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    Searched refs:VERT_ATTRIB_COLOR0 (Results 1 - 25 of 33) sorted by null

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  /external/mesa3d/src/compiler/
shader_enums.h 79 VERT_ATTRIB_COLOR0 = 3,
145 #define VERT_BIT_COLOR0 BITFIELD64_BIT(VERT_ATTRIB_COLOR0)
shader_enums.c 96 ENUM(VERT_ATTRIB_COLOR0),
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nv10_render.c 45 [VERT_ATTRIB_COLOR0] = {
nv20_render.c 50 [VERT_ATTRIB_COLOR0] = {
nouveau_swtnl_t.c 73 [VERT_ATTRIB_COLOR0] = {
nouveau_vbo_t.c 170 vbo_emit_attr(ctx, arrays, VERT_ATTRIB_COLOR0);
  /external/mesa3d/src/mesa/main/
rastpos.c 456 ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
692 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0], 0.0F, 1.0F);
694 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1], 0.0F, 1.0F);
696 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2], 0.0F, 1.0F);
698 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3], 0.0F, 1.0F);
getstring.c 236 *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR0].Ptr;
enable.c 80 var = &vao->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled;
356 ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
    [all...]
api_arrayelt.c     [all...]
ffvertex_prog.c 872 return register_input(p, VERT_ATTRIB_COLOR0);
    [all...]
context.c 432 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 );
    [all...]
ff_fragment_shader.cpp 536 return get_current_attrib(p, VERT_ATTRIB_COLOR0);
    [all...]
  /external/mesa3d/src/mesa/state_tracker/
st_cb_feedback.c 106 color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
st_cb_rasterpos.c 157 VARYING_SLOT_COL0, VERT_ATTRIB_COLOR0);
st_cb_drawtex.c 190 const GLfloat *c = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
st_cb_bitmap.c 213 COPY_4V(colorSave, ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
214 COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], color);
216 COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], colorSave);
  /external/mesa3d/src/mesa/tnl/
t_context.c 212 ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
t_vb_program.c 433 VB->AttribPtr[VERT_ATTRIB_COLOR0] = &store->results[VARYING_SLOT_COL0];
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_maos_vbtmp.h 129 col = (GLfloat (*)[4])ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
  /external/mesa3d/prebuilt-intermediates/main/
get_hash.h 122 { GL_CURRENT_COLOR, CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR0][0], TYPE_FLOATN_4), extra_flush_current },
168 { GL_COLOR_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR0].Enabled), NO_EXTRA },
170 { GL_COLOR_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR0].Type), NO_EXTRA },
171 { GL_COLOR_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR0].Stride), NO_EXTRA },
184 { GL_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_array_object, BufferBinding[VERT_ATTRIB_COLOR0].BufferObj), NO_EXTRA },
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/r200/
r200_tcl.c 393 map_rev_fixed[4] = VERT_ATTRIB_COLOR0;
r200_vertprog.c 512 vp->inputs[VERT_ATTRIB_COLOR0] = 2;
513 vp->inputmap_rev[4] = VERT_ATTRIB_COLOR0;
    [all...]
  /external/mesa3d/src/mesa/program/
prog_statevars.c 441 (idx == VERT_ATTRIB_COLOR0 ||
    [all...]
  /external/mesa3d/src/compiler/glsl/
builtin_variables.cpp     [all...]

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