1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_HWUI_PROGRAM_H 18 #define ANDROID_HWUI_PROGRAM_H 19 20 #include <utils/KeyedVector.h> 21 22 #include <GLES2/gl2.h> 23 #include <GLES2/gl2ext.h> 24 25 #include <SkBlendMode.h> 26 27 #include "Debug.h" 28 #include "FloatColor.h" 29 #include "Matrix.h" 30 #include "Properties.h" 31 #include "utils/Color.h" 32 33 namespace android { 34 namespace uirenderer { 35 36 /////////////////////////////////////////////////////////////////////////////// 37 // Defines 38 /////////////////////////////////////////////////////////////////////////////// 39 40 // Debug 41 #if DEBUG_PROGRAMS 42 #define PROGRAM_LOGD(...) ALOGD(__VA_ARGS__) 43 #else 44 #define PROGRAM_LOGD(...) 45 #endif 46 47 #define COLOR_COMPONENT_THRESHOLD 1.0f 48 #define COLOR_COMPONENT_INV_THRESHOLD 0.0f 49 50 #define PROGRAM_KEY_TEXTURE 0x01 51 #define PROGRAM_KEY_A8_TEXTURE 0x02 52 #define PROGRAM_KEY_BITMAP 0x04 53 #define PROGRAM_KEY_GRADIENT 0x08 54 #define PROGRAM_KEY_BITMAP_FIRST 0x10 55 #define PROGRAM_KEY_COLOR_MATRIX 0x20 56 #define PROGRAM_KEY_COLOR_BLEND 0x40 57 #define PROGRAM_KEY_BITMAP_NPOT 0x80 58 #define PROGRAM_KEY_BITMAP_EXTERNAL 0x100 59 60 #define PROGRAM_KEY_BITMAP_WRAPS_MASK 0x600 61 #define PROGRAM_KEY_BITMAP_WRAPT_MASK 0x1800 62 63 #define PROGRAM_KEY_SWAP_SRC_DST_SHIFT 13 64 65 // Encode the xfermodes on 6 bits 66 #define PROGRAM_MAX_XFERMODE 0x1f 67 #define PROGRAM_XFERMODE_SHADER_SHIFT 26 68 #define PROGRAM_XFERMODE_COLOR_OP_SHIFT 20 69 #define PROGRAM_XFERMODE_FRAMEBUFFER_SHIFT 14 70 71 #define PROGRAM_BITMAP_WRAPS_SHIFT 9 72 #define PROGRAM_BITMAP_WRAPT_SHIFT 11 73 74 #define PROGRAM_GRADIENT_TYPE_SHIFT 33 // 2 bits for gradient type 75 #define PROGRAM_MODULATE_SHIFT 35 76 77 #define PROGRAM_HAS_VERTEX_ALPHA_SHIFT 36 78 #define PROGRAM_USE_SHADOW_ALPHA_INTERP_SHIFT 37 79 80 #define PROGRAM_HAS_EXTERNAL_TEXTURE_SHIFT 38 81 #define PROGRAM_HAS_TEXTURE_TRANSFORM_SHIFT 39 82 83 #define PROGRAM_IS_SIMPLE_GRADIENT 40 84 85 #define PROGRAM_HAS_COLORS 41 86 87 #define PROGRAM_HAS_DEBUG_HIGHLIGHT 42 88 #define PROGRAM_HAS_ROUND_RECT_CLIP 43 89 90 #define PROGRAM_HAS_GAMMA_CORRECTION 44 91 #define PROGRAM_HAS_LINEAR_TEXTURE 45 92 93 #define PROGRAM_HAS_COLOR_SPACE_CONVERSION 46 94 #define PROGRAM_TRANSFER_FUNCTION 47 // 2 bits for transfer function 95 #define PROGRAM_HAS_TRANSLUCENT_CONVERSION 49 96 97 /////////////////////////////////////////////////////////////////////////////// 98 // Types 99 /////////////////////////////////////////////////////////////////////////////// 100 101 typedef uint64_t programid; 102 103 /////////////////////////////////////////////////////////////////////////////// 104 // Program description 105 /////////////////////////////////////////////////////////////////////////////// 106 107 /** 108 * Describe the features required for a given program. The features 109 * determine the generation of both the vertex and fragment shaders. 110 * A ProgramDescription must be used in conjunction with a ProgramCache. 