *) p >> shift) & 1;
   1515       break;
   1516    }
   1517 }
   1518 
   1519 void GLAPIENTRY
   1520 _mesa_GetFloatv(GLenum pname, GLfloat *params)
   1521 {
   1522    const struct value_desc *d;
   1523    union value v;
   1524    GLmatrix *m;
   1525    int shift, i;
   1526    void *p;
   1527 
   1528    d = find_value("glGetFloatv", pname, &p, &v);
   1529    switch (d->type) {
   1530    case TYPE_INVALID:
   1531       break;
   1532    case TYPE_CONST:
   1533       params[0] = (GLfloat) d->offset;
   1534       break;
   1535 
   1536    case TYPE_FLOAT_8:
   1537       params[7] = ((GLfloat *) p)[7];
   1538       params[6] = ((GLfloat *) p)[6];
   1539       params[5] = ((GLfloat *) p)[5];
   1540       params[4] = ((GLfloat *) p)[4];
   1541    case TYPE_FLOAT_4:
   1542    case TYPE_FLOATN_4:
   1543       params[3] = ((GLfloat *) p)[3];
   1544    case TYPE_FLOAT_3:
   1545    case TYPE_FLOATN_3:
   1546       params[2] = ((GLfloat *) p)[2];
   1547    case TYPE_FLOAT_2:
   1548    case TYPE_FLOATN_2:
   1549       params[1] = ((GLfloat *) p)[1];
   1550    case TYPE_FLOAT:
   1551    case TYPE_FLOATN:
   1552       params[0] = ((GLfloat *) p)[0];
   1553       break;
   1554 
   1555    case TYPE_DOUBLEN_2:
   1556       params[1] = (GLfloat) (((GLdouble *) p)[1]);
   1557    case TYPE_DOUBLEN:
   1558       params[0] = (GLfloat) (((GLdouble *) p)[0]);
   1559       break;
   1560 
   1561    case TYPE_INT_4:
   1562       params[3] = (GLfloat) (((GLint *) p)[3]);
   1563    case TYPE_INT_3:
   1564       params[2] = (GLfloat) (((GLint *) p)[2]);
   1565    case TYPE_INT_2:
   1566    case TYPE_ENUM_2:
   1567       params[1] = (GLfloat) (((GLint *) p)[1]);
   1568    case TYPE_INT:
   1569    case TYPE_ENUM:
   1570       params[0] = (GLfloat) (((GLint *) p)[0]);
   1571       break;
   1572 
   1573    case TYPE_INT_N:
   1574       for (i = 0; i < v.value_int_n.n; i++)
   1575 	 params[i] = (GLfloat) v.value_int_n.ints[i];
   1576       break;
   1577 
   1578    case TYPE_UINT_4:
   1579       params[3] = (GLfloat) (((GLuint *) p)[3]);
   1580    case TYPE_UINT_3:
   1581       params[2] = (GLfloat) (((GLuint *) p)[2]);
   1582    case TYPE_UINT_2:
   1583       params[1] = (GLfloat) (((GLuint *) p)[1]);
   1584    case TYPE_UINT:
   1585       params[0] = (GLfloat) (((GLuint *) p)[0]);
   1586       break;
   1587 
   1588    case TYPE_INT64:
   1589       params[0] = (GLfloat) (((GLint64 *) p)[0]);
   1590       break;
   1591 
   1592    case TYPE_BOOLEAN:
   1593       params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
   1594       break;
   1595 
   1596    case TYPE_MATRIX:
   1597       m = *(GLmatrix **) p;
   1598       for (i = 0; i < 16; i++)
   1599 	 params[i] = m->m[i];
   1600       break;
   1601 
   1602    case TYPE_MATRIX_T:
   1603       m = *(GLmatrix **) p;
   1604       for (i = 0; i < 16; i++)
   1605 	 params[i] = m->m[transpose[i]];
   1606       break;
   1607 
   1608    case TYPE_BIT_0:
   1609    case TYPE_BIT_1:
   1610    case TYPE_BIT_2:
   1611    case TYPE_BIT_3:
   1612    case TYPE_BIT_4:
   1613    case TYPE_BIT_5:
   1614    case TYPE_BIT_6:
   1615    case TYPE_BIT_7:
   1616       shift = d->type - TYPE_BIT_0;
   1617       params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
   1618       break;
   1619    }
   1620 }
   1621 
   1622 void GLAPIENTRY
   1623 _mesa_GetIntegerv(GLenum pname, GLint *params)
   1624 {
   1625    const struct value_desc *d;
   1626    union value v;
   1627    GLmatrix *m;
   1628    int shift, i;
   1629    void *p;
   1630 
   1631    d = find_value("glGetIntegerv", pname, &p, &v);
   1632    switch (d->type) {
   1633    case TYPE_INVALID:
   1634       break;
   1635    case TYPE_CONST:
   1636       params[0] = d->offset;
   1637       break;
   1638 
   1639    case TYPE_FLOAT_8:
   1640       params[7] = IROUND(((GLfloat *) p)[7]);
   1641       params[6] = IROUND(((GLfloat *) p)[6]);
   1642       params[5] = IROUND(((GLfloat *) p)[5]);
   1643       params[4] = IROUND(((GLfloat *) p)[4]);
   1644    case TYPE_FLOAT_4:
   1645       params[3] = IROUND(((GLfloat *) p)[3]);
   1646    case TYPE_FLOAT_3:
   1647       params[2] = IROUND(((GLfloat *) p)[2]);
   1648    case TYPE_FLOAT_2:
   1649       params[1] = IROUND(((GLfloat *) p)[1]);
   1650    case TYPE_FLOAT:
   1651       params[0] = IROUND(((GLfloat *) p)[0]);
   1652       break;
   1653 
   1654    case TYPE_FLOATN_4:
   1655       params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
   1656    case TYPE_FLOATN_3:
   1657       params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
   1658    case TYPE_FLOATN_2:
   1659       params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
   1660    case TYPE_FLOATN:
   1661       params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
   1662       break;
   1663 
   1664    case TYPE_DOUBLEN_2:
   1665       params[1] = FLOAT_TO_INT(((GLdouble *) p)[1]);
   1666    case TYPE_DOUBLEN:
   1667       params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
   1668       break;
   1669 
   1670    case TYPE_INT_4:
   1671    case TYPE_UINT_4:
   1672       params[3] = ((GLint *) p)[3];
   1673    case TYPE_INT_3:
   1674    case TYPE_UINT_3:
   1675       params[2] = ((GLint *) p)[2];
   1676    case TYPE_INT_2:
   1677    case TYPE_UINT_2:
   1678    case TYPE_ENUM_2:
   1679       params[1] = ((GLint *) p)[1];
   1680    case TYPE_INT:
   1681    case TYPE_UINT:
   1682    case TYPE_ENUM:
   1683       params[0] = ((GLint *) p)[0];
   1684       break;
   1685 
   1686    case TYPE_INT_N:
   1687       for (i = 0; i < v.value_int_n.n; i++)
   1688 	 params[i] = v.value_int_n.ints[i];
   1689       break;
   1690 
   1691    case TYPE_INT64:
   1692       params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
   1693       break;
   1694 
   1695    case TYPE_BOOLEAN:
   1696       params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
   1697       break;
   1698 
   1699    case TYPE_MATRIX:
   1700       m = *(GLmatrix **) p;
   1701       for (i = 0; i < 16; i++)
   1702 	 params[i] = FLOAT_TO_INT(m->m[i]);
   1703       break;
   1704 
   1705    case TYPE_MATRIX_T:
   1706       m = *(GLmatrix **) p;
   1707       for (i = 0; i < 16; i++)
   1708 	 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
   1709       break;
   1710 
   1711    case TYPE_BIT_0:
   1712    case TYPE_BIT_1:
   1713    case TYPE_BIT_2:
   1714    case TYPE_BIT_3:
   1715    case TYPE_BIT_4:
   1716    case TYPE_BIT_5:
   1717    case TYPE_BIT_6:
   1718    case TYPE_BIT_7:
   1719       shift = d->type - TYPE_BIT_0;
   1720       params[0] = (*(GLbitfield *) p >> shift) & 1;
   1721       break;
   1722    }
   1723 }
   1724 
   1725 void GLAPIENTRY
   1726 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
   1727 {
   1728    const struct value_desc *d;
   1729    union value v;
   1730    GLmatrix *m;
   1731    int shift, i;
   1732    void *p;
   1733 
   1734    d = find_value("glGetInteger64v", pname, &p, &v);
   1735    switch (d->type) {
   1736    case TYPE_INVALID:
   1737       break;
   1738    case TYPE_CONST:
   1739       params[0] = d->offset;
   1740       break;
   1741 
   1742    case TYPE_FLOAT_8:
   1743       params[7] = IROUND64(((GLfloat *) p)[7]);
   1744       params[6] = IROUND64(((GLfloat *) p)[6]);
   1745       params[5] = IROUND64(((GLfloat *) p)[5]);
   1746       params[4] = IROUND64(((GLfloat *) p)[4]);
   1747    case TYPE_FLOAT_4:
   1748       params[3] = IROUND64(((GLfloat *) p)[3]);
   1749    case TYPE_FLOAT_3:
   1750       params[2] = IROUND64(((GLfloat *) p)[2]);
   1751    case TYPE_FLOAT_2:
   1752       params[1] = IROUND64(((GLfloat *) p)[1]);
   1753    case TYPE_FLOAT:
   1754       params[0] = IROUND64(((GLfloat *) p)[0]);
   1755       break;
   1756 
   1757    case TYPE_FLOATN_4:
   1758       params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
   1759    case TYPE_FLOATN_3:
   1760       params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
   1761    case TYPE_FLOATN_2:
   1762       params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
   1763    case TYPE_FLOATN:
   1764       params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
   1765       break;
   1766 
   1767    case TYPE_DOUBLEN_2:
   1768       params[1] = FLOAT_TO_INT(((GLdouble *) p)[1]);
   1769    case TYPE_DOUBLEN:
   1770       params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
   1771       break;
   1772 
   1773    case TYPE_INT_4:
   1774       params[3] = ((GLint *) p)[3];
   1775    case TYPE_INT_3:
   1776       params[2] = ((GLint *) p)[2];
   1777    case TYPE_INT_2:
   1778    case TYPE_ENUM_2:
   1779       params[1] = ((GLint *) p)[1];
   1780    case TYPE_INT:
   1781    case TYPE_ENUM:
   1782       params[0] = ((GLint *) p)[0];
   1783       break;
   1784 
   1785    case TYPE_INT_N:
   1786       for (i = 0; i < v.value_int_n.n; i++)
   1787 	 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
   1788       break;
   1789 
   1790    case TYPE_UINT_4:
   1791       params[3] = ((GLuint *) p)[3];
   1792    case TYPE_UINT_3:
   1793       params[2] = ((GLuint *) p)[2];
   1794    case TYPE_UINT_2:
   1795       params[1] = ((GLuint *) p)[1];
   1796    case TYPE_UINT:
   1797       params[0] = ((GLuint *) p)[0];
   1798       break;
   1799 
   1800    case TYPE_INT64:
   1801       params[0] = ((GLint64 *) p)[0];
   1802       break;
   1803 
   1804    case TYPE_BOOLEAN:
   1805       params[0] = ((GLboolean*) p)[0];
   1806       break;
   1807 
   1808    case TYPE_MATRIX:
   1809       m = *(GLmatrix **) p;
   1810       for (i = 0; i < 16; i++)
   1811 	 params[i] = FLOAT_TO_INT64(m->m[i]);
   1812       break;
   1813 
   1814    case TYPE_MATRIX_T:
   1815       m = *(GLmatrix **) p;
   1816       for (i = 0; i < 16; i++)
   1817 	 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
   1818       break;
   1819 
