/cts/tests/tests/openglperf/src/android/openglperf/cts/ |
Sphere.java | 101 short[] indexBuffer = new short[max(mNumIndices)]; 110 mIndices[bufferNum].put(indexBuffer, 0, mNumIndices[bufferNum]); 115 indexBuffer[index++] = (short) (i * iMax + j); 116 indexBuffer[index++] = (short) (i1 * iMax + j); 117 indexBuffer[index++] = (short) (i1 * iMax + j1); 118 indexBuffer[index++] = (short) (i * iMax + j); 119 indexBuffer[index++] = (short) (i1 * iMax + j1); 120 indexBuffer[index++] = (short) (i * iMax + j1); 123 mIndices[bufferNum].put(indexBuffer, 0, mNumIndices[bufferNum]);
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/external/swiftshader/src/D3D9/ |
Direct3DIndexBuffer9.cpp | 27 indexBuffer = new sw::Resource(length + 16); 33 indexBuffer->destruct(); 183 indexBuffer->destruct(); 184 indexBuffer = new sw::Resource(length + 16); 186 buffer = (void*)indexBuffer->data(); 190 buffer = (void*)indexBuffer->data(); 194 buffer = indexBuffer->lock(sw::PUBLIC); 211 indexBuffer->unlock(); 220 return indexBuffer;
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Direct3DStateBlock9.cpp | 34 indexBuffer = 0; 149 device->SetIndices(indexBuffer); 355 Direct3DIndexBuffer9 *indexBuffer; 356 device->GetIndices(reinterpret_cast<IDirect3DIndexBuffer9**>(&indexBuffer)); 358 if(indexBuffer) 360 indexBuffer->bind(); 361 indexBuffer->Release(); 364 if(this->indexBuffer) 366 this->indexBuffer->unbind(); 369 this->indexBuffer = indexBuffer [all...] |
Direct3DIndexBuffer9.hpp | 66 sw::Resource *indexBuffer;
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/external/skia/src/gpu/ |
GrMesh.h | 37 void setIndexed(const GrBuffer* indexBuffer, int indexCount, int baseIndex, 39 void setIndexedPatterned(const GrBuffer* indexBuffer, int indexCount, int vertexCount, 44 void setIndexedInstanced(const GrBuffer* indexBuffer, int indexCount, 56 const GrBuffer* indexBuffer, int indexCount, 67 const GrBuffer* indexBuffer, int indexCount, 138 inline void GrMesh::setIndexed(const GrBuffer* indexBuffer, int indexCount, int baseIndex, 140 SkASSERT(indexBuffer); 144 fIndexBuffer.reset(indexBuffer); 153 inline void GrMesh::setIndexedPatterned(const GrBuffer* indexBuffer, int indexCount, 156 SkASSERT(indexBuffer); [all...] |
/external/swiftshader/src/D3D8/ |
Direct3DIndexBuffer8.cpp | 27 indexBuffer = new sw::Resource(length + 16); 32 indexBuffer->destruct(); 159 *data = (unsigned char*)indexBuffer->lock(sw::PUBLIC) + offset; 160 indexBuffer->unlock(); 174 return indexBuffer;
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Direct3DStateBlock8.cpp | 31 indexBuffer = 0; 120 device->SetIndices(indexBuffer, baseVertexIndex); 198 if(indexBuffer) 200 indexBuffer->Release(); 203 device->GetIndices(reinterpret_cast<IDirect3DIndexBuffer8**>(&indexBuffer), &baseVertexIndex); 319 indexBuffer = indexData; 447 if(indexBuffer) 449 indexBuffer->Release(); 450 indexBuffer = 0; 695 device->GetIndices(reinterpret_cast<IDirect3DIndexBuffer8**>(&indexBuffer), &baseVertexIndex) [all...] |
Direct3DIndexBuffer8.hpp | 72 sw::Resource *indexBuffer;
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/frameworks/base/libs/hwui/ |
AmbientShadow.cpp | 188 uint16_t* indexBuffer = shadowVertexBuffer.allocIndices<uint16_t>(totalIndexCount); 236 indexBuffer[indexBufferIndex++] = vertexBufferIndex; 237 indexBuffer[indexBufferIndex++] = currentInnerVertexIndex; 273 indexBuffer[indexBufferIndex++] = vertexBufferIndex; 282 indexBuffer[indexBufferIndex++] = vertexBufferIndex; 291 indexBuffer[indexBufferIndex++] = 1; 292 indexBuffer[indexBufferIndex++] = 0; 307 indexBuffer[indexBufferIndex++] = umbraVertices[i]; 308 indexBuffer[indexBufferIndex++] = centroidIndex; 310 indexBuffer[indexBufferIndex++] = 0 [all...] |
SpotShadow.cpp | [all...] |
/external/skia/src/gpu/vk/ |
GrVkGpuCommandBuffer.h | 50 const GrBuffer* indexBuffer, 75 const GrBuffer* indexBuffer, int indexCount, int baseIndex, 78 this->sendIndexedInstancedMeshToGpu(primProc, primType, indexBuffer, indexCount, baseIndex, 88 const GrBuffer* indexBuffer, int indexCount, int baseIndex,
