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    Searched refs:depthStencilFormat (Results 1 - 21 of 21) sorted by null

  /external/deqp/framework/opengl/
gluFboRenderContext.cpp 70 static void getDepthStencilBits (deUint32 depthStencilFormat, int* depthBits, int* stencilBits)
72 const tcu::TextureFormat combinedFormat = glu::mapGLInternalFormat(depthStencilFormat);
211 const deUint32 depthStencilFormat = chooseDepthStencilFormat(config);
248 if (depthStencilFormat != GL_NONE)
250 getDepthStencilBits(depthStencilFormat, &depthBits, &stencilBits);
256 gl.renderbufferStorageMultisample(GL_RENDERBUFFER, config.numSamples, depthStencilFormat, width, height);
258 gl.renderbufferStorage(GL_RENDERBUFFER, depthStencilFormat, width, height);
  /external/swiftshader/src/OpenGL/libEGL/
Config.h 35 Config(sw::Format displayFormat, EGLint minSwapInterval, EGLint maxSwapInterval, sw::Format renderTargetFormat, sw::Format depthStencilFormat, EGLint multiSample, bool conformant);
93 void add(sw::Format displayFormat, EGLint minSwapInterval, EGLint maxSwapInterval, sw::Format renderTargetFormat, sw::Format depthStencilFormat, EGLint multiSample);
Config.cpp 46 Config::Config(sw::Format displayFormat, EGLint minInterval, EGLint maxInterval, sw::Format renderTargetFormat, sw::Format depthStencilFormat, EGLint multiSample, bool conformant)
47 : mRenderTargetFormat(renderTargetFormat), mDepthStencilFormat(depthStencilFormat), mMultiSample(multiSample)
134 switch(depthStencilFormat)
177 UNREACHABLE(depthStencilFormat);
339 void ConfigSet::add(sw::Format displayFormat, EGLint minSwapInterval, EGLint maxSwapInterval, sw::Format renderTargetFormat, sw::Format depthStencilFormat, EGLint multiSample)
341 Config conformantConfig(displayFormat, minSwapInterval, maxSwapInterval, renderTargetFormat, depthStencilFormat, multiSample, true);
346 Config nonConformantConfig(displayFormat, minSwapInterval, maxSwapInterval, renderTargetFormat, depthStencilFormat, multiSample, false);
Display.cpp 190 sw::Format depthStencilFormat = depthStencilFormats[depthStencilIndex];
192 configSet.add(currentDisplayFormat, mMinSwapInterval, mMaxSwapInterval, renderTargetFormat, depthStencilFormat, samples[samplesIndex]);
  /external/deqp/framework/platform/ios/
tcuIOSPlatform.mm 215 const deUint32 depthStencilFormat = chooseDepthStencilFormat(config);
228 if ((config.depthBits > 0 || config.stencilBits > 0) && depthStencilFormat == 0)
250 if (depthStencilFormat != 0)
253 gl.renderbufferStorage(GL_RENDERBUFFER, depthStencilFormat, width, height);
264 if (depthStencilFormat != 0)
  /external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineRenderToImageTests.cpp 111 VkFormat depthStencilFormat; //! A depth/stencil format, or UNDEFINED if not used
441 const VkFormat depthStencilFormat,
463 depthStencilFormat, // VkFormat format;
473 if (depthStencilFormat != VK_FORMAT_UNDEFINED)
498 const VkAttachmentReference* pDepthStencilAttachment = (depthStencilFormat != VK_FORMAT_UNDEFINED ? &depthStencilAttachmentReferences[i] : DE_NULL);
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vktPipelineReferenceRenderer.hpp 123 const tcu::TextureFormat& depthStencilFormat)
126 , m_depthStencilFormat (depthStencilFormat)
230 const tcu::TextureFormat& depthStencilFormat,
vktPipelineReferenceRenderer.cpp 167 const tcu::TextureFormat& depthStencilFormat,
173 , m_depthStencilFormat (depthStencilFormat)
vktPipelineMultisampleTests.cpp 241 const VkFormat depthStencilFormat,
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vktPipelineImageSamplingInstance.cpp     [all...]
