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    Searched refs:deFloatFloor (Results 1 - 25 of 37) sorted by null

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  /external/deqp/modules/gles2/functional/
es2fShaderStructTests.cpp 1041 if (deFloatFloor(c.coords[0]) == deFloatFloor(c.coords[0]+0.5f))
1043 if (deFloatFloor(c.coords[1]) == deFloatFloor(c.coords[1]+0.5f))
1072 if (deFloatFloor(c.coords[0]) != deFloatFloor(c.coords[0]+0.5f))
1074 if (deFloatFloor(c.coords[1]) != deFloatFloor(c.coords[1]+0.5f))
1108 if (deFloatFloor(c.coords[0]) == deFloatFloor(c.coords[0]+0.5f)
    [all...]
es2fShaderConstExprTests.cpp 108 {"floor", "floor(${T} (37.3))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatFloor(37.3f) },
es2fDepthRangeTests.cpp 383 int step = (int)deFloatFloor(d / depthStep);
es2fDepthStencilClearTests.cpp 438 float step = deFloatFloor(depth * (float)DEPTH_STEPS) / (float)(DEPTH_STEPS-1);
  /external/deqp/modules/gles3/functional/
es3fShaderStructTests.cpp 1015 if (deFloatFloor(c.coords[0]) == deFloatFloor(c.coords[0]+0.5f))
1017 if (deFloatFloor(c.coords[1]) == deFloatFloor(c.coords[1]+0.5f))
1046 if (deFloatFloor(c.coords[0]) != deFloatFloor(c.coords[0]+0.5f))
1048 if (deFloatFloor(c.coords[1]) != deFloatFloor(c.coords[1]+0.5f))
1082 if (deFloatFloor(c.coords[0]) == deFloatFloor(c.coords[0]+0.5f)
    [all...]
es3fShaderSwitchTests.cpp 79 switch (int(deFloatFloor(evalCtx.coords.z()*1.5f + 2.0f)))
es3fShaderCommonFunctionTests.cpp     [all...]
es3fDepthStencilClearTests.cpp 441 float step = deFloatFloor(depth * (float)DEPTH_STEPS) / (float)(DEPTH_STEPS-1);
es3fFragDepthTests.cpp 409 int step = (int)deFloatFloor(d / depthStep);
es3fShaderConstExprTests.cpp 117 {"floor", "floor(${T} (37.3))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatFloor(37.3f) },
  /external/deqp/framework/randomshaders/
rsgUtils.hpp 69 float newMax = deFloatFloor(max*subdiv)/subdiv;
rsgProgramExecutor.cpp 191 int x0 = (int)deFloatFloor((float)x / cellWidth);
192 int y0 = (int)deFloatFloor((float)y / cellHeight);
rsgExpression.cpp 537 return (int)deFloatFloor(src);
560 dstMax = (int)deFloatFloor(srcMax);
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderStructTests.cpp     [all...]
vktShaderRenderSwitchTests.cpp 96 switch (int(deFloatFloor(evalCtx.coords.z()*1.5f + 2.0f)))
  /external/deqp/framework/delibs/debase/
deMath.h 87 DE_INLINE float deFloatFloor (float a) { return (float)floor(a); }
89 DE_INLINE float deFloatRound (float a) { return deFloatFloor(a + 0.5f); }
90 DE_INLINE float deFloatFrac (float a) { return a - deFloatFloor(a); }
94 DE_INLINE float deFloatTrunc (float a) { return deFloatSign(a) * deFloatFloor(deFloatAbs(a)); }
212 DE_INLINE deInt32 deFloorFloatToInt32 (float x) { return (deInt32)(deFloatFloor(x)); }
  /external/deqp/framework/common/
tcuTexLookupVerifier.cpp     [all...]
tcuTexCompareVerifier.cpp     [all...]
tcuVectorUtil.hpp 59 template<> inline float mod (float x, float y) { return x - y * deFloatFloor(x / y); }
68 inline float fract (float f) { return f - deFloatFloor(f); }
451 TCU_DECLARE_VECTOR_UNARY_FUNC(floor, deFloatFloor)
tcuRasterizationVerifier.cpp 197 aabb.x() = (int)deFloatFloor(de::min(de::min(screenSpace[0].x(), screenSpace[1].x()), screenSpace[2].x()));
198 aabb.y() = (int)deFloatFloor(de::min(de::min(screenSpace[0].y(), screenSpace[1].y()), screenSpace[2].y()));
    [all...]
tcuTexture.cpp     [all...]
  /external/deqp/modules/gles31/functional/
es31fShaderCommonFunctionTests.cpp     [all...]
  /external/deqp/modules/glshared/
glsCalibration.cpp 109 const int lowerNdx = (int)deFloatFloor(floatNdx);
glsStateQueryUtil.hpp 64 return (T)(deFloatFloor(val + 0.5f));
  /external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
vktShaderCommonFunctionTests.cpp     [all...]

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