/external/deqp/framework/opengl/ |
gluFboRenderContext.cpp | 70 static void getDepthStencilBits (deUint32 depthStencilFormat, int* depthBits, int* stencilBits) 72 const tcu::TextureFormat combinedFormat = glu::mapGLInternalFormat(depthStencilFormat); 211 const deUint32 depthStencilFormat = chooseDepthStencilFormat(config); 248 if (depthStencilFormat != GL_NONE) 250 getDepthStencilBits(depthStencilFormat, &depthBits, &stencilBits); 256 gl.renderbufferStorageMultisample(GL_RENDERBUFFER, config.numSamples, depthStencilFormat, width, height); 258 gl.renderbufferStorage(GL_RENDERBUFFER, depthStencilFormat, width, height);
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/external/swiftshader/src/OpenGL/libEGL/ |
Config.h | 35 Config(sw::Format displayFormat, EGLint minSwapInterval, EGLint maxSwapInterval, sw::Format renderTargetFormat, sw::Format depthStencilFormat, EGLint multiSample, bool conformant); 93 void add(sw::Format displayFormat, EGLint minSwapInterval, EGLint maxSwapInterval, sw::Format renderTargetFormat, sw::Format depthStencilFormat, EGLint multiSample);
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Config.cpp | 46 Config::Config(sw::Format displayFormat, EGLint minInterval, EGLint maxInterval, sw::Format renderTargetFormat, sw::Format depthStencilFormat, EGLint multiSample, bool conformant) 47 : mRenderTargetFormat(renderTargetFormat), mDepthStencilFormat(depthStencilFormat), mMultiSample(multiSample) 134 switch(depthStencilFormat) 177 UNREACHABLE(depthStencilFormat); 339 void ConfigSet::add(sw::Format displayFormat, EGLint minSwapInterval, EGLint maxSwapInterval, sw::Format renderTargetFormat, sw::Format depthStencilFormat, EGLint multiSample) 341 Config conformantConfig(displayFormat, minSwapInterval, maxSwapInterval, renderTargetFormat, depthStencilFormat, multiSample, true); 346 Config nonConformantConfig(displayFormat, minSwapInterval, maxSwapInterval, renderTargetFormat, depthStencilFormat, multiSample, false);
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Display.cpp | 190 sw::Format depthStencilFormat = depthStencilFormats[depthStencilIndex]; 192 configSet.add(currentDisplayFormat, mMinSwapInterval, mMaxSwapInterval, renderTargetFormat, depthStencilFormat, samples[samplesIndex]);
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/external/deqp/framework/platform/ios/ |
tcuIOSPlatform.mm | 215 const deUint32 depthStencilFormat = chooseDepthStencilFormat(config); 228 if ((config.depthBits > 0 || config.stencilBits > 0) && depthStencilFormat == 0) 250 if (depthStencilFormat != 0) 253 gl.renderbufferStorage(GL_RENDERBUFFER, depthStencilFormat, width, height); 264 if (depthStencilFormat != 0)
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
vktPipelineRenderToImageTests.cpp | 111 VkFormat depthStencilFormat; //! A depth/stencil format, or UNDEFINED if not used 441 const VkFormat depthStencilFormat, 463 depthStencilFormat, // VkFormat format; 473 if (depthStencilFormat != VK_FORMAT_UNDEFINED) 498 const VkAttachmentReference* pDepthStencilAttachment = (depthStencilFormat != VK_FORMAT_UNDEFINED ? &depthStencilAttachmentReferences[i] : DE_NULL); [all...] |
vktPipelineReferenceRenderer.hpp | 123 const tcu::TextureFormat& depthStencilFormat) 126 , m_depthStencilFormat (depthStencilFormat) 230 const tcu::TextureFormat& depthStencilFormat,
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vktPipelineReferenceRenderer.cpp | 167 const tcu::TextureFormat& depthStencilFormat, 173 , m_depthStencilFormat (depthStencilFormat)
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vktPipelineMultisampleTests.cpp | 241 const VkFormat depthStencilFormat, [all...] |
vktPipelineImageSamplingInstance.cpp | [all...] |
/external/swiftshader/src/D3D8/ |