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GrVkGpuCommandBuffer.cpp | 428 const GrBuffer* indexBuffer, 459 if (indexBuffer) { 460 SkASSERT(indexBuffer); 461 SkASSERT(!indexBuffer->isMapped()); 462 SkASSERT(!indexBuffer->isCPUBacked()); 464 currCmdBuf->bindIndexBuffer(fGpu, static_cast<const GrVkIndexBuffer*>(indexBuffer)); 635 const GrBuffer* indexBuffer, 644 this->bindGeometry(primProc, indexBuffer, vertexBuffer, instanceBuffer);
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
IndexDataManager.h | 34 sw::Resource *indexBuffer;
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IndexDataManager.cpp | 115 translated->indexBuffer = staticBuffer; 137 translated->indexBuffer = streamingBuffer->getResource();
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/frameworks/av/media/libaaudio/tests/ |
test_block_adapter.cpp | 38 void fillSequence(int32_t *indexBuffer, int32_t frameCount) { 41 indexBuffer[i] = mLastIndex++; 45 int checkSequence(const int32_t *indexBuffer, int32_t frameCount) { 49 int32_t actual = indexBuffer[i];
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/external/mesa3d/src/gallium/drivers/svga/ |
svga_draw.h | 67 struct pipe_resource *indexBuffer,
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/external/skia/src/gpu/ops/ |
GrMeshDrawOp.cpp | 22 const GrBuffer* indexBuffer, int verticesPerRepetition, 25 if (!indexBuffer) { 38 size_t ibSize = indexBuffer->gpuMemorySize(); 41 fMesh.setIndexedPatterned(indexBuffer, indicesPerRepetition, verticesPerRepetition,
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GrRegionOp.cpp | 117 sk_sp<const GrBuffer> indexBuffer(target->resourceProvider()->refQuadIndexBuffer()); 120 helper.init(target, vertexStride, indexBuffer.get(), kVertsPerInstance, 122 if (!vertices || !indexBuffer) {
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GrNonAAFillRectOp.cpp | 179 sk_sp<const GrBuffer> indexBuffer(target->resourceProvider()->refQuadIndexBuffer()); 181 void* vertices = helper.init(target, vertexStride, indexBuffer.get(), kVertsPerRect, 183 if (!vertices || !indexBuffer) { 301 sk_sp<const GrBuffer> indexBuffer(target->resourceProvider()->refQuadIndexBuffer()); 303 void* vertices = helper.init(target, vertexStride, indexBuffer.get(), kVertsPerRect, 305 if (!vertices || !indexBuffer) {
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GrLatticeOp.cpp | 103 sk_sp<const GrBuffer> indexBuffer(target->resourceProvider()->refQuadIndexBuffer()); 105 void* vertices = helper.init(target, vertexStride, indexBuffer.get(), kVertsPerRect, 107 if (!vertices || !indexBuffer) {
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/external/swiftshader/src/OpenGL/libGL/ |
IndexDataManager.h | 37 sw::Resource *indexBuffer;
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/external/swiftshader/src/OpenGL/libGLESv2/ |
IndexDataManager.h | 34 sw::Resource *indexBuffer;
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/external/skia/src/gpu/gl/ |
GrGLVertexArray.h | 109 GrGLAttribArrayState* bindWithIndexBuffer(GrGLGpu* gpu, const GrBuffer* indexBuffer);
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/external/skia/src/gpu/instanced/ |
InstancedRendering.h | 93 const GrBuffer* indexBuffer() const { SkASSERT(fIndexBuffer); return fIndexBuffer.get(); }
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/external/mesa3d/src/gallium/drivers/r300/ |
r300_render.c | 427 struct pipe_resource* indexBuffer, 494 OUT_CS_RELOC(r300_resource(indexBuffer)); 587 struct pipe_resource *indexBuffer = r300->index_buffer.buffer; 589 struct pipe_resource* orgIndexBuffer = indexBuffer; 603 r300_translate_index_buffer(r300, &r300->index_buffer, &indexBuffer, 607 if (indexSize == 2 && (start & 1) && indexBuffer) { 608 /* If we got here, then orgIndexBuffer == indexBuffer. */ 620 r300_upload_index_buffer(r300, &indexBuffer, indexSize, &start, 625 r300_upload_index_buffer(r300, &indexBuffer, indexSize, 633 PREP_INDEXED, indexBuffer, 19, buffer_offset, info->index_bias [all...] |