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  /external/deqp/modules/glshared/
glsRandomShaderCase.hpp 67 void bindTexture (int unit, const glu::Texture2D* tex2D);
70 std::vector<std::pair<int, const glu::Texture2D*> > getBindings2D (void) const;
74 std::map<int, const glu::Texture2D*> m_tex2D;
96 const glu::Texture2D* getTex2D (void);
111 glu::Texture2D* m_tex2D;
glsShaderRenderCase.hpp 42 class Texture2D;
88 TextureBinding (const glu::Texture2D* tex2D, const tcu::Sampler& sampler);
95 void setTexture (const glu::Texture2D* tex2D);
102 const glu::Texture2D* get2D (void) const { DE_ASSERT(getType() == TYPE_2D); return m_binding.tex2D; }
112 const glu::Texture2D* tex2D;
134 const tcu::Texture2D* tex2D;
167 tcu::Vec4 texture2D (int unitNdx, const tcu::Vec2& coords);
  /external/swiftshader/src/OpenGL/libGLES_CM/
Texture.cpp 16 // Texture2D and TextureCubeMap. Implements GL texture objects and related
335 Texture2D::Texture2D(GLuint name) : Texture(name)
348 Texture2D::~Texture2D()
371 void Texture2D::addProxyRef(const Renderbuffer *proxy)
376 void Texture2D::releaseProxy(const Renderbuffer *proxy)
389 void Texture2D::sweep()
412 GLenum Texture2D::getTarget() const
417 GLsizei Texture2D::getWidth(GLenum target, GLint level) cons
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Renderbuffer.h 30 class Texture2D;
66 RenderbufferTexture2D(Texture2D *texture);
84 gl::BindingPointer<Texture2D> mTexture2D;
Texture.h 16 // classes Texture2D and TextureCubeMap. Implements GL texture objects and
124 class Texture2D : public Texture
127 explicit Texture2D(GLuint name);
167 ~Texture2D() override;
184 class TextureExternal : public Texture2D
ResourceManager.cpp 144 textureObject = new Texture2D(texture);
  /external/deqp/framework/opengl/
gluTexture.hpp 69 class Texture2D
72 Texture2D (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams = tcu::TexDecompressionParams());
73 Texture2D (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int height);
74 Texture2D (const RenderContext& context, deUint32 internalFormat, int width, int height);
75 ~Texture2D (void);
79 tcu::Texture2D& getRefTexture (void) { return m_refTexture; }
80 const tcu::Texture2D& getRefTexture (void) const { return m_refTexture; }
83 static Texture2D* create (const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const std::vector<std::string>& filenames);
84 static Texture2D* create (const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const char* const* filenames);
85 static Texture2D* create (const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& ar (…)
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gluTexture.cpp 103 // Texture2D
105 Texture2D::Texture2D (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int height)
117 Texture2D::Texture2D (const RenderContext& context, deUint32 sizedFormat, int width, int height)
129 Texture2D::Texture2D (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams)
155 Texture2D::~Texture2D (void)
161 void Texture2D::upload (void
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  /external/deqp/modules/gles3/performance/
es3pTextureCases.hpp 71 std::vector<glu::Texture2D*> m_textures;
es3pTextureCases.cpp 79 for (vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
193 glu::Texture2D* texture = new glu::Texture2D(m_renderCtx, m_internalFormat, width, height);
215 for (vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
  /external/deqp/framework/randomshaders/
rsgSamplers.hpp 43 Sampler2D (const tcu::Texture2D* texture, const tcu::Sampler& sampler)
55 const tcu::Texture2D* m_texture;
rsgProgramExecutor.hpp 48 void setTexture (int samplerNdx, const tcu::Texture2D* texture, const tcu::Sampler& sampler);
  /external/swiftshader/src/OpenGL/libGL/
Texture.cpp 16 // Texture2D and TextureCubeMap. Implements GL texture objects and related
275 Texture2D::Texture2D(GLuint name) : Texture(name)
286 Texture2D::~Texture2D()
303 void Texture2D::addProxyRef(const Renderbuffer *proxy)
308 void Texture2D::releaseProxy(const Renderbuffer *proxy)
321 GLenum Texture2D::getTarget() const
326 GLsizei Texture2D::getWidth(GLenum target, GLint level) const
332 GLsizei Texture2D::getHeight(GLenum target, GLint level) cons
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Renderbuffer.h 33 class Texture2D;
68 RenderbufferTexture2D(Texture2D *texture);
84 BindingPointer<Texture2D> mTexture2D;
  /external/deqp/modules/egl/
teglAndroidUtil.cpp 47 using tcu::Texture2D;
106 MovePtr<ClientBuffer> createBuffer (const glw::Functions&, Texture2D*) const;
139 MovePtr<ClientBuffer> AndroidNativeImageSource::createBuffer (const glw::Functions&, Texture2D* ref) const
148 *ref = Texture2D(texFormat, 64, 64);
teglImageUtil.cpp 56 using tcu::Texture2D;
182 MovePtr<ClientBuffer> createBuffer (const glw::Functions& gl, Texture2D* reference) const;
