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      1 #ifndef _ES3PTEXTURECASES_HPP
      2 #define _ES3PTEXTURECASES_HPP
      3 /*-------------------------------------------------------------------------
      4  * drawElements Quality Program OpenGL ES 3.0 Module
      5  * -------------------------------------------------
      6  *
      7  * Copyright 2014 The Android Open Source Project
      8  *
      9  * Licensed under the Apache License, Version 2.0 (the "License");
     10  * you may not use this file except in compliance with the License.
     11  * You may obtain a copy of the License at
     12  *
     13  *      http://www.apache.org/licenses/LICENSE-2.0
     14  *
     15  * Unless required by applicable law or agreed to in writing, software
     16  * distributed under the License is distributed on an "AS IS" BASIS,
     17  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     18  * See the License for the specific language governing permissions and
     19  * limitations under the License.
     20  *
     21  *//*!
     22  * \file
     23  * \brief Texture format performance tests.
     24  *//*--------------------------------------------------------------------*/
     25 
     26 #include "tcuDefs.hpp"
     27 #include "tes3TestCase.hpp"
     28 #include "glsShaderPerformanceCase.hpp"
     29 #include "tcuMatrix.hpp"
     30 #include "gluTexture.hpp"
     31 
     32 namespace deqp
     33 {
     34 namespace gles3
     35 {
     36 namespace Performance
     37 {
     38 
     39 class Texture2DRenderCase : public gls::ShaderPerformanceCase
     40 {
     41 public:
     42 									Texture2DRenderCase			(Context&				context,
     43 																 const char*			name,
     44 																 const char*			description,
     45 																 deUint32				internalFormat,
     46 																 deUint32				wrapS,
     47 																 deUint32				wrapT,
     48 																 deUint32				minFilter,
     49 																 deUint32				magFilter,
     50 																 const tcu::Mat3&		coordTransform,
     51 																 int					numTextures,
     52 																 bool					powerOfTwo);
     53 									~Texture2DRenderCase		(void);
     54 
     55 	void							init						(void);
     56 	void							deinit						(void);
     57 
     58 private:
     59 	void							setupProgram				(deUint32 program);
     60 	void							setupRenderState			(void);
     61 
     62 	const deUint32					m_internalFormat;
     63 	const deUint32					m_wrapS;
     64 	const deUint32					m_wrapT;
     65 	const deUint32					m_minFilter;
     66 	const deUint32					m_magFilter;
     67 	const tcu::Mat3					m_coordTransform;
     68 	const int						m_numTextures;
     69 	const bool						m_powerOfTwo;
     70 
     71 	std::vector<glu::Texture2D*>	m_textures;
     72 };
     73 
     74 } // Performance
     75 } // gles3
     76 } // deqp
     77 
     78 #endif // _ES3PTEXTURECASES_HPP
     79