/external/mesa3d/src/compiler/ |
shader_enums.h | 78 VERT_ATTRIB_NORMAL = 2, 144 #define VERT_BIT_NORMAL BITFIELD64_BIT(VERT_ATTRIB_NORMAL)
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shader_enums.c | 95 ENUM(VERT_ATTRIB_NORMAL),
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
nv10_render.c | 65 [VERT_ATTRIB_NORMAL] = {
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nv20_render.c | 45 [VERT_ATTRIB_NORMAL] = {
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nouveau_swtnl_t.c | 69 [VERT_ATTRIB_NORMAL] = {
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nouveau_vbo_t.c | 184 vbo_emit_attr(ctx, arrays, VERT_ATTRIB_NORMAL);
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
r200_maos_arrays.c | 109 assert(attrib == VERT_ATTRIB_NORMAL);
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r200_tcl.c | 396 map_rev_fixed[2] = VERT_ATTRIB_NORMAL; 415 map_rev_fixed[2] = VERT_ATTRIB_NORMAL;
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r200_vertprog.c | 507 vp->inputs[VERT_ATTRIB_NORMAL] = 1; 508 vp->inputmap_rev[2] = VERT_ATTRIB_NORMAL; 604 if (src[i].Index == VERT_ATTRIB_NORMAL) { [all...] |
/external/mesa3d/src/mesa/main/ |
arrayobj.c | 286 case VERT_ATTRIB_NORMAL: 287 init_array(ctx, vao, VERT_ATTRIB_NORMAL, 3, GL_FLOAT);
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getstring.c | 231 *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_NORMAL].Ptr;
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api_arrayelt.c | [all...] |
enable.c | 76 var = &vao->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled; [all...] |
ffvertex_prog.c | 782 p->transformed_normal = register_input(p, VERT_ATTRIB_NORMAL ); 786 struct ureg normal = register_input(p, VERT_ATTRIB_NORMAL ); [all...] |
rastpos.c | 383 GLfloat *objnorm = ctx->Current.Attrib[VERT_ATTRIB_NORMAL];
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context.c | 431 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 ); [all...] |
varray.c | 579 update_array(ctx, "glNormalPointer", VERT_ATTRIB_NORMAL, [all...] |
dlist.c | [all...] |
/external/mesa3d/src/mesa/drivers/dri/radeon/ |
radeon_maos_vbtmp.h | 120 norm = (GLuint (*)[4])&ctx->Current.Attrib[VERT_ATTRIB_NORMAL];
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/external/mesa3d/prebuilt-intermediates/main/ |
get_hash.h | 123 { GL_CURRENT_NORMAL, CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_NORMAL][0], TYPE_FLOATN_3), extra_flush_current }, 165 { GL_NORMAL_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_NORMAL].Enabled), NO_EXTRA }, 166 { GL_NORMAL_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_NORMAL].Type), NO_EXTRA }, 167 { GL_NORMAL_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_NORMAL].Stride), NO_EXTRA }, 183 { GL_NORMAL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_array_object, BufferBinding[VERT_ATTRIB_NORMAL].BufferObj), NO_EXTRA }, [all...] |
/external/mesa3d/src/compiler/glsl/ |
builtin_variables.cpp | [all...] |
/external/mesa3d/src/mesa/program/ |
program_parse.y | 1016 $$ = VERT_ATTRIB_NORMAL; [all...] |