232 MovePtr<ClientBuffer> TextureImageSource::createBuffer (const glw::Functions& gl, Texture2D* ref) const
251 *ref = Texture2D(glu::mapGLTransferFormat(m_format, m_type), IMAGE_WIDTH, IMAGE_HEIGHT);
335 MovePtr<ClientBuffer> createBuffer (const glw::Functions& gl, Texture2D* reference) const;
345 void initializeStencilRbo(const glw::Functions& gl, GLuint rbo, Texture2D& ref)
393 void initializeDepthRbo(const glw::Functions& gl, GLuint rbo, Texture2D& ref)
428 void initializeColorRbo(const glw::Functions& gl, GLuint rbo, Texture2D& ref)
468 MovePtr<ClientBuffer> RenderbufferImageSource::createBuffer (const glw::Functions& gl, Texture2D* ref) const
483 *ref = tcu::Texture2D(texFormat, 64, 64)
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teglImageFormatTests.cpp 121 virtual bool invoke (ImageApi& api, MovePtr<UniqueImage>& image, tcu::Texture2D& refImg) const = 0;
178 bool invoke (ImageApi& api, MovePtr<UniqueImage>& image, tcu::Texture2D& ref) const;
179 virtual bool invokeGLES2 (GLES2ImageApi& api, MovePtr<UniqueImage>& image, tcu::Texture2D& ref) const = 0;
187 bool invokeGLES2 (GLES2ImageApi& api, MovePtr<UniqueImage>& image, tcu::Texture2D& ref) const;
200 class RenderTexture2D : public Render { public: bool invokeGLES2 (GLES2ImageApi& api, MovePtr<UniqueImage>& image, tcu::Texture2D& ref) const; };
201 class RenderTextureCubemap : public Render { public: bool invokeGLES2 (GLES2ImageApi& api, MovePtr<UniqueImage>& image, tcu::Texture2D& ref) const; };
202 class RenderReadPixelsRenderbuffer : public Render { public: bool invokeGLES2 (GLES2ImageApi& api, MovePtr<UniqueImage>& image, tcu::Texture2D& ref) const; };
203 class RenderDepthbuffer : public Render { public: bool invokeGLES2 (GLES2ImageApi& api, MovePtr<UniqueImage>& image, tcu::Texture2D& ref) const; };
204 class RenderStencilbuffer : public Render { public: bool invokeGLES2 (GLES2ImageApi& api, MovePtr<UniqueImage>& image, tcu::Texture2D& ref) const; };
205 class RenderTryAll : public Render { public: bool invokeGLES2 (GLES2ImageApi& api, MovePtr<UniqueImage>& image, tcu::Texture2D& ref) const; }
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teglImageUtil.hpp 75 virtual de::MovePtr<ClientBuffer> createBuffer (const glw::Functions& gl, tcu::Texture2D* reference = DE_NULL) const = 0;
  /external/deqp/modules/gles2/performance/
es2pTextureCases.hpp 66 std::vector<glu::Texture2D*> m_textures;
es2pTextureCases.cpp 80 for (vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
153 fragSrc << "\t" << (texNdx == 0 ? "lowp vec4 r = " : "r += ") << "texture2D(u_sampler" << texNdx << ", v_coords);\n";
167 glu::Texture2D* texture = new glu::Texture2D(m_renderCtx, m_format, m_dataType, width, height);
188 for (vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
  /external/swiftshader/src/OpenGL/libGLESv2/
Texture.cpp 16 // Texture2D, TextureCubeMap, Texture3D and Texture2DArray. Implements GL texture objects
511 Texture2D::Texture2D(GLuint name) : Texture(name)
524 Texture2D::~Texture2D()
547 void Texture2D::addProxyRef(const Renderbuffer *proxy)
552 void Texture2D::releaseProxy(const Renderbuffer *proxy)
565 void Texture2D::sweep()
588 GLenum Texture2D::getTarget() const
593 GLsizei Texture2D::getWidth(GLenum target, GLint level) cons
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Renderbuffer.h 30 class Texture2D;
74 RenderbufferTexture2D(Texture2D *texture, GLint level);
95 gl::BindingPointer<Texture2D> mTexture2D;
  /external/deqp/external/vulkancts/modules/vulkan/dynamic_state/
vktDynamicStateVPTests.cpp 65 virtual tcu::Texture2D buildReferenceFrame (void)
68 return tcu::Texture2D(tcu::TextureFormat(), 0, 0);
115 tcu::Texture2D referenceFrame = buildReferenceFrame();
153 virtual tcu::Texture2D buildReferenceFrame (void)
155 tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5 + WIDTH), (int)(0.5 + HEIGHT));
200 virtual tcu::Texture2D buildReferenceFrame (void)
202 tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5 + WIDTH), (int)(0.5 + HEIGHT));
347 tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5 + WIDTH), (int)(0.5 + HEIGHT));
  /external/deqp/modules/gles2/functional/
es2fReadPixelsTests.cpp 59 void render (tcu::Texture2D& reference);
77 void ReadPixelsTest::render (tcu::Texture2D& reference)
184 tcu::Texture2D reference(format, width, height);
224 tcu::Texture2D referenceRGBA8 (tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), width, height);
225 tcu::Texture2D resultRGBA8 (tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), width, height);
  /external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineImageUtil.hpp 181 tcu::Texture2D m_texture;
191 virtual const tcu::Texture2D& getTexture (void) const;
192 virtual tcu::Texture2D& getTexture (void);

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