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      1 /*
      2  * Mesa 3-D graphics library
      3  *
      4  * Copyright (C) 2014 Intel Corporation All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the "Software"),
      8  * to deal in the Software without restriction, including without limitation
      9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     10  * and/or sell copies of the Software, and to permit persons to whom the
     11  * Software is furnished to do so, subject to the following conditions:
     12  *
     13  * The above copyright notice and this permission notice shall be included
     14  * in all copies or substantial portions of the Software.
     15  *
     16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
     20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
     21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
     22  * OTHER DEALINGS IN THE SOFTWARE.
     23  *
     24  * Authors:
     25  *    Jason Ekstrand <jason.ekstrand (at) intel.com>
     26  */
     27 
     28 #include "brw_blorp.h"
     29 #include "intel_fbo.h"
     30 #include "intel_tex.h"
     31 #include "intel_blit.h"
     32 #include "intel_mipmap_tree.h"
     33 #include "main/formats.h"
     34 #include "main/teximage.h"
     35 #include "drivers/common/meta.h"
     36 
     37 static void
     38 copy_image_with_memcpy(struct brw_context *brw,
     39                        struct intel_mipmap_tree *src_mt, int src_level,
     40                        int src_x, int src_y, int src_z,
     41                        struct intel_mipmap_tree *dst_mt, int dst_level,
     42                        int dst_x, int dst_y, int dst_z,
     43                        int src_width, int src_height)
     44 {
     45    bool same_slice;
     46    void *mapped, *src_mapped, *dst_mapped;
     47    ptrdiff_t src_stride, dst_stride, cpp;
     48    int map_x1, map_y1, map_x2, map_y2;
     49    GLuint src_bw, src_bh;
     50 
     51    cpp = _mesa_get_format_bytes(src_mt->format);
     52    _mesa_get_format_block_size(src_mt->format, &src_bw, &src_bh);
     53 
     54    assert(src_width % src_bw == 0);
     55    assert(src_height % src_bh == 0);
     56    assert(src_x % src_bw == 0);
     57    assert(src_y % src_bh == 0);
     58 
     59    /* If we are on the same miptree, same level, and same slice, then
     60     * intel_miptree_map won't let us map it twice.  We have to do things a
     61     * bit differently.  In particular, we do a single map large enough for
     62     * both portions and in read-write mode.
     63     */
     64    same_slice = src_mt == dst_mt && src_level == dst_level && src_z == dst_z;
     65 
     66    if (same_slice) {
     67       assert(dst_x % src_bw == 0);
     68       assert(dst_y % src_bh == 0);
     69 
     70       map_x1 = MIN2(src_x, dst_x);
     71       map_y1 = MIN2(src_y, dst_y);
     72       map_x2 = MAX2(src_x, dst_x) + src_width;
     73       map_y2 = MAX2(src_y, dst_y) + src_height;
     74 
     75       intel_miptree_map(brw, src_mt, src_level, src_z,
     76                         map_x1, map_y1, map_x2 - map_x1, map_y2 - map_y1,
     77                         GL_MAP_READ_BIT | GL_MAP_WRITE_BIT,
     78                         &mapped, &src_stride);
     79 
     80       dst_stride = src_stride;
     81 
     82       /* Set the offsets here so we don't have to think about while looping */
     83       src_mapped = mapped + ((src_y - map_y1) / src_bh) * src_stride +
     84                             ((src_x - map_x1) / src_bw) * cpp;
     85       dst_mapped = mapped + ((dst_y - map_y1) / src_bh) * dst_stride +
     86                             ((dst_x - map_x1) / src_bw) * cpp;
     87    } else {
     88       intel_miptree_map(brw, src_mt, src_level, src_z,
     89                         src_x, src_y, src_width, src_height,
     90                         GL_MAP_READ_BIT, &src_mapped, &src_stride);
     91       intel_miptree_map(brw, dst_mt, dst_level, dst_z,
     92                         dst_x, dst_y, src_width, src_height,
     93                         GL_MAP_WRITE_BIT, &dst_mapped, &dst_stride);
     94    }
     95 
     96    src_width /= (int)src_bw;
     97    src_height /= (int)src_bh;
     98 
     99    for (int i = 0; i < src_height; ++i) {
    100       memcpy(dst_mapped, src_mapped, src_width * cpp);
    101       src_mapped += src_stride;
    102       dst_mapped += dst_stride;
    103    }
    104 
    105    if (same_slice) {
    106       intel_miptree_unmap(brw, src_mt, src_level, src_z);
    107    } else {
    108       intel_miptree_unmap(brw, dst_mt, dst_level, dst_z);
    109       intel_miptree_unmap(brw, src_mt, src_level, src_z);
    110    }
    111 }
    112 
    113 static void
    114 copy_miptrees(struct brw_context *brw,
    115               struct intel_mipmap_tree *src_mt,
    116               int src_x, int src_y, int src_z, unsigned src_level,
    117               struct intel_mipmap_tree *dst_mt,
    118               int dst_x, int dst_y, int dst_z, unsigned dst_level,
    119               int src_width, int src_height)
    120 {
    121    unsigned bw, bh;
    122 
    123    if (brw->gen >= 6) {
    124       brw_blorp_copy_miptrees(brw,
    125                               src_mt, src_level, src_z,
    126                               dst_mt, dst_level, dst_z,
    127                               src_x, src_y, dst_x, dst_y,
    128                               src_width, src_height);
    129       return;
    130    }
    131 
    132    /* We are now going to try and copy the texture using the blitter.  If
    133     * that fails, we will fall back mapping the texture and using memcpy.
