/external/skia/src/gpu/glsl/ |
GrGLSLColorSpaceXformHelper.h | 27 fGamutXformVar = uniformHandler->addUniform(visibility, kMat44f_GrSLType,
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GrGLSLXferProcessor.cpp | 63 fDstTopLeftUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 68 fDstScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
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GrGLSLPrimitiveProcessor.cpp | 45 *colorUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,
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GrGLSLUniformHandler.h | 32 UniformHandle addUniform(uint32_t visibility,
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GrGLSLGeometryProcessor.cpp | 50 fInstalledTransforms.push_back().fHandle = uniformHandler->addUniform(kVertex_GrShaderFlag, 106 *viewMatrixUniform = uniformHandler->addUniform(kVertex_GrShaderFlag,
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/external/deqp/external/vulkancts/modules/vulkan/ubo/ |
vktUniformBlockTests.cpp | 49 block.addUniform(Uniform("var", type, 0)); 84 block.addUniform(Uniform("s", VarType(&typeS), 0)); 109 block.addUniform(Uniform("u", VarType(glu::TYPE_UINT, PRECISION_LOW))); 110 block.addUniform(Uniform("s", VarType(VarType(&typeS), 3))); 111 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC4, PRECISION_MEDIUM))); 140 block.addUniform(Uniform("s", VarType(&typeS), 0)); 141 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC2, PRECISION_LOW), UNUSED_BOTH)); 142 block.addUniform(Uniform("t", VarType(&typeT), 0)); 143 block.addUniform(Uniform("u", VarType(glu::TYPE_UINT, PRECISION_HIGH), 0)); 172 block.addUniform(Uniform("s", VarType(&typeS), 0)) [all...] |
/external/deqp/modules/gles3/functional/ |
es3fUniformBlockTests.cpp | 64 block.addUniform(Uniform("var", type, 0)); 102 block.addUniform(Uniform("s", VarType(&typeS), 0)); 135 block.addUniform(Uniform("u", VarType(glu::TYPE_UINT, PRECISION_LOW))); 136 block.addUniform(Uniform("s", VarType(VarType(&typeS), 3))); 137 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC4, PRECISION_MEDIUM))); 174 block.addUniform(Uniform("s", VarType(&typeS), 0)); 175 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC2, PRECISION_LOW), UNUSED_BOTH)); 176 block.addUniform(Uniform("t", VarType(&typeT), 0)); 177 block.addUniform(Uniform("u", VarType(glu::TYPE_UINT, PRECISION_HIGH), 0)); 214 block.addUniform(Uniform("s", VarType(&typeS), 0)) [all...] |
/frameworks/base/libs/hwui/ |
Program.cpp | 77 transform = addUniform("transform"); 78 projection = addUniform("projection"); 117 int Program::addUniform(const char* name) { 128 return addUniform(name);
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/external/skia/src/sksl/ |
SkSLCPPCodeGenerator.h | 56 void addUniform(const Variable& var);
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
vktShaderRenderStructTests.cpp | [all...] |
vktShaderRender.hpp | 460 void addUniform (deUint32 bindingLocation, 463 void addUniform (deUint32 bindingLocation, 670 void ShaderRenderCaseInstance::addUniform (deUint32 bindingLocation, vk::VkDescriptorType descriptorType, const T& data) 672 addUniform(bindingLocation, descriptorType, sizeof(T), &data);
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/external/skia/src/effects/ |
GrAlphaThresholdFragmentProcessor.cpp | 38 fInnerThresholdVar = args.fUniformHandler->addUniform( 40 fOuterThresholdVar = args.fUniformHandler->addUniform(
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SkMagnifierImageFilter.cpp | 151 fOffsetVar = uniformHandler->addUniform(kFragment_GrShaderFlag, 154 fInvZoomVar = uniformHandler->addUniform(kFragment_GrShaderFlag, 157 fInvInsetVar = uniformHandler->addUniform(kFragment_GrShaderFlag, 160 fBoundsVar = uniformHandler->addUniform(kFragment_GrShaderFlag,
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SkRRectsGaussianEdgeMaskFilter.cpp | 347 fPositionsUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 351 fSizesUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 356 fRadiiUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 361 fRadiusUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
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SkLightingImageFilter.cpp | [all...] |
/external/skia/src/gpu/effects/ |
GrEllipseEffect.cpp | 28 fEllipseVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kVec4f_GrSLType, 31 fScaleVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kVec2f_GrSLType,
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GrCircleEffect.cpp | 27 fCircleVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kVec4f_GrSLType,
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GrConstColorProcessor.cpp | 21 fColorUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag,
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GrMatrixConvolutionEffect.cpp | 50 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 57 fKernelOffsetUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 60 fGainUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 62 fBiasUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
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GrGaussianConvolutionFragmentProcessor.cpp | 44 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kVec2f_GrSLType, 47 fBoundsUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kVec2f_GrSLType,
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GrRRectEffect.cpp | 156 fInnerRectUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, 161 fRadiusPlusHalfUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, 504 fInnerRectUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, 530 fScaleUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, 539 fInvRadiiSqdUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, 554 fInvRadiiSqdUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, [all...] |
/external/deqp/modules/gles31/functional/ |
es31fUniformBlockTests.cpp | 66 block.addUniform(Uniform("var", type, 0)); 104 block.addUniform(Uniform("u", VarType(glu::TYPE_INT, PRECISION_MEDIUM))); 105 block.addUniform(Uniform("s", VarType(VarType(VarType(&typeS), 3), 2))); 106 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC2, PRECISION_MEDIUM)));
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/external/skia/src/gpu/ |
GrPathProcessor.cpp | 39 fColorUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag,
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/external/skia/src/core/ |
SkColorMatrixFilterRowMajor255.cpp | 201 fMatrixHandle = uniformHandler->addUniform(kFragment_GrShaderFlag, 204 fVectorHandle = uniformHandler->addUniform(kFragment_GrShaderFlag,
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/external/skia/src/shaders/gradients/ |
SkTwoPointConicalGradient_gpu.cpp | 227 fParamUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 510 fParamUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 712 fFocalUni = uniformHandler->addUniform(kFragment_GrShaderFlag, [all...] |