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Searched
refs:Variants
(Results
1 - 5
of
5
) sorted by null
/external/llvm/utils/TableGen/
CodeGenDAGPatterns.cpp
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all
...]
CodeGenSchedule.cpp
192
RecVec Vars = RWDef->getValueAsListOfDefs("
Variants
");
203
// More may be inferred later when inferring new SchedClasses from
variants
.
[
all
...]
/external/swiftshader/third_party/LLVM/utils/TableGen/
CodeGenDAGPatterns.cpp
[
all
...]
/external/llvm/lib/Target/AMDGPU/
SIMachineScheduler.cpp
78
//
variants
can be tried during the scheduling process.
[
all
...]
/build/blueprint/
module_ctx.go
84
//
variants
of that appear earlier in the ModuleContext.VisitAllModuleVariants list.
86
// or
variants
of the current Module must be synchronized by the implementation of
569
// and the GenerateBuildActions method.
Variants
created by CreateVariations have a copy of the
583
// Split a module into mulitple
variants
, one for each name in the variationNames
598
// Split a module into mulitple
variants
, one for each name in the variantNames
734
// Rename all
variants
of a module. The new name is not visible to calls to ModuleName,
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