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    Searched refs:StencilSampling (Results 1 - 10 of 10) sorted by null

  /external/mesa3d/src/mesa/main/
texobj.h 134 (texObj->StencilSampling &&
texparam.c 508 if (texObj->StencilSampling == stencil)
511 texObj->StencilSampling = stencil;
    [all...]
texobj.c 325 obj->StencilSampling = false;
459 dest->StencilSampling = src->StencilSampling;
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mtypes.h 996 bool StencilSampling; /**< Should we sample stencil instead of depth? */
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  /external/mesa3d/src/mesa/state_tracker/
st_atom_sampler.c 229 (texBaseFormat == GL_DEPTH_STENCIL && !texobj->StencilSampling)) &&
st_sampler_view.c 374 if (stObj->base.StencilSampling) {
  /external/mesa3d/src/mesa/drivers/common/
meta_blit.c 697 fb_tex_blit.stencilSamplingSave = texObj->StencilSampling;
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  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_sampler_state.c 540 texObj->_IsIntegerFormat, texObj->StencilSampling,
brw_context.c 269 if (tex_obj->base.StencilSampling ||
    [all...]
brw_wm_surface_state.c 602 if (obj->StencilSampling && firstImage->_BaseFormat == GL_DEPTH_STENCIL) {
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