/external/mesa3d/src/mesa/main/ |
texstorage.h | 38 GLenum internalformat, GLsizei width, 70 _mesa_TexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, 75 _mesa_TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, 80 _mesa_TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, 84 _mesa_TextureStorage1D(GLuint texture, GLsizei levels, GLenum internalformat, 89 _mesa_TextureStorage2D(GLuint texture, GLsizei levels, GLenum internalformat, 94 _mesa_TextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat, 100 GLenum internalformat, 105 GLenum internalformat, 110 GLenum internalformat, [all...] |
genmipmap.c | 79 GLenum internalformat) 92 return internalformat == GL_RGBA || internalformat == GL_RGB || 93 internalformat == GL_LUMINANCE_ALPHA || 94 internalformat == GL_LUMINANCE || internalformat == GL_ALPHA || 95 internalformat == GL_BGRA_EXT || 96 (_mesa_is_es3_color_renderable(internalformat) && 97 _mesa_is_es3_texture_filterable(ctx, internalformat)); 100 return (!_mesa_is_enum_format_integer(internalformat) & [all...] |
texstorage.c | 144 GLenum internalFormat, mesa_format texFormat) 164 0, internalFormat, texFormat); 220 GLenum internalformat) 223 switch (internalformat) { 258 return _mesa_base_tex_format(ctx, internalformat) > 0; 308 GLsizei levels, GLenum internalformat, 325 if (_mesa_is_compressed_format(ctx, internalformat)) { 327 if (!_mesa_target_can_be_compressed(ctx, target, internalformat, &err)) { 329 "glTex%sStorage%dD(internalformat = %s)", suffix, dims, 330 _mesa_enum_to_string(internalformat)); [all...] |
formatquery.c | 41 _is_renderable(struct gl_context *ctx, GLenum internalformat) 51 if (internalformat != GL_RGB && internalformat != GL_RGBA && 52 _mesa_base_fbo_format(ctx, internalformat) == 0) 62 _legal_parameters(struct gl_context *ctx, GLenum target, GLenum internalformat, 256 * "If the <internalformat> parameter to GetInternalformativ is not 260 if (!query2 && !_is_renderable(ctx, internalformat)) { 262 "glGetInternalformativ(internalformat=%s)", 263 _mesa_enum_to_string(internalformat)); 453 GLenum internalformat, GLenum pname [all...] |
formatquery.h | 33 GLenum internalFormat, int samples[16]); 37 GLenum internalFormat, GLenum pname, 41 _mesa_GetInternalformativ(GLenum target, GLenum internalformat, 45 _mesa_GetInternalformati64v(GLenum target, GLenum internalformat,
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textureview.h | 38 * Lookup format view class based on internalformat 39 * \return VIEW_CLASS if internalformat found in table, false otherwise. 43 GLenum internalformat); 47 GLenum internalformat,
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genmipmap.h | 40 GLenum internalformat);
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colortab.h | 34 _mesa_ColorTable( GLenum target, GLenum internalformat, 42 _mesa_CopyColorTable(GLenum target, GLenum internalformat,
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teximage.h | 134 GLint border, GLenum internalFormat, 142 GLenum internalFormat, GLenum format, GLenum type); 208 GLenum internalFormat); 214 GLenum internalFormat); 220 _mesa_is_renderable_texture_format(struct gl_context *ctx, GLenum internalformat); 263 _mesa_TexImage1D( GLenum target, GLint level, GLint internalformat, 269 _mesa_TexImage2D( GLenum target, GLint level, GLint internalformat, 275 _mesa_TexImage3D( GLenum target, GLint level, GLint internalformat, 281 _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalformat, 334 _mesa_CopyTexImage1D(GLenum target, GLint level, GLenum internalformat, [all...] |
textureview.c | 252 _mesa_texture_view_lookup_view_class(const struct gl_context *ctx, GLenum internalformat) 257 if (compatible_internal_formats[i].internal_format == internalformat) 265 == internalformat) 273 == internalformat) 280 == internalformat) 288 == internalformat) 307 GLenum internalFormat, mesa_format texFormat) 331 0, internalFormat, texFormat); 523 GLenum internalformat, 542 _mesa_enum_to_string(internalformat), [all...] |
bufferobj.h | 189 GLenum internalformat, 250 _mesa_ClearBufferData(GLenum target, GLenum internalformat, 255 _mesa_ClearNamedBufferData(GLuint buffer, GLenum internalformat, 260 _mesa_ClearBufferSubData(GLenum target, GLenum internalformat, 266 _mesa_ClearNamedBufferSubData(GLuint buffer, GLenum internalformat,
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/device/generic/goldfish-opengl/system/GLESv2_enc/ |
GLESv2Validation.h | 40 bool rboFormat(GL2Encoder* ctx, GLenum internalformat); 55 GLsizei compressedTexImageSize(GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 57 bool isCompressedFormat(GLenum internalformat); 58 bool supportedCompressedFormat(GL2Encoder* ctx, GLenum internalformat); 62 bool filterableTexFormat(GL2Encoder* ctx, GLenum internalformat); 63 bool colorRenderableFormat(GL2Encoder* ctx, GLenum internalformat); 64 bool depthRenderableFormat(GL2Encoder* ctx, GLenum internalformat); 65 bool stencilRenderableFormat(GL2Encoder* ctx, GLenum internalformat); 72 bool pixelInternalFormat(GLenum internalformat);
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GLESv2Validation.cpp | 112 bool rboFormat(GL2Encoder* ctx, GLenum internalformat) { 115 switch (internalformat) { 355 GLsizei compressedTexImageSize(GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { 361 switch (internalformat) { 379 bool isCompressedFormat(GLenum internalformat) { 384 switch (internalformat) { 429 bool supportedCompressedFormat(GL2Encoