/external/deqp/modules/gles2/functional/ |
es2fShaderStructTests.cpp | 1041 if (deFloatFloor(c.coords[0]) == deFloatFloor(c.coords[0]+0.5f)) 1043 if (deFloatFloor(c.coords[1]) == deFloatFloor(c.coords[1]+0.5f)) 1072 if (deFloatFloor(c.coords[0]) != deFloatFloor(c.coords[0]+0.5f)) 1074 if (deFloatFloor(c.coords[1]) != deFloatFloor(c.coords[1]+0.5f)) 1108 if (deFloatFloor(c.coords[0]) == deFloatFloor(c.coords[0]+0.5f) [all...] |
es2fShaderConstExprTests.cpp | 108 {"floor", "floor(${T} (37.3))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatFloor(37.3f) },
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es2fDepthRangeTests.cpp | 383 int step = (int)deFloatFloor(d / depthStep);
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es2fDepthStencilClearTests.cpp | 438 float step = deFloatFloor(depth * (float)DEPTH_STEPS) / (float)(DEPTH_STEPS-1);
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/external/deqp/modules/gles3/functional/ |
es3fShaderStructTests.cpp | 1015 if (deFloatFloor(c.coords[0]) == deFloatFloor(c.coords[0]+0.5f)) 1017 if (deFloatFloor(c.coords[1]) == deFloatFloor(c.coords[1]+0.5f)) 1046 if (deFloatFloor(c.coords[0]) != deFloatFloor(c.coords[0]+0.5f)) 1048 if (deFloatFloor(c.coords[1]) != deFloatFloor(c.coords[1]+0.5f)) 1082 if (deFloatFloor(c.coords[0]) == deFloatFloor(c.coords[0]+0.5f) [all...] |
es3fShaderSwitchTests.cpp | 79 switch (int(deFloatFloor(evalCtx.coords.z()*1.5f + 2.0f)))
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es3fShaderCommonFunctionTests.cpp | [all...] |
es3fDepthStencilClearTests.cpp | 441 float step = deFloatFloor(depth * (float)DEPTH_STEPS) / (float)(DEPTH_STEPS-1);
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es3fFragDepthTests.cpp | 409 int step = (int)deFloatFloor(d / depthStep);
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es3fShaderConstExprTests.cpp | 117 {"floor", "floor(${T} (37.3))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatFloor(37.3f) },
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/external/deqp/framework/randomshaders/ |
rsgUtils.hpp | 69 float newMax = deFloatFloor(max*subdiv)/subdiv;
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rsgProgramExecutor.cpp | 191 int x0 = (int)deFloatFloor((float)x / cellWidth); 192 int y0 = (int)deFloatFloor((float)y / cellHeight);
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rsgExpression.cpp | 537 return (int)deFloatFloor(src); 560 dstMax = (int)deFloatFloor(srcMax); [all...] |
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
vktShaderRenderStructTests.cpp | [all...] |
vktShaderRenderSwitchTests.cpp | 96 switch (int(deFloatFloor(evalCtx.coords.z()*1.5f + 2.0f)))
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/external/deqp/framework/delibs/debase/ |
deMath.h | 87 DE_INLINE float deFloatFloor (float a) { return (float)floor(a); } 89 DE_INLINE float deFloatRound (float a) { return deFloatFloor(a + 0.5f); } 90 DE_INLINE float deFloatFrac (float a) { return a - deFloatFloor(a); } 94 DE_INLINE float deFloatTrunc (float a) { return deFloatSign(a) * deFloatFloor(deFloatAbs(a)); } 212 DE_INLINE deInt32 deFloorFloatToInt32 (float x) { return (deInt32)(deFloatFloor(x)); }
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/external/deqp/framework/common/ |
tcuTexLookupVerifier.cpp | [all...] |
tcuTexCompareVerifier.cpp | [all...] |
tcuVectorUtil.hpp | 59 template<> inline float mod (float x, float y) { return x - y * deFloatFloor(x / y); } 68 inline float fract (float f) { return f - deFloatFloor(f); } 451 TCU_DECLARE_VECTOR_UNARY_FUNC(floor, deFloatFloor)
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tcuRasterizationVerifier.cpp | 197 aabb.x() = (int)deFloatFloor(de::min(de::min(screenSpace[0].x(), screenSpace[1].x()), screenSpace[2].x())); 198 aabb.y() = (int)deFloatFloor(de::min(de::min(screenSpace[0].y(), screenSpace[1].y()), screenSpace[2].y())); [all...] |
tcuTexture.cpp | [all...] |
/external/deqp/modules/gles31/functional/ |
es31fShaderCommonFunctionTests.cpp | [all...] |
/external/deqp/modules/glshared/ |
glsCalibration.cpp | 109 const int lowerNdx = (int)deFloatFloor(floatNdx);
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glsStateQueryUtil.hpp | 64 return (T)(deFloatFloor(val + 0.5f));
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
vktShaderCommonFunctionTests.cpp | [all...] |