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  /external/swiftshader/src/Main/
FrameBufferAndroid.cpp 23 inline int dequeueBuffer(ANativeWindow* window, ANativeWindowBuffer** buffer)
28 return window->dequeueBuffer(window, buffer);
81 if(dequeueBuffer(nativeWindow, &buffer) != 0)
  /frameworks/native/libs/gui/tests/
BufferQueue_test.cpp 147 mProducer->dequeueBuffer(&slot, &fence, 0, 0, 0, GRALLOC_USAGE_SW_WRITE_OFTEN,
191 mProducer->dequeueBuffer(&slot, &fence, 1, 1, 0, GRALLOC_USAGE_SW_READ_OFTEN,
199 mProducer->dequeueBuffer(&slot, &fence, 1, 1, 0, GRALLOC_USAGE_SW_READ_OFTEN,
242 mProducer->dequeueBuffer(&slot, &fence, 1, 1, 0, GRALLOC_USAGE_SW_READ_OFTEN,
278 mProducer->dequeueBuffer(&slot, &fence, 1, 1, 0, GRALLOC_USAGE_SW_READ_OFTEN,
288 mProducer->dequeueBuffer(&slot, &fence, 1, 1, 0, GRALLOC_USAGE_SW_READ_OFTEN,
338 mProducer->dequeueBuffer(&slot, &fence, 0, 0, 0, GRALLOC_USAGE_SW_WRITE_OFTEN,
387 mProducer->dequeueBuffer(&slot, &fence, 0, 0, 0, GRALLOC_USAGE_SW_WRITE_OFTEN,
423 mProducer->dequeueBuffer(&slot, &fence, 0, 0, 0, GRALLOC_USAGE_SW_WRITE_OFTEN,
446 mProducer->dequeueBuffer(&slot, &fence, 0, 0, 0, GRALLOC_USAGE_SW_WRITE_OFTEN
    [all...]
IGraphicBufferProducer_test.cpp 190 // To easily store dequeueBuffer results into containers
196 status_t dequeueBuffer(uint32_t w, uint32_t h, uint32_t format, uint32_t usage, DequeueBufferResult* result) {
197 return mProducer->dequeueBuffer(&result->slot, &result->fence, w, h, format, usage,
213 (mProducer->dequeueBuffer(slot, fence, DEFAULT_WIDTH, DEFAULT_HEIGHT,
352 (mProducer->dequeueBuffer(&dequeuedSlot, &dequeuedFence, DEFAULT_WIDTH,
412 (mProducer->dequeueBuffer(&dequeuedSlot, &dequeuedFence, DEFAULT_WIDTH,
482 (mProducer->dequeueBuffer(&dequeuedSlot, &dequeuedFence, DEFAULT_WIDTH,
509 (dequeueBuffer(DEFAULT_WIDTH, DEFAULT_HEIGHT, DEFAULT_FORMAT,
530 (mProducer->dequeueBuffer(&dequeuedSlot, &dequeuedFence, DEFAULT_WIDTH,
567 (mProducer->dequeueBuffer(&dequeuedSlot, &dequeuedFence, DEFAULT_WIDTH
    [all...]