   1820    case TYPE_BIT_0:
   1821    case TYPE_BIT_1:
   1822    case TYPE_BIT_2:
   1823    case TYPE_BIT_3:
   1824    case TYPE_BIT_4:
   1825    case TYPE_BIT_5:
   1826    case TYPE_BIT_6:
   1827    case TYPE_BIT_7:
   1828       shift = d->type - TYPE_BIT_0;
   1829       params[0] = (*(GLbitfield *) p >> shift) & 1;
   1830       break;
   1831    }
   1832 }
   1833 
   1834 void GLAPIENTRY
   1835 _mesa_GetDoublev(GLenum pname, GLdouble *params)
   1836 {
   1837    const struct value_desc *d;
   1838    union value v;
   1839    GLmatrix *m;
   1840    int shift, i;
   1841    void *p;
   1842 
   1843    d = find_value("glGetDoublev", pname, &p, &v);
   1844    switch (d->type) {
   1845    case TYPE_INVALID:
   1846       break;
   1847    case TYPE_CONST:
   1848       params[0] = d->offset;
   1849       break;
   1850 
   1851    case TYPE_FLOAT_8:
   1852       params[7] = ((GLfloat *) p)[7];
   1853       params[6] = ((GLfloat *) p)[6];
   1854       params[5] = ((GLfloat *) p)[5];
   1855       params[4] = ((GLfloat *) p)[4];
   1856    case TYPE_FLOAT_4:
   1857    case TYPE_FLOATN_4:
   1858       params[3] = ((GLfloat *) p)[3];
   1859    case TYPE_FLOAT_3:
   1860    case TYPE_FLOATN_3:
   1861       params[2] = ((GLfloat *) p)[2];
   1862    case TYPE_FLOAT_2:
   1863    case TYPE_FLOATN_2:
   1864       params[1] = ((GLfloat *) p)[1];
   1865    case TYPE_FLOAT:
   1866    case TYPE_FLOATN:
   1867       params[0] = ((GLfloat *) p)[0];
   1868       break;
   1869 
   1870    case TYPE_DOUBLEN_2:
   1871       params[1] = ((GLdouble *) p)[1];
   1872    case TYPE_DOUBLEN:
   1873       params[0] = ((GLdouble *) p)[0];
   1874       break;
   1875 
   1876    case TYPE_INT_4:
   1877       params[3] = ((GLint *) p)[3];
   1878    case TYPE_INT_3:
   1879       params[2] = ((GLint *) p)[2];
   1880    case TYPE_INT_2:
   1881    case TYPE_ENUM_2:
   1882       params[1] = ((GLint *) p)[1];
   1883    case TYPE_INT:
   1884    case TYPE_ENUM:
   1885       params[0] = ((GLint *) p)[0];
   1886       break;
   1887 
   1888    case TYPE_INT_N:
   1889       for (i = 0; i < v.value_int_n.n; i++)
   1890 	 params[i] = v.value_int_n.ints[i];
   1891       break;
   1892 
   1893    case TYPE_UINT_4:
   1894       params[3] = ((GLuint *) p)[3];
   1895    case TYPE_UINT_3:
   1896       params[2] = ((GLuint *) p)[2];
   1897    case TYPE_UINT_2:
   1898       params[1] = ((GLuint *) p)[1];
   1899    case TYPE_UINT:
   1900       params[0] = ((GLuint *) p)[0];
   1901       break;
   1902 
   1903    case TYPE_INT64:
   1904       params[0] = (GLdouble) (((GLint64 *) p)[0]);
   1905       break;
   1906 
   1907    case TYPE_BOOLEAN:
   1908       params[0] = *(GLboolean*) p;
   1909       break;
   1910 
   1911    case TYPE_MATRIX:
   1912       m = *(GLmatrix **) p;
   1913       for (i = 0; i < 16; i++)
   1914 	 params[i] = m->m[i];
   1915       break;
   1916 
   1917    case TYPE_MATRIX_T:
   1918       m = *(GLmatrix **) p;
   1919       for (i = 0; i < 16; i++)
   1920 	 params[i] = m->m[transpose[i]];
   1921       break;
   1922 
   1923    case TYPE_BIT_0:
   1924    case TYPE_BIT_1:
   1925    case TYPE_BIT_2:
   1926    case TYPE_BIT_3:
   1927    case TYPE_BIT_4:
   1928    case TYPE_BIT_5:
   1929    case TYPE_BIT_6:
   1930    case TYPE_BIT_7:
   1931       shift = d->type - TYPE_BIT_0;
   1932       params[0] = (*(GLbitfield *) p >> shift) & 1;
   1933       break;
   1934    }
   1935 }
   1936 
   1937 /**
   1938  * Convert a GL texture binding enum such as GL_TEXTURE_BINDING_2D
   1939  * into the corresponding Mesa texture target index.
   1940  * \return TEXTURE_x_INDEX or -1 if binding is invalid
   1941  */
   1942 static int
   1943 tex_binding_to_index(const struct gl_context *ctx, GLenum binding)
   1944 {
   1945    switch (binding) {
   1946    case GL_TEXTURE_BINDING_1D:
   1947       return _mesa_is_desktop_gl(ctx) ? TEXTURE_1D_INDEX : -1;
   1948    case GL_TEXTURE_BINDING_2D:
   1949       return TEXTURE_2D_INDEX;
   1950    case GL_TEXTURE_BINDING_3D:
   1951       return ctx->API != API_OPENGLES ? TEXTURE_3D_INDEX : -1;
   1952    case GL_TEXTURE_BINDING_CUBE_MAP:
   1953       return ctx->Extensions.ARB_texture_cube_map
   1954          ? TEXTURE_CUBE_INDEX : -1;
   1955    case GL_TEXTURE_BINDING_RECTANGLE:
   1956       return _mesa_is_desktop_gl(ctx) && ctx->Extensions.NV_texture_rectangle
   1957          ? TEXTURE_RECT_INDEX : -1;
   1958    case GL_TEXTURE_BINDING_1D_ARRAY:
   1959       return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array
   1960          ? TEXTURE_1D_ARRAY_INDEX : -1;
   1961    case GL_TEXTURE_BINDING_2D_ARRAY:
   1962       return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
   1963          || _mesa_is_gles3(ctx)
   1964          ? TEXTURE_2D_ARRAY_INDEX : -1;
   1965    case GL_TEXTURE_BINDING_BUFFER:
   1966       return (_mesa_has_ARB_texture_buffer_object(ctx) ||
   1967               _mesa_has_OES_texture_buffer(ctx)) ?
