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      1 /*
      2  * Mesa 3-D graphics library
      3  *
      4  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the "Software"),
      8  * to deal in the Software without restriction, including without limitation
      9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     10  * and/or sell copies of the Software, and to permit persons to whom the
     11  * Software is furnished to do so, subject to the following conditions:
     12  *
     13  * The above copyright notice and this permission notice shall be included
     14  * in all copies or substantial portions of the Software.
     15  *
     16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
     20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
     21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
     22  * OTHER DEALINGS IN THE SOFTWARE.
     23  */
     24 
     25 #include <stdbool.h>
     26 #include "glheader.h"
     27 #include "api_validate.h"
     28 #include "arrayobj.h"
     29 #include "bufferobj.h"
     30 #include "context.h"
     31 #include "imports.h"
     32 #include "mtypes.h"
     33 #include "pipelineobj.h"
     34 #include "enums.h"
     35 #include "state.h"
     36 #include "transformfeedback.h"
     37 #include "uniforms.h"
     38 #include "vbo/vbo.h"
     39 #include "program/prog_print.h"
     40 
     41 
     42 static bool
     43 check_blend_func_error(struct gl_context *ctx)
     44 {
     45    /* The ARB_blend_func_extended spec's ERRORS section says:
     46     *
     47     *    "The error INVALID_OPERATION is generated by Begin or any procedure
     48     *     that implicitly calls Begin if any draw buffer has a blend function
     49     *     requiring the second color input (SRC1_COLOR, ONE_MINUS_SRC1_COLOR,
     50     *     SRC1_ALPHA or ONE_MINUS_SRC1_ALPHA), and a framebuffer is bound that
     51     *     has more than the value of MAX_DUAL_SOURCE_DRAW_BUFFERS-1 active
     52     *     color attachements."
     53     */
     54    for (unsigned i = ctx->Const.MaxDualSourceDrawBuffers;
     55 	i < ctx->DrawBuffer->_NumColorDrawBuffers;
     56 	i++) {
     57       if (ctx->Color.Blend[i]._UsesDualSrc) {
     58 	 _mesa_error(ctx, GL_INVALID_OPERATION,
     59 		     "dual source blend on illegal attachment");
     60 	 return false;
     61       }
     62    }
     63 
     64    if (ctx->Color.BlendEnabled && ctx->Color._AdvancedBlendMode) {
     65       /* The KHR_blend_equation_advanced spec says:
     66        *
     67        *    "If any non-NONE draw buffer uses a blend equation found in table
     68        *     X.1 or X.2, the error INVALID_OPERATION is generated by Begin or
     69        *     any operation that implicitly calls Begin (such as DrawElements)
     70        *     if:
     71        *
     72        *       * the draw buffer for color output zero selects multiple color
     73        *         buffers (e.g., FRONT_AND_BACK in the default framebuffer); or
     74        *
     75        *       * the draw buffer for any other color output is not NONE."
     76        */
     77       if (ctx->DrawBuffer->ColorDrawBuffer[0] == GL_FRONT_AND_BACK) {
     78          _mesa_error(ctx, GL_INVALID_OPERATION,
     79                      "advanced blending is active and draw buffer for color "
     80                      "output zero selects multiple color buffers");
     81          return false;
     82       }
     83 
     84       for (unsigned i = 1; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
     85          if (ctx->DrawBuffer->ColorDrawBuffer[i] != GL_NONE) {
     86             _mesa_error(ctx, GL_INVALID_OPERATION,
     87                         "advanced blending is active with multiple color "
     88                         "draw buffers");
     89             return false;
     90          }
     91       }
     92 
     93       /* The KHR_blend_equation_advanced spec says:
     94        *
     95        *    "Advanced blending equations require the use of a fragment shader
     96        *     with a matching "blend_support" layout qualifier.  If the current
     97        *     blend equation is found in table X.1 or X.2, and the active
     98        *     fragment shader does not include the layout qualifier matching
     99        *     the blend equation or "blend_support_all_equations", the error
    100        *     INVALID_OPERATION is generated [...]"
    101        */
    102       const struct gl_program *prog = ctx->_Shader->_CurrentFragmentProgram;
    103       const GLbitfield blend_support = !prog ? 0 : prog->sh.fs.BlendSupport;
    104 
    105       if ((blend_support & ctx->Color._AdvancedBlendMode) == 0) {
    106          _mesa_error(ctx, GL_INVALID_OPERATION,
    107                      "fragment shader does not allow advanced blending mode "
    108                      "(%s)",
    109                       _mesa_enum_to_string(ctx->Color.Blend[0].EquationRGB));
    110       }
    111    }
    112 
    113    return true;
    114 }
    115 
    116 
    117 /**
    118  * Prior to drawing anything with glBegin, glDrawArrays, etc. this function
    119  * is called to see if it's valid to render.  This involves checking that
    120  * the current shader is valid and the framebuffer is complete.
    121  * It also check the current pipeline object is valid if any.
    122  * If an error is detected it'll be recorded here.
    123  * \return GL_TRUE if OK to render, GL_FALSE if not
    124  */
    125 GLboolean
    126 _mesa_valid_to_render(struct gl_context *ctx, const char *where)
    127 {
    128    /* This depends on having up to date derived state (shaders) */
    129    if (ctx->NewState)
    130       _mesa_update_state(ctx);
    131 
    132    if (ctx->API == API_OPENGL_COMPAT) {
    133       /* Any shader stages that are not supplied by the GLSL shader and have
    134        * assembly shaders enabled must now be validated.
    135        */
    136       if (!ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]
    137           && ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) {
    138          _mesa_error(ctx, GL_INVALID_OPERATION,
    139                      "%s(vertex program not valid)", where);
    140          return GL_FALSE;
    141       }
    142 
    143       if (!ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT]) {
    144          if (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled) {
    145             _mesa_error(ctx, GL_INVALID_OPERATION,
    146                         "%s(fragment program not valid)", where);
    147             return GL_FALSE;
    148          }
    149 
    150          /* If drawing to integer-valued color buffers, there must be an
    151           * active fragment shader (GL_EXT_texture_integer).
    152           */
    153          if (ctx->DrawBuffer && ctx->DrawBuffer->_IntegerBuffers) {
    154             _mesa_error(ctx, GL_INVALID_OPERATION,
    155                         "%s(integer format but no fragment shader)", where);
    156             return GL_FALSE;
    157          }
    158       }
    159    }
    160 
    161    /* A pipeline object is bound */
    162    if (ctx->_Shader->Name && !ctx->_Shader->Validated) {
    163       if (!_mesa_validate_program_pipeline(ctx, ctx->_Shader)) {
    164          _mesa_error(ctx, GL_INVALID_OPERATION,
    165                      "glValidateProgramPipeline failed to validate the "
    166                      "pipeline");
    167          return GL_FALSE;
    168       }
    169    }
    170 
    171    /* If a program is active and SSO not in use, check if validation of
    172     * samplers succeeded for the active program. */
    173    if (ctx->_Shader->ActiveProgram && ctx->_Shader != ctx->Pipeline.Current) {
    174       char errMsg[100];
    175       if (!_mesa_sampler_uniforms_are_valid(ctx->_Shader->ActiveProgram,
    176                                             errMsg, 100)) {
    177          _mesa_error(ctx, GL_INVALID_OPERATION, "%s", errMsg);
    178          return GL_FALSE;
    179       }
    180    }
    181 
    182    if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
    183       _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
    184                   "%s(incomplete framebuffer)", where);
    185       return GL_FALSE;
    186    }
    187 
    188    if (!check_blend_func_error(ctx)) {
    189       return GL_FALSE;
    190    }
    191 
    192 #ifdef DEBUG
    193    if (ctx->_Shader->Flags & GLSL_LOG) {
    194       struct gl_shader_program **shProg = ctx->_Shader->CurrentProgram;
    195       gl_shader_stage i;
    196 
    197       for (i = 0; i < MESA_SHADER_STAGES; i++) {
    198 	 if (shProg[i] == NULL || shProg[i]->_LinkedShaders[i] == NULL ||
    199              shProg[i]->_LinkedShaders[i]->Program->_Used)
    200 	    continue;
    201 
    202 	 /* This is the first time this shader is being used.
