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  /external/mesa3d/src/mesa/main/
state.h 56 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
light.c 474 else if (params[0] == (GLfloat) GL_SEPARATE_SPECULAR_COLOR)
475 newenum = GL_SEPARATE_SPECULAR_COLOR;
899 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR ||
    [all...]
rastpos.c 229 if (ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR) {
ff_fragment_shader.cpp 83 (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR))
    [all...]
ffvertex_prog.c 171 GL_SEPARATE_SPECULAR_COLOR);
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  /external/mesa3d/src/mesa/swrast/
s_lines.c 229 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR));
s_context.c 286 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR);
520 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)) {
s_aaline.c 486 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
s_span.c     [all...]
  /external/mesa3d/src/mesa/tnl/
t_vb_light.c 395 if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nv10_state_tnl.c 203 PUSH_DATAb(push, m->ColorControl == GL_SEPARATE_SPECULAR_COLOR);
nv20_state_tnl.c 183 PUSH_DATAb(push, m->ColorControl == GL_SEPARATE_SPECULAR_COLOR);
  /external/mesa3d/src/mesa/drivers/dri/r200/
r200_state.c 782 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) {
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  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_state.c 585 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) {
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  /external/mesa3d/include/GL/
gl.h     [all...]
glext.h 109 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
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  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.8/sysroot/usr/include/GL/
gl.h     [all...]
glext.h 98 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
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  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/sysroot/usr/include/GL/
gl.h     [all...]
glext.h 97 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
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  /external/swiftshader/include/GL/
glext.h 109 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
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  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/GL/
glext.h 109 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
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  /prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/
SDL_opengl.h 174 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
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  /prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/
SDL_opengl.h 174 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
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  /prebuilts/misc/windows/sdl2/include/
SDL_opengl.h 174 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
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