/external/mesa3d/src/mesa/main/ |
shaderobj.h | 130 return MESA_SHADER_TESS_CTRL; 154 case MESA_SHADER_TESS_CTRL: 176 return MESA_SHADER_TESS_CTRL; 196 return MESA_SHADER_TESS_CTRL; 215 case MESA_SHADER_TESS_CTRL: 235 case MESA_SHADER_TESS_CTRL:
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state.c | 101 ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL]; 204 && tcsProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]) { 207 tcsProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program);
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/external/mesa3d/src/intel/common/ |
gen_device_info.c | 143 [MESA_SHADER_TESS_CTRL] = 32, 167 [MESA_SHADER_TESS_CTRL] = 64, 192 [MESA_SHADER_TESS_CTRL] = 32, 222 [MESA_SHADER_TESS_CTRL] = 64, 246 [MESA_SHADER_TESS_CTRL] = 128, 270 [MESA_SHADER_TESS_CTRL] = 128, 304 [MESA_SHADER_TESS_CTRL] = 504, 323 [MESA_SHADER_TESS_CTRL] = 504, 342 [MESA_SHADER_TESS_CTRL] = 504, 367 [MESA_SHADER_TESS_CTRL] = 80 [all...] |
gen_urb_config.c | 107 [MESA_SHADER_TESS_CTRL] = tess_present ? 1 : 0, 198 for (int i = MESA_SHADER_TESS_CTRL; i <= MESA_SHADER_GEOMETRY; i++) {
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_tcs_surface_state.c | 52 _mesa_shader_write_subroutine_indices(&brw->ctx, MESA_SHADER_TESS_CTRL); 76 ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL]; 78 if (!prog || !prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]) 84 brw_upload_ubo_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program,
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brw_compiler.c | 114 compiler->scalar_stage[MESA_SHADER_TESS_CTRL] = 149 compiler->glsl_compiler_options[MESA_SHADER_TESS_CTRL].EmitNoIndirectInput = false; 151 compiler->glsl_compiler_options[MESA_SHADER_TESS_CTRL].EmitNoIndirectOutput = false;
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intel_debug.c | 92 [MESA_SHADER_TESS_CTRL] = DEBUG_TCS,
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gen7_urb.c | 183 [MESA_SHADER_TESS_CTRL] = 193 for (int i = MESA_SHADER_TESS_CTRL; i <= MESA_SHADER_GEOMETRY; i++) { 206 brw->urb.hsize == entry_size[MESA_SHADER_TESS_CTRL] && 214 brw->urb.hsize = entry_size[MESA_SHADER_TESS_CTRL];
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gen7_hs_state.c | 42 _mesa_shader_write_subroutine_indices(&brw->ctx, MESA_SHADER_TESS_CTRL);
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brw_nir_tcs_workarounds.c | 126 assert(nir->stage == MESA_SHADER_TESS_CTRL);
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brw_tcs.c | 44 nir_builder_init_simple_shader(&b, mem_ctx, MESA_SHADER_TESS_CTRL, 176 ctx->Const.ShaderCompilerOptions[MESA_SHADER_TESS_CTRL].NirOptions; 208 compiler->scalar_stage[MESA_SHADER_TESS_CTRL]); 385 _LinkedShaders[MESA_SHADER_TESS_CTRL]->info.TessCtrl.VerticesOut;
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brw_tes.c | 241 if (shader_prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]) { 243 shader_prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program;
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/external/mesa3d/src/mesa/program/ |
program.h | 128 return MESA_SHADER_TESS_CTRL; 150 case MESA_SHADER_TESS_CTRL:
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/external/mesa3d/src/mesa/state_tracker/ |
st_atom_storagebuf.c | 144 st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL]; 146 if (!prog || !prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]) 149 st_bind_ssbos(st, prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program,
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st_atom_constbuf.c | 199 st_upload_constants( st, params, MESA_SHADER_TESS_CTRL ); 327 st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL]; 329 if (!prog || !prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]) 332 st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program, PIPE_SHADER_TESS_CTRL);
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st_atom_atomicbuf.c | 115 st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL];
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st_atom_image.c | 178 st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL]; 180 if (!prog || !prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]) 183 st_bind_images(st, prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program, PIPE_SHADER_TESS_CTRL);
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st_atom_texture.c | 254 MESA_SHADER_TESS_CTRL, 256 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits,
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/external/mesa3d/src/compiler/glsl/ |
ir_set_program_inouts.cpp | 158 if (this->shader_stage == MESA_SHADER_TESS_CTRL && 164 if (this->shader_stage == MESA_SHADER_TESS_CTRL && 227 if (this->shader_stage == MESA_SHADER_TESS_CTRL && 233 if (this->shader_stage == MESA_SHADER_TESS_CTRL && 328 stage == MESA_SHADER_TESS_CTRL || 331 return stage == MESA_SHADER_TESS_CTRL;
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standalone_scaffolding.h | 90 return MESA_SHADER_TESS_CTRL;
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lower_output_reads.cpp | 173 if (stage == MESA_SHADER_TESS_CTRL)
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ast_array_index.cpp | 124 if (state->stage == MESA_SHADER_TESS_CTRL && 223 else if (state->stage == MESA_SHADER_TESS_CTRL &&
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/external/mesa3d/src/compiler/ |
shader_enums.c | 41 ENUM(MESA_SHADER_TESS_CTRL), 63 case MESA_SHADER_TESS_CTRL: return "tessellation control"; 82 case MESA_SHADER_TESS_CTRL: return "TCS";
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/external/mesa3d/src/compiler/nir/ |
nir_lower_io_to_temporaries.c | 154 if (shader->stage == MESA_SHADER_TESS_CTRL)
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/external/mesa3d/prebuilt-intermediates/main/ |
get_hash.h | [all...] |