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    Searched refs:depthStencilRbo (Results 1 - 4 of 4) sorted by null

  /external/deqp/modules/gles3/functional/
es3fFboStencilbufferTests.cpp 77 deUint32 depthStencilRbo = 0;
85 glGenRenderbuffers(1, &depthStencilRbo);
86 glBindRenderbuffer(GL_RENDERBUFFER, depthStencilRbo);
93 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo);
95 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo);
171 deUint32 depthStencilRbo = 0;
179 glGenRenderbuffers(1, &depthStencilRbo);
180 glBindRenderbuffer(GL_RENDERBUFFER, depthStencilRbo);
189 glFramebufferRenderbuffer(GL_FRAMEBUFFER, m_attachDepth, GL_RENDERBUFFER, depthStencilRbo);
191 glFramebufferRenderbuffer(GL_FRAMEBUFFER, m_attachStencil, GL_RENDERBUFFER, depthStencilRbo);
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es3fFboMultisampleTests.cpp 102 deUint32& depthStencilRbo = ndx ? resolveDepthStencilRbo : msaaDepthStencilRbo;
111 glGenRenderbuffers(1, &depthStencilRbo);
112 glBindRenderbuffer(GL_RENDERBUFFER, depthStencilRbo);
120 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo);
122 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo);
es3fFboInvalidateTests.cpp 471 deUint32 depthStencilRbo = 0;
483 glGenRenderbuffers (1, &depthStencilRbo);
484 glBindRenderbuffer (GL_RENDERBUFFER, depthStencilRbo);
493 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo);
496 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo);
716 deUint32 depthStencilRbo = 0;
731 glGenRenderbuffers (1, &depthStencilRbo);
732 glBindRenderbuffer (GL_RENDERBUFFER, depthStencilRbo);
741 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo);
744 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo);
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es3fFramebufferBlitTests.cpp 506 deUint32& depthStencilRbo = ndx ? dstDepthStencilRbo : srcDepthStencilRbo;
512 glGenRenderbuffers(1, &depthStencilRbo);
517 glBindRenderbuffer(GL_RENDERBUFFER, depthStencilRbo);
524 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo);
526 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo);
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