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      1 // Copyright 2015 The Shaderc Authors. All rights reserved.
      2 //
      3 // Licensed under the Apache License, Version 2.0 (the "License");
      4 // you may not use this file except in compliance with the License.
      5 // You may obtain a copy of the License at
      6 //
      7 //     http://www.apache.org/licenses/LICENSE-2.0
      8 //
      9 // Unless required by applicable law or agreed to in writing, software
     10 // distributed under the License is distributed on an "AS IS" BASIS,
     11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 // See the License for the specific language governing permissions and
     13 // limitations under the License.
     14 
     15 #ifndef LIBSHADERC_UTIL_INC_VERSION_PROFILE_H_
     16 #define LIBSHADERC_UTIL_INC_VERSION_PROFILE_H_
     17 
     18 #include <string>
     19 
     20 #include "glslang/MachineIndependent/Versions.h"
     21 
     22 namespace shaderc_util {
     23 
     24 // Returns true if the given version is an accepted GLSL (ES) version.
     25 inline bool IsKnownVersion(int version) {
     26   return version == 100 || version == 110 || version == 120 || version == 130 ||
     27          version == 140 || version == 150 || version == 300 || version == 330 ||
     28          version == 310 || version == 400 || version == 410 || version == 420 ||
     29          version == 430 || version == 440 || version == 450;
     30 }
     31 
     32 // Given a string version_profile containing both version and profile, decodes
     33 // it and puts the decoded version in version, decoded profile in profile.
     34 // Returns true if decoding is successful and version and profile are accepted.
     35 bool ParseVersionProfile(const std::string& version_profile, int* version,
     36                          EProfile* profile);
     37 
     38 }  // namespace shaderc_util
     39 
     40 #endif  // LIBSHADERC_UTIL_INC_VERSION_PROFILE_H_
     41