/external/deqp/modules/glshared/ |
glsRandomShaderCase.hpp | 67 void bindTexture (int unit, const glu::Texture2D* tex2D); 70 std::vector<std::pair<int, const glu::Texture2D*> > getBindings2D (void) const; 74 std::map<int, const glu::Texture2D*> m_tex2D; 96 const glu::Texture2D* getTex2D (void); 111 glu::Texture2D* m_tex2D;
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glsShaderRenderCase.hpp | 42 class Texture2D; 88 TextureBinding (const glu::Texture2D* tex2D, const tcu::Sampler& sampler); 95 void setTexture (const glu::Texture2D* tex2D); 102 const glu::Texture2D* get2D (void) const { DE_ASSERT(getType() == TYPE_2D); return m_binding.tex2D; } 112 const glu::Texture2D* tex2D; 134 const tcu::Texture2D* tex2D; 167 tcu::Vec4 texture2D (int unitNdx, const tcu::Vec2& coords);
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
Texture.cpp | 16 // Texture2D and TextureCubeMap. Implements GL texture objects and related 335 Texture2D::Texture2D(GLuint name) : Texture(name) 348 Texture2D::~Texture2D() 371 void Texture2D::addProxyRef(const Renderbuffer *proxy) 376 void Texture2D::releaseProxy(const Renderbuffer *proxy) 389 void Texture2D::sweep() 412 GLenum Texture2D::getTarget() const 417 GLsizei Texture2D::getWidth(GLenum target, GLint level) cons [all...] |
Renderbuffer.h | 30 class Texture2D; 66 RenderbufferTexture2D(Texture2D *texture); 84 gl::BindingPointer<Texture2D> mTexture2D;
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Texture.h | 16 // classes Texture2D and TextureCubeMap. Implements GL texture objects and 124 class Texture2D : public Texture 127 explicit Texture2D(GLuint name); 167 ~Texture2D() override; 184 class TextureExternal : public Texture2D
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ResourceManager.cpp | 144 textureObject = new Texture2D(texture);
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/external/deqp/framework/opengl/ |
gluTexture.hpp | 69 class Texture2D 72 Texture2D (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams = tcu::TexDecompressionParams()); 73 Texture2D (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int height); 74 Texture2D (const RenderContext& context, deUint32 internalFormat, int width, int height); 75 ~Texture2D (void); 79 tcu::Texture2D& getRefTexture (void) { return m_refTexture; } 80 const tcu::Texture2D& getRefTexture (void) const { return m_refTexture; } 83 static Texture2D* create (const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const std::vector<std::string>& filenames); 84 static Texture2D* create (const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const char* const* filenames); 85 static Texture2D* create (const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& ar (…) [all...] |
gluTexture.cpp | 103 // Texture2D 105 Texture2D::Texture2D (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int height) 117 Texture2D::Texture2D (const RenderContext& context, deUint32 sizedFormat, int width, int height) 129 Texture2D::Texture2D (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) 155 Texture2D::~Texture2D (void) 161 void Texture2D::upload (void [all...] |
/external/deqp/modules/gles3/performance/ |
es3pTextureCases.hpp | 71 std::vector<glu::Texture2D*> m_textures;
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es3pTextureCases.cpp | 79 for (vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++) 193 glu::Texture2D* texture = new glu::Texture2D(m_renderCtx, m_internalFormat, width, height); 215 for (vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
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/external/deqp/framework/randomshaders/ |
rsgSamplers.hpp | 43 Sampler2D (const tcu::Texture2D* texture, const tcu::Sampler& sampler) 55 const tcu::Texture2D* m_texture;
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rsgProgramExecutor.hpp | 48 void setTexture (int samplerNdx, const tcu::Texture2D* texture, const tcu::Sampler& sampler);
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/external/swiftshader/src/OpenGL/libGL/ |
Texture.cpp | 16 // Texture2D and TextureCubeMap. Implements GL texture objects and related 275 Texture2D::Texture2D(GLuint name) : Texture(name) 286 Texture2D::~Texture2D() 303 void Texture2D::addProxyRef(const Renderbuffer *proxy) 308 void Texture2D::releaseProxy(const Renderbuffer *proxy) 321 GLenum Texture2D::getTarget() const 326 GLsizei Texture2D::getWidth(GLenum target, GLint level) const 332 GLsizei Texture2D::getHeight(GLenum target, GLint level) cons [all...] |
Renderbuffer.h | 33 class Texture2D; 68 RenderbufferTexture2D(Texture2D *texture); 84 BindingPointer<Texture2D> mTexture2D;
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/external/deqp/modules/egl/ |
teglAndroidUtil.cpp | 47 using tcu::Texture2D; 106 MovePtr<ClientBuffer> createBuffer (const glw::Functions&, Texture2D*) const; 139 MovePtr<ClientBuffer> AndroidNativeImageSource::createBuffer (const glw::Functions&, Texture2D* ref) const 148 *ref = Texture2D(texFormat, 64, 64);
