HomeSort by relevance Sort by last modified time
    Searched refs:indexBuffer (Results 1 - 25 of 76) sorted by null

1 2 3 4

  /cts/tests/tests/openglperf/src/android/openglperf/cts/
Sphere.java 101 short[] indexBuffer = new short[max(mNumIndices)];
110 mIndices[bufferNum].put(indexBuffer, 0, mNumIndices[bufferNum]);
115 indexBuffer[index++] = (short) (i * iMax + j);
116 indexBuffer[index++] = (short) (i1 * iMax + j);
117 indexBuffer[index++] = (short) (i1 * iMax + j1);
118 indexBuffer[index++] = (short) (i * iMax + j);
119 indexBuffer[index++] = (short) (i1 * iMax + j1);
120 indexBuffer[index++] = (short) (i * iMax + j1);
123 mIndices[bufferNum].put(indexBuffer, 0, mNumIndices[bufferNum]);
  /external/swiftshader/src/D3D9/
Direct3DIndexBuffer9.cpp 27 indexBuffer = new sw::Resource(length + 16);
33 indexBuffer->destruct();
183 indexBuffer->destruct();
184 indexBuffer = new sw::Resource(length + 16);
186 buffer = (void*)indexBuffer->data();
190 buffer = (void*)indexBuffer->data();
194 buffer = indexBuffer->lock(sw::PUBLIC);
211 indexBuffer->unlock();
220 return indexBuffer;
Direct3DStateBlock9.cpp 34 indexBuffer = 0;
149 device->SetIndices(indexBuffer);
355 Direct3DIndexBuffer9 *indexBuffer;
356 device->GetIndices(reinterpret_cast<IDirect3DIndexBuffer9**>(&indexBuffer));
358 if(indexBuffer)
360 indexBuffer->bind();
361 indexBuffer->Release();
364 if(this->indexBuffer)
366 this->indexBuffer->unbind();
369 this->indexBuffer = indexBuffer
    [all...]
Direct3DIndexBuffer9.hpp 66 sw::Resource *indexBuffer;
  /external/skia/src/gpu/
GrMesh.h 37 void setIndexed(const GrBuffer* indexBuffer, int indexCount, int baseIndex,
39 void setIndexedPatterned(const GrBuffer* indexBuffer, int indexCount, int vertexCount,
44 void setIndexedInstanced(const GrBuffer* indexBuffer, int indexCount,
56 const GrBuffer* indexBuffer, int indexCount,
67 const GrBuffer* indexBuffer, int indexCount,
138 inline void GrMesh::setIndexed(const GrBuffer* indexBuffer, int indexCount, int baseIndex,
140 SkASSERT(indexBuffer);
144 fIndexBuffer.reset(indexBuffer);
153 inline void GrMesh::setIndexedPatterned(const GrBuffer* indexBuffer, int indexCount,
156 SkASSERT(indexBuffer);
    [all...]
  /external/swiftshader/src/D3D8/
Direct3DIndexBuffer8.cpp 27 indexBuffer = new sw::Resource(length + 16);
32 indexBuffer->destruct();
159 *data = (unsigned char*)indexBuffer->lock(sw::PUBLIC) + offset;
160 indexBuffer->unlock();
174 return indexBuffer;
Direct3DStateBlock8.cpp 31 indexBuffer = 0;
120 device->SetIndices(indexBuffer, baseVertexIndex);
198 if(indexBuffer)
200 indexBuffer->Release();
203 device->GetIndices(reinterpret_cast<IDirect3DIndexBuffer8**>(&indexBuffer), &baseVertexIndex);
319 indexBuffer = indexData;
447 if(indexBuffer)
449 indexBuffer->Release();
450 indexBuffer = 0;
695 device->GetIndices(reinterpret_cast<IDirect3DIndexBuffer8**>(&indexBuffer), &baseVertexIndex)
    [all...]
Direct3DIndexBuffer8.hpp 72 sw::Resource *indexBuffer;
  /frameworks/base/libs/hwui/
AmbientShadow.cpp 188 uint16_t* indexBuffer = shadowVertexBuffer.allocIndices<uint16_t>(totalIndexCount);
236 indexBuffer[indexBufferIndex++] = vertexBufferIndex;
237 indexBuffer[indexBufferIndex++] = currentInnerVertexIndex;
273 indexBuffer[indexBufferIndex++] = vertexBufferIndex;
282 indexBuffer[indexBufferIndex++] = vertexBufferIndex;
291 indexBuffer[indexBufferIndex++] = 1;
292 indexBuffer[indexBufferIndex++] = 0;
307 indexBuffer[indexBufferIndex++] = umbraVertices[i];
308 indexBuffer[indexBufferIndex++] = centroidIndex;
310 indexBuffer[indexBufferIndex++] = 0
    [all...]
SpotShadow.cpp     [all...]
  /external/skia/src/gpu/vk/