    203 	  * Append shader's constants/uniforms to log file.
    204 	  *
    205 	  * Only log data for the program target that matches the shader
    206 	  * target.  It's possible to have a program bound to the vertex
    207 	  * shader target that also supplied a fragment shader.  If that
    208 	  * program isn't also bound to the fragment shader target we don't
    209 	  * want to log its fragment data.
    210 	  */
    211 	 _mesa_append_uniforms_to_file(shProg[i]->_LinkedShaders[i]->Program);
    212       }
    213 
    214       for (i = 0; i < MESA_SHADER_STAGES; i++) {
    215 	 if (shProg[i] != NULL && shProg[i]->_LinkedShaders[i] != NULL)
    216 	    shProg[i]->_LinkedShaders[i]->Program->_Used = GL_TRUE;
    217       }
    218    }
    219 #endif
    220 
    221    return GL_TRUE;
    222 }
    223 
    224 
    225 /**
    226  * Check if OK to draw arrays/elements.
    227  */
    228 static bool
    229 check_valid_to_render(struct gl_context *ctx, const char *function)
    230 {
    231    if (!_mesa_valid_to_render(ctx, function)) {
    232       return false;
    233    }
    234 
    235    if (!_mesa_all_buffers_are_unmapped(ctx->Array.VAO)) {
    236       _mesa_error(ctx, GL_INVALID_OPERATION,
    237                   "%s(vertex buffers are mapped)", function);
    238       return false;
    239    }
    240 
    241    /* Section 11.2 (Tessellation) of the ES 3.2 spec says:
    242     *
    243     * "An INVALID_OPERATION error is generated by any command that
    244     *  transfers vertices to the GL if the current program state has
    245     *  one but not both of a tessellation control shader and tessellation
    246     *  evaluation shader."
    247     *
    248     * The OpenGL spec argues that this is allowed because a tess ctrl shader
    249     * without a tess eval shader can be used with transform feedback.
    250     * However, glBeginTransformFeedback doesn't allow GL_PATCHES and
    251     * therefore doesn't allow tessellation.
    252     *
    253     * Further investigation showed that this is indeed a spec bug and
    254     * a tess ctrl shader without a tess eval shader shouldn't have been
    255     * allowed, because there is no API in GL 4.0 that can make use this
    256     * to produce something useful.
    257     *
    258     * Also, all vendors except one don't support a tess ctrl shader without
    259     * a tess eval shader anyway.
    260     */
    261    if (ctx->TessCtrlProgram._Current && !ctx->TessEvalProgram._Current) {
    262       _mesa_error(ctx, GL_INVALID_OPERATION,
    263                   "%s(tess eval shader is missing)", function);
    264       return false;
    265    }
    266 
    267    switch (ctx->API) {
    268    case API_OPENGLES2:
    269       /* For ES2, we can draw if we have a vertex program/shader). */
    270       return ctx->VertexProgram._Current != NULL;
    271 
    272    case API_OPENGLES:
    273       /* For OpenGL ES, only draw if we have vertex positions
    274        */
    275       if (!ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS].Enabled)
    276          return false;
    277       break;
    278 
    279    case API_OPENGL_CORE:
    280       /* Section 10.4 (Drawing Commands Using Vertex Arrays) of the OpenGL 4.5
    281        * Core Profile spec says:
    282        *
    283        *     "An INVALID_OPERATION error is generated if no vertex array
    284        *     object is bound (see section 10.3.1)."
    285        */
    286       if (ctx->Array.VAO == ctx->Array.DefaultVAO) {
    287          _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no VAO bound)", function);
    288          return false;
    289       }
    290 
    291       /* Section 7.3 (Program Objects) of the OpenGL 4.5 Core Profile spec
    292        * says:
    293        *
    294        *     "If there is no active program for the vertex or fragment shader
    295        *     stages, the results of vertex and/or fragment processing will be
    296        *     undefined. However, this is not an error."
    297        *
    298        * The fragment shader is not tested here because other state (e.g.,
    299        * GL_RASTERIZER_DISCARD) affects whether or not we actually care.
    300        */
    301       return ctx->VertexProgram._Current != NULL;
    302 
    303    case API_OPENGL_COMPAT:
    304       if (ctx->VertexProgram._Current != NULL) {
    305          /* Draw regardless of whether or not we have any vertex arrays.
    306           * (Ex: could draw a point using a constant vertex pos)
    307           */
    308          return true;
    309       } else {
    310          /* Draw if we have vertex positions (GL_VERTEX_ARRAY or generic
    311           * array [0]).
    312           */
    313          return (ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS].Enabled ||
    314                  ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled);
    315       }
    316       break;
    317 
    318    default:
    319       unreachable("Invalid API value in check_valid_to_render()");
    320    }
    321 
    322    return true;
    323 }
    324 
    325 
    326 /**
    327  * Is 'mode' a valid value for glBegin(), glDrawArrays(), glDrawElements(),
    328  * etc?  The set of legal values depends on whether geometry shaders/programs
    329  * are supported.
    330  * Note: This may be called during display list compilation.
    331  */
    332 bool
    333 _mesa_is_valid_prim_mode(struct gl_context *ctx, GLenum mode)
    334 {
    335    /* The overwhelmingly common case is (mode <= GL_TRIANGLE_FAN).  Test that
    336     * first and exit.  You would think that a switch-statement would be the
    337     * right approach, but at least GCC 4.7.2 generates some pretty dire code
    338     * for the common case.
    339     */
    340    if (likely(mode <= GL_TRIANGLE_FAN))
    341       return true;
    342 
    343    if (mode <= GL_POLYGON)
    344       return (ctx->API == API_OPENGL_COMPAT);
    345 
    346    if (mode <= GL_TRIANGLE_STRIP_ADJACENCY)
    347       return _mesa_has_geometry_shaders(ctx);
    348 
    349    if (mode == GL_PATCHES)
    350       return _mesa_has_tessellation(ctx);
    351 
    352    return false;
    353 }
    354 
    355 
    356 /**
    357  * Is 'mode' a valid value for glBegin(), glDrawArrays(), glDrawElements(),
    358  * etc?  Also, do additional checking related to transformation feedback.
    359  * Note: this function cannot be called during glNewList(GL_COMPILE) because
    360  * this code depends on current transform feedback state.
    361  * Also, do additional checking related to tessellation shaders.
    362  */
    363 GLboolean
    364 _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
    365 {
    366    bool valid_enum = _mesa_is_valid_prim_mode(ctx, mode);
    367 
    368    if (!valid_enum) {
    369       _mesa_error(ctx, GL_INVALID_ENUM, "%s(mode=%x)", name, mode);
    370       return GL_FALSE;
    371    }
    372 
    373    /* From the OpenGL 4.5 specification, section 11.3.1:
    374     *
    375     * The error INVALID_OPERATION is generated if Begin, or any command that
    376     * implicitly calls Begin, is called when a geometry shader is active and:
    377     *
    378     * * the input primitive type of the current geometry shader is
    379     *   POINTS and <mode> is not POINTS,
    380     *
    381     * * the input primitive type of the current geometry shader is
    382     *   LINES and <mode> is not LINES, LINE_STRIP, or LINE_LOOP,
    383     *
    384     * * the input primitive type of the current geometry shader is
    385     *   TRIANGLES and <mode> is not TRIANGLES, TRIANGLE_STRIP or
    386     *   TRIANGLE_FAN,
    387     *
    388     * * the input primitive type of the current geometry shader is
    389     *   LINES_ADJACENCY_ARB and <mode> is not LINES_ADJACENCY_ARB or
    390     *   LINE_STRIP_ADJACENCY_ARB, or
    391     *
    392     * * the input primitive type of the current geometry shader is
    393     *   TRIANGLES_ADJACENCY_ARB and <mode> is not
    394     *   TRIANGLES_ADJACENCY_ARB or TRIANGLE_STRIP_ADJACENCY_ARB.