    134     * In either case, we need to do a full resolve.
    135     */
    136    intel_miptree_all_slices_resolve_hiz(brw, src_mt);
    137    intel_miptree_all_slices_resolve_depth(brw, src_mt);
    138    intel_miptree_all_slices_resolve_color(brw, src_mt, 0);
    139 
    140    intel_miptree_all_slices_resolve_hiz(brw, dst_mt);
    141    intel_miptree_all_slices_resolve_depth(brw, dst_mt);
    142    intel_miptree_all_slices_resolve_color(brw, dst_mt, 0);
    143 
    144    _mesa_get_format_block_size(src_mt->format, &bw, &bh);
    145 
    146    /* It's legal to have a WxH that's smaller than a compressed block. This
    147     * happens for example when you are using a higher level LOD. For this case,
    148     * we still want to copy the entire block, or else the decompression will be
    149     * incorrect.
    150     */
    151    if (src_width < bw)
    152       src_width = ALIGN_NPOT(src_width, bw);
    153 
    154    if (src_height < bh)
    155       src_height = ALIGN_NPOT(src_height, bh);
    156 
    157    if (intel_miptree_copy(brw, src_mt, src_level, src_z, src_x, src_y,
    158                           dst_mt, dst_level, dst_z, dst_x, dst_y,
    159                           src_width, src_height))
    160       return;
    161 
    162    /* This is a worst-case scenario software fallback that maps the two
    163     * textures and does a memcpy between them.
    164     */
    165    copy_image_with_memcpy(brw, src_mt, src_level,
    166                           src_x, src_y, src_z,
    167                           dst_mt, dst_level,
    168                           dst_x, dst_y, dst_z,
    169                           src_width, src_height);
    170 }
    171 
    172 static void
    173 intel_copy_image_sub_data(struct gl_context *ctx,
    174                           struct gl_texture_image *src_image,
    175                           struct gl_renderbuffer *src_renderbuffer,
    176                           int src_x, int src_y, int src_z,
    177                           struct gl_texture_image *dst_image,
    178                           struct gl_renderbuffer *dst_renderbuffer,
    179                           int dst_x, int dst_y, int dst_z,
    180                           int src_width, int src_height)
    181 {
    182    struct brw_context *brw = brw_context(ctx);
    183    struct intel_mipmap_tree *src_mt, *dst_mt;
    184    unsigned src_level, dst_level;
    185 
    186    if (src_image) {
    187       src_mt = intel_texture_image(src_image)->mt;
    188       src_level = src_image->Level + src_image->TexObject->MinLevel;
    189 
    190       /* Cube maps actually have different images per face */
    191       if (src_image->TexObject->Target == GL_TEXTURE_CUBE_MAP)
    192          src_z = src_image->Face;
    193 
    194       src_z += src_image->TexObject->MinLayer;
    195    } else {
    196       assert(src_renderbuffer);
    197       src_mt = intel_renderbuffer(src_renderbuffer)->mt;
    198       src_image = src_renderbuffer->TexImage;
    199       src_level = 0;
    200    }
    201 
    202    if (dst_image) {
    203       dst_mt = intel_texture_image(dst_image)->mt;
    204 
    205       dst_level = dst_image->Level + dst_image->TexObject->MinLevel;
    206 
    207       /* Cube maps actually have different images per face */
    208       if (dst_image->TexObject->Target == GL_TEXTURE_CUBE_MAP)
    209          dst_z = dst_image->Face;
    210 
    211       dst_z += dst_image->TexObject->MinLayer;
    212    } else {
    213       assert(dst_renderbuffer);
    214       dst_mt = intel_renderbuffer(dst_renderbuffer)->mt;
    215       dst_image = dst_renderbuffer->TexImage;
    216       dst_level = 0;
    217    }
    218 
    219    copy_miptrees(brw, src_mt, src_x, src_y, src_z, src_level,
    220                  dst_mt, dst_x, dst_y, dst_z, dst_level,
    221                  src_width, src_height);
    222 
    223    /* CopyImage only works for equal formats, texture view equivalence
    224     * classes, and a couple special cases for compressed textures.
    225     *
    226     * Notably, GL_DEPTH_STENCIL does not appear in any equivalence
    227     * classes, so we know the formats must be the same, and thus both
    228     * will either have stencil, or not.  They can't be mismatched.
    229     */
    230    assert((src_mt->stencil_mt != NULL) == (dst_mt->stencil_mt != NULL));
    231 
    232    if (dst_mt->stencil_mt) {
    233       copy_miptrees(brw, src_mt->stencil_mt, src_x, src_y, src_z, src_level,
    234                     dst_mt->stencil_mt, dst_x, dst_y, dst_z, dst_level,
    235                     src_width, src_height);
    236    }
    237 }
    238 
    239 void
    240 intelInitCopyImageFuncs(struct dd_function_table *functions)
    241 {
    242    functions->CopyImageSubData = intel_copy_image_sub_data;
    243 }
    244