   1968              TEXTURE_BUFFER_INDEX : -1;
   1969    case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
   1970       return _mesa_has_texture_cube_map_array(ctx)
   1971          ? TEXTURE_CUBE_ARRAY_INDEX : -1;
   1972    case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
   1973       return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample
   1974          ? TEXTURE_2D_MULTISAMPLE_INDEX : -1;
   1975    case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
   1976       return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample
   1977          ? TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX : -1;
   1978    default:
   1979       return -1;
   1980    }
   1981 }
   1982 
   1983 static enum value_type
   1984 find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
   1985 {
   1986    GET_CURRENT_CONTEXT(ctx);
   1987 
   1988    switch (pname) {
   1989 
   1990    case GL_BLEND:
   1991       if (index >= ctx->Const.MaxDrawBuffers)
   1992 	 goto invalid_value;
   1993       if (!ctx->Extensions.EXT_draw_buffers2)
   1994 	 goto invalid_enum;
   1995       v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
   1996       return TYPE_INT;
   1997 
   1998    case GL_BLEND_SRC:
   1999       /* fall-through */
   2000    case GL_BLEND_SRC_RGB:
   2001       if (index >= ctx->Const.MaxDrawBuffers)
   2002 	 goto invalid_value;
   2003       if (!ctx->Extensions.ARB_draw_buffers_blend)
   2004 	 goto invalid_enum;
   2005       v->value_int = ctx->Color.Blend[index].SrcRGB;
   2006       return TYPE_INT;
   2007    case GL_BLEND_SRC_ALPHA:
   2008       if (index >= ctx->Const.MaxDrawBuffers)
   2009 	 goto invalid_value;
   2010       if (!ctx->Extensions.ARB_draw_buffers_blend)
   2011 	 goto invalid_enum;
   2012       v->value_int = ctx->Color.Blend[index].SrcA;
   2013       return TYPE_INT;
   2014    case GL_BLEND_DST:
   2015       /* fall-through */
   2016    case GL_BLEND_DST_RGB:
   2017       if (index >= ctx->Const.MaxDrawBuffers)
   2018 	 goto invalid_value;
   2019       if (!ctx->Extensions.ARB_draw_buffers_blend)
   2020 	 goto invalid_enum;
   2021       v->value_int = ctx->Color.Blend[index].DstRGB;
   2022       return TYPE_INT;
   2023    case GL_BLEND_DST_ALPHA:
   2024       if (index >= ctx->Const.MaxDrawBuffers)
   2025 	 goto invalid_value;
   2026       if (!ctx->Extensions.ARB_draw_buffers_blend)
   2027 	 goto invalid_enum;
   2028       v->value_int = ctx->Color.Blend[index].DstA;
   2029       return TYPE_INT;
   2030    case GL_BLEND_EQUATION_RGB:
   2031       if (index >= ctx->Const.MaxDrawBuffers)
   2032 	 goto invalid_value;
   2033       if (!ctx->Extensions.ARB_draw_buffers_blend)
   2034 	 goto invalid_enum;
   2035       v->value_int = ctx->Color.Blend[index].EquationRGB;
   2036       return TYPE_INT;
   2037    case GL_BLEND_EQUATION_ALPHA:
   2038       if (index >= ctx->Const.MaxDrawBuffers)
   2039 	 goto invalid_value;
   2040       if (!ctx->Extensions.ARB_draw_buffers_blend)
   2041 	 goto invalid_enum;
   2042       v->value_int = ctx->Color.Blend[index].EquationA;
   2043       return TYPE_INT;
   2044 
   2045    case GL_COLOR_WRITEMASK:
   2046       if (index >= ctx->Const.MaxDrawBuffers)
   2047 	 goto invalid_value;
   2048       if (!ctx->Extensions.EXT_draw_buffers2)
   2049 	 goto invalid_enum;
   2050       v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
   2051       v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
   2052       v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
   2053       v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
   2054       return TYPE_INT_4;
   2055 
   2056    case GL_SCISSOR_BOX:
   2057       if (index >= ctx->Const.MaxViewports)
   2058          goto invalid_value;
   2059       v->value_int_4[0] = ctx->Scissor.ScissorArray[index].X;
   2060       v->value_int_4[1] = ctx->Scissor.ScissorArray[index].Y;
   2061       v->value_int_4[2] = ctx->Scissor.ScissorArray[index].Width;
   2062       v->value_int_4[3] = ctx->Scissor.ScissorArray[index].Height;
   2063       return TYPE_INT_4;
   2064 
   2065    case GL_WINDOW_RECTANGLE_EXT:
   2066       if (!ctx->Extensions.EXT_window_rectangles)
   2067          goto invalid_enum;
   2068       if (index >= ctx->Const.MaxWindowRectangles)
   2069          goto invalid_value;
   2070       v->value_int_4[0] = ctx->Scissor.WindowRects[index].X;
   2071       v->value_int_4[1] = ctx->Scissor.WindowRects[index].Y;
   2072       v->value_int_4[2] = ctx->Scissor.WindowRects[index].Width;
   2073       v->value_int_4[3] = ctx->Scissor.WindowRects[index].Height;
   2074       return TYPE_INT_4;
   2075 
   2076    case GL_VIEWPORT:
   2077       if (index >= ctx->Const.MaxViewports)
   2078          goto invalid_value;
   2079       v->value_float_4[0] = ctx->ViewportArray[index].X;
   2080       v->value_float_4[1] = ctx->ViewportArray[index].Y;
   2081       v->value_float_4[2] = ctx->ViewportArray[index].Width;
   2082       v->value_float_4[3] = ctx->ViewportArray[index].Height;
   2083       return TYPE_FLOAT_4;
   2084 
   2085    case GL_DEPTH_RANGE:
   2086       if (index >= ctx->Const.MaxViewports)
   2087          goto invalid_value;
   2088       v->value_double_2[0] = ctx->ViewportArray[index].Near;
   2089       v->value_double_2[1] = ctx->ViewportArray[index].Far;
   2090       return TYPE_DOUBLEN_2;
   2091 
   2092    case GL_TRANSFORM_FEEDBACK_BUFFER_START:
   2093       if (index >= ctx->Const.MaxTransformFeedbackBuffers)
   2094 	 goto invalid_value;
   2095       if (!ctx->Extensions.EXT_transform_feedback)
   2096 	 goto invalid_enum;
   2097       v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
   2098       return TYPE_INT64;
   2099 
   2100    case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
