HomeSort by relevance Sort by last modified time
    Searched refs:SkiaVulkanPipeline (Results 1 - 5 of 5) sorted by null

  /frameworks/base/libs/hwui/pipeline/skia/
SkiaVulkanPipeline.cpp 17 #include "SkiaVulkanPipeline.h"
43 SkiaVulkanPipeline::SkiaVulkanPipeline(renderthread::RenderThread& thread)
47 MakeCurrentResult SkiaVulkanPipeline::makeCurrent() {
51 Frame SkiaVulkanPipeline::getFrame() {
65 bool SkiaVulkanPipeline::draw(const Frame& frame, const SkRect& screenDirty,
100 bool SkiaVulkanPipeline::swapBuffers(const Frame& frame, bool drew,
116 bool SkiaVulkanPipeline::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) {
126 DeferredLayerUpdater* SkiaVulkanPipeline::createTextureLayer() {
132 void SkiaVulkanPipeline::onStop()
    [all...]
SkiaVulkanPipeline.h 26 class SkiaVulkanPipeline : public SkiaPipeline {
28 SkiaVulkanPipeline(renderthread::RenderThread& thread);
29 virtual ~SkiaVulkanPipeline() {}
  /frameworks/base/libs/hwui/tests/common/
TestUtils.cpp 25 #include <pipeline/skia/SkiaVulkanPipeline.h>
60 pipeline = new skiapipeline::SkiaVulkanPipeline(renderThread);
  /frameworks/base/libs/hwui/renderthread/
CanvasContext.cpp 34 #include "pipeline/skia/SkiaVulkanPipeline.h"
80 std::make_unique<skiapipeline::SkiaVulkanPipeline>(thread));
115 skiapipeline::SkiaVulkanPipeline::invokeFunctor(thread, functor);
RenderThread.cpp 24 #include "pipeline/skia/SkiaVulkanPipeline.h"
494 return skiapipeline::SkiaVulkanPipeline::allocateHardwareBitmap(*this, skBitmap);

Completed in 79 milliseconds