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  /external/mesa3d/src/mesa/drivers/dri/i965/
intel_tex_copy.c 82 intelImage->base.Base.TexObject->MinLevel;
84 intelImage->base.Base.TexObject->MinLayer;
86 _mesa_unlock_texture(&brw->ctx, intelImage->base.Base.TexObject);
96 _mesa_lock_texture(&brw->ctx, intelImage->base.Base.TexObject);
intel_tex.c 67 struct gl_texture_object *texobj = image->TexObject;
221 assert(tex_image->TexObject->Target != GL_TEXTURE_1D_ARRAY ||
227 if (tex_image->TexObject->Target == GL_TEXTURE_CUBE_MAP)
231 tex_image->Level + tex_image->TexObject->MinLevel,
232 slice + tex_image->TexObject->MinLayer,
247 if (tex_image->TexObject->Target == GL_TEXTURE_CUBE_MAP)
251 tex_image->Level + tex_image->TexObject->MinLevel,
252 slice + tex_image->TexObject->MinLayer);
intel_copy_image.c 188 src_level = src_image->Level + src_image->TexObject->MinLevel;
191 if (src_image->TexObject->Target == GL_TEXTURE_CUBE_MAP)
194 src_z += src_image->TexObject->MinLayer;
205 dst_level = dst_image->Level + dst_image->TexObject->MinLevel;
208 if (dst_image->TexObject->Target == GL_TEXTURE_CUBE_MAP)
211 dst_z += dst_image->TexObject->MinLayer;
intel_tex_subimage.c 105 !(texImage->TexObject->Target == GL_TEXTURE_2D ||
106 texImage->TexObject->Target == GL_TEXTURE_RECTANGLE) ||
126 if (texImage->TexObject->MinLayer)
171 int level = texImage->Level + texImage->TexObject->MinLevel;
212 _mesa_enum_to_string(texImage->TexObject->Target),
intel_tex_image.c 135 _mesa_enum_to_string(texImage->TexObject->Target),
184 struct gl_texture_object *texobj = image->TexObject;
363 struct gl_texture_object *texobj = image->TexObject;
488 !(texImage->TexObject->Target == GL_TEXTURE_2D ||
489 texImage->TexObject->Target == GL_TEXTURE_RECTANGLE) ||
513 if (texImage->TexObject->MinLayer)
551 int level = texImage->Level + texImage->TexObject->MinLevel;
gen6_depth_state.c 78 gl_target = rb->TexImage->TexObject->Target;
gen7_misc_state.c 70 gl_target = rb->TexImage->TexObject->Target;
intel_fbo.c 533 layer += image->TexObject->MinLayer;
534 level += image->TexObject->MinLevel;
554 } else if (mt->target != GL_TEXTURE_3D && image->TexObject->NumLayers > 0) {
555 irb->layer_count = image->TexObject->NumLayers;
    [all...]
gen8_depth_state.c 176 gl_target = rb->TexImage->TexObject->Target;
brw_blorp.c 674 int dst_slice = slice + dst_image->TexObject->MinLayer + dst_image->Face;
675 int dst_level = dst_image->Level + dst_image->TexObject->MinLevel;
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/i915/
intel_tex.c 65 struct gl_texture_object *texobj = image->TexObject;
144 assert(tex_image->TexObject->Target != GL_TEXTURE_1D_ARRAY ||
150 if (tex_image->TexObject->Target == GL_TEXTURE_CUBE_MAP)
165 if (tex_image->TexObject->Target == GL_TEXTURE_CUBE_MAP)
intel_tex_subimage.c 67 if (texImage->TexObject->Target != GL_TEXTURE_2D)
75 _mesa_enum_to_string(texImage->TexObject->Target),
intel_tex_image.c 144 if (image->TexObject->Target == GL_TEXTURE_1D_ARRAY ||
145 image->TexObject->Target == GL_TEXTURE_2D_ARRAY) {
192 _mesa_enum_to_string(texImage->TexObject->Target),
231 struct gl_texture_object *texobj = image->TexObject;
intel_mipmap_tree.c 410 switch (image->TexObject->Target) {
442 assert(target_to_target(image->TexObject->Target) == mt->target);
681 intel_texture_object(intelImage->base.Base.TexObject);
  /external/mesa3d/src/mesa/main/
copyimage.c 589 srcTexImage->TexObject->Target == GL_TEXTURE_CUBE_MAP) {
592 srcTexImage = srcTexImage->TexObject->Image[srcZ + i][srcLevel];
598 dstTexImage->TexObject->Target == GL_TEXTURE_CUBE_MAP) {
601 dstTexImage = dstTexImage->TexObject->Image[dstZ + i][dstLevel];
texgetimage.c 615 const GLenum target = texImage->TexObject->Target;
694 _mesa_get_texture_dimensions(texImage->TexObject->Target);
720 if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
776 _mesa_get_texture_dimensions(texImage->TexObject->Target);
    [all...]
  /external/mesa3d/src/mesa/swrast/
s_texture.c 65 if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY)
77 if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY)
138 if (texImage->TexObject->Target == GL_TEXTURE_RECTANGLE_NV) {
184 if (texImage->TexObject->Target == GL_TEXTURE_1D)
  /external/mesa3d/src/mesa/state_tracker/
st_cb_texture.c 181 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
229 malloc(data_size * _mesa_num_tex_faces(texImage->TexObject->Target));
598 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
680 struct gl_texture_object *texObj = texImage->TexObject;
    [all...]
st_cb_copyimage.c 644 if (src_image->TexObject->Immutable) {
645 src_level += src_image->TexObject->MinLevel;
646 src_z += src_image->TexObject->MinLayer;
659 if (dst_image->TexObject->Immutable) {
660 dst_level += dst_image->TexObject->MinLevel;
661 dst_z += dst_image->TexObject->MinLayer;
st_texture.c 217 st_gl_texture_dims_to_pipe_dims(image->TexObject->Target,
253 st_texture_object(stImage->base.TexObject);
304 st_texture_object(stImage->base.TexObject);
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_tex_copy.c 148 radeon_tex_obj(texImage->TexObject),
radeon_texture.c 108 struct gl_texture_object *texobj = timage->TexObject;
180 *stride = get_texture_image_row_stride(rmesa, texImage->TexFormat, width, 0, texImage->TexObject->Target);
  /external/mesa3d/src/mesa/drivers/common/
meta_tex_subimage.c 240 if (tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
394 if (tex_image && tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nouveau_fbo.c 269 texture_dirty(rb->TexImage->TexObject);
nouveau_texture.c 448 struct gl_texture_object *t = ti->TexObject;
587 if (!to_nouveau_texture(ti->TexObject)->dirty)
588 validate_teximage(ctx, ti->TexObject, ti->Level,

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