   2101       if (index >= ctx->Const.MaxTransformFeedbackBuffers)
   2102 	 goto invalid_value;
   2103       if (!ctx->Extensions.EXT_transform_feedback)
   2104 	 goto invalid_enum;
   2105       v->value_int64
   2106          = ctx->TransformFeedback.CurrentObject->RequestedSize[index];
   2107       return TYPE_INT64;
   2108 
   2109    case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
   2110       if (index >= ctx->Const.MaxTransformFeedbackBuffers)
   2111 	 goto invalid_value;
   2112       if (!ctx->Extensions.EXT_transform_feedback)
   2113 	 goto invalid_enum;
   2114       v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index];
   2115       return TYPE_INT;
   2116 
   2117    case GL_UNIFORM_BUFFER_BINDING:
   2118       if (index >= ctx->Const.MaxUniformBufferBindings)
   2119 	 goto invalid_value;
   2120       if (!ctx->Extensions.ARB_uniform_buffer_object)
   2121 	 goto invalid_enum;
   2122       v->value_int = ctx->UniformBufferBindings[index].BufferObject->Name;
   2123       return TYPE_INT;
   2124 
   2125    case GL_UNIFORM_BUFFER_START:
   2126       if (index >= ctx->Const.MaxUniformBufferBindings)
   2127 	 goto invalid_value;
   2128       if (!ctx->Extensions.ARB_uniform_buffer_object)
   2129 	 goto invalid_enum;
   2130       v->value_int = ctx->UniformBufferBindings[index].Offset < 0 ? 0 :
   2131                      ctx->UniformBufferBindings[index].Offset;
   2132       return TYPE_INT;
   2133 
   2134    case GL_UNIFORM_BUFFER_SIZE:
   2135       if (index >= ctx->Const.MaxUniformBufferBindings)
   2136 	 goto invalid_value;
   2137       if (!ctx->Extensions.ARB_uniform_buffer_object)
   2138 	 goto invalid_enum;
   2139       v->value_int = ctx->UniformBufferBindings[index].Size < 0 ? 0 :
   2140                      ctx->UniformBufferBindings[index].Size;
   2141       return TYPE_INT;
   2142 
   2143    /* ARB_shader_storage_buffer_object */
   2144    case GL_SHADER_STORAGE_BUFFER_BINDING:
   2145       if (!ctx->Extensions.ARB_shader_storage_buffer_object)
   2146          goto invalid_enum;
   2147       if (index >= ctx->Const.MaxShaderStorageBufferBindings)
   2148          goto invalid_value;
   2149       v->value_int = ctx->ShaderStorageBufferBindings[index].BufferObject->Name;
   2150       return TYPE_INT;
   2151 
   2152    case GL_SHADER_STORAGE_BUFFER_START:
   2153       if (!ctx->Extensions.ARB_shader_storage_buffer_object)
   2154          goto invalid_enum;
   2155       if (index >= ctx->Const.MaxShaderStorageBufferBindings)
   2156          goto invalid_value;
   2157       v->value_int = ctx->ShaderStorageBufferBindings[index].Offset < 0 ? 0 :
   2158                      ctx->ShaderStorageBufferBindings[index].Offset;
   2159       return TYPE_INT;
   2160 
   2161    case GL_SHADER_STORAGE_BUFFER_SIZE:
   2162       if (!ctx->Extensions.ARB_shader_storage_buffer_object)
   2163          goto invalid_enum;
   2164       if (index >= ctx->Const.MaxShaderStorageBufferBindings)
   2165          goto invalid_value;
   2166       v->value_int = ctx->ShaderStorageBufferBindings[index].Size < 0 ? 0 :
   2167                      ctx->ShaderStorageBufferBindings[index].Size;
   2168       return TYPE_INT;
   2169 
   2170    /* ARB_texture_multisample / GL3.2 */
   2171    case GL_SAMPLE_MASK_VALUE:
   2172       if (index != 0)
   2173          goto invalid_value;
   2174       if (!ctx->Extensions.ARB_texture_multisample)
   2175          goto invalid_enum;
   2176       v->value_int = ctx->Multisample.SampleMaskValue;
   2177       return TYPE_INT;
   2178 
   2179    case GL_ATOMIC_COUNTER_BUFFER_BINDING:
   2180       if (!ctx->Extensions.ARB_shader_atomic_counters)
   2181          goto invalid_enum;
   2182       if (index >= ctx->Const.MaxAtomicBufferBindings)
   2183          goto invalid_value;
   2184       v->value_int = ctx->AtomicBufferBindings[index].BufferObject->Name;
   2185       return TYPE_INT;
   2186 
   2187    case GL_ATOMIC_COUNTER_BUFFER_START:
   2188       if (!ctx->Extensions.ARB_shader_atomic_counters)
   2189          goto invalid_enum;
   2190       if (index >= ctx->Const.MaxAtomicBufferBindings)
   2191          goto invalid_value;
   2192       v->value_int64 = ctx->AtomicBufferBindings[index].Offset;
   2193       return TYPE_INT64;
   2194 
   2195    case GL_ATOMIC_COUNTER_BUFFER_SIZE:
   2196       if (!ctx->Extensions.ARB_shader_atomic_counters)
   2197          goto invalid_enum;
   2198       if (index >= ctx->Const.MaxAtomicBufferBindings)
   2199          goto invalid_value;
   2200       v->value_int64 = ctx->AtomicBufferBindings[index].Size;
   2201       return TYPE_INT64;
   2202 
   2203    case GL_VERTEX_BINDING_DIVISOR:
   2204       if ((!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_instanced_arrays) &&
   2205           !_mesa_is_gles31(ctx))
   2206           goto invalid_enum;
   2207       if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
   2208           goto invalid_value;
   2209       v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].InstanceDivisor;
   2210       return TYPE_INT;
   2211 
   2212    case GL_VERTEX_BINDING_OFFSET:
   2213       if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx))
   2214           goto invalid_enum;
   2215       if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
   2216           goto invalid_value;
   2217       v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].Offset;
   2218       return TYPE_INT;
   2219 
   2220    case GL_VERTEX_BINDING_STRIDE:
   2221       if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx))
   2222           goto invalid_enum;
   2223       if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
   2224           goto invalid_value;