GrVkGpuCommandBuffer.h 50 const GrBuffer* indexBuffer,
75 const GrBuffer* indexBuffer, int indexCount, int baseIndex,
78 this->sendIndexedInstancedMeshToGpu(primProc, primType, indexBuffer, indexCount, baseIndex,
88 const GrBuffer* indexBuffer, int indexCount, int baseIndex,
GrVkGpuCommandBuffer.cpp 428 const GrBuffer* indexBuffer,
459 if (indexBuffer) {
460 SkASSERT(indexBuffer);
461 SkASSERT(!indexBuffer->isMapped());
462 SkASSERT(!indexBuffer->isCPUBacked());
464 currCmdBuf->bindIndexBuffer(fGpu, static_cast<const GrVkIndexBuffer*>(indexBuffer));
635 const GrBuffer* indexBuffer,
644 this->bindGeometry(primProc, indexBuffer, vertexBuffer, instanceBuffer);
  /external/swiftshader/src/OpenGL/libGLES_CM/
IndexDataManager.h 34 sw::Resource *indexBuffer;
IndexDataManager.cpp 115 translated->indexBuffer = staticBuffer;
137 translated->indexBuffer = streamingBuffer->getResource();
  /frameworks/av/media/libaaudio/tests/
test_block_adapter.cpp 38 void fillSequence(int32_t *indexBuffer, int32_t frameCount) {
41 indexBuffer[i] = mLastIndex++;
45 int checkSequence(const int32_t *indexBuffer, int32_t frameCount) {
49 int32_t actual = indexBuffer[i];
  /external/mesa3d/src/gallium/drivers/svga/
svga_draw.h 67 struct pipe_resource *indexBuffer,
  /external/skia/src/gpu/ops/
GrMeshDrawOp.cpp 22 const GrBuffer* indexBuffer, int verticesPerRepetition,
25 if (!indexBuffer) {
38 size_t ibSize = indexBuffer->gpuMemorySize();
41 fMesh.setIndexedPatterned(indexBuffer, indicesPerRepetition, verticesPerRepetition,
GrRegionOp.cpp 117 sk_sp<const GrBuffer> indexBuffer(target->resourceProvider()->refQuadIndexBuffer());
120 helper.init(target, vertexStride, indexBuffer.get(), kVertsPerInstance,
122 if (!vertices || !indexBuffer) {
GrNonAAFillRectOp.cpp 179 sk_sp<const GrBuffer> indexBuffer(target->resourceProvider()->refQuadIndexBuffer());
181 void* vertices = helper.init(target, vertexStride, indexBuffer.get(), kVertsPerRect,
183 if (!vertices || !indexBuffer) {
301 sk_sp<const GrBuffer> indexBuffer(target->resourceProvider()->refQuadIndexBuffer());
303 void* vertices = helper.init(target, vertexStride, indexBuffer.get(), kVertsPerRect,
305 if (!vertices || !indexBuffer) {
GrLatticeOp.cpp 103 sk_sp<const GrBuffer> indexBuffer(target->resourceProvider()->refQuadIndexBuffer());
105 void* vertices = helper.init(target, vertexStride, indexBuffer.get(), kVertsPerRect,
107 if (!vertices || !indexBuffer) {
  /external/swiftshader/src/OpenGL/libGL/
IndexDataManager.h 37 sw::Resource *indexBuffer;
  /external/swiftshader/src/OpenGL/libGLESv2/
IndexDataManager.h 34 sw::Resource *indexBuffer;
  /external/skia/src/gpu/gl/
GrGLVertexArray.h 109 GrGLAttribArrayState* bindWithIndexBuffer(GrGLGpu* gpu, const GrBuffer* indexBuffer);
  /external/skia/src/gpu/instanced/
InstancedRendering.h 93 const GrBuffer* indexBuffer() const { SkASSERT(fIndexBuffer); return fIndexBuffer.get(); }
  /external/mesa3d/src/gallium/drivers/r300/
r300_render.c 427 struct pipe_resource* indexBuffer,
494 OUT_CS_RELOC(r300_resource(indexBuffer));
587 struct pipe_resource *indexBuffer = r300->index_buffer.buffer;
589 struct pipe_resource* orgIndexBuffer = indexBuffer;
603 r300_translate_index_buffer(r300, &r300->index_buffer, &indexBuffer,
607 if (indexSize == 2 && (start & 1) && indexBuffer) {
608 /* If we got here, then orgIndexBuffer == indexBuffer. */
620 r300_upload_index_buffer(r300, &indexBuffer, indexSize, &start,
625 r300_upload_index_buffer(r300, &indexBuffer, indexSize,
633 PREP_INDEXED, indexBuffer, 19, buffer_offset, info->index_bias
    [all...]

Completed in 411 milliseconds

1 2 3 4