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    Searched refs:VERT_ATTRIB_NORMAL (Results 1 - 22 of 22) sorted by null

  /external/mesa3d/src/compiler/
shader_enums.h 78 VERT_ATTRIB_NORMAL = 2,
144 #define VERT_BIT_NORMAL BITFIELD64_BIT(VERT_ATTRIB_NORMAL)
shader_enums.c 95 ENUM(VERT_ATTRIB_NORMAL),
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nv10_render.c 65 [VERT_ATTRIB_NORMAL] = {
nv20_render.c 45 [VERT_ATTRIB_NORMAL] = {
nouveau_swtnl_t.c 69 [VERT_ATTRIB_NORMAL] = {
nouveau_vbo_t.c 184 vbo_emit_attr(ctx, arrays, VERT_ATTRIB_NORMAL);
  /external/mesa3d/src/mesa/drivers/dri/r200/
r200_maos_arrays.c 109 assert(attrib == VERT_ATTRIB_NORMAL);
r200_tcl.c 396 map_rev_fixed[2] = VERT_ATTRIB_NORMAL;
415 map_rev_fixed[2] = VERT_ATTRIB_NORMAL;
r200_vertprog.c 507 vp->inputs[VERT_ATTRIB_NORMAL] = 1;
508 vp->inputmap_rev[2] = VERT_ATTRIB_NORMAL;
604 if (src[i].Index == VERT_ATTRIB_NORMAL) {
    [all...]
  /external/mesa3d/src/mesa/main/
arrayobj.c 286 case VERT_ATTRIB_NORMAL:
287 init_array(ctx, vao, VERT_ATTRIB_NORMAL, 3, GL_FLOAT);
getstring.c 231 *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_NORMAL].Ptr;
api_arrayelt.c     [all...]
enable.c 76 var = &vao->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled;
    [all...]
ffvertex_prog.c 782 p->transformed_normal = register_input(p, VERT_ATTRIB_NORMAL );
786 struct ureg normal = register_input(p, VERT_ATTRIB_NORMAL );
    [all...]
rastpos.c 383 GLfloat *objnorm = ctx->Current.Attrib[VERT_ATTRIB_NORMAL];
context.c 431 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 );
    [all...]
varray.c 579 update_array(ctx, "glNormalPointer", VERT_ATTRIB_NORMAL,
    [all...]
dlist.c     [all...]
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_maos_vbtmp.h 120 norm = (GLuint (*)[4])&ctx->Current.Attrib[VERT_ATTRIB_NORMAL];
  /external/mesa3d/prebuilt-intermediates/main/
get_hash.h 123 { GL_CURRENT_NORMAL, CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_NORMAL][0], TYPE_FLOATN_3), extra_flush_current },
165 { GL_NORMAL_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_NORMAL].Enabled), NO_EXTRA },
166 { GL_NORMAL_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_NORMAL].Type), NO_EXTRA },
167 { GL_NORMAL_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_NORMAL].Stride), NO_EXTRA },
183 { GL_NORMAL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_array_object, BufferBinding[VERT_ATTRIB_NORMAL].BufferObj), NO_EXTRA },
    [all...]
  /external/mesa3d/src/compiler/glsl/
builtin_variables.cpp     [all...]
  /external/mesa3d/src/mesa/program/
program_parse.y 1016 $$ = VERT_ATTRIB_NORMAL;
    [all...]

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