/external/mesa3d/src/gallium/auxiliary/postprocess/ |
pp_colors.c | 48 cso_set_samplers(p->cso, PIPE_SHADER_FRAGMENT, 1, samplers); 49 cso_set_sampler_views(p->cso, PIPE_SHADER_FRAGMENT, 1, &p->view);
|
pp_mlaa.c | 114 cso_set_constant_buffer_resource(p->cso, PIPE_SHADER_FRAGMENT, 142 cso_set_samplers(p->cso, PIPE_SHADER_FRAGMENT, 1, samplers); 144 cso_set_sampler_views(p->cso, PIPE_SHADER_FRAGMENT, 1, &p->view); 172 cso_set_samplers(p->cso, PIPE_SHADER_FRAGMENT, 3, samplers); 176 cso_set_sampler_views(p->cso, PIPE_SHADER_FRAGMENT, 3, arr); 204 cso_set_samplers(p->cso, PIPE_SHADER_FRAGMENT, 2, samplers); 208 cso_set_sampler_views(p->cso, PIPE_SHADER_FRAGMENT, 2, arr);
|
/external/mesa3d/src/gallium/drivers/softpipe/ |
sp_surface.c | 79 sp->num_samplers[PIPE_SHADER_FRAGMENT], 80 (void**)sp->samplers[PIPE_SHADER_FRAGMENT]); 82 sp->num_sampler_views[PIPE_SHADER_FRAGMENT], 83 sp->sampler_views[PIPE_SHADER_FRAGMENT]);
|
sp_state_derived.c | 308 set_shader_sampler(softpipe, PIPE_SHADER_FRAGMENT, 352 tgsi.sampler[PIPE_SHADER_FRAGMENT], 353 (struct tgsi_image *)softpipe->tgsi.image[PIPE_SHADER_FRAGMENT], 354 (struct tgsi_buffer *)softpipe->tgsi.buffer[PIPE_SHADER_FRAGMENT]); 419 softpipe->samplers[PIPE_SHADER_FRAGMENT][unit] = softpipe->pstipple.sampler; 422 softpipe_set_sampler_views(&softpipe->pipe, PIPE_SHADER_FRAGMENT,
|
sp_quad_fs.c | 121 softpipe->mapped_constants[PIPE_SHADER_FRAGMENT], 122 softpipe->const_buffer_size[PIPE_SHADER_FRAGMENT]);
|
/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_state_derived.c | 240 ARRAY_SIZE(llvmpipe->constants[PIPE_SHADER_FRAGMENT]), 241 llvmpipe->constants[PIPE_SHADER_FRAGMENT]); 245 llvmpipe->num_sampler_views[PIPE_SHADER_FRAGMENT], 246 llvmpipe->sampler_views[PIPE_SHADER_FRAGMENT]); 250 llvmpipe->num_samplers[PIPE_SHADER_FRAGMENT], 251 llvmpipe->samplers[PIPE_SHADER_FRAGMENT]);
|
lp_surface.c | 110 lp->num_samplers[PIPE_SHADER_FRAGMENT], 111 (void**)lp->samplers[PIPE_SHADER_FRAGMENT]); 113 lp->num_sampler_views[PIPE_SHADER_FRAGMENT], 114 lp->sampler_views[PIPE_SHADER_FRAGMENT]);
|
/external/mesa3d/src/gallium/drivers/ilo/ |
ilo_blitter_pipe.c | 77 2, (void **) vec->sampler[PIPE_SHADER_FRAGMENT].cso); 80 vec->view[PIPE_SHADER_FRAGMENT].count, 81 vec->view[PIPE_SHADER_FRAGMENT].states);
|
ilo_screen.c | 87 case PIPE_SHADER_FRAGMENT: 98 return (shader == PIPE_SHADER_FRAGMENT) ? 1024 : 16384; 100 return (shader == PIPE_SHADER_FRAGMENT) ? 1024 : 0; 102 return (shader == PIPE_SHADER_FRAGMENT) ? 1024 : 0; 104 return (shader == PIPE_SHADER_FRAGMENT) ? 1024 : 0; 126 return (shader == PIPE_SHADER_FRAGMENT) ? 0 : 1;
|
/external/mesa3d/src/gallium/state_trackers/xa/ |
xa_yuv.c | 95 cso_set_samplers(r->cso, PIPE_SHADER_FRAGMENT, 3, (const struct pipe_sampler_state **)samplers); 96 cso_set_sampler_views(r->cso, PIPE_SHADER_FRAGMENT, 3, r->bound_sampler_views); 104 renderer_set_constants(r, PIPE_SHADER_FRAGMENT,
|
/external/mesa3d/src/gallium/tests/graw/ |
tex-srgb.c | 132 info.ctx->set_sampler_views(info.ctx, PIPE_SHADER_FRAGMENT, 0, 1, &linear_sv); 136 info.ctx->set_sampler_views(info.ctx, PIPE_SHADER_FRAGMENT, 0, 1, &srgb_sv); 169 info.ctx->bind_sampler_states(info.ctx, PIPE_SHADER_FRAGMENT,
|
quad-tex.c | 171 info.ctx->set_sampler_views(info.ctx, PIPE_SHADER_FRAGMENT, 0, 1, &sv); 176 info.ctx->bind_sampler_states(info.ctx, PIPE_SHADER_FRAGMENT,
