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      1 /*
      2  * Mesa 3-D graphics library
      3  *
      4  * Copyright (C) 2004-2007  Brian Paul   All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the "Software"),
      8  * to deal in the Software without restriction, including without limitation
      9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     10  * and/or sell copies of the Software, and to permit persons to whom the
     11  * Software is furnished to do so, subject to the following conditions:
     12  *
     13  * The above copyright notice and this permission notice shall be included
     14  * in all copies or substantial portions of the Software.
     15  *
     16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
     20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
     21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
     22  * OTHER DEALINGS IN THE SOFTWARE.
     23  */
     24 
     25 
     26 #ifndef SHADEROBJ_H
     27 #define SHADEROBJ_H
     28 
     29 
     30 #include "main/compiler.h"
     31 #include "main/glheader.h"
     32 #include "main/mtypes.h"
     33 #include "program/ir_to_mesa.h"
     34 
     35 
     36 #ifdef __cplusplus
     37 extern "C" {
     38 #endif
     39 
     40 
     41 /**
     42  * Internal functions
     43  */
     44 
     45 extern void
     46 _mesa_init_shader_state(struct gl_context * ctx);
     47 
     48 extern void
     49 _mesa_free_shader_state(struct gl_context *ctx);
     50 
     51 
     52 extern void
     53 _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
     54                        struct gl_shader *sh);
     55 
     56 extern struct gl_shader *
     57 _mesa_lookup_shader(struct gl_context *ctx, GLuint name);
     58 
     59 extern struct gl_shader *
     60 _mesa_lookup_shader_err(struct gl_context *ctx, GLuint name, const char *caller);
     61 
     62 
     63 
     64 extern void
     65 _mesa_reference_shader_program_(struct gl_context *ctx,
     66                                struct gl_shader_program **ptr,
     67                                struct gl_shader_program *shProg);
     68 
     69 void
     70 _mesa_reference_shader_program_data(struct gl_context *ctx,
     71                                     struct gl_shader_program_data **ptr,
     72                                     struct gl_shader_program_data *data);
     73 
     74 static inline void
     75 _mesa_reference_shader_program(struct gl_context *ctx,
     76                                struct gl_shader_program **ptr,
     77                                struct gl_shader_program *shProg)
     78 {
     79    if (*ptr != shProg)
     80       _mesa_reference_shader_program_(ctx, ptr, shProg);
     81 }
     82 
     83 extern struct gl_shader *
     84 _mesa_new_shader(GLuint name, gl_shader_stage type);
     85 
     86 extern void
     87 _mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh);
     88 
     89 extern void
     90 _mesa_delete_linked_shader(struct gl_context *ctx,
     91                            struct gl_linked_shader *sh);
     92 
     93 extern struct gl_shader_program *
     94 _mesa_lookup_shader_program(struct gl_context *ctx, GLuint name);
     95 
     96 extern struct gl_shader_program *
     97 _mesa_lookup_shader_program_err(struct gl_context *ctx, GLuint name,
     98                                 const char *caller);
     99 
    100 extern struct gl_shader_program *
    101 _mesa_new_shader_program(GLuint name);
    102 
    103 extern void
    104 _mesa_clear_shader_program_data(struct gl_context *ctx,
    105                                 struct gl_shader_program *shProg);
    106 
    107 extern void
    108 _mesa_free_shader_program_data(struct gl_context *ctx,
    109                                struct gl_shader_program *shProg);
    110 
    111 extern void
    112 _mesa_delete_shader_program(struct gl_context *ctx,
    113                             struct gl_shader_program *shProg);
    114 
    115 
    116 extern void
    117 _mesa_init_shader_object_functions(struct dd_function_table *driver);
    118 
    119 static inline gl_shader_stage
    120 _mesa_shader_enum_to_shader_stage(GLenum v)
    121 {
    122    switch (v) {
    123    case GL_VERTEX_SHADER:
    124       return MESA_SHADER_VERTEX;
    125    case GL_FRAGMENT_SHADER:
    126       return MESA_SHADER_FRAGMENT;
    127    case GL_GEOMETRY_SHADER:
    128       return MESA_SHADER_GEOMETRY;
    129    case GL_TESS_CONTROL_SHADER:
    130       return MESA_SHADER_TESS_CTRL;
    131    case GL_TESS_EVALUATION_SHADER:
    132       return MESA_SHADER_TESS_EVAL;
    133    case GL_COMPUTE_SHADER:
    134       return MESA_SHADER_COMPUTE;
    135    default:
    136       unreachable("bad value in _mesa_shader_enum_to_shader_stage()");
    137    }
    138 }
    139 
    140 /* 8 bytes + another underscore */
    141 #define MESA_SUBROUTINE_PREFIX_LEN 9
    142 static inline const char *
    143 _mesa_shader_stage_to_subroutine_prefix(gl_shader_stage stage)
    144 {
    145   switch (stage) {
    146   case MESA_SHADER_VERTEX:
    147     return "__subu_v";
    148   case MESA_SHADER_GEOMETRY:
    149     return "__subu_g";
    150   case MESA_SHADER_FRAGMENT:
    151     return "__subu_f";
    152   case MESA_SHADER_COMPUTE:
    153     return "__subu_c";
    154   case MESA_SHADER_TESS_CTRL:
    155     return "__subu_t";
    156   case MESA_SHADER_TESS_EVAL:
    157     return "__subu_e";
    158   default:
    159     return NULL;
    160   }
    161 }
    162 
    163 static inline gl_shader_stage
    164 _mesa_shader_stage_from_subroutine_uniform(GLenum subuniform)
    165 {
    166    switch (subuniform) {
    167    case GL_VERTEX_SUBROUTINE_UNIFORM:
    168       return MESA_SHADER_VERTEX;
    169    case GL_GEOMETRY_SUBROUTINE_UNIFORM:
    170       return MESA_SHADER_GEOMETRY;
    171    case GL_FRAGMENT_SUBROUTINE_UNIFORM:
    172       return MESA_SHADER_FRAGMENT;
    173    case GL_COMPUTE_SUBROUTINE_UNIFORM:
    174       return MESA_SHADER_COMPUTE;
    175    case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
    176       return MESA_SHADER_TESS_CTRL;
    177    case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
    178       return MESA_SHADER_TESS_EVAL;
    179    }
    180    unreachable("not reached");
    181 }
    182 
    183 static inline gl_shader_stage
    184 _mesa_shader_stage_from_subroutine(GLenum subroutine)
    185 {
    186    switch (subroutine) {
    187    case GL_VERTEX_SUBROUTINE:
    188       return MESA_SHADER_VERTEX;
    189    case GL_GEOMETRY_SUBROUTINE:
    190       return MESA_SHADER_GEOMETRY;
    191    case GL_FRAGMENT_SUBROUTINE:
    192       return MESA_SHADER_FRAGMENT;
    193    case GL_COMPUTE_SUBROUTINE:
    194       return MESA_SHADER_COMPUTE;
    195    case GL_TESS_CONTROL_SUBROUTINE:
    196       return MESA_SHADER_TESS_CTRL;
    197    case GL_TESS_EVALUATION_SUBROUTINE:
    198       return MESA_SHADER_TESS_EVAL;
    199    }
    200    unreachable("not reached");
    201 }
    202 
    203 static inline GLenum
    204 _mesa_shader_stage_to_subroutine(gl_shader_stage stage)
    205 {
    206    switch (stage) {
    207    case MESA_SHADER_VERTEX:
    208       return GL_VERTEX_SUBROUTINE;
    209    case MESA_SHADER_GEOMETRY:
    210       return GL_GEOMETRY_SUBROUTINE;
    211    case MESA_SHADER_FRAGMENT:
    212       return GL_FRAGMENT_SUBROUTINE;
    213    case MESA_SHADER_COMPUTE:
    214       return GL_COMPUTE_SUBROUTINE;
    215    case MESA_SHADER_TESS_CTRL:
    216       return GL_TESS_CONTROL_SUBROUTINE;
    217    case MESA_SHADER_TESS_EVAL:
    218       return GL_TESS_EVALUATION_SUBROUTINE;
    219    }
    220    unreachable("not reached");
    221 }
    222 
    223 static inline GLenum
    224 _mesa_shader_stage_to_subroutine_uniform(gl_shader_stage stage)
    225 {
    226    switch (stage) {
    227    case MESA_SHADER_VERTEX:
    228       return GL_VERTEX_SUBROUTINE_UNIFORM;
    229    case MESA_SHADER_GEOMETRY:
    230       return GL_GEOMETRY_SUBROUTINE_UNIFORM;
    231    case MESA_SHADER_FRAGMENT:
    232       return GL_FRAGMENT_SUBROUTINE_UNIFORM;
    233    case MESA_SHADER_COMPUTE:
    234       return GL_COMPUTE_SUBROUTINE_UNIFORM;
    235    case MESA_SHADER_TESS_CTRL:
    236       return GL_TESS_CONTROL_SUBROUTINE_UNIFORM;
    237    case MESA_SHADER_TESS_EVAL:
    238       return GL_TESS_EVALUATION_SUBROUTINE_UNIFORM;
    239    }
    240    unreachable("not reached");
    241 }
    242 
    243 extern bool
    244 _mesa_validate_pipeline_io(struct gl_pipeline_object *);
    245 
    246 #ifdef __cplusplus
    247 }
    248 #endif
    249 
    250 #endif /* SHADEROBJ_H */
    251