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teglImageUtil.cpp | 56 using tcu::Texture2D; 182 MovePtr<ClientBuffer> createBuffer (const glw::Functions& gl, Texture2D* reference) const; 232 MovePtr<ClientBuffer> TextureImageSource::createBuffer (const glw::Functions& gl, Texture2D* ref) const 251 *ref = Texture2D(glu::mapGLTransferFormat(m_format, m_type), IMAGE_WIDTH, IMAGE_HEIGHT); 335 MovePtr<ClientBuffer> createBuffer (const glw::Functions& gl, Texture2D* reference) const; 345 void initializeStencilRbo(const glw::Functions& gl, GLuint rbo, Texture2D& ref) 393 void initializeDepthRbo(const glw::Functions& gl, GLuint rbo, Texture2D& ref) 428 void initializeColorRbo(const glw::Functions& gl, GLuint rbo, Texture2D& ref) 468 MovePtr<ClientBuffer> RenderbufferImageSource::createBuffer (const glw::Functions& gl, Texture2D* ref) const 483 *ref = tcu::Texture2D(texFormat, 64, 64) [all...] |
teglImageFormatTests.cpp | 121 virtual bool invoke (ImageApi& api, MovePtr<UniqueImage>& image, tcu::Texture2D& refImg) const = 0; 178 bool invoke (ImageApi& api, MovePtr<UniqueImage>& image, tcu::Texture2D& ref) const; 179 virtual bool invokeGLES2 (GLES2ImageApi& api, MovePtr<UniqueImage>& image, tcu::Texture2D& ref) const = 0; 187 bool invokeGLES2 (GLES2ImageApi& api, MovePtr<UniqueImage>& image, tcu::Texture2D& ref) const; 200 class RenderTexture2D : public Render { public: bool invokeGLES2 (GLES2ImageApi& api, MovePtr<UniqueImage>& image, tcu::Texture2D& ref) const; }; 201 class RenderTextureCubemap : public Render { public: bool invokeGLES2 (GLES2ImageApi& api, MovePtr<UniqueImage>& image, tcu::Texture2D& ref) const; }; 202 class RenderReadPixelsRenderbuffer : public Render { public: bool invokeGLES2 (GLES2ImageApi& api, MovePtr<UniqueImage>& image, tcu::Texture2D& ref) const; }; 203 class RenderDepthbuffer : public Render { public: bool invokeGLES2 (GLES2ImageApi& api, MovePtr<UniqueImage>& image, tcu::Texture2D& ref) const; }; 204 class RenderStencilbuffer : public Render { public: bool invokeGLES2 (GLES2ImageApi& api, MovePtr<UniqueImage>& image, tcu::Texture2D& ref) const; }; 205 class RenderTryAll : public Render { public: bool invokeGLES2 (GLES2ImageApi& api, MovePtr<UniqueImage>& image, tcu::Texture2D& ref) const; } [all...] |
teglImageUtil.hpp | 75 virtual de::MovePtr<ClientBuffer> createBuffer (const glw::Functions& gl, tcu::Texture2D* reference = DE_NULL) const = 0;
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/external/deqp/modules/gles2/performance/ |
es2pTextureCases.hpp | 66 std::vector<glu::Texture2D*> m_textures;
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es2pTextureCases.cpp | 80 for (vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++) 153 fragSrc << "\t" << (texNdx == 0 ? "lowp vec4 r = " : "r += ") << "texture2D(u_sampler" << texNdx << ", v_coords);\n"; 167 glu::Texture2D* texture = new glu::Texture2D(m_renderCtx, m_format, m_dataType, width, height); 188 for (vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
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/external/swiftshader/src/OpenGL/libGLESv2/ |
Texture.cpp | 16 // Texture2D, TextureCubeMap, Texture3D and Texture2DArray. Implements GL texture objects 511 Texture2D::Texture2D(GLuint name) : Texture(name) 524 Texture2D::~Texture2D() 547 void Texture2D::addProxyRef(const Renderbuffer *proxy) 552 void Texture2D::releaseProxy(const Renderbuffer *proxy) 565 void Texture2D::sweep() 588 GLenum Texture2D::getTarget() const 593 GLsizei Texture2D::getWidth(GLenum target, GLint level) cons [all...] |
Renderbuffer.h | 30 class Texture2D; 74 RenderbufferTexture2D(Texture2D *texture, GLint level); 95 gl::BindingPointer<Texture2D> mTexture2D;
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/external/deqp/external/vulkancts/modules/vulkan/dynamic_state/ |
vktDynamicStateVPTests.cpp | 65 virtual tcu::Texture2D buildReferenceFrame (void) 68 return tcu::Texture2D(tcu::TextureFormat(), 0, 0); 115 tcu::Texture2D referenceFrame = buildReferenceFrame(); 153 virtual tcu::Texture2D buildReferenceFrame (void) 155 tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5 + WIDTH), (int)(0.5 + HEIGHT)); 200 virtual tcu::Texture2D buildReferenceFrame (void) 202 tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5 + WIDTH), (int)(0.5 + HEIGHT)); 347 tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5 + WIDTH), (int)(0.5 + HEIGHT));
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/external/deqp/modules/gles2/functional/ |
es2fReadPixelsTests.cpp | 59 void render (tcu::Texture2D& reference); 77 void ReadPixelsTest::render (tcu::Texture2D& reference) 184 tcu::Texture2D reference(format, width, height); 224 tcu::Texture2D referenceRGBA8 (tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), width, height); 225 tcu::Texture2D resultRGBA8 (tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), width, height);
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
vktPipelineImageUtil.hpp | 181 tcu::Texture2D m_texture; 191 virtual const tcu::Texture2D& getTexture (void) const; 192 virtual tcu::Texture2D& getTexture (void);
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