   2225       v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].Stride;
   2226       return TYPE_INT;
   2227 
   2228    case GL_VERTEX_BINDING_BUFFER:
   2229       if (ctx->API == API_OPENGLES2 && ctx->Version < 31)
   2230          goto invalid_enum;
   2231       if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
   2232          goto invalid_value;
   2233       v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].BufferObj->Name;
   2234       return TYPE_INT;
   2235 
   2236    /* ARB_shader_image_load_store */
   2237    case GL_IMAGE_BINDING_NAME: {
   2238       struct gl_texture_object *t;
   2239 
   2240       if (!ctx->Extensions.ARB_shader_image_load_store)
   2241          goto invalid_enum;
   2242       if (index >= ctx->Const.MaxImageUnits)
   2243          goto invalid_value;
   2244 
   2245       t = ctx->ImageUnits[index].TexObj;
   2246       v->value_int = (t ? t->Name : 0);
   2247       return TYPE_INT;
   2248    }
   2249 
   2250    case GL_IMAGE_BINDING_LEVEL:
   2251       if (!ctx->Extensions.ARB_shader_image_load_store)
   2252          goto invalid_enum;
   2253       if (index >= ctx->Const.MaxImageUnits)
   2254          goto invalid_value;
   2255 
   2256       v->value_int = ctx->ImageUnits[index].Level;
   2257       return TYPE_INT;
   2258 
   2259    case GL_IMAGE_BINDING_LAYERED:
   2260       if (!ctx->Extensions.ARB_shader_image_load_store)
   2261          goto invalid_enum;
   2262       if (index >= ctx->Const.MaxImageUnits)
   2263          goto invalid_value;
   2264 
   2265       v->value_int = ctx->ImageUnits[index].Layered;
   2266       return TYPE_INT;
   2267 
   2268    case GL_IMAGE_BINDING_LAYER:
   2269       if (!ctx->Extensions.ARB_shader_image_load_store)
   2270          goto invalid_enum;
   2271       if (index >= ctx->Const.MaxImageUnits)
   2272          goto invalid_value;
   2273 
   2274       v->value_int = ctx->ImageUnits[index].Layer;
   2275       return TYPE_INT;
   2276 
   2277    case GL_IMAGE_BINDING_ACCESS:
   2278       if (!ctx->Extensions.ARB_shader_image_load_store)
   2279          goto invalid_enum;
   2280       if (index >= ctx->Const.MaxImageUnits)
   2281          goto invalid_value;
   2282 
   2283       v->value_int = ctx->ImageUnits[index].Access;
   2284       return TYPE_INT;
   2285 
   2286    case GL_IMAGE_BINDING_FORMAT:
   2287       if (!ctx->Extensions.ARB_shader_image_load_store)
   2288          goto invalid_enum;
   2289       if (index >= ctx->Const.MaxImageUnits)
   2290          goto invalid_value;
   2291 
   2292       v->value_int = ctx->ImageUnits[index].Format;
   2293       return TYPE_INT;
   2294 
   2295    /* ARB_direct_state_access */
   2296    case GL_TEXTURE_BINDING_1D:
   2297    case GL_TEXTURE_BINDING_1D_ARRAY:
   2298    case GL_TEXTURE_BINDING_2D:
   2299    case GL_TEXTURE_BINDING_2D_ARRAY:
   2300    case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
   2301    case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
   2302    case GL_TEXTURE_BINDING_3D:
   2303    case GL_TEXTURE_BINDING_BUFFER:
   2304    case GL_TEXTURE_BINDING_CUBE_MAP:
   2305    case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
   2306    case GL_TEXTURE_BINDING_RECTANGLE: {
   2307       int target;
   2308 
   2309       if (ctx->API != API_OPENGL_CORE)
   2310          goto invalid_enum;
   2311       target = tex_binding_to_index(ctx, pname);
   2312       if (target < 0)
   2313          goto invalid_enum;
   2314       if (index >= _mesa_max_tex_unit(ctx))
   2315          goto invalid_value;
   2316 
   2317       v->value_int = ctx->Texture.Unit[index].CurrentTex[target]->Name;
   2318       return TYPE_INT;
   2319    }
   2320 
   2321    case GL_SAMPLER_BINDING: {
   2322       struct gl_sampler_object *samp;
   2323 
   2324       if (ctx->API != API_OPENGL_CORE)
   2325          goto invalid_enum;
   2326       if (index >= _mesa_max_tex_unit(ctx))
   2327          goto invalid_value;
   2328 
   2329       samp = ctx->Texture.Unit[index].Sampler;
   2330       v->value_int = samp ? samp->Name : 0;
   2331       return TYPE_INT;
   2332    }
   2333 
   2334    case GL_MAX_COMPUTE_WORK_GROUP_COUNT:
   2335       if (!_mesa_has_compute_shaders(ctx))
   2336          goto invalid_enum;
   2337       if (index >= 3)
   2338          goto invalid_value;
   2339       v->value_int = ctx->Const.MaxComputeWorkGroupCount[index];
   2340       return TYPE_INT;
   2341 
   2342    case GL_MAX_COMPUTE_WORK_GROUP_SIZE:
   2343       if (!_mesa_has_compute_shaders(ctx))
   2344          goto invalid_enum;
   2345       if (index >= 3)
   2346          goto invalid_value;
   2347       v->value_int = ctx->Const.MaxComputeWorkGroupSize[index];
   2348       return TYPE_INT;
   2349 
   2350    /* ARB_compute_variable_group_size */
   2351    case GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB:
   2352       if (!ctx->Extensions.ARB_compute_variable_group_size)
   2353          goto invalid_enum;
   2354       if (index >= 3)
   2355          goto invalid_value;
   2356       v->value_int = ctx->Const.MaxComputeVariableGroupSize[index];
   2357       return TYPE_INT;
   2358    }
   2359 
   2360  invalid_enum:
   2361    _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
   2362                _mesa_enum_to_string(pname));
   2363    return TYPE_INVALID;
   2364  invalid_value:
   2365    _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
   2366                _mesa_enum_to_string(pname));
   2367    return TYPE_INVALID;
   2368 }
   2369 
   2370 void GLAPIENTRY
   2371 _mesa_GetBooleani_v( GLenum pname, GLuint index, GLboolean *params )
   2372 {
   2373    union value v;
   2374    enum value_type type =
   2375       find_value_indexed("glGetBooleani_v", pname, index, &v);
   2376 
   2377    switch (type) {
