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      1 /* Test texture swizzles */
      2 
      3 #include <stdio.h>
      4 
      5 #include "graw_util.h"
      6 
      7 
      8 static struct graw_info info;
      9 
     10 static struct pipe_resource *texture = NULL;
     11 static struct pipe_sampler_view *sv = NULL;
     12 static void *sampler = NULL;
     13 
     14 static const int WIDTH = 300;
     15 static const int HEIGHT = 300;
     16 
     17 struct vertex {
     18    float position[4];
     19    float color[4];
     20 };
     21 
     22 static struct vertex vertices[] =
     23 {
     24    { { 0.9, -0.9, 0.0, 1.0 },
     25      { 1, 0, 0, 1 } },
     26 
     27    { { 0.9,  0.9, 0.0, 1.0 },
     28      { 1, 1, 0, 1 } },
     29 
     30    { {-0.9,  0.9, 0.0, 1.0 },
     31      { 0, 1, 0, 1 } },
     32 
     33    { {-0.9,  -0.9, 0.0, 1.0 },
     34      { 0, 0, 0, 1 } },
     35 };
     36 
     37 
     38 static void set_vertices(void)
     39 {
     40    struct pipe_vertex_element ve[2];
     41    struct pipe_vertex_buffer vbuf;
     42    void *handle;
     43 
     44    memset(ve, 0, sizeof ve);
     45 
     46    ve[0].src_offset = Offset(struct vertex, position);
     47    ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
     48    ve[1].src_offset = Offset(struct vertex, color);
     49    ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
     50 
     51    handle = info.ctx->create_vertex_elements_state(info.ctx, 2, ve);
     52    info.ctx->bind_vertex_elements_state(info.ctx, handle);
     53 
     54    memset(&vbuf, 0, sizeof vbuf);
     55 
     56    vbuf.stride = sizeof(struct vertex);
     57    vbuf.buffer_offset = 0;
     58    vbuf.buffer = pipe_buffer_create_with_data(info.ctx,
     59                                               PIPE_BIND_VERTEX_BUFFER,
     60                                               PIPE_USAGE_DEFAULT,
     61                                               sizeof(vertices),
     62                                               vertices);
     63 
     64    info.ctx->set_vertex_buffers(info.ctx, 0, 1, &vbuf);
     65 }
     66 
     67 static void set_vertex_shader(void)
     68 {
     69    void *handle;
     70    const char *text =
     71       "VERT\n"
     72       "DCL IN[0]\n"
     73       "DCL IN[1]\n"
     74       "DCL OUT[0], POSITION\n"
     75       "DCL OUT[1], GENERIC[0]\n"
     76       "  0: MOV OUT[1], IN[1]\n"
     77       "  1: MOV OUT[0], IN[0]\n"
     78       "  2: END\n";
     79 
     80    handle = graw_parse_vertex_shader(info.ctx, text);
     81    info.ctx->bind_vs_state(info.ctx, handle);
     82 }
     83 
     84 static void set_fragment_shader(void)
     85 {
     86    void *handle;
     87    const char *text =
     88       "FRAG\n"
     89       "DCL IN[0], GENERIC[0], PERSPECTIVE\n"
     90       "DCL OUT[0], COLOR\n"
     91       "DCL SAMP[0]\n"
     92       "DCL SVIEW[0], 2D, FLOAT\n"
     93       "  0: TXP OUT[0], IN[0], SAMP[0], 2D\n"
     94       "  2: END\n";
     95 
     96    handle = graw_parse_fragment_shader(info.ctx, text);
     97    info.ctx->bind_fs_state(info.ctx, handle);
     98 }
     99 
    100 
    101 static void draw(void)
    102 {
    103    union pipe_color_union clear_color;
    104 
    105    clear_color.f[0] = 0.5;
    106    clear_color.f[1] = 0.5;
    107    clear_color.f[2] = 0.5;
    108    clear_color.f[3] = 1.0;
    109 
    110    info.ctx->clear(info.ctx, PIPE_CLEAR_COLOR, &clear_color, 0, 0);
    111    util_draw_arrays(info.ctx, PIPE_PRIM_QUADS, 0, 4);