|
tex-swizzle.c | 150 info.ctx->set_sampler_views(info.ctx, PIPE_SHADER_FRAGMENT, 0, 1, &sv); 156 info.ctx->bind_sampler_states(info.ctx, PIPE_SHADER_FRAGMENT,
|
/external/mesa3d/src/gallium/drivers/svga/ |
svga_pipe_constants.c | 82 if (shader == PIPE_SHADER_FRAGMENT)
|
svga_state_constants.c | 123 PIPE_SHADER_FRAGMENT, dest); 269 * \param shader PIPE_SHADER_FRAGMENT or PIPE_SHADER_VERTEX 328 shader == PIPE_SHADER_FRAGMENT); 510 case PIPE_SHADER_FRAGMENT: 561 shader == PIPE_SHADER_FRAGMENT); 570 case PIPE_SHADER_FRAGMENT: 790 ret = emit_consts_vgpu10(svga, PIPE_SHADER_FRAGMENT); 793 ret = emit_consts_vgpu9(svga, PIPE_SHADER_FRAGMENT);
|
svga_state_sampler.c | 319 svga_shader_type(PIPE_SHADER_FRAGMENT), 397 if (svga->state.hw_draw.samplers[PIPE_SHADER_FRAGMENT][unit] 408 svga->state.hw_draw.samplers[PIPE_SHADER_FRAGMENT][unit] =
|
/external/mesa3d/src/gallium/state_trackers/nine/ |
adapter9.c | 71 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT, 75 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT, 79 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT, 90 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT, 92 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT, [all...] |
/external/mesa3d/src/gallium/auxiliary/draw/ |
draw_pipe_pstipple.c | 214 pstip->driver_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0, 217 pstip->driver_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 242 pstip->driver_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0, 246 pstip->driver_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 386 if (shader == PIPE_SHADER_FRAGMENT) { 409 if (shader == PIPE_SHADER_FRAGMENT) {
|
/external/mesa3d/src/gallium/auxiliary/util/ |
u_simple_shaders.c | 239 ureg = ureg_create( PIPE_SHADER_FRAGMENT ); 327 ureg = ureg_create( PIPE_SHADER_FRAGMENT ); 379 ureg = ureg_create( PIPE_SHADER_FRAGMENT ); 443 ureg = ureg_create( PIPE_SHADER_FRAGMENT ); 524 struct ureg_program *ureg = ureg_create(PIPE_SHADER_FRAGMENT); 548 ureg = ureg_create( PIPE_SHADER_FRAGMENT ); 742 ureg = ureg_create(PIPE_SHADER_FRAGMENT); 803 ureg = ureg_create(PIPE_SHADER_FRAGMENT);
|
/external/mesa3d/src/gallium/drivers/freedreno/ |
freedreno_texture.c | 94 if (shader == PIPE_SHADER_FRAGMENT) { 112 case PIPE_SHADER_FRAGMENT:
|
/external/mesa3d/src/mesa/state_tracker/ |
st_atom_atomicbuf.c | 91 st_bind_atomics(st, prog, PIPE_SHADER_FRAGMENT);
|
st_atom_constbuf.c | 54 * \param shader_type either PIPE_SHADER_VERTEX or PIPE_SHADER_FRAGMENT 63 shader_type == PIPE_SHADER_FRAGMENT || 70 if (shader_type == PIPE_SHADER_FRAGMENT && st->fp->ati_fs) { 302 st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program, PIPE_SHADER_FRAGMENT);
|
st_atom_sampler.c | 329 PIPE_SHADER_FRAGMENT, 332 st->state.samplers[PIPE_SHADER_FRAGMENT], 333 &st->state.num_samplers[PIPE_SHADER_FRAGMENT]);
|
/external/mesa3d/src/gallium/auxiliary/vl/ |
vl_median_filter.c | 96 screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_TEMPS)) { 102 shader = ureg_create(PIPE_SHADER_FRAGMENT); 388 filter->pipe->bind_sampler_states(filter->pipe, PIPE_SHADER_FRAGMENT, 390 filter->pipe->set_sampler_views(filter->pipe, PIPE_SHADER_FRAGMENT,
|
/external/mesa3d/src/gallium/drivers/freedreno/a2xx/ |
fd2_texture.c | 112 if (shader == PIPE_SHADER_FRAGMENT) {
|