StreamSplitter_test.cpp 85 inputProducer->dequeueBuffer(&slot, &fence, 0, 0, 0, GRALLOC_USAGE_SW_WRITE_OFTEN,
119 inputProducer->dequeueBuffer(&slot, &fence, 0, 0, 0, GRALLOC_USAGE_SW_WRITE_OFTEN,
157 inputProducer->dequeueBuffer(&slot, &fence, 0, 0, 0, GRALLOC_USAGE_SW_WRITE_OFTEN,
194 inputProducer->dequeueBuffer(&slot, &fence, 0, 0, 0, GRALLOC_USAGE_SW_WRITE_OFTEN,
221 inputProducer->dequeueBuffer(&slot, &fence, 0, 0, 0, GRALLOC_USAGE_SW_WRITE_OFTEN,
235 inputProducer->dequeueBuffer(&slot, &fence, 0, 0, 0, GRALLOC_USAGE_SW_WRITE_OFTEN,
Malicious.cpp 40 status_t dequeueBuffer(int* slot, sp<Fence>* fence, uint32_t w, uint32_t h, PixelFormat format,
43 return mProducer->dequeueBuffer(slot, fence, w, h, format, usage, outBufferAge,
111 // Override dequeueBuffer, optionally corrupting the returned slot number
112 status_t dequeueBuffer(int* buf, sp<Fence>* fence, uint32_t width, uint32_t height,
116 mProducer->dequeueBuffer(buf, fence, width, height, format, usage, outBufferAge,
BufferItemConsumer_test.cpp 74 void DequeueBuffer(int* outSlot) {
79 status_t ret = mProducer->dequeueBuffer(&slot, &outFence, kWidth, kHeight, 0, 0,
83 ALOGV("dequeueBuffer: slot=%d", slot);
135 DequeueBuffer(&slot);
153 DequeueBuffer(&slot);
161 DequeueBuffer(&slot);
176 DequeueBuffer(&slot);
193 DequeueBuffer(&slot);
Surface_test.cpp 229 ASSERT_EQ(NO_ERROR, window->dequeueBuffer(window.get(), &buffer, &fenceFd));
246 ASSERT_EQ(NO_ERROR, window->dequeueBuffer(window.get(), &buffer, &fenceFd));
316 ASSERT_EQ(NO_ERROR, window->dequeueBuffer(window.get(), &buffer, &fence));
320 ASSERT_EQ(NO_ERROR, window->dequeueBuffer(window.get(), &buffer, &fence));
349 ASSERT_EQ(NO_ERROR, window->dequeueBuffer(window.get(), &buffers[i], &fences[i]));
366 // Test removed buffer list is cleanup after next dequeueBuffer call
368 ASSERT_EQ(NO_ERROR, window->dequeueBuffer(window.get(), &buffers[0], &fences[0]));
382 ASSERT_EQ(NO_ERROR, window->dequeueBuffer(window.get(), &buffers[i], &fences[i]));
404 anw->dequeueBuffer(anw.get(), &buffer, &fenceFd);
766 mWindow->dequeueBuffer(mWindow.get(), &buffer, &fence))
    [all...]
  /hardware/interfaces/camera/device/1.0/
ICameraDevicePreviewCallback.hal 38 dequeueBuffer() generates (Status status, uint64_t bufferId, handle buffer, uint32_t stride);
  /hardware/qcom/display/msm8084/liboverlay/
overlayWriteback.h 105 bool dequeueBuffer();
overlayWriteback.cpp 161 bool Writeback::dequeueBuffer() {
165 ALOGE("%s: dequeuebuffer failed", __func__);
178 if(!dequeueBuffer()) {
  /hardware/qcom/display/msm8226/liboverlay/
overlayWriteback.h 105 bool dequeueBuffer();
overlayWriteback.cpp 161 bool Writeback::dequeueBuffer() {
165 ALOGE("%s: dequeuebuffer failed", __func__);
178 if(!dequeueBuffer()) {
  /hardware/qcom/display/msm8909/liboverlay/
overlayWriteback.h 107 bool dequeueBuffer();
overlayWriteback.cpp 165 bool Writeback::dequeueBuffer() {
169 ALOGE("%s: dequeuebuffer failed", __func__);
182 if(!dequeueBuffer()) {
  /hardware/qcom/display/msm8994/liboverlay/
overlayWriteback.h 107 bool dequeueBuffer();
overlayWriteback.cpp 165 bool Writeback::dequeueBuffer() {
169 ALOGE("%s: dequeuebuffer failed", __func__);
182 if(!dequeueBuffer()) {
  /frameworks/native/services/surfaceflinger/DisplayHardware/
VirtualDisplaySurface.h 107 virtual status_t dequeueBuffer(int* pslot, sp<Fence>* fence, uint32_t w, uint32_t h,
139 status_t dequeueBuffer(Source source, PixelFormat format, uint64_t usage,
177 // dequeueBuffer. Each bit in mProducerSlotSource corresponds to a producer
224 // | PREPARED | dequeueBuffer [1] || GLES |
VirtualDisplaySurface.cpp 170 // dequeueBuffer().