    395     *
    396     * The GL spec doesn't mention any interaction with tessellation, which
    397     * is clearly a spec bug. The same rule should apply, but instead of
    398     * the draw primitive mode, the tessellation evaluation shader primitive
    399     * mode should be used for the checking.
    400    */
    401    if (ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]) {
    402       const GLenum geom_mode =
    403          ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]->
    404             _LinkedShaders[MESA_SHADER_GEOMETRY]->info.Geom.InputType;
    405       struct gl_shader_program *tes =
    406          ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
    407       GLenum mode_before_gs = mode;
    408 
    409       if (tes) {
    410          struct gl_linked_shader *tes_sh =
    411             tes->_LinkedShaders[MESA_SHADER_TESS_EVAL];
    412          if (tes_sh->info.TessEval.PointMode)
    413             mode_before_gs = GL_POINTS;
    414          else if (tes_sh->info.TessEval.PrimitiveMode == GL_ISOLINES)
    415             mode_before_gs = GL_LINES;
    416          else
    417             /* the GL_QUADS mode generates triangles too */
    418             mode_before_gs = GL_TRIANGLES;
    419       }
    420 
    421       switch (mode_before_gs) {
    422       case GL_POINTS:
    423          valid_enum = (geom_mode == GL_POINTS);
    424          break;
    425       case GL_LINES:
    426       case GL_LINE_LOOP:
    427       case GL_LINE_STRIP:
    428          valid_enum = (geom_mode == GL_LINES);
    429          break;
    430       case GL_TRIANGLES:
    431       case GL_TRIANGLE_STRIP:
    432       case GL_TRIANGLE_FAN:
    433          valid_enum = (geom_mode == GL_TRIANGLES);
    434          break;
    435       case GL_QUADS:
    436       case GL_QUAD_STRIP:
    437       case GL_POLYGON:
    438          valid_enum = false;
    439          break;
    440       case GL_LINES_ADJACENCY:
    441       case GL_LINE_STRIP_ADJACENCY:
    442          valid_enum = (geom_mode == GL_LINES_ADJACENCY);
    443          break;
    444       case GL_TRIANGLES_ADJACENCY:
    445       case GL_TRIANGLE_STRIP_ADJACENCY:
    446          valid_enum = (geom_mode == GL_TRIANGLES_ADJACENCY);
    447          break;
    448       default:
    449          valid_enum = false;
    450          break;
    451       }
    452       if (!valid_enum) {
    453          _mesa_error(ctx, GL_INVALID_OPERATION,
    454                      "%s(mode=%s vs geometry shader input %s)",
    455                      name,
    456                      _mesa_lookup_prim_by_nr(mode_before_gs),
    457                      _mesa_lookup_prim_by_nr(geom_mode));
    458          return GL_FALSE;
    459       }
    460    }
    461 
    462    /* From the OpenGL 4.0 (Core Profile) spec (section 2.12):
    463     *
    464     *     "Tessellation operates only on patch primitives. If tessellation is
    465     *      active, any command that transfers vertices to the GL will
    466     *      generate an INVALID_OPERATION error if the primitive mode is not
    467     *      PATCHES.
    468     *      Patch primitives are not supported by pipeline stages below the
    469     *      tessellation evaluation shader. If there is no active program
    470     *      object or the active program object does not contain a tessellation
    471     *      evaluation shader, the error INVALID_OPERATION is generated by any
    472     *      command that transfers vertices to the GL if the primitive mode is
    473     *      PATCHES."
    474     *
    475     */
    476    if (ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL] ||
    477        ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL]) {
    478       if (mode != GL_PATCHES) {
    479          _mesa_error(ctx, GL_INVALID_OPERATION,
    480                      "only GL_PATCHES valid with tessellation");
    481          return GL_FALSE;
    482       }
    483    }
    484    else {
    485       if (mode == GL_PATCHES) {
    486          _mesa_error(ctx, GL_INVALID_OPERATION,
    487                      "GL_PATCHES only valid with tessellation");
    488          return GL_FALSE;
    489       }
    490    }
    491 
    492    /* From the GL_EXT_transform_feedback spec:
    493     *
    494     *     "The error INVALID_OPERATION is generated if Begin, or any command
    495     *      that performs an explicit Begin, is called when:
    496     *
    497     *      * a geometry shader is not active and <mode> does not match the
    498     *        allowed begin modes for the current transform feedback state as
    499     *        given by table X.1.
    500     *
    501     *      * a geometry shader is active and the output primitive type of the
    502     *        geometry shader does not match the allowed begin modes for the
    503     *        current transform feedback state as given by table X.1.
    504     *
    505     */
    506    if (_mesa_is_xfb_active_and_unpaused(ctx)) {
    507       GLboolean pass = GL_TRUE;
    508 
    509       if(ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]) {
    510          switch (ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]->
    511                     _LinkedShaders[MESA_SHADER_GEOMETRY]->
    512                     info.Geom.OutputType) {
    513          case GL_POINTS:
    514             pass = ctx->TransformFeedback.Mode == GL_POINTS;
    515             break;
    516          case GL_LINE_STRIP:
    517             pass = ctx->TransformFeedback.Mode == GL_LINES;
    518             break;
    519          case GL_TRIANGLE_STRIP:
    520             pass = ctx->TransformFeedback.Mode == GL_TRIANGLES;
    521             break;
    522          default:
    523             pass = GL_FALSE;
    524          }
    525       }
    526       else if (ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL]) {
    527          struct gl_shader_program *tes =
    528             ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
    529          struct gl_linked_shader *tes_sh =
    530             tes->_LinkedShaders[MESA_SHADER_TESS_EVAL];
    531          if (tes_sh->info.TessEval.PointMode)
    532             pass = ctx->TransformFeedback.Mode == GL_POINTS;
    533          else if (tes_sh->info.TessEval.PrimitiveMode == GL_ISOLINES)
    534             pass = ctx->TransformFeedback.Mode == GL_LINES;
    535          else
    536             pass = ctx->TransformFeedback.Mode == GL_TRIANGLES;
    537       }
    538       else {
    539          switch (mode) {
    540          case GL_POINTS:
    541             pass = ctx->TransformFeedback.Mode == GL_POINTS;
    542             break;
    543          case GL_LINES:
    544          case GL_LINE_STRIP:
    545          case GL_LINE_LOOP:
    546             pass = ctx->TransformFeedback.Mode == GL_LINES;
    547             break;
    548          default:
    549             pass = ctx->TransformFeedback.Mode == GL_TRIANGLES;
    550             break;
    551          }
    552       }
    553       if (!pass) {
    554          _mesa_error(ctx, GL_INVALID_OPERATION,
    555                          "%s(mode=%s vs transform feedback %s)",
    556                          name,
    557                          _mesa_lookup_prim_by_nr(mode),
    558                          _mesa_lookup_prim_by_nr(ctx->TransformFeedback.Mode));
    559          return GL_FALSE;
    560       }
    561    }
    562 
    563    /* From GL_INTEL_conservative_rasterization spec:
    564     *
    565     * The conservative rasterization option applies only to polygons with
    566     * PolygonMode state set to FILL. Draw requests for polygons with different
    567     * PolygonMode setting or for other primitive types (points/lines) generate
    568     * INVALID_OPERATION error.
    569     */
    570    if (ctx->IntelConservativeRasterization) {
    571       GLboolean pass = GL_TRUE;
    572 
    573       switch (mode) {
    574       case GL_POINTS:
    575       case GL_LINES:
    576       case GL_LINE_LOOP:
    577       case GL_LINE_STRIP:
    578       case GL_LINES_ADJACENCY:
    579       case GL_LINE_STRIP_ADJACENCY:
    580          pass = GL_FALSE;
    581          break;
    582       case GL_TRIANGLES:
    583       case GL_TRIANGLE_STRIP:
    584       case GL_TRIANGLE_FAN:
    585       case GL_QUADS:
    586       case GL_QUAD_STRIP:
    587       case GL_POLYGON:
    588       case GL_TRIANGLES_ADJACENCY:
    589       case GL_TRIANGLE_STRIP_ADJACENCY:
    590          if (ctx->Polygon.FrontMode != GL_FILL ||
    591              ctx->Polygon.BackMode != GL_FILL)
    592             pass = GL_FALSE;
    593          break;
    594       default:
    595          pass = GL_FALSE;
    596       }
    597       if (!pass) {
    598          _mesa_error(ctx, GL_INVALID_OPERATION,
    599                      "mode=%s invalid with GL_INTEL_conservative_rasterization",
    600                      _mesa_lookup_prim_by_nr(mode));
    601          return GL_FALSE;
    602       }
    603    }
    604 
    605    return GL_TRUE;
    606 }
    607 
    608 /**
    609  * Verify that the element type is valid.
