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    Searched refs:PIPE_SHADER_FRAGMENT (Results 1 - 25 of 167) sorted by null

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  /external/mesa3d/src/gallium/auxiliary/postprocess/
pp_colors.c 48 cso_set_samplers(p->cso, PIPE_SHADER_FRAGMENT, 1, samplers);
49 cso_set_sampler_views(p->cso, PIPE_SHADER_FRAGMENT, 1, &p->view);
pp_mlaa.c 114 cso_set_constant_buffer_resource(p->cso, PIPE_SHADER_FRAGMENT,
142 cso_set_samplers(p->cso, PIPE_SHADER_FRAGMENT, 1, samplers);
144 cso_set_sampler_views(p->cso, PIPE_SHADER_FRAGMENT, 1, &p->view);
172 cso_set_samplers(p->cso, PIPE_SHADER_FRAGMENT, 3, samplers);
176 cso_set_sampler_views(p->cso, PIPE_SHADER_FRAGMENT, 3, arr);
204 cso_set_samplers(p->cso, PIPE_SHADER_FRAGMENT, 2, samplers);
208 cso_set_sampler_views(p->cso, PIPE_SHADER_FRAGMENT, 2, arr);
  /external/mesa3d/src/gallium/drivers/softpipe/
sp_surface.c 79 sp->num_samplers[PIPE_SHADER_FRAGMENT],
80 (void**)sp->samplers[PIPE_SHADER_FRAGMENT]);
82 sp->num_sampler_views[PIPE_SHADER_FRAGMENT],
83 sp->sampler_views[PIPE_SHADER_FRAGMENT]);
sp_state_derived.c 308 set_shader_sampler(softpipe, PIPE_SHADER_FRAGMENT,
352 tgsi.sampler[PIPE_SHADER_FRAGMENT],
353 (struct tgsi_image *)softpipe->tgsi.image[PIPE_SHADER_FRAGMENT],
354 (struct tgsi_buffer *)softpipe->tgsi.buffer[PIPE_SHADER_FRAGMENT]);
419 softpipe->samplers[PIPE_SHADER_FRAGMENT][unit] = softpipe->pstipple.sampler;
422 softpipe_set_sampler_views(&softpipe->pipe, PIPE_SHADER_FRAGMENT,
sp_quad_fs.c 121 softpipe->mapped_constants[PIPE_SHADER_FRAGMENT],
122 softpipe->const_buffer_size[PIPE_SHADER_FRAGMENT]);
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_state_derived.c 240 ARRAY_SIZE(llvmpipe->constants[PIPE_SHADER_FRAGMENT]),
241 llvmpipe->constants[PIPE_SHADER_FRAGMENT]);
245 llvmpipe->num_sampler_views[PIPE_SHADER_FRAGMENT],
246 llvmpipe->sampler_views[PIPE_SHADER_FRAGMENT]);
250 llvmpipe->num_samplers[PIPE_SHADER_FRAGMENT],
251 llvmpipe->samplers[PIPE_SHADER_FRAGMENT]);
lp_surface.c 110 lp->num_samplers[PIPE_SHADER_FRAGMENT],
111 (void**)lp->samplers[PIPE_SHADER_FRAGMENT]);
113 lp->num_sampler_views[PIPE_SHADER_FRAGMENT],
114 lp->sampler_views[PIPE_SHADER_FRAGMENT]);
  /external/mesa3d/src/gallium/drivers/ilo/
ilo_blitter_pipe.c 77 2, (void **) vec->sampler[PIPE_SHADER_FRAGMENT].cso);
80 vec->view[PIPE_SHADER_FRAGMENT].count,
81 vec->view[PIPE_SHADER_FRAGMENT].states);
ilo_screen.c 87 case PIPE_SHADER_FRAGMENT:
98 return (shader == PIPE_SHADER_FRAGMENT) ? 1024 : 16384;
100 return (shader == PIPE_SHADER_FRAGMENT) ? 1024 : 0;
102 return (shader == PIPE_SHADER_FRAGMENT) ? 1024 : 0;
104 return (shader == PIPE_SHADER_FRAGMENT) ? 1024 : 0;
126 return (shader == PIPE_SHADER_FRAGMENT) ? 0 : 1;
  /external/mesa3d/src/gallium/state_trackers/xa/
xa_yuv.c 95 cso_set_samplers(r->cso, PIPE_SHADER_FRAGMENT, 3, (const struct pipe_sampler_state **)samplers);
96 cso_set_sampler_views(r->cso, PIPE_SHADER_FRAGMENT, 3, r->bound_sampler_views);
104 renderer_set_constants(r, PIPE_SHADER_FRAGMENT,
  /external/mesa3d/src/gallium/tests/graw/
tex-srgb.c 132 info.ctx->set_sampler_views(info.ctx, PIPE_SHADER_FRAGMENT, 0, 1, &linear_sv);
136 info.ctx->set_sampler_views(info.ctx, PIPE_SHADER_FRAGMENT, 0, 1, &srgb_sv);
169 info.ctx->bind_sampler_states(info.ctx, PIPE_SHADER_FRAGMENT,
quad-tex.c 171 info.ctx->set_sampler_views(info.ctx, PIPE_SHADER_FRAGMENT, 0, 1, &sv);