Direct3D8.hpp | 41 long __stdcall CheckDepthStencilMatch(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT adapterFormat, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat) override;
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Direct3D8.cpp | 124 long Direct3D8::CheckDepthStencilMatch(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT adapterFormat, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat) 134 return d3d8->CheckDepthStencilMatch(adapter, deviceType, adapterFormat, renderTargetFormat, depthStencilFormat); 138 return CheckDepthStencilMatch(adapter, D3DDEVTYPE_HAL, adapterFormat, renderTargetFormat, depthStencilFormat); [all...] |
/external/swiftshader/src/D3D9/ |
Direct3D9.hpp | 49 long __stdcall CheckDepthStencilMatch(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT adapterFormat, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat) override;
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Direct3D9Ex.cpp | 183 long Direct3D9Ex::CheckDepthStencilMatch(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT adapterFormat, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat) 185 TRACE("unsigned int adapter = %d, D3DDEVTYPE deviceType = %d, D3DFORMAT adapterFormat = %d, D3DFORMAT renderTargetFormat = %d, D3DFORMAT depthStencilFormat = %d", adapter, deviceType, adapterFormat, renderTargetFormat, depthStencilFormat); 187 return Direct3D9::CheckDepthStencilMatch(adapter, deviceType, adapterFormat, renderTargetFormat, depthStencilFormat);
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Direct3D9Ex.hpp | 49 long __stdcall CheckDepthStencilMatch(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT adapterFormat, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat) override;
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Direct3D9.cpp | 192 long Direct3D9::CheckDepthStencilMatch(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT adapterFormat, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat) 194 TRACE("unsigned int adapter = %d, D3DDEVTYPE deviceType = %d, D3DFORMAT adapterFormat = %d, D3DFORMAT renderTargetFormat = %d, D3DFORMAT depthStencilFormat = %d", adapter, deviceType, adapterFormat, renderTargetFormat, depthStencilFormat); 202 return d3d9->CheckDepthStencilMatch(adapter, deviceType, adapterFormat, renderTargetFormat, depthStencilFormat); 206 return CheckDepthStencilMatch(adapter, D3DDEVTYPE_HAL, adapterFormat, renderTargetFormat, depthStencilFormat); [all...] |
/external/deqp/modules/gles3/functional/ |
es3fFboMultisampleTests.cpp | 57 BasicFboMultisampleCase (Context& context, const char* name, const char* desc, deUint32 colorFormat, deUint32 depthStencilFormat, const IVec2& size, int numSamples) 60 , m_depthStencilFormat (depthStencilFormat)
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es3fFboStencilbufferTests.cpp | 158 const deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8; 181 glRenderbufferStorage(GL_RENDERBUFFER, depthStencilFormat, width, height);
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es3fFboRenderTest.cpp | 74 , depthStencilFormat (depthStencilFormat_) 86 , depthStencilFormat (GL_NONE) 101 GLenum depthStencilFormat; 132 name << "_" << getTypeName(depthStencilType) << "_" << getFormatName(depthStencilFormat); 286 case GL_TEXTURE_2D: m_depthStencilBuffer = createTex2D(depthStencilBufferName, m_config.depthStencilFormat, width, height); break; 287 case GL_RENDERBUFFER: m_depthStencilBuffer = createRbo(depthStencilBufferName, m_config.depthStencilFormat, width, height); break; 884 cfg.depthStencilFormat = GL_NONE; [all...] |
es3fFboInvalidateTests.cpp | [all...] |
/external/deqp/external/vulkancts/modules/vulkan/fragment_ops/ |
vktFragmentOperationsEarlyFragmentTests.cpp | 113 const VkFormat depthStencilFormat) 132 depthStencilFormat, // VkFormat format; [all...] |