203 // in a GLES configuration, if the sink disappears then dequeueBuffer
344 status_t VirtualDisplaySurface::dequeueBuffer(Source source,
349 mSource[source]->dequeueBuffer(sslot, fence, mSinkBufferWidth, mSinkBufferHeight,
354 VDS_LOGV("dequeueBuffer(%s): sslot=%d pslot=%d result=%d",
379 VDS_LOGV("dequeueBuffer(%s): buffers[%d]=%p fmt=%d usage=%#" PRIx64,
388 status_t VirtualDisplaySurface::dequeueBuffer(int* pslot, sp<Fence>* fence, uint32_t w, uint32_t h,
393 return mSource[SOURCE_SINK]->dequeueBuffer(pslot, fence, w, h, format, usage, outBufferAge,
398 "Unexpected dequeueBuffer() in %s state", dbgStateStr());
401 VDS_LOGV("dequeueBuffer %dx%d fmt=%d usage=%#" PRIx64, w, h, format, usage)
    [all...]
  /frameworks/native/services/surfaceflinger/
MonitoredProducer.cpp 71 status_t MonitoredProducer::dequeueBuffer(int* slot, sp<Fence>* fence, uint32_t w, uint32_t h,
75 return mProducer->dequeueBuffer(slot, fence, w, h, format, usage, outBufferAge, outTimestamps);
MonitoredProducer.h 42 virtual status_t dequeueBuffer(int* slot, sp<Fence>* fence, uint32_t w, uint32_t h,
  /frameworks/native/libs/gui/include/gui/
BufferQueueProducer.h 38 // by dequeueBuffer. It must be called again if dequeueBuffer returns
48 // dequeueBuffer gets the next buffer slot index for the producer to use.
83 virtual status_t dequeueBuffer(int* outSlot, sp<Fence>* outFence, uint32_t width,
120 // will usually be the one obtained from dequeueBuffer.
145 // from the producer to the consumer without using dequeueBuffer/
221 // It's updated during connect and dequeueBuffer (which should catch
250 // Sets how long dequeueBuffer or attachBuffer will block if a buffer or
  /frameworks/av/media/libstagefright/omx/include/media/stagefright/omx/1.0/
WGraphicBufferProducer.h 64 Return<void> dequeueBuffer(
  /frameworks/native/libs/gui/include/gui/bufferqueue/1.0/
H2BGraphicBufferProducer.h 67 status_t dequeueBuffer(int* slot, sp<Fence>* fence, uint32_t w, uint32_t h,
  /frameworks/native/libs/vr/libbufferhubqueue/include/private/dvr/
buffer_hub_queue_producer.h 43 // See |IGraphicBufferProducer::dequeueBuffer|
44 status_t dequeueBuffer(int* out_slot, sp<Fence>* out_fence, uint32_t width,
158 // Sets how long dequeueBuffer or attachBuffer will block if a buffer or
  /hardware/interfaces/graphics/bufferqueue/1.0/
IGraphicBufferProducer.hal 231 * dequeueBuffer requests a new buffer slot for the client to use. Ownership
244 * If dequeueBuffer returns the BUFFER_NEEDS_REALLOCATION flag, the client is
247 * If dequeueBuffer returns the RELEASE_ALL_BUFFERS flag, the client is
295 dequeueBuffer(
313 * hold a freshly allocated buffer in dequeueBuffer or a buffer is attached
332 * detachNextBuffer is equivalent to calling dequeueBuffer, requestBuffer,
343 * equivalent to fence from the dequeueBuffer call.
445 * will usually be the one obtained from dequeueBuffer.
558 * from the producer to the consumer without using dequeueBuffer/
578 * same way as for dequeueBuffer, and the async flag must be set the sam
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