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    Searched refs:GL_PATCHES (Results 1 - 25 of 33) sorted by null

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  /external/deqp/modules/gles31/functional/
es31fNegativeTessellationTests.cpp 155 ctx.glDrawArrays(GL_PATCHES, 0, 3);
196 ctx.glDrawArrays(GL_PATCHES, 0, 3);
225 ctx.beginSection("GL_INVALID_OPERATION is generated if tessellation is active and primitive mode is not GL_PATCHES.");
254 ctx.beginSection("GL_INVALID_OPERATION is generated if tessellation is not active and primitive mode is GL_PATCHES, unless GL_NV_gpu_shader5 is supported.");
255 ctx.glDrawArrays(GL_PATCHES, 0, 3);
296 ctx.glDrawArrays(GL_PATCHES, 0, 3);
413 { tessellation_not_active, "tessellation_not_active", "Use of GL_PATCHES when tessellation is not active" },
es31fTessellationGeometryInteractionTests.cpp 305 gl.drawArrays(GL_PATCHES, 0, 4);
599 gl.drawArrays(GL_PATCHES, 0, numPrimitiveVertices);
    [all...]
es31fPrimitiveBoundingBoxTests.cpp     [all...]
es31fTessellationTests.cpp     [all...]
  /external/mesa3d/src/mapi/glapi/gen/
gl_enums.py 129 "GL_PATCHES",
  /frameworks/native/opengl/tools/glgen/stubs/gles11/
GLES32Header.java-if 38 public static final int GL_PATCHES = 0x000E;
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_draw.c 119 if (prim->mode == GL_PATCHES) {
128 if (prim->mode == GL_PATCHES)
  /external/mesa3d/src/mesa/main/
api_validate.c 250 * However, glBeginTransformFeedback doesn't allow GL_PATCHES and
349 if (mode == GL_PATCHES)
478 if (mode != GL_PATCHES) {
480 "only GL_PATCHES valid with tessellation");
485 if (mode == GL_PATCHES) {
487 "GL_PATCHES only valid with tessellation");
    [all...]
mtypes.h 96 #define PRIM_MAX GL_PATCHES
    [all...]
  /external/deqp/modules/gles31/stress/
es31sTessellationGeometryInteractionTests.cpp 363 gl.drawArrays(GL_PATCHES, 0, 1);
  /external/mesa3d/src/mesa/state_tracker/
st_draw.c 164 STATIC_ASSERT(GL_PATCHES == PIPE_PRIM_PATCHES);
  /frameworks/base/opengl/java/android/opengl/
GLES32.java 38 public static final int GL_PATCHES = 0x000E;
    [all...]
  /external/deqp/framework/opengl/
gluDrawUtil.cpp 211 case PRIMITIVETYPE_PATCHES: return GL_PATCHES;
  /external/deqp/modules/glshared/
glsShaderExecUtil.cpp     [all...]
  /external/deqp/framework/opengl/wrapper/
glwEnums.inl 77 #define GL_PATCHES 0x000E
    [all...]
  /development/ndk/platforms/android-24/include/GLES3/
gl32.h     [all...]
  /external/mesa3d/include/GLES3/
gl32.h     [all...]
  /frameworks/native/opengl/include/GLES3/
gl32.h     [all...]
  /external/mesa3d/include/GLES2/
gl2ext.h     [all...]
  /external/swiftshader/include/GL/
glcorearb.h     [all...]
glext.h     [all...]
  /frameworks/native/opengl/include/GLES2/
gl2ext.h     [all...]
  /external/mesa3d/include/GL/
glcorearb.h     [all...]
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/GL/
glcorearb.h     [all...]
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/sysroot/usr/include/GL/
glext.h     [all...]

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