    610  *
    611  * Generates \c GL_INVALID_ENUM and returns \c false if it is not.
    612  */
    613 static bool
    614 valid_elements_type(struct gl_context *ctx, GLenum type, const char *name)
    615 {
    616    switch (type) {
    617    case GL_UNSIGNED_BYTE:
    618    case GL_UNSIGNED_SHORT:
    619    case GL_UNSIGNED_INT:
    620       return true;
    621 
    622    default:
    623       _mesa_error(ctx, GL_INVALID_ENUM, "%s(type = %s)", name,
    624                   _mesa_enum_to_string(type));
    625       return false;
    626    }
    627 }
    628 
    629 static bool
    630 validate_DrawElements_common(struct gl_context *ctx,
    631                              GLenum mode, GLsizei count, GLenum type,
    632                              const GLvoid *indices,
    633                              const char *caller)
    634 {
    635    /* Section 2.14.2 (Transform Feedback Primitive Capture) of the OpenGL ES
    636     * 3.1 spec says:
    637     *
    638     *   The error INVALID_OPERATION is also generated by DrawElements,
    639     *   DrawElementsInstanced, and DrawRangeElements while transform feedback
    640     *   is active and not paused, regardless of mode.
    641     *
    642     * The OES_geometry_shader_spec says:
    643     *
    644     *    Issues:
    645     *
    646     *    ...
    647     *
    648     *    (13) Does this extension change how transform feedback operates
    649     *    compared to unextended OpenGL ES 3.0 or 3.1?
    650     *
    651     *    RESOLVED: Yes... Since we no longer require being able to predict how
    652     *    much geometry will be generated, we also lift the restriction that
    653     *    only DrawArray* commands are supported and also support the
    654     *    DrawElements* commands for transform feedback.
    655     *
    656     * This should also be reflected in the body of the spec, but that appears
    657     * to have been overlooked.  The body of the spec only explicitly allows
    658     * the indirect versions.
    659     */
    660    if (_mesa_is_gles3(ctx) && !ctx->Extensions.OES_geometry_shader &&
    661        _mesa_is_xfb_active_and_unpaused(ctx)) {
    662       _mesa_error(ctx, GL_INVALID_OPERATION,
    663                   "%s(transform feedback active)", caller);
    664       return false;
    665    }
    666 
    667    if (count < 0) {
    668       _mesa_error(ctx, GL_INVALID_VALUE, "%s(count)", caller);
    669       return false;
    670    }
    671 
    672    if (!_mesa_valid_prim_mode(ctx, mode, caller)) {
    673       return false;
    674    }
    675 
    676    if (!valid_elements_type(ctx, type, caller))
    677       return false;
    678 
    679    if (!check_valid_to_render(ctx, caller))
    680       return false;
    681 
    682    /* Not using a VBO for indices, so avoid NULL pointer derefs later.
    683     */
    684    if (!_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj) && indices == NULL)
    685       return false;
    686 
    687    if (count == 0)
    688       return false;
    689 
    690    return true;
    691 }
    692 
    693 /**
    694  * Error checking for glDrawElements().  Includes parameter checking
    695  * and VBO bounds checking.
    696  * \return GL_TRUE if OK to render, GL_FALSE if error found
    697  */
    698 GLboolean
    699 _mesa_validate_DrawElements(struct gl_context *ctx,
    700                             GLenum mode, GLsizei count, GLenum type,
    701                             const GLvoid *indices)
    702 {
    703    FLUSH_CURRENT(ctx, 0);
    704 
    705    return validate_DrawElements_common(ctx, mode, count, type, indices,
    706                                        "glDrawElements");
    707 }
    708 
    709 
    710 /**
    711  * Error checking for glMultiDrawElements().  Includes parameter checking
    712  * and VBO bounds checking.
    713  * \return GL_TRUE if OK to render, GL_FALSE if error found
    714  */
    715 GLboolean
    716 _mesa_validate_MultiDrawElements(struct gl_context *ctx,
    717                                  GLenum mode, const GLsizei *count,
    718                                  GLenum type, const GLvoid * const *indices,
    719                                  GLsizei primcount)
    720 {
    721    GLsizei i;
    722 
    723    FLUSH_CURRENT(ctx, 0);
    724 
    725    /*
    726     * Section 2.3.1 (Errors) of the OpenGL 4.5 (Core Profile) spec says:
    727     *
    728     *    "If a negative number is provided where an argument of type sizei or
    729     *     sizeiptr is specified, an INVALID_VALUE error is generated."
    730     *
    731     * and in the same section:
    732     *
    733     *    "In other cases, there are no side effects unless otherwise noted;
    734     *     the command which generates the error is ignored so that it has no
    735     *     effect on GL state or framebuffer contents."
    736     *
    737     * Hence, check both primcount and all the count[i].
    738     */
    739    if (primcount < 0) {
    740       _mesa_error(ctx, GL_INVALID_VALUE,
    741                   "glMultiDrawElements(primcount=%d)", primcount);
    742       return GL_FALSE;
    743    }
    744 
    745    for (i = 0; i < primcount; i++) {
    746       if (count[i] < 0) {
    747          _mesa_error(ctx, GL_INVALID_VALUE,
    748                      "glMultiDrawElements(count)" );
    749          return GL_FALSE;
    750       }
    751    }
    752 
    753    if (!_mesa_valid_prim_mode(ctx, mode, "glMultiDrawElements")) {
    754       return GL_FALSE;
    755    }
    756 
    757    if (!valid_elements_type(ctx, type, "glMultiDrawElements"))
    758       return GL_FALSE;
    759 
    760    if (!check_valid_to_render(ctx, "glMultiDrawElements"))
    761       return GL_FALSE;
    762 
    763    /* Not using a VBO for indices, so avoid NULL pointer derefs later.
    764     */
    765    if (!_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj)) {
    766       for (i = 0; i < primcount; i++) {
    767          if (!indices[i])
    768             return GL_FALSE;
    769       }
    770    }
    771 
    772    return GL_TRUE;
    773 }
    774 
    775 
    776 /**
    777  * Error checking for glDrawRangeElements().  Includes parameter checking
    778  * and VBO bounds checking.
    779  * \return GL_TRUE if OK to render, GL_FALSE if error found
    780  */
    781 GLboolean
    782 _mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode,
    783                                  GLuint start, GLuint end,
    784                                  GLsizei count, GLenum type,
    785                                  const GLvoid *indices)
    786 {
    787    FLUSH_CURRENT(ctx, 0);
    788 
    789    if (end < start) {
    790       _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(end<start)");
    791       return GL_FALSE;
    792    }
    793 
    794    return validate_DrawElements_common(ctx, mode, count, type, indices,
    795                                        "glDrawRangeElements");
    796 }
    797 
    798 static bool
    799 validate_draw_arrays(struct gl_context *ctx, const char *func,
    800                      GLenum mode, GLsizei count, GLsizei numInstances)
    801 {
    802    struct gl_transform_feedback_object *xfb_obj
    803       = ctx->TransformFeedback.CurrentObject;
    804    FLUSH_CURRENT(ctx, 0);
    805 
    806    if (count < 0) {
    807       _mesa_error(ctx, GL_INVALID_VALUE, "%s(count)", func);
    808       return false;
    809    }
    810 
    811    if (!_mesa_valid_prim_mode(ctx, mode, func))
    812       return false;
    813 
    814    if (!check_valid_to_render(ctx, func))
    815       return false;
    816 
    817    /* From the GLES3 specification, section 2.14.2 (Transform Feedback
    818     * Primitive Capture):
    819     *
    820     *   The error INVALID_OPERATION is generated by DrawArrays and
    821     *   DrawArraysInstanced if recording the vertices of a primitive to the
    822     *   buffer objects being used for transform feedback purposes would result
    823     *   in either exceeding the limits of any buffer objects size, or in
    824     *   exceeding the end position offset + size  1, as set by
    825     *   BindBufferRange.