   2378    case TYPE_INT:
   2379    case TYPE_UINT:
   2380       params[0] = INT_TO_BOOLEAN(v.value_int);
   2381       break;
   2382    case TYPE_INT_4:
   2383    case TYPE_UINT_4:
   2384       params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
   2385       params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
   2386       params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
   2387       params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
   2388       break;
   2389    case TYPE_INT64:
   2390       params[0] = INT64_TO_BOOLEAN(v.value_int64);
   2391       break;
   2392    default:
   2393       ; /* nothing - GL error was recorded */
   2394    }
   2395 }
   2396 
   2397 void GLAPIENTRY
   2398 _mesa_GetIntegeri_v( GLenum pname, GLuint index, GLint *params )
   2399 {
   2400    union value v;
   2401    enum value_type type =
   2402       find_value_indexed("glGetIntegeri_v", pname, index, &v);
   2403 
   2404    switch (type) {
   2405    case TYPE_FLOAT_4:
   2406    case TYPE_FLOATN_4:
   2407       params[3] = IROUND(v.value_float_4[3]);
   2408    case TYPE_FLOAT_3:
   2409    case TYPE_FLOATN_3:
   2410       params[2] = IROUND(v.value_float_4[2]);
   2411    case TYPE_FLOAT_2:
   2412    case TYPE_FLOATN_2:
   2413       params[1] = IROUND(v.value_float_4[1]);
   2414    case TYPE_FLOAT:
   2415    case TYPE_FLOATN:
   2416       params[0] = IROUND(v.value_float_4[0]);
   2417       break;
   2418 
   2419    case TYPE_DOUBLEN_2:
   2420       params[1] = IROUND(v.value_double_2[1]);
   2421    case TYPE_DOUBLEN:
   2422       params[0] = IROUND(v.value_double_2[0]);
   2423       break;
   2424 
   2425    case TYPE_INT:
   2426    case TYPE_UINT:
   2427       params[0] = v.value_int;
   2428       break;
   2429    case TYPE_INT_4:
   2430    case TYPE_UINT_4:
   2431       params[0] = v.value_int_4[0];
   2432       params[1] = v.value_int_4[1];
   2433       params[2] = v.value_int_4[2];
   2434       params[3] = v.value_int_4[3];
   2435       break;
   2436    case TYPE_INT64:
   2437       params[0] = INT64_TO_INT(v.value_int64);
   2438       break;
   2439    default:
   2440       ; /* nothing - GL error was recorded */
   2441    }
   2442 }
   2443 
   2444 void GLAPIENTRY
   2445 _mesa_GetInteger64i_v( GLenum pname, GLuint index, GLint64 *params )
   2446 {
   2447    union value v;
   2448    enum value_type type =
   2449       find_value_indexed("glGetInteger64i_v", pname, index, &v);
   2450 
   2451    switch (type) {
   2452    case TYPE_INT:
   2453       params[0] = v.value_int;
   2454       break;
   2455    case TYPE_INT_4:
   2456       params[0] = v.value_int_4[0];
   2457       params[1] = v.value_int_4[1];
   2458       params[2] = v.value_int_4[2];
   2459       params[3] = v.value_int_4[3];
   2460       break;
   2461    case TYPE_UINT:
   2462       params[0] = (GLuint) v.value_int;
   2463       break;
   2464    case TYPE_UINT_4:
   2465       params[0] = (GLuint) v.value_int_4[0];
   2466       params[1] = (GLuint) v.value_int_4[1];
   2467       params[2] = (GLuint) v.value_int_4[2];
   2468       params[3] = (GLuint) v.value_int_4[3];
   2469       break;
   2470    case TYPE_INT64:
   2471       params[0] = v.value_int64;
   2472       break;
   2473    default:
   2474       ; /* nothing - GL error was recorded */
   2475    }
   2476 }
   2477 
   2478 void GLAPIENTRY
   2479 _mesa_GetFloati_v(GLenum pname, GLuint index, GLfloat *params)
   2480 {
   2481    int i;
   2482    GLmatrix *m;
   2483    union value v;
   2484    enum value_type type =
   2485       find_value_indexed("glGetFloati_v", pname, index, &v);
   2486 
   2487    switch (type) {
   2488    case TYPE_FLOAT_4:
   2489    case TYPE_FLOATN_4:
   2490       params[3] = v.value_float_4[3];
   2491    case TYPE_FLOAT_3:
   2492    case TYPE_FLOATN_3:
   2493       params[2] = v.value_float_4[2];
   2494    case TYPE_FLOAT_2:
   2495    case TYPE_FLOATN_2:
   2496       params[1] = v.value_float_4[1];
   2497    case TYPE_FLOAT:
   2498    case TYPE_FLOATN:
   2499       params[0] = v.value_float_4[0];
   2500       break;
   2501 
   2502    case TYPE_DOUBLEN_2:
   2503       params[1] = (GLfloat) v.value_double_2[1];
   2504    case TYPE_DOUBLEN:
   2505       params[0] = (GLfloat) v.value_double_2[0];
   2506       break;
   2507 
   2508    case TYPE_INT_4:
   2509       params[3] = (GLfloat) v.value_int_4[3];
   2510    case TYPE_INT_3:
   2511       params[2] = (GLfloat) v.value_int_4[2];
   2512    case TYPE_INT_2:
   2513    case TYPE_ENUM_2:
   2514       params[1] = (GLfloat) v.value_int_4[1];
   2515    case TYPE_INT:
   2516    case TYPE_ENUM:
   2517       params[0] = (GLfloat) v.value_int_4[0];
   2518       break;
   2519 
   2520    case TYPE_INT_N:
   2521       for (i = 0; i < v.value_int_n.n; i++)
   2522 	 params[i] = (GLfloat) v.value_int_n.ints[i];
   2523       break;
   2524 
   2525    case TYPE_UINT_4:
   2526       params[3] = (GLfloat) ((GLuint) v.value_int_4[3]);
   2527    case TYPE_UINT_3:
   2528       params[2] = (GLfloat) ((GLuint) v.value_int_4[2]);
   2529    case TYPE_UINT_2:
   2530       params[1] = (GLfloat) ((GLuint) v.value_int_4[1]);
   2531    case TYPE_UINT:
   2532       params[0] = (GLfloat) ((GLuint) v.value_int_4[0]);
   2533       break;
   2534 
   2535    case TYPE_INT64:
   2536       params[0] = (GLfloat) v.value_int64;
   2537       break;
   2538 
   2539    case TYPE_BOOLEAN:
   2540       params[0] = BOOLEAN_TO_FLOAT(v.value_bool);
   2541       break;
   2542 
   2543    case TYPE_MATRIX:
   2544       m = *(GLmatrix **) &v;
   2545       for (i = 0; i < 16; i++)
   2546 	 params[i] = m->m[i];
   2547       break;
   2548 
   2549    case TYPE_MATRIX_T:
   2550       m = *(GLmatrix **) &v;