    112    info.ctx->flush(info.ctx, NULL, 0);
    113 
    114    graw_util_flush_front(&info);
    115 }
    116 
    117 
    118 
    119 static void
    120 init_tex(const unsigned swizzle[4])
    121 {
    122 #define SIZE 256
    123    struct pipe_sampler_view sv_template;
    124    ubyte tex2d[SIZE][SIZE][4];
    125    int s, t;
    126 
    127    for (s = 0; s < SIZE; s++) {
    128       for (t = 0; t < SIZE; t++) {
    129          tex2d[t][s][0] = 0;  /*B*/
    130          tex2d[t][s][1] = t;  /*G*/
    131          tex2d[t][s][2] = s;  /*R*/
    132          tex2d[t][s][3] = 1;  /*A*/
    133       }
    134    }
    135 
    136    texture = graw_util_create_tex2d(&info, SIZE, SIZE,
    137                                     PIPE_FORMAT_B8G8R8A8_UNORM, tex2d);
    138 
    139    memset(&sv_template, 0, sizeof sv_template);
    140    sv_template.format = texture->format;
    141    sv_template.texture = texture;
    142    sv_template.swizzle_r = swizzle[0];
    143    sv_template.swizzle_g = swizzle[1];
    144    sv_template.swizzle_b = swizzle[2];
    145    sv_template.swizzle_a = swizzle[3];
    146    sv = info.ctx->create_sampler_view(info.ctx, texture, &sv_template);
    147    if (sv == NULL)
    148       exit(5);
    149 
    150    info.ctx->set_sampler_views(info.ctx, PIPE_SHADER_FRAGMENT, 0, 1, &sv);
    151 
    152    sampler = graw_util_create_simple_sampler(&info,
    153                                              PIPE_TEX_WRAP_REPEAT,
    154                                              PIPE_TEX_FILTER_NEAREST);
    155 
    156    info.ctx->bind_sampler_states(info.ctx, PIPE_SHADER_FRAGMENT,
    157                                  0, 1, &sampler);
    158 #undef SIZE
    159 }
    160 
    161 
    162 static void
    163 init(const unsigned swizzle[4])
    164 {
    165    if (!graw_util_create_window(&info, WIDTH, HEIGHT, 1, FALSE))
    166       exit(1);
    167 
    168    graw_util_default_state(&info, FALSE);
    169 
    170    graw_util_viewport(&info, 0, 0, WIDTH, HEIGHT, 30, 10000);
    171 
    172    init_tex(swizzle);
    173 
    174    set_vertices();
    175    set_vertex_shader();
    176    set_fragment_shader();
    177 }
    178 
    179 
    180 static unsigned
    181 char_to_swizzle(char c)
    182 {
    183    switch (c) {
    184    case 'r':
    185       return PIPE_SWIZZLE_X;
    186    case 'g':
    187       return PIPE_SWIZZLE_Y;
    188    case 'b':
    189       return PIPE_SWIZZLE_Z;
    190    case 'a':
    191       return PIPE_SWIZZLE_W;
    192    case '0':
    193       return PIPE_SWIZZLE_0;
    194    case '1':
    195       return PIPE_SWIZZLE_1;
    196    default:
    197       return PIPE_SWIZZLE_X;
    198    }
    199 }
    200 
    201 
    202 int main(int argc, char *argv[])
    203 {
    204    const char swizzle_names[] = "rgba01";
    205    uint swizzle[4];
    206    int i;
    207 
    208    swizzle[0] = PIPE_SWIZZLE_X;
    209    swizzle[1] = PIPE_SWIZZLE_Y;
    210    swizzle[2] = PIPE_SWIZZLE_Z;
    211    swizzle[3] = PIPE_SWIZZLE_W;
    212 
    213    for (i = 1; i < argc; i++) {
    214       swizzle[i-1] = char_to_swizzle(argv[i][0]);
    215    }
    216 
    217    printf("Example:\n");
    218    printf("  tex-swizzle r 0 g 1\n");
    219    printf("Current swizzle = ");
    220    for (i = 0; i < 4; i++) {
    221       printf("%c", swizzle_names[swizzle[i]]);
    222    }
    223    printf("\n");
    224 
    225    init(swizzle);
    226 
    227    graw_set_display_func(draw);
    228    graw_main_loop();
    229    return 0;
    230 }
    231