    826     *
    827     * This is in contrast to the behaviour of desktop GL, where the extra
    828     * primitives are silently dropped from the transform feedback buffer.
    829     *
    830     * This text is removed in ES 3.2, presumably because it's not really
    831     * implementable with geometry and tessellation shaders.  In fact,
    832     * the OES_geometry_shader spec says:
    833     *
    834     *    "(13) Does this extension change how transform feedback operates
    835     *     compared to unextended OpenGL ES 3.0 or 3.1?
    836     *
    837     *     RESOLVED: Yes. Because dynamic geometry amplification in a geometry
    838     *     shader can make it difficult if not impossible to predict the amount
    839     *     of geometry that may be generated in advance of executing the shader,
    840     *     the draw-time error for transform feedback buffer overflow conditions
    841     *     is removed and replaced with the GL behavior (primitives are not
    842     *     written and the corresponding counter is not updated)..."
    843     */
    844    if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx) &&
    845        !_mesa_has_OES_geometry_shader(ctx) &&
    846        !_mesa_has_OES_tessellation_shader(ctx)) {
    847       size_t prim_count = vbo_count_tessellated_primitives(mode, count, 1);
    848       if (xfb_obj->GlesRemainingPrims < prim_count) {
    849          _mesa_error(ctx, GL_INVALID_OPERATION,
    850                      "%s(exceeds transform feedback size)", func);
    851          return false;
    852       }
    853       xfb_obj->GlesRemainingPrims -= prim_count;
    854    }
    855 
    856    if (count == 0)
    857       return false;
    858 
    859    return true;
    860 }
    861 
    862 /**
    863  * Called from the tnl module to error check the function parameters and
    864  * verify that we really can draw something.
    865  * \return GL_TRUE if OK to render, GL_FALSE if error found
    866  */
    867 GLboolean
    868 _mesa_validate_DrawArrays(struct gl_context *ctx, GLenum mode, GLsizei count)
    869 {
    870    return validate_draw_arrays(ctx, "glDrawArrays", mode, count, 1);
    871 }
    872 
    873 
    874 GLboolean
    875 _mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint first,
    876                                    GLsizei count, GLsizei numInstances)
    877 {
    878    if (first < 0) {
    879       _mesa_error(ctx, GL_INVALID_VALUE,
    880                   "glDrawArraysInstanced(start=%d)", first);
    881       return GL_FALSE;
    882    }
    883 
    884    if (numInstances <= 0) {
    885       if (numInstances < 0)
    886          _mesa_error(ctx, GL_INVALID_VALUE,
    887                      "glDrawArraysInstanced(numInstances=%d)", numInstances);
    888       return GL_FALSE;
    889    }
    890 
    891    return validate_draw_arrays(ctx, "glDrawArraysInstanced", mode, count, 1);
    892 }
    893 
    894 
    895 GLboolean
    896 _mesa_validate_DrawElementsInstanced(struct gl_context *ctx,
    897                                      GLenum mode, GLsizei count, GLenum type,
    898                                      const GLvoid *indices, GLsizei numInstances)
    899 {
    900    FLUSH_CURRENT(ctx, 0);
    901 
    902    if (numInstances < 0) {
    903       _mesa_error(ctx, GL_INVALID_VALUE,
    904                   "glDrawElementsInstanced(numInstances=%d)", numInstances);
    905       return GL_FALSE;
    906    }
    907 
    908    return validate_DrawElements_common(ctx, mode, count, type, indices,
    909                                        "glDrawElementsInstanced")
    910       && (numInstances > 0);
    911 }
    912 
    913 
    914 GLboolean
    915 _mesa_validate_DrawTransformFeedback(struct gl_context *ctx,
    916                                      GLenum mode,
    917                                      struct gl_transform_feedback_object *obj,
    918                                      GLuint stream,
    919                                      GLsizei numInstances)
    920 {
    921    FLUSH_CURRENT(ctx, 0);
    922 
    923    if (!_mesa_valid_prim_mode(ctx, mode, "glDrawTransformFeedback*(mode)")) {
    924       return GL_FALSE;
    925    }
    926 
    927    if (!obj) {
    928       _mesa_error(ctx, GL_INVALID_VALUE, "glDrawTransformFeedback*(name)");
    929       return GL_FALSE;
    930    }
    931 
    932    /* From the GL 4.5 specification, page 429:
    933     * "An INVALID_VALUE error is generated if id is not the name of a
    934     *  transform feedback object."
    935     */
    936    if (!obj->EverBound) {
    937       _mesa_error(ctx, GL_INVALID_VALUE, "glDrawTransformFeedback*(name)");
    938       return GL_FALSE;
    939    }
    940 
    941    if (stream >= ctx->Const.MaxVertexStreams) {
    942       _mesa_error(ctx, GL_INVALID_VALUE,
    943                   "glDrawTransformFeedbackStream*(index>=MaxVertexStream)");
    944       return GL_FALSE;
    945    }
    946 
    947    if (!obj->EndedAnytime) {
    948       _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawTransformFeedback*");
    949       return GL_FALSE;
    950    }
    951 
    952    if (numInstances <= 0) {
    953       if (numInstances < 0)
    954          _mesa_error(ctx, GL_INVALID_VALUE,
    955                      "glDrawTransformFeedback*Instanced(numInstances=%d)",
    956                      numInstances);
    957       return GL_FALSE;
    958    }
    959 
    960    if (!check_valid_to_render(ctx, "glDrawTransformFeedback*")) {
    961       return GL_FALSE;
    962    }
    963 
    964    return GL_TRUE;
    965 }
    966 
    967 static GLboolean
    968 valid_draw_indirect(struct gl_context *ctx,
    969                     GLenum mode, const GLvoid *indirect,
    970                     GLsizei size, const char *name)
    971 {
    972    const uint64_t end = (uint64_t) (uintptr_t) indirect + size;
    973 
    974    /* OpenGL ES 3.1 spec. section 10.5:
    975     *
    976     *      "DrawArraysIndirect requires that all data sourced for the
    977     *      command, including the DrawArraysIndirectCommand
    978     *      structure,  be in buffer objects,  and may not be called when
    979     *      the default vertex array object is bound."
    980     */
    981    if (ctx->Array.VAO == ctx->Array.DefaultVAO) {
    982       _mesa_error(ctx, GL_INVALID_OPERATION, "(no VAO bound)");
    983       return GL_FALSE;
    984    }
    985 
    986    /* From OpenGL ES 3.1 spec. section 10.5:
    987     *     "An INVALID_OPERATION error is generated if zero is bound to
    988     *     VERTEX_ARRAY_BINDING, DRAW_INDIRECT_BUFFER or to any enabled
    989     *     vertex array."
    990     *
    991     * Here we check that for each enabled vertex array we have a vertex
    992     * buffer bound.
    993     */
    994    if (_mesa_is_gles31(ctx) &&
    995        ctx->Array.VAO->_Enabled & ~ctx->Array.VAO->VertexAttribBufferMask) {
    996       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(No VBO bound)", name);
    997       return GL_FALSE;
    998    }
    999 
   1000    if (!_mesa_valid_prim_mode(ctx, mode, name))
   1001       return GL_FALSE;
   1002 
   1003    /* OpenGL ES 3.1 specification, section 10.5:
   1004     *
   1005     *      "An INVALID_OPERATION error is generated if
   1006     *      transform feedback is active and not paused."
   1007     *
   1008     * The OES_geometry_shader spec says:
   1009     *
   1010     *    On p. 250 in the errors section for the DrawArraysIndirect command,
   1011     *    and on p. 254 in the errors section for the DrawElementsIndirect
   1012     *    command, delete the errors which state:
   1013     *
   1014     *    "An INVALID_OPERATION error is generated if transform feedback is
   1015     *    active and not paused."
