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Searched
refs:StencilSampling
(Results
1 - 10
of
10
) sorted by null
/external/mesa3d/src/mesa/main/
texobj.h
134
(texObj->
StencilSampling
&&
texparam.c
508
if (texObj->
StencilSampling
== stencil)
511
texObj->
StencilSampling
= stencil;
[
all
...]
texobj.c
325
obj->
StencilSampling
= false;
459
dest->
StencilSampling
= src->
StencilSampling
;
[
all
...]
mtypes.h
996
bool
StencilSampling
; /**< Should we sample stencil instead of depth? */
[
all
...]
/external/mesa3d/src/mesa/state_tracker/
st_atom_sampler.c
229
(texBaseFormat == GL_DEPTH_STENCIL && !texobj->
StencilSampling
)) &&
st_sampler_view.c
374
if (stObj->base.
StencilSampling
) {
/external/mesa3d/src/mesa/drivers/common/
meta_blit.c
697
fb_tex_blit.stencilSamplingSave = texObj->
StencilSampling
;
[
all
...]
/external/mesa3d/src/mesa/drivers/dri/i965/
brw_sampler_state.c
540
texObj->_IsIntegerFormat, texObj->
StencilSampling
,
brw_context.c
269
if (tex_obj->base.
StencilSampling
||
[
all
...]
brw_wm_surface_state.c
602
if (obj->
StencilSampling
&& firstImage->_BaseFormat == GL_DEPTH_STENCIL) {
[
all
...]
Completed in 103 milliseconds