111 */ 112 struct ProgramDescription { 113 enum class ColorFilterMode : int8_t { 114 None = 0, 115 Matrix, 116 Blend 117 }; 118 119 enum Gradient : int8_t { 120 kGradientLinear = 0, 121 kGradientCircular, 122 kGradientSweep 123 }; 124 125 ProgramDescription() { 126 reset(); 127 } 128 129 // Texturing 130 bool hasTexture; 131 bool hasAlpha8Texture; 132 bool hasExternalTexture; 133 bool hasTextureTransform; 134 135 // Color attribute 136 bool hasColors; 137 138 // Modulate, this should only be set when setColor() return true 139 bool modulate; 140 141 // Shaders 142 bool hasBitmap; 143 bool isShaderBitmapExternal; 144 bool useShaderBasedWrap; 145 146 bool hasVertexAlpha; 147 bool useShadowAlphaInterp; 148 149 bool hasGradient; 150 Gradient gradientType; 151 bool isSimpleGradient; 152 153 SkBlendMode shadersMode; 154 155 bool isBitmapFirst; 156 GLenum bitmapWrapS; 157 GLenum bitmapWrapT; 158 159 // Color operations 160 ColorFilterMode colorOp; 161 SkBlendMode colorMode; 162 163 // Framebuffer blending (requires Extensions.hasFramebufferFetch()) 164 // Ignored for all values < SkBlendMode::kPlus 165 SkBlendMode framebufferMode; 166 bool swapSrcDst; 167 168 bool hasDebugHighlight; 169 bool hasRoundRectClip; 170 171 // Extra gamma correction used for text 172 bool hasGammaCorrection; 173 // Set when sampling an image in linear space 174 bool hasLinearTexture; 175 176 bool hasColorSpaceConversion; 177 TransferFunctionType transferFunction; 178 // Indicates whether the bitmap to convert between color spaces is translucent 179 bool hasTranslucentConversion; 180 181 /** 182 * Resets this description. All fields are reset back to the default 183 * values they hold after building a new instance. 184 */ 185 void reset() { 186 hasTexture = false; 187 hasAlpha8Texture = false; 188 hasExternalTexture = false; 189 hasTextureTransform = false; 190 191 hasColors = false; 192 193 hasVertexAlpha = false; 194 useShadowAlphaInterp = false; 195 196 modulate = false; 197 198 hasBitmap = false; 199 isShaderBitmapExternal = false; 200 useShaderBasedWrap = false; 201 202 hasGradient = false; 203 gradientType = kGradientLinear; 204 isSimpleGradient = false; 205 206 shadersMode = SkBlendMode::kClear; 207 208 isBitmapFirst = false; 209 bitmapWrapS = GL_CLAMP_TO_EDGE; 210 bitmapWrapT = GL_CLAMP_TO_EDGE; 211 212 colorOp = ColorFilterMode::None; 213 colorMode = SkBlendMode::kClear; 214 215 framebufferMode = SkBlendMode::kClear; 216 swapSrcDst = false; 217 218 hasDebugHighlight = false; 219 hasRoundRectClip = false; 220 221 hasGammaCorrection = false; 222 hasLinearTexture = false; 223 224 hasColorSpaceConversion = false; 225 transferFunction = TransferFunctionType::None; 226 hasTranslucentConversion = false; 227 } 228 229 /** 230 * Indicates, for a given color, whether color modulation is required in 231 * the fragment shader. When this method returns true, the program should 232 * be provided with a modulation color. 233 */ 234 bool setColorModulate(const float a) { 235 modulate = a < COLOR_COMPONENT_THRESHOLD; 236 return modulate; 237 } 238 239 /** 240 * Indicates, for a given color, whether color modulation is required in 241 * the fragment shader. When this method returns true, the program should 242 * be provided with a modulation color. 