   1016     *
   1017     *    (thus allowing transform feedback to work with indirect draw commands).
   1018     */
   1019    if (_mesa_is_gles31(ctx) && !ctx->Extensions.OES_geometry_shader &&
   1020        _mesa_is_xfb_active_and_unpaused(ctx)) {
   1021       _mesa_error(ctx, GL_INVALID_OPERATION,
   1022                   "%s(TransformFeedback is active and not paused)", name);
   1023    }
   1024 
   1025    /* From OpenGL version 4.4. section 10.5
   1026     * and OpenGL ES 3.1, section 10.6:
   1027     *
   1028     *      "An INVALID_VALUE error is generated if indirect is not a
   1029     *       multiple of the size, in basic machine units, of uint."
   1030     */
   1031    if ((GLsizeiptr)indirect & (sizeof(GLuint) - 1)) {
   1032       _mesa_error(ctx, GL_INVALID_VALUE,
   1033                   "%s(indirect is not aligned)", name);
   1034       return GL_FALSE;
   1035    }
   1036 
   1037    if (!_mesa_is_bufferobj(ctx->DrawIndirectBuffer)) {
   1038       _mesa_error(ctx, GL_INVALID_OPERATION,
   1039                   "%s: no buffer bound to DRAW_INDIRECT_BUFFER", name);
   1040       return GL_FALSE;
   1041    }
   1042 
   1043    if (_mesa_check_disallowed_mapping(ctx->DrawIndirectBuffer)) {
   1044       _mesa_error(ctx, GL_INVALID_OPERATION,
   1045                   "%s(DRAW_INDIRECT_BUFFER is mapped)", name);
   1046       return GL_FALSE;
   1047    }
   1048 
   1049    /* From the ARB_draw_indirect specification:
   1050     * "An INVALID_OPERATION error is generated if the commands source data
   1051     *  beyond the end of the buffer object [...]"
   1052     */
   1053    if (ctx->DrawIndirectBuffer->Size < end) {
   1054       _mesa_error(ctx, GL_INVALID_OPERATION,
   1055                   "%s(DRAW_INDIRECT_BUFFER too small)", name);
   1056       return GL_FALSE;
   1057    }
   1058 
   1059    if (!check_valid_to_render(ctx, name))
   1060       return GL_FALSE;
   1061 
   1062    return GL_TRUE;
   1063 }
   1064 
   1065 static inline GLboolean
   1066 valid_draw_indirect_elements(struct gl_context *ctx,
   1067                              GLenum mode, GLenum type, const GLvoid *indirect,
   1068                              GLsizeiptr size, const char *name)
   1069 {
   1070    if (!valid_elements_type(ctx, type, name))
   1071       return GL_FALSE;
   1072 
   1073    /*
   1074     * Unlike regular DrawElementsInstancedBaseVertex commands, the indices
   1075     * may not come from a client array and must come from an index buffer.
   1076     * If no element array buffer is bound, an INVALID_OPERATION error is
   1077     * generated.
   1078     */
   1079    if (!_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj)) {
   1080       _mesa_error(ctx, GL_INVALID_OPERATION,
   1081                   "%s(no buffer bound to GL_ELEMENT_ARRAY_BUFFER)", name);
   1082       return GL_FALSE;
   1083    }
   1084 
   1085    return valid_draw_indirect(ctx, mode, indirect, size, name);
   1086 }
   1087 
   1088 static inline GLboolean
   1089 valid_draw_indirect_multi(struct gl_context *ctx,
   1090                           GLsizei primcount, GLsizei stride,
   1091                           const char *name)
   1092 {
   1093 
   1094    /* From the ARB_multi_draw_indirect specification:
   1095     * "INVALID_VALUE is generated by MultiDrawArraysIndirect or
   1096     *  MultiDrawElementsIndirect if <primcount> is negative."
   1097     *
   1098     * "<primcount> must be positive, otherwise an INVALID_VALUE error will
   1099     *  be generated."
   1100     */
   1101    if (primcount < 0) {
   1102       _mesa_error(ctx, GL_INVALID_VALUE, "%s(primcount < 0)", name);
   1103       return GL_FALSE;
   1104    }
   1105 
   1106 
   1107    /* From the ARB_multi_draw_indirect specification:
   1108     * "<stride> must be a multiple of four, otherwise an INVALID_VALUE
   1109     *  error is generated."
   1110     */
   1111    if (stride % 4) {
   1112       _mesa_error(ctx, GL_INVALID_VALUE, "%s(stride %% 4)", name);
   1113       return GL_FALSE;
   1114    }
   1115 
   1116    return GL_TRUE;
   1117 }
   1118 
   1119 GLboolean
   1120 _mesa_validate_DrawArraysIndirect(struct gl_context *ctx,
   1121                                   GLenum mode,
   1122                                   const GLvoid *indirect)
   1123 {
   1124    const unsigned drawArraysNumParams = 4;
   1125 
   1126    FLUSH_CURRENT(ctx, 0);
   1127 
   1128    return valid_draw_indirect(ctx, mode,
   1129                               indirect, drawArraysNumParams * sizeof(GLuint),
   1130                               "glDrawArraysIndirect");
   1131 }
   1132 
   1133 GLboolean
   1134 _mesa_validate_DrawElementsIndirect(struct gl_context *ctx,
   1135                                     GLenum mode, GLenum type,
   1136                                     const GLvoid *indirect)
   1137 {
   1138    const unsigned drawElementsNumParams = 5;
   1139 
   1140    FLUSH_CURRENT(ctx, 0);
   1141 
   1142    return valid_draw_indirect_elements(ctx, mode, type,
   1143                                        indirect, drawElementsNumParams * sizeof(GLuint),
   1144                                        "glDrawElementsIndirect");
   1145 }
   1146 
   1147 GLboolean
   1148 _mesa_validate_MultiDrawArraysIndirect(struct gl_context *ctx,
   1149                                        GLenum mode,
   1150                                        const GLvoid *indirect,
   1151                                        GLsizei primcount, GLsizei stride)
   1152 {
   1153    GLsizeiptr size = 0;
   1154    const unsigned drawArraysNumParams = 4;
   1155 
   1156    FLUSH_CURRENT(ctx, 0);
   1157 
   1158    /* caller has converted stride==0 to drawArraysNumParams * sizeof(GLuint) */
   1159    assert(stride != 0);
   1160 
   1161    if (!valid_draw_indirect_multi(ctx, primcount, stride,
   1162                                   "glMultiDrawArraysIndirect"))
   1163       return GL_FALSE;
   1164 
   1165    /* number of bytes of the indirect buffer which will be read */
   1166    size = primcount
   1167       ? (primcount - 1) * stride + drawArraysNumParams * sizeof(GLuint)
   1168       : 0;
   1169 
   1170    if (!valid_draw_indirect(ctx, mode, indirect, size,
   1171                             "glMultiDrawArraysIndirect"))
   1172       return GL_FALSE;
   1173 
   1174    return GL_TRUE;
   1175 }
   1176 
   1177 GLboolean
   1178 _mesa_validate_MultiDrawElementsIndirect(struct gl_context *ctx,
   1179                                          GLenum mode, GLenum type,
   1180                                          const GLvoid *indirect,
   1181                                          GLsizei primcount, GLsizei stride)
   1182 {
   1183    GLsizeiptr size = 0;
   1184    const unsigned drawElementsNumParams = 5;
   1185 
   1186    FLUSH_CURRENT(ctx, 0);
   1187 
   1188    /* caller has converted stride==0 to drawElementsNumParams * sizeof(GLuint) */
   1189    assert(stride != 0);
   1190 
   1191    if (!valid_draw_indirect_multi(ctx, primcount, stride,
   1192                                   "glMultiDrawElementsIndirect"))
   1193       return GL_FALSE;
   1194 
   1195    /* number of bytes of the indirect buffer which will be read */
   1196    size = primcount
   1197       ? (primcount - 1) * stride + drawElementsNumParams * sizeof(GLuint)
   1198       : 0;
   1199 
   1200    if (!valid_draw_indirect_elements(ctx, mode, type,
   1201                                      indirect, size,
   1202                                      "glMultiDrawElementsIndirect"))
   1203       return GL_FALSE;
   1204 
   1205    return GL_TRUE;
   1206 }
   1207 
   1208 static GLboolean
   1209 valid_draw_indirect_parameters(struct gl_context *ctx,
   1210                                const char *name,
   1211                                GLintptr drawcount)
   1212 {
   1213    /* From the ARB_indirect_parameters specification:
   1214     * "INVALID_VALUE is generated by MultiDrawArraysIndirectCountARB or
   1215     *  MultiDrawElementsIndirectCountARB if <drawcount> is not a multiple of
   1216     *  four."
