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    Searched refs:bilerp (Results 1 - 3 of 3) sorted by null

  /external/skia/src/core/
SkLinearBitmapPipeline_sample.h 454 // BilerpSampler - use a bilerp filter to create runs of destination pixels.
538 // There is some sub-pixel offsets, so bilerp.
660 auto bilerp = [&](const Sk4f& leftPart, const Sk4f& rightPart) { local
667 fNext->blendPixel(bilerp(leftPart, rightPart));
687 return bilerp(leftPart, rightPart);
723 return bilerp(leftPart, rightPart);
789 auto bilerp = [&](const Sk4f& part0, const Sk4f& part1) { local
804 Sk4f px0 = bilerp(overlapPart, part0);
805 Sk4f px1 = bilerp(part0, part1);
806 Sk4f px2 = bilerp(part1, part2)
892 auto bilerp = [&](const Sk4f& leftPart, const Sk4f& rightPart) { local
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  /external/skia/src/utils/
SkPatchUtils.cpp 144 static SkScalar bilerp(SkScalar tx, SkScalar ty, SkScalar c00, SkScalar c10, SkScalar c01, function
151 static Sk4f bilerp(SkScalar tx, SkScalar ty, function
400 bilerp(u, v, cornerColors[kTopLeft_Corner].to4f(),
410 texs[dataIndex] = SkPoint::Make(bilerp(u, v, srcTexCoords[kTopLeft_Corner].x(),
414 bilerp(u, v, srcTexCoords[kTopLeft_Corner].y(),
  /external/skia/src/gpu/effects/
GrTextureDomain.cpp 311 bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? d->fRandom->nextBool() : false; local
318 bilerp ? GrSamplerParams::kBilerp_FilterMode

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