243 */ 244 bool setAlpha8ColorModulate(const float r, const float g, const float b, const float a) { 245 modulate = a < COLOR_COMPONENT_THRESHOLD || r > COLOR_COMPONENT_INV_THRESHOLD || 246 g > COLOR_COMPONENT_INV_THRESHOLD || b > COLOR_COMPONENT_INV_THRESHOLD; 247 return modulate; 248 } 249 250 /** 251 * Computes the unique key identifying this program. 252 */ 253 programid key() const { 254 programid key = 0; 255 if (hasTexture) key |= PROGRAM_KEY_TEXTURE; 256 if (hasAlpha8Texture) key |= PROGRAM_KEY_A8_TEXTURE; 257 if (hasBitmap) { 258 key |= PROGRAM_KEY_BITMAP; 259 if (useShaderBasedWrap) { 260 key |= PROGRAM_KEY_BITMAP_NPOT; 261 key |= getEnumForWrap(bitmapWrapS) << PROGRAM_BITMAP_WRAPS_SHIFT; 262 key |= getEnumForWrap(bitmapWrapT) << PROGRAM_BITMAP_WRAPT_SHIFT; 263 } 264 if (isShaderBitmapExternal) { 265 key |= PROGRAM_KEY_BITMAP_EXTERNAL; 266 } 267 } 268 if (hasGradient) key |= PROGRAM_KEY_GRADIENT; 269 key |= programid(gradientType) << PROGRAM_GRADIENT_TYPE_SHIFT; 270 if (isBitmapFirst) key |= PROGRAM_KEY_BITMAP_FIRST; 271 if (hasBitmap && hasGradient) { 272 key |= ((int)shadersMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_SHADER_SHIFT; 273 } 274 switch (colorOp) { 275 case ColorFilterMode::Matrix: 276 key |= PROGRAM_KEY_COLOR_MATRIX; 277 break; 278 case ColorFilterMode::Blend: 279 key |= PROGRAM_KEY_COLOR_BLEND; 280 key |= ((int) colorMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_COLOR_OP_SHIFT; 281 break; 282 case ColorFilterMode::None: 283 break; 284 } 285 key |= ((int) framebufferMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_FRAMEBUFFER_SHIFT; 286 key |= programid(swapSrcDst) << PROGRAM_KEY_SWAP_SRC_DST_SHIFT; 287 key |= programid(modulate) << PROGRAM_MODULATE_SHIFT; 288 key |= programid(hasVertexAlpha) << PROGRAM_HAS_VERTEX_ALPHA_SHIFT; 289 key |= programid(useShadowAlphaInterp) << PROGRAM_USE_SHADOW_ALPHA_INTERP_SHIFT; 290 key |= programid(hasExternalTexture) << PROGRAM_HAS_EXTERNAL_TEXTURE_SHIFT; 291 key |= programid(hasTextureTransform) << PROGRAM_HAS_TEXTURE_TRANSFORM_SHIFT; 292 key |= programid(isSimpleGradient) << PROGRAM_IS_SIMPLE_GRADIENT; 293 key |= programid(hasColors) << PROGRAM_HAS_COLORS; 294 key |= programid(hasDebugHighlight) << PROGRAM_HAS_DEBUG_HIGHLIGHT; 295 key |= programid(hasRoundRectClip) << PROGRAM_HAS_ROUND_RECT_CLIP; 296 key |= programid(hasGammaCorrection) << PROGRAM_HAS_GAMMA_CORRECTION; 297 key |= programid(hasLinearTexture) << PROGRAM_HAS_LINEAR_TEXTURE; 298 key |= programid(hasColorSpaceConversion) << PROGRAM_HAS_COLOR_SPACE_CONVERSION; 299 key |= programid(transferFunction) << PROGRAM_TRANSFER_FUNCTION; 300 key |= programid(hasTranslucentConversion) << PROGRAM_HAS_TRANSLUCENT_CONVERSION; 301 return key; 302 } 303 304 /** 305 * Logs the specified message followed by the key identifying this program. 306 */ 307 void log(const char* message) const { 308 #if DEBUG_PROGRAMS 309 programid k = key(); 310 PROGRAM_LOGD("%s (key = 0x%.8x%.8x)", message, uint32_t(k >> 32), 311 uint32_t(k & 0xffffffff)); 312 #endif 313 } 314 315 private: 316 static inline uint32_t getEnumForWrap(GLenum wrap) { 317 switch (wrap) { 318 case GL_CLAMP_TO_EDGE: 319 return 0; 320 case GL_REPEAT: 321 return 1; 322 case GL_MIRRORED_REPEAT: 323 return 2; 324 } 325 return 0; 326 } 327 328 }; // struct ProgramDescription 329 330 /** 331 * A program holds a vertex and a fragment shader. It offers several utility 332 * methods to query attributes and uniforms. 