   1217     */
   1218    if (drawcount & 3) {
   1219       _mesa_error(ctx, GL_INVALID_VALUE,
   1220                   "%s(drawcount is not a multiple of 4)", name);
   1221       return GL_FALSE;
   1222    }
   1223 
   1224    /* From the ARB_indirect_parameters specification:
   1225     * "INVALID_OPERATION is generated by MultiDrawArraysIndirectCountARB or
   1226     *  MultiDrawElementsIndirectCountARB if no buffer is bound to the
   1227     *  PARAMETER_BUFFER_ARB binding point."
   1228     */
   1229    if (!_mesa_is_bufferobj(ctx->ParameterBuffer)) {
   1230       _mesa_error(ctx, GL_INVALID_OPERATION,
   1231                   "%s: no buffer bound to PARAMETER_BUFFER", name);
   1232       return GL_FALSE;
   1233    }
   1234 
   1235    if (_mesa_check_disallowed_mapping(ctx->ParameterBuffer)) {
   1236       _mesa_error(ctx, GL_INVALID_OPERATION,
   1237                   "%s(PARAMETER_BUFFER is mapped)", name);
   1238       return GL_FALSE;
   1239    }
   1240 
   1241    /* From the ARB_indirect_parameters specification:
   1242     * "INVALID_OPERATION is generated by MultiDrawArraysIndirectCountARB or
   1243     *  MultiDrawElementsIndirectCountARB if reading a <sizei> typed value
   1244     *  from the buffer bound to the PARAMETER_BUFFER_ARB target at the offset
   1245     *  specified by <drawcount> would result in an out-of-bounds access."
   1246     */
   1247    if (ctx->ParameterBuffer->Size < drawcount + sizeof(GLsizei)) {
   1248       _mesa_error(ctx, GL_INVALID_OPERATION,
   1249                   "%s(PARAMETER_BUFFER too small)", name);
   1250       return GL_FALSE;
   1251    }
   1252 
   1253    return GL_TRUE;
   1254 }
   1255 
   1256 GLboolean
   1257 _mesa_validate_MultiDrawArraysIndirectCount(struct gl_context *ctx,
   1258                                             GLenum mode,
   1259                                             GLintptr indirect,
   1260                                             GLintptr drawcount,
   1261                                             GLsizei maxdrawcount,
   1262                                             GLsizei stride)
   1263 {
   1264    GLsizeiptr size = 0;
   1265    const unsigned drawArraysNumParams = 4;
   1266 
   1267    FLUSH_CURRENT(ctx, 0);
   1268 
   1269    /* caller has converted stride==0 to drawArraysNumParams * sizeof(GLuint) */
   1270    assert(stride != 0);
   1271 
   1272    if (!valid_draw_indirect_multi(ctx, maxdrawcount, stride,
   1273                                   "glMultiDrawArraysIndirectCountARB"))
   1274       return GL_FALSE;
   1275 
   1276    /* number of bytes of the indirect buffer which will be read */
   1277    size = maxdrawcount
   1278       ? (maxdrawcount - 1) * stride + drawArraysNumParams * sizeof(GLuint)
   1279       : 0;
   1280 
   1281    if (!valid_draw_indirect(ctx, mode, (void *)indirect, size,
   1282                             "glMultiDrawArraysIndirectCountARB"))
   1283       return GL_FALSE;
   1284 
   1285    return valid_draw_indirect_parameters(
   1286          ctx, "glMultiDrawArraysIndirectCountARB", drawcount);
   1287 }
   1288 
   1289 GLboolean
   1290 _mesa_validate_MultiDrawElementsIndirectCount(struct gl_context *ctx,
   1291                                               GLenum mode, GLenum type,
   1292                                               GLintptr indirect,
   1293                                               GLintptr drawcount,
   1294                                               GLsizei maxdrawcount,
   1295                                               GLsizei stride)
   1296 {
   1297    GLsizeiptr size = 0;
   1298    const unsigned drawElementsNumParams = 5;
   1299 
   1300    FLUSH_CURRENT(ctx, 0);
   1301 
   1302    /* caller has converted stride==0 to drawElementsNumParams * sizeof(GLuint) */
   1303    assert(stride != 0);
   1304 
   1305    if (!valid_draw_indirect_multi(ctx, maxdrawcount, stride,
   1306                                   "glMultiDrawElementsIndirectCountARB"))
   1307       return GL_FALSE;
   1308 
   1309    /* number of bytes of the indirect buffer which will be read */
   1310    size = maxdrawcount
   1311       ? (maxdrawcount - 1) * stride + drawElementsNumParams * sizeof(GLuint)
   1312       : 0;
   1313 
   1314    if (!valid_draw_indirect_elements(ctx, mode, type,
   1315                                      (void *)indirect, size,
   1316                                      "glMultiDrawElementsIndirectCountARB"))
   1317       return GL_FALSE;
   1318 
   1319    return valid_draw_indirect_parameters(
   1320          ctx, "glMultiDrawElementsIndirectCountARB", drawcount);
   1321 }
   1322 
   1323 static bool
   1324 check_valid_to_compute(struct gl_context *ctx, const char *function)
   1325 {
   1326    struct gl_shader_program *prog;
   1327 
   1328    if (!_mesa_has_compute_shaders(ctx)) {
   1329       _mesa_error(ctx, GL_INVALID_OPERATION,
   1330                   "unsupported function (%s) called",
   1331                   function);
   1332       return false;
   1333    }
   1334 
   1335    /* From the OpenGL 4.3 Core Specification, Chapter 19, Compute Shaders:
   1336     *
   1337     * "An INVALID_OPERATION error is generated if there is no active program
   1338     *  for the compute shader stage."
   1339     */
   1340    prog = ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
   1341    if (prog == NULL || prog->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) {
   1342       _mesa_error(ctx, GL_INVALID_OPERATION,
   1343                   "%s(no active compute shader)",
   1344                   function);
   1345       return false;
   1346    }
   1347 
   1348    return true;
   1349 }
   1350 
   1351 GLboolean
   1352 _mesa_validate_DispatchCompute(struct gl_context *ctx,
   1353                                const GLuint *num_groups)
   1354 {
   1355    struct gl_shader_program *prog;
   1356    int i;
   1357    FLUSH_CURRENT(ctx, 0);
   1358 
   1359    if (!check_valid_to_compute(ctx, "glDispatchCompute"))
   1360       return GL_FALSE;
   1361 
   1362    for (i = 0; i < 3; i++) {
   1363       /* From the OpenGL 4.3 Core Specification, Chapter 19, Compute Shaders:
   1364        *
   1365        * "An INVALID_VALUE error is generated if any of num_groups_x,
   1366        *  num_groups_y and num_groups_z are greater than or equal to the
   1367        *  maximum work group count for the corresponding dimension."
   1368        *
   1369        * However, the "or equal to" portions appears to be a specification
   1370        * bug. In all other areas, the specification appears to indicate that
   1371        * the number of workgroups can match the MAX_COMPUTE_WORK_GROUP_COUNT
   1372        * value. For example, under DispatchComputeIndirect:
   1373        *
   1374        * "If any of num_groups_x, num_groups_y or num_groups_z is greater than
   1375        *  the value of MAX_COMPUTE_WORK_GROUP_COUNT for the corresponding
   1376        *  dimension then the results are undefined."
   1377        *
   1378        * Additionally, the OpenGLES 3.1 specification does not contain "or
   1379        * equal to" as an error condition.