  /external/swiftshader/src/D3D8/
Direct3D8.hpp 41 long __stdcall CheckDepthStencilMatch(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT adapterFormat, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat) override;
Direct3D8.cpp 124 long Direct3D8::CheckDepthStencilMatch(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT adapterFormat, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat)
134 return d3d8->CheckDepthStencilMatch(adapter, deviceType, adapterFormat, renderTargetFormat, depthStencilFormat);
138 return CheckDepthStencilMatch(adapter, D3DDEVTYPE_HAL, adapterFormat, renderTargetFormat, depthStencilFormat);
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  /external/swiftshader/src/D3D9/
Direct3D9.hpp 49 long __stdcall CheckDepthStencilMatch(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT adapterFormat, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat) override;
Direct3D9Ex.cpp 183 long Direct3D9Ex::CheckDepthStencilMatch(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT adapterFormat, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat)
185 TRACE("unsigned int adapter = %d, D3DDEVTYPE deviceType = %d, D3DFORMAT adapterFormat = %d, D3DFORMAT renderTargetFormat = %d, D3DFORMAT depthStencilFormat = %d", adapter, deviceType, adapterFormat, renderTargetFormat, depthStencilFormat);
187 return Direct3D9::CheckDepthStencilMatch(adapter, deviceType, adapterFormat, renderTargetFormat, depthStencilFormat);
Direct3D9Ex.hpp 49 long __stdcall CheckDepthStencilMatch(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT adapterFormat, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat) override;
Direct3D9.cpp 192 long Direct3D9::CheckDepthStencilMatch(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT adapterFormat, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat)
194 TRACE("unsigned int adapter = %d, D3DDEVTYPE deviceType = %d, D3DFORMAT adapterFormat = %d, D3DFORMAT renderTargetFormat = %d, D3DFORMAT depthStencilFormat = %d", adapter, deviceType, adapterFormat, renderTargetFormat, depthStencilFormat);
202 return d3d9->CheckDepthStencilMatch(adapter, deviceType, adapterFormat, renderTargetFormat, depthStencilFormat);
206 return CheckDepthStencilMatch(adapter, D3DDEVTYPE_HAL, adapterFormat, renderTargetFormat, depthStencilFormat);
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  /external/deqp/modules/gles3/functional/
es3fFboMultisampleTests.cpp 57 BasicFboMultisampleCase (Context& context, const char* name, const char* desc, deUint32 colorFormat, deUint32 depthStencilFormat, const IVec2& size, int numSamples)
60 , m_depthStencilFormat (depthStencilFormat)
es3fFboStencilbufferTests.cpp 158 const deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8;
181 glRenderbufferStorage(GL_RENDERBUFFER, depthStencilFormat, width, height);
es3fFboRenderTest.cpp 74 , depthStencilFormat (depthStencilFormat_)
86 , depthStencilFormat (GL_NONE)
101 GLenum depthStencilFormat;
132 name << "_" << getTypeName(depthStencilType) << "_" << getFormatName(depthStencilFormat);
286 case GL_TEXTURE_2D: m_depthStencilBuffer = createTex2D(depthStencilBufferName, m_config.depthStencilFormat, width, height); break;
287 case GL_RENDERBUFFER: m_depthStencilBuffer = createRbo(depthStencilBufferName, m_config.depthStencilFormat, width, height); break;
884 cfg.depthStencilFormat = GL_NONE;
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es3fFboInvalidateTests.cpp     [all...]
  /external/deqp/external/vulkancts/modules/vulkan/fragment_ops/
vktFragmentOperationsEarlyFragmentTests.cpp 113 const VkFormat depthStencilFormat)
132 depthStencilFormat, // VkFormat format;
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