333 */ 334 class Program { 335 public: 336 enum ShaderBindings { 337 kBindingPosition, 338 kBindingTexCoords 339 }; 340 341 /** 342 * Creates a new program with the specified vertex and fragment 343 * shaders sources. 344 */ 345 Program(const ProgramDescription& description, const char* vertex, const char* fragment); 346 virtual ~Program(); 347 348 /** 349 * Binds this program to the GL context. 350 */ 351 virtual void use(); 352 353 /** 354 * Marks this program as unused. This will not unbind 355 * the program from the GL context. 356 */ 357 virtual void remove(); 358 359 /** 360 * Returns the OpenGL name of the specified attribute. 361 */ 362 int getAttrib(const char* name); 363 364 /** 365 * Returns the OpenGL name of the specified uniform. 366 */ 367 int getUniform(const char* name); 368 369 /** 370 * Indicates whether this program is currently in use with 371 * the GL context. 372 */ 373 inline bool isInUse() const { 374 return mUse; 375 } 376 377 /** 378 * Indicates whether this program was correctly compiled and linked. 379 */ 380 inline bool isInitialized() const { 381 return mInitialized; 382 } 383 384 /** 385 * Binds the program with the specified projection, modelView and 386 * transform matrices. 387 */ 388 void set(const mat4& projectionMatrix, const mat4& modelViewMatrix, 389 const mat4& transformMatrix, bool offset = false); 390 391 /** 392 * Sets the color associated with this shader. 393 */ 394 void setColor(FloatColor color); 395 396 /** 397 * Name of the texCoords attribute if it exists (kBindingTexCoords), -1 otherwise. 398 */ 399 int texCoords; 400 401 /** 402 * Name of the transform uniform. 403 */ 404 int transform; 405 406 /** 407 * Name of the projection uniform. 408 */ 409 int projection; 410 411 protected: 412 /** 413 * Adds an attribute with the specified name. 414 * 415 * @return The OpenGL name of the attribute. 416 */ 417 int addAttrib(const char* name); 418 419 /** 420 * Binds the specified attribute name to the specified slot. 421 */ 422 int bindAttrib(const char* name, ShaderBindings bindingSlot); 423 424 /** 425 * Adds a uniform with the specified name. 426 * 427 * @return The OpenGL name of the uniform. 428 */ 429 int addUniform(const char* name); 430 431 private: 432 /** 433 * Compiles the specified shader of the specified type. 434 * 435 * @return The name of the compiled shader. 436 */ 437 GLuint buildShader(const char* source, GLenum type); 438 439 // Name of the OpenGL program and shaders 440 GLuint mProgramId; 441 GLuint mVertexShader; 442 GLuint mFragmentShader; 443 444 // Keeps track of attributes and uniforms slots 445 KeyedVector<const char*, int> mAttributes; 446 KeyedVector<const char*, int> mUniforms; 447 448 bool mUse; 449 bool mInitialized; 450 451 // Uniforms caching 452 bool mHasColorUniform; 453 int mColorUniform; 454 455 bool mHasSampler; 456 457 mat4 mProjection; 458 bool mOffset; 459 }; // class Program 460 461 }; // namespace uirenderer 462 }; // namespace android 463 464 #endif // ANDROID_HWUI_PROGRAM_H 465