176 info.ctx->bind_sampler_states(info.ctx, PIPE_SHADER_FRAGMENT,
tex-swizzle.c 150 info.ctx->set_sampler_views(info.ctx, PIPE_SHADER_FRAGMENT, 0, 1, &sv);
156 info.ctx->bind_sampler_states(info.ctx, PIPE_SHADER_FRAGMENT,
  /external/mesa3d/src/gallium/drivers/svga/
svga_pipe_constants.c 82 if (shader == PIPE_SHADER_FRAGMENT)
svga_state_constants.c 123 PIPE_SHADER_FRAGMENT, dest);
269 * \param shader PIPE_SHADER_FRAGMENT or PIPE_SHADER_VERTEX
328 shader == PIPE_SHADER_FRAGMENT);
510 case PIPE_SHADER_FRAGMENT:
561 shader == PIPE_SHADER_FRAGMENT);
570 case PIPE_SHADER_FRAGMENT:
790 ret = emit_consts_vgpu10(svga, PIPE_SHADER_FRAGMENT);
793 ret = emit_consts_vgpu9(svga, PIPE_SHADER_FRAGMENT);
svga_state_sampler.c 319 svga_shader_type(PIPE_SHADER_FRAGMENT),
397 if (svga->state.hw_draw.samplers[PIPE_SHADER_FRAGMENT][unit]
408 svga->state.hw_draw.samplers[PIPE_SHADER_FRAGMENT][unit] =
  /external/mesa3d/src/gallium/state_trackers/nine/
adapter9.c 71 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
75 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
79 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
90 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
92 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
    [all...]
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_pipe_pstipple.c 214 pstip->driver_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0,
217 pstip->driver_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0,
242 pstip->driver_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0,
246 pstip->driver_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0,
386 if (shader == PIPE_SHADER_FRAGMENT) {
409 if (shader == PIPE_SHADER_FRAGMENT) {
  /external/mesa3d/src/gallium/auxiliary/util/
u_simple_shaders.c 239 ureg = ureg_create( PIPE_SHADER_FRAGMENT );
327 ureg = ureg_create( PIPE_SHADER_FRAGMENT );
379 ureg = ureg_create( PIPE_SHADER_FRAGMENT );
443 ureg = ureg_create( PIPE_SHADER_FRAGMENT );
524 struct ureg_program *ureg = ureg_create(PIPE_SHADER_FRAGMENT);
548 ureg = ureg_create( PIPE_SHADER_FRAGMENT );
742 ureg = ureg_create(PIPE_SHADER_FRAGMENT);
803 ureg = ureg_create(PIPE_SHADER_FRAGMENT);
  /external/mesa3d/src/gallium/drivers/freedreno/
freedreno_texture.c 94 if (shader == PIPE_SHADER_FRAGMENT) {
112 case PIPE_SHADER_FRAGMENT:
  /external/mesa3d/src/mesa/state_tracker/
st_atom_atomicbuf.c 91 st_bind_atomics(st, prog, PIPE_SHADER_FRAGMENT);
st_atom_constbuf.c 54 * \param shader_type either PIPE_SHADER_VERTEX or PIPE_SHADER_FRAGMENT
63 shader_type == PIPE_SHADER_FRAGMENT ||
70 if (shader_type == PIPE_SHADER_FRAGMENT && st->fp->ati_fs) {
302 st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program, PIPE_SHADER_FRAGMENT);
st_atom_sampler.c 329 PIPE_SHADER_FRAGMENT,
332 st->state.samplers[PIPE_SHADER_FRAGMENT],
333 &st->state.num_samplers[PIPE_SHADER_FRAGMENT]);
  /external/mesa3d/src/gallium/auxiliary/vl/
vl_median_filter.c 96 screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_TEMPS)) {
102 shader = ureg_create(PIPE_SHADER_FRAGMENT);
388 filter->pipe->bind_sampler_states(filter->pipe, PIPE_SHADER_FRAGMENT,
390 filter->pipe->set_sampler_views(filter->pipe, PIPE_SHADER_FRAGMENT,
  /external/mesa3d/src/gallium/drivers/freedreno/a2xx/
fd2_texture.c 112 if (shader == PIPE_SHADER_FRAGMENT) {

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