OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
refs:TexObject
(Results
1 - 25
of
32
) sorted by null
1
2
/external/mesa3d/src/mesa/drivers/dri/i965/
intel_tex_copy.c
82
intelImage->base.Base.
TexObject
->MinLevel;
84
intelImage->base.Base.
TexObject
->MinLayer;
86
_mesa_unlock_texture(&brw->ctx, intelImage->base.Base.
TexObject
);
96
_mesa_lock_texture(&brw->ctx, intelImage->base.Base.
TexObject
);
intel_tex.c
67
struct gl_texture_object *texobj = image->
TexObject
;
221
assert(tex_image->
TexObject
->Target != GL_TEXTURE_1D_ARRAY ||
227
if (tex_image->
TexObject
->Target == GL_TEXTURE_CUBE_MAP)
231
tex_image->Level + tex_image->
TexObject
->MinLevel,
232
slice + tex_image->
TexObject
->MinLayer,
247
if (tex_image->
TexObject
->Target == GL_TEXTURE_CUBE_MAP)
251
tex_image->Level + tex_image->
TexObject
->MinLevel,
252
slice + tex_image->
TexObject
->MinLayer);
intel_copy_image.c
188
src_level = src_image->Level + src_image->
TexObject
->MinLevel;
191
if (src_image->
TexObject
->Target == GL_TEXTURE_CUBE_MAP)
194
src_z += src_image->
TexObject
->MinLayer;
205
dst_level = dst_image->Level + dst_image->
TexObject
->MinLevel;
208
if (dst_image->
TexObject
->Target == GL_TEXTURE_CUBE_MAP)
211
dst_z += dst_image->
TexObject
->MinLayer;
intel_tex_subimage.c
105
!(texImage->
TexObject
->Target == GL_TEXTURE_2D ||
106
texImage->
TexObject
->Target == GL_TEXTURE_RECTANGLE) ||
126
if (texImage->
TexObject
->MinLayer)
171
int level = texImage->Level + texImage->
TexObject
->MinLevel;
212
_mesa_enum_to_string(texImage->
TexObject
->Target),
intel_tex_image.c
135
_mesa_enum_to_string(texImage->
TexObject
->Target),
184
struct gl_texture_object *texobj = image->
TexObject
;
363
struct gl_texture_object *texobj = image->
TexObject
;
488
!(texImage->
TexObject
->Target == GL_TEXTURE_2D ||
489
texImage->
TexObject
->Target == GL_TEXTURE_RECTANGLE) ||
513
if (texImage->
TexObject
->MinLayer)
551
int level = texImage->Level + texImage->
TexObject
->MinLevel;
gen6_depth_state.c
78
gl_target = rb->TexImage->
TexObject
->Target;
gen7_misc_state.c
70
gl_target = rb->TexImage->
TexObject
->Target;
intel_fbo.c
533
layer += image->
TexObject
->MinLayer;
534
level += image->
TexObject
->MinLevel;
554
} else if (mt->target != GL_TEXTURE_3D && image->
TexObject
->NumLayers > 0) {
555
irb->layer_count = image->
TexObject
->NumLayers;
[
all
...]
gen8_depth_state.c
176
gl_target = rb->TexImage->
TexObject
->Target;
brw_blorp.c
674
int dst_slice = slice + dst_image->
TexObject
->MinLayer + dst_image->Face;
675
int dst_level = dst_image->Level + dst_image->
TexObject
->MinLevel;
[
all
...]
