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    Searched refs:MESA_SHADER_TESS_CTRL (Results 1 - 25 of 72) sorted by null

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  /external/mesa3d/src/mesa/main/
shaderobj.h 130 return MESA_SHADER_TESS_CTRL;
154 case MESA_SHADER_TESS_CTRL:
176 return MESA_SHADER_TESS_CTRL;
196 return MESA_SHADER_TESS_CTRL;
215 case MESA_SHADER_TESS_CTRL:
235 case MESA_SHADER_TESS_CTRL:
state.c 101 ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL];
204 && tcsProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]) {
207 tcsProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program);
  /external/mesa3d/src/intel/common/
gen_device_info.c 143 [MESA_SHADER_TESS_CTRL] = 32,
167 [MESA_SHADER_TESS_CTRL] = 64,
192 [MESA_SHADER_TESS_CTRL] = 32,
222 [MESA_SHADER_TESS_CTRL] = 64,
246 [MESA_SHADER_TESS_CTRL] = 128,
270 [MESA_SHADER_TESS_CTRL] = 128,
304 [MESA_SHADER_TESS_CTRL] = 504,
323 [MESA_SHADER_TESS_CTRL] = 504,
342 [MESA_SHADER_TESS_CTRL] = 504,
367 [MESA_SHADER_TESS_CTRL] = 80
    [all...]
gen_urb_config.c 107 [MESA_SHADER_TESS_CTRL] = tess_present ? 1 : 0,
198 for (int i = MESA_SHADER_TESS_CTRL; i <= MESA_SHADER_GEOMETRY; i++) {
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_tcs_surface_state.c 52 _mesa_shader_write_subroutine_indices(&brw->ctx, MESA_SHADER_TESS_CTRL);
76 ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL];
78 if (!prog || !prog->_LinkedShaders[MESA_SHADER_TESS_CTRL])
84 brw_upload_ubo_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program,
brw_compiler.c 114 compiler->scalar_stage[MESA_SHADER_TESS_CTRL] =
149 compiler->glsl_compiler_options[MESA_SHADER_TESS_CTRL].EmitNoIndirectInput = false;
151 compiler->glsl_compiler_options[MESA_SHADER_TESS_CTRL].EmitNoIndirectOutput = false;
intel_debug.c 92 [MESA_SHADER_TESS_CTRL] = DEBUG_TCS,
gen7_urb.c 183 [MESA_SHADER_TESS_CTRL] =
193 for (int i = MESA_SHADER_TESS_CTRL; i <= MESA_SHADER_GEOMETRY; i++) {
206 brw->urb.hsize == entry_size[MESA_SHADER_TESS_CTRL] &&
214 brw->urb.hsize = entry_size[MESA_SHADER_TESS_CTRL];
gen7_hs_state.c 42 _mesa_shader_write_subroutine_indices(&brw->ctx, MESA_SHADER_TESS_CTRL);
brw_nir_tcs_workarounds.c 126 assert(nir->stage == MESA_SHADER_TESS_CTRL);
brw_tcs.c 44 nir_builder_init_simple_shader(&b, mem_ctx, MESA_SHADER_TESS_CTRL,
176 ctx->Const.ShaderCompilerOptions[MESA_SHADER_TESS_CTRL].NirOptions;
208 compiler->scalar_stage[MESA_SHADER_TESS_CTRL]);
385 _LinkedShaders[MESA_SHADER_TESS_CTRL]->info.TessCtrl.VerticesOut;
brw_tes.c 241 if (shader_prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]) {
243 shader_prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program;
  /external/mesa3d/src/mesa/program/
program.h 128 return MESA_SHADER_TESS_CTRL;
150 case MESA_SHADER_TESS_CTRL:
  /external/mesa3d/src/mesa/state_tracker/
st_atom_storagebuf.c 144 st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL];
146 if (!prog || !prog->_LinkedShaders[MESA_SHADER_TESS_CTRL])
149 st_bind_ssbos(st, prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program,
st_atom_constbuf.c 199 st_upload_constants( st, params, MESA_SHADER_TESS_CTRL );
327 st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL];
329 if (!prog || !prog->_LinkedShaders[MESA_SHADER_TESS_CTRL])
332 st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program, PIPE_SHADER_TESS_CTRL);
st_atom_atomicbuf.c 115 st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL];
st_atom_image.c 178 st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL];
180 if (!prog || !prog->_LinkedShaders[MESA_SHADER_TESS_CTRL])
183 st_bind_images(st, prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program, PIPE_SHADER_TESS_CTRL);
st_atom_texture.c 254 MESA_SHADER_TESS_CTRL,
256 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits,
  /external/mesa3d/src/compiler/glsl/
ir_set_program_inouts.cpp 158 if (this->shader_stage == MESA_SHADER_TESS_CTRL &&
164 if (this->shader_stage == MESA_SHADER_TESS_CTRL &&
227 if (this->shader_stage == MESA_SHADER_TESS_CTRL &&
233 if (this->shader_stage == MESA_SHADER_TESS_CTRL &&
328 stage == MESA_SHADER_TESS_CTRL ||
331 return stage == MESA_SHADER_TESS_CTRL;
standalone_scaffolding.h 90 return MESA_SHADER_TESS_CTRL;
lower_output_reads.cpp 173 if (stage == MESA_SHADER_TESS_CTRL)
ast_array_index.cpp 124 if (state->stage == MESA_SHADER_TESS_CTRL &&
223 else if (state->stage == MESA_SHADER_TESS_CTRL &&
  /external/mesa3d/src/compiler/
shader_enums.c 41 ENUM(MESA_SHADER_TESS_CTRL),
63 case MESA_SHADER_TESS_CTRL: return "tessellation control";
82 case MESA_SHADER_TESS_CTRL: return "TCS";
  /external/mesa3d/src/compiler/nir/
nir_lower_io_to_temporaries.c 154 if (shader->stage == MESA_SHADER_TESS_CTRL)
  /external/mesa3d/prebuilt-intermediates/main/
get_hash.h     [all...]

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