   1380        */
   1381       if (num_groups[i] > ctx->Const.MaxComputeWorkGroupCount[i]) {
   1382          _mesa_error(ctx, GL_INVALID_VALUE,
   1383                      "glDispatchCompute(num_groups_%c)", 'x' + i);
   1384          return GL_FALSE;
   1385       }
   1386    }
   1387 
   1388    /* The ARB_compute_variable_group_size spec says:
   1389     *
   1390     * "An INVALID_OPERATION error is generated by DispatchCompute if the active
   1391     *  program for the compute shader stage has a variable work group size."
   1392     */
   1393    prog = ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
   1394    if (prog->Comp.LocalSizeVariable) {
   1395       _mesa_error(ctx, GL_INVALID_OPERATION,
   1396                   "glDispatchCompute(variable work group size forbidden)");
   1397       return GL_FALSE;
   1398    }
   1399 
   1400    return GL_TRUE;
   1401 }
   1402 
   1403 GLboolean
   1404 _mesa_validate_DispatchComputeGroupSizeARB(struct gl_context *ctx,
   1405                                            const GLuint *num_groups,
   1406                                            const GLuint *group_size)
   1407 {
   1408    struct gl_shader_program *prog;
   1409    GLuint total_invocations = 1;
   1410    int i;
   1411 
   1412    FLUSH_CURRENT(ctx, 0);
   1413 
   1414    if (!check_valid_to_compute(ctx, "glDispatchComputeGroupSizeARB"))
   1415       return GL_FALSE;
   1416 
   1417    /* The ARB_compute_variable_group_size spec says:
   1418     *
   1419     * "An INVALID_OPERATION error is generated by
   1420     *  DispatchComputeGroupSizeARB if the active program for the compute
   1421     *  shader stage has a fixed work group size."
   1422     */
   1423    prog = ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
   1424    if (!prog->Comp.LocalSizeVariable) {
   1425       _mesa_error(ctx, GL_INVALID_OPERATION,
   1426                   "glDispatchComputeGroupSizeARB(fixed work group size "
   1427                   "forbidden)");
   1428       return GL_FALSE;
   1429    }
   1430 
   1431    for (i = 0; i < 3; i++) {
   1432       /* The ARB_compute_variable_group_size spec says:
   1433        *
   1434        * "An INVALID_VALUE error is generated if any of num_groups_x,
   1435        *  num_groups_y and num_groups_z are greater than or equal to the
   1436        *  maximum work group count for the corresponding dimension."
   1437        */
   1438       if (num_groups[i] > ctx->Const.MaxComputeWorkGroupCount[i]) {
   1439          _mesa_error(ctx, GL_INVALID_VALUE,
   1440                      "glDispatchComputeGroupSizeARB(num_groups_%c)", 'x' + i);
   1441          return GL_FALSE;
   1442       }
   1443 
   1444       /* The ARB_compute_variable_group_size spec says:
   1445        *
   1446        * "An INVALID_VALUE error is generated by DispatchComputeGroupSizeARB if
   1447        *  any of <group_size_x>, <group_size_y>, or <group_size_z> is less than
   1448        *  or equal to zero or greater than the maximum local work group size
   1449        *  for compute shaders with variable group size
   1450        *  (MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB) in the corresponding
   1451        *  dimension."
   1452        *
   1453        * However, the "less than" is a spec bug because they are declared as
   1454        * unsigned integers.
   1455        */
   1456       if (group_size[i] == 0 ||
   1457           group_size[i] > ctx->Const.MaxComputeVariableGroupSize[i]) {
   1458          _mesa_error(ctx, GL_INVALID_VALUE,
   1459                      "glDispatchComputeGroupSizeARB(group_size_%c)", 'x' + i);
   1460          return GL_FALSE;
   1461       }
   1462 
   1463       total_invocations *= group_size[i];
   1464    }
   1465 
   1466    /* The ARB_compute_variable_group_size spec says:
   1467     *
   1468     * "An INVALID_VALUE error is generated by DispatchComputeGroupSizeARB if
   1469     *  the product of <group_size_x>, <group_size_y>, and <group_size_z> exceeds
   1470     *  the implementation-dependent maximum local work group invocation count
   1471     *  for compute shaders with variable group size
   1472     *  (MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB)."
   1473     */
   1474    if (total_invocations > ctx->Const.MaxComputeVariableGroupInvocations) {
   1475       _mesa_error(ctx, GL_INVALID_VALUE,
   1476                   "glDispatchComputeGroupSizeARB(product of local_sizes "
   1477                   "exceeds MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB "
   1478                   "(%d > %d))", total_invocations,
   1479                   ctx->Const.MaxComputeVariableGroupInvocations);
   1480       return GL_FALSE;
   1481    }
   1482 
   1483    return GL_TRUE;
   1484 }
   1485 
   1486 static GLboolean
   1487 valid_dispatch_indirect(struct gl_context *ctx,
   1488                         GLintptr indirect,
   1489                         GLsizei size, const char *name)
   1490 {
   1491    const uint64_t end = (uint64_t) indirect + size;
   1492    struct gl_shader_program *prog;
   1493 
   1494    if (!check_valid_to_compute(ctx, name))
   1495       return GL_FALSE;
   1496 
   1497    /* From the OpenGL 4.3 Core Specification, Chapter 19, Compute Shaders:
   1498     *
   1499     * "An INVALID_VALUE error is generated if indirect is negative or is not a
   1500     *  multiple of four."
   1501     */
   1502    if (indirect & (sizeof(GLuint) - 1)) {
   1503       _mesa_error(ctx, GL_INVALID_VALUE,
   1504                   "%s(indirect is not aligned)", name);
   1505       return GL_FALSE;
   1506    }
   1507 
   1508    if (indirect < 0) {
   1509       _mesa_error(ctx, GL_INVALID_VALUE,
   1510                   "%s(indirect is less than zero)", name);
   1511       return GL_FALSE;
   1512    }
   1513 
   1514    /* From the OpenGL 4.3 Core Specification, Chapter 19, Compute Shaders:
   1515     *
   1516     * "An INVALID_OPERATION error is generated if no buffer is bound to the
   1517     *  DRAW_INDIRECT_BUFFER binding, or if the command would source data
   1518     *  beyond the end of the buffer object."
   1519     */
   1520    if (!_mesa_is_bufferobj(ctx->DispatchIndirectBuffer)) {
   1521       _mesa_error(ctx, GL_INVALID_OPERATION,
   1522                   "%s: no buffer bound to DISPATCH_INDIRECT_BUFFER", name);
   1523       return GL_FALSE;
   1524    }
   1525 
   1526    if (_mesa_check_disallowed_mapping(ctx->DispatchIndirectBuffer)) {
   1527       _mesa_error(ctx, GL_INVALID_OPERATION,
   1528                   "%s(DISPATCH_INDIRECT_BUFFER is mapped)", name);
   1529       return GL_FALSE;
   1530    }
   1531 
   1532    if (ctx->DispatchIndirectBuffer->Size < end) {
   1533       _mesa_error(ctx, GL_INVALID_OPERATION,
   1534                   "%s(DISPATCH_INDIRECT_BUFFER too small)", name);
   1535       return GL_FALSE;
   1536    }
   1537 
   1538    /* The ARB_compute_variable_group_size spec says:
   1539     *
   1540     * "An INVALID_OPERATION error is generated if the active program for the
   1541     *  compute shader stage has a variable work group size."
   1542     */
   1543    prog = ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
   1544    if (prog->Comp.LocalSizeVariable) {
   1545       _mesa_error(ctx, GL_INVALID_OPERATION,
   1546                   "%s(variable work group size forbidden)", name);
   1547       return GL_FALSE;
   1548    }
   1549 
   1550    return GL_TRUE;
   1551 }
   1552 
   1553 GLboolean
   1554 _mesa_validate_DispatchComputeIndirect(struct gl_context *ctx,
   1555                                        GLintptr indirect)
   1556 {
   1557    FLUSH_CURRENT(ctx, 0);
   1558 
   1559    return valid_dispatch_indirect(ctx, indirect, 3 * sizeof(GLuint),
   1560                                   "glDispatchComputeIndirect");
   1561 }
   1562