/external/mesa3d/src/mesa/drivers/dri/i915/
intel_tex.c
65
struct gl_texture_object *texobj = image->
TexObject
;
144
assert(tex_image->
TexObject
->Target != GL_TEXTURE_1D_ARRAY ||
150
if (tex_image->
TexObject
->Target == GL_TEXTURE_CUBE_MAP)
165
if (tex_image->
TexObject
->Target == GL_TEXTURE_CUBE_MAP)
intel_tex_subimage.c
67
if (texImage->
TexObject
->Target != GL_TEXTURE_2D)
75
_mesa_enum_to_string(texImage->
TexObject
->Target),
intel_tex_image.c
144
if (image->
TexObject
->Target == GL_TEXTURE_1D_ARRAY ||
145
image->
TexObject
->Target == GL_TEXTURE_2D_ARRAY) {
192
_mesa_enum_to_string(texImage->
TexObject
->Target),
231
struct gl_texture_object *texobj = image->
TexObject
;
intel_mipmap_tree.c
410
switch (image->
TexObject
->Target) {
442
assert(target_to_target(image->
TexObject
->Target) == mt->target);
681
intel_texture_object(intelImage->base.Base.
TexObject
);
/external/mesa3d/src/mesa/main/
copyimage.c
589
srcTexImage->
TexObject
->Target == GL_TEXTURE_CUBE_MAP) {
592
srcTexImage = srcTexImage->
TexObject
->Image[srcZ + i][srcLevel];
598
dstTexImage->
TexObject
->Target == GL_TEXTURE_CUBE_MAP) {
601
dstTexImage = dstTexImage->
TexObject
->Image[dstZ + i][dstLevel];
texgetimage.c
615
const GLenum target = texImage->
TexObject
->Target;
694
_mesa_get_texture_dimensions(texImage->
TexObject
->Target);
720
if (texImage->
TexObject
->Target == GL_TEXTURE_1D_ARRAY) {
776
_mesa_get_texture_dimensions(texImage->
TexObject
->Target);
[
all
...]
/external/mesa3d/src/mesa/swrast/
s_texture.c
65
if (texImage->
TexObject
->Target == GL_TEXTURE_1D_ARRAY)
77
if (texImage->
TexObject
->Target == GL_TEXTURE_1D_ARRAY)
138
if (texImage->
TexObject
->Target == GL_TEXTURE_RECTANGLE_NV) {
184
if (texImage->
TexObject
->Target == GL_TEXTURE_1D)
/external/mesa3d/src/mesa/state_tracker/
st_cb_texture.c
181
struct st_texture_object *stObj = st_texture_object(texImage->
TexObject
);
229
malloc(data_size * _mesa_num_tex_faces(texImage->
TexObject
->Target));
598
struct st_texture_object *stObj = st_texture_object(texImage->
TexObject
);
680
struct gl_texture_object *texObj = texImage->
TexObject
;
[
all
...]
st_cb_copyimage.c
644
if (src_image->
TexObject
->Immutable) {
645
src_level += src_image->
TexObject
->MinLevel;
646
src_z += src_image->
TexObject
->MinLayer;
659
if (dst_image->
TexObject
->Immutable) {
660
dst_level += dst_image->
TexObject
->MinLevel;
661
dst_z += dst_image->
TexObject
->MinLayer;
st_texture.c
217
st_gl_texture_dims_to_pipe_dims(image->
TexObject
->Target,
253
st_texture_object(stImage->base.
TexObject
);
304
st_texture_object(stImage->base.
TexObject
);
/external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_tex_copy.c
148
radeon_tex_obj(texImage->
TexObject
),
radeon_texture.c
108
struct gl_texture_object *texobj = timage->
TexObject
;
180
*stride = get_texture_image_row_stride(rmesa, texImage->TexFormat, width, 0, texImage->
TexObject
->Target);
/external/mesa3d/src/mesa/drivers/common/
meta_tex_subimage.c
240
if (tex_image->
TexObject
->Target == GL_TEXTURE_1D_ARRAY) {
394
if (tex_image && tex_image->
TexObject
->Target == GL_TEXTURE_1D_ARRAY) {
/external/mesa3d/src/mesa/drivers/dri/nouveau/
nouveau_fbo.c
269
texture_dirty(rb->TexImage->
TexObject
);
nouveau_texture.c
448
struct gl_texture_object *t = ti->
TexObject
;
587
if (!to_nouveau_texture(ti->
TexObject
)->dirty)
588
validate_teximage(ctx, ti->
TexObject
, ti->Level,
Completed in 1895 milliseconds
1
2