   2551       for (i = 0; i < 16; i++)
   2552 	 params[i] = m->m[transpose[i]];
   2553       break;
   2554 
   2555    default:
   2556       ;
   2557    }
   2558 }
   2559 
   2560 void GLAPIENTRY
   2561 _mesa_GetDoublei_v(GLenum pname, GLuint index, GLdouble *params)
   2562 {
   2563    int i;
   2564    GLmatrix *m;
   2565    union value v;
   2566    enum value_type type =
   2567       find_value_indexed("glGetDoublei_v", pname, index, &v);
   2568 
   2569    switch (type) {
   2570    case TYPE_FLOAT_4:
   2571    case TYPE_FLOATN_4:
   2572       params[3] = (GLdouble) v.value_float_4[3];
   2573    case TYPE_FLOAT_3:
   2574    case TYPE_FLOATN_3:
   2575       params[2] = (GLdouble) v.value_float_4[2];
   2576    case TYPE_FLOAT_2:
   2577    case TYPE_FLOATN_2:
   2578       params[1] = (GLdouble) v.value_float_4[1];
   2579    case TYPE_FLOAT:
   2580    case TYPE_FLOATN:
   2581       params[0] = (GLdouble) v.value_float_4[0];
   2582       break;
   2583 
   2584    case TYPE_DOUBLEN_2:
   2585       params[1] = v.value_double_2[1];
   2586    case TYPE_DOUBLEN:
   2587       params[0] = v.value_double_2[0];
   2588       break;
   2589 
   2590    case TYPE_INT_4:
   2591       params[3] = (GLdouble) v.value_int_4[3];
   2592    case TYPE_INT_3:
   2593       params[2] = (GLdouble) v.value_int_4[2];
   2594    case TYPE_INT_2:
   2595    case TYPE_ENUM_2:
   2596       params[1] = (GLdouble) v.value_int_4[1];
   2597    case TYPE_INT:
   2598    case TYPE_ENUM:
   2599       params[0] = (GLdouble) v.value_int_4[0];
   2600       break;
   2601 
   2602    case TYPE_INT_N:
   2603       for (i = 0; i < v.value_int_n.n; i++)
   2604 	 params[i] = (GLdouble) v.value_int_n.ints[i];
   2605       break;
   2606 
   2607    case TYPE_UINT_4:
   2608       params[3] = (GLdouble) ((GLuint) v.value_int_4[3]);
   2609    case TYPE_UINT_3:
   2610       params[2] = (GLdouble) ((GLuint) v.value_int_4[2]);
   2611    case TYPE_UINT_2:
   2612       params[1] = (GLdouble) ((GLuint) v.value_int_4[1]);
   2613    case TYPE_UINT:
   2614       params[0] = (GLdouble) ((GLuint) v.value_int_4[0]);
   2615       break;
   2616 
   2617    case TYPE_INT64:
   2618       params[0] = (GLdouble) v.value_int64;
   2619       break;
   2620 
   2621    case TYPE_BOOLEAN:
   2622       params[0] = (GLdouble) BOOLEAN_TO_FLOAT(v.value_bool);
   2623       break;
   2624 
   2625    case TYPE_MATRIX:
   2626       m = *(GLmatrix **) &v;
   2627       for (i = 0; i < 16; i++)
   2628 	 params[i] = (GLdouble) m->m[i];
   2629       break;
   2630 
   2631    case TYPE_MATRIX_T:
   2632       m = *(GLmatrix **) &v;
   2633       for (i = 0; i < 16; i++)
   2634 	 params[i] = (GLdouble) m->m[transpose[i]];
   2635       break;
   2636 
   2637    default:
   2638       ;
   2639    }
   2640 }
   2641 
   2642 void GLAPIENTRY
   2643 _mesa_GetFixedv(GLenum pname, GLfixed *params)
   2644 {
   2645    const struct value_desc *d;
   2646    union value v;
   2647    GLmatrix *m;
   2648    int shift, i;
   2649    void *p;
   2650 
   2651    d = find_value("glGetDoublev", pname, &p, &v);
   2652    switch (d->type) {
   2653    case TYPE_INVALID:
   2654       break;
   2655    case TYPE_CONST:
   2656       params[0] = INT_TO_FIXED(d->offset);
   2657       break;
   2658 
   2659    case TYPE_FLOAT_4:
   2660    case TYPE_FLOATN_4:
   2661       params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
   2662    case TYPE_FLOAT_3:
   2663    case TYPE_FLOATN_3:
   2664       params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
   2665    case TYPE_FLOAT_2:
   2666    case TYPE_FLOATN_2:
   2667       params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
   2668    case TYPE_FLOAT:
   2669    case TYPE_FLOATN:
   2670       params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
   2671       break;
   2672 
   2673    case TYPE_DOUBLEN_2:
   2674       params[1] = FLOAT_TO_FIXED(((GLdouble *) p)[1]);
   2675    case TYPE_DOUBLEN:
   2676       params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
   2677       break;
   2678 
   2679    case TYPE_INT_4:
   2680    case TYPE_UINT_4:
   2681       params[3] = INT_TO_FIXED(((GLint *) p)[3]);
   2682    case TYPE_INT_3:
   2683    case TYPE_UINT_3:
   2684       params[2] = INT_TO_FIXED(((GLint *) p)[2]);
   2685    case TYPE_INT_2:
   2686    case TYPE_UINT_2:
   2687    case TYPE_ENUM_2:
   2688       params[1] = INT_TO_FIXED(((GLint *) p)[1]);
   2689    case TYPE_INT:
   2690    case TYPE_UINT:
   2691    case TYPE_ENUM:
   2692       params[0] = INT_TO_FIXED(((GLint *) p)[0]);
   2693       break;
   2694 
   2695    case TYPE_INT_N:
   2696       for (i = 0; i < v.value_int_n.n; i++)
   2697 	 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
   2698       break;
   2699 
   2700    case TYPE_INT64:
   2701       params[0] = ((GLint64 *) p)[0];
   2702       break;
   2703 
   2704    case TYPE_BOOLEAN:
   2705       params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
   2706       break;
   2707 
   2708    case TYPE_MATRIX:
   2709       m = *(GLmatrix **) p;
   2710       for (i = 0; i < 16; i++)
   2711 	 params[i] = FLOAT_TO_FIXED(m->m[i]);
   2712       break;
   2713 
   2714    case TYPE_MATRIX_T:
   2715       m = *(GLmatrix **) p;
   2716       for (i = 0; i < 16; i++)
   2717 	 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
   2718       break;
   2719 
   2720    case TYPE_BIT_0:
   2721    case TYPE_BIT_1:
   2722    case TYPE_BIT_2:
   2723    case TYPE_BIT_3:
   2724    case TYPE_BIT_4:
   2725    case TYPE_BIT_5:
   2726    case TYPE_BIT_6:
   2727    case TYPE_BIT_7:
   2728       shift = d->type - TYPE_BIT_0;
   2729       params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
   2730       break;
   2731    }
   2732 }
   2733