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    Searched refs:Variants (Results 1 - 5 of 5) sorted by null

  /external/llvm/utils/TableGen/
CodeGenDAGPatterns.cpp     [all...]
CodeGenSchedule.cpp 192 RecVec Vars = RWDef->getValueAsListOfDefs("Variants");
203 // More may be inferred later when inferring new SchedClasses from variants.
    [all...]
  /external/swiftshader/third_party/LLVM/utils/TableGen/
CodeGenDAGPatterns.cpp     [all...]
  /external/llvm/lib/Target/AMDGPU/
SIMachineScheduler.cpp 78 // variants can be tried during the scheduling process.
    [all...]
  /build/blueprint/
module_ctx.go 84 // variants of that appear earlier in the ModuleContext.VisitAllModuleVariants list.
86 // or variants of the current Module must be synchronized by the implementation of
569 // and the GenerateBuildActions method. Variants created by CreateVariations have a copy of the
583 // Split a module into mulitple variants, one for each name in the variationNames
598 // Split a module into mulitple variants, one for each name in the variantNames
734 // Rename all variants of a module. The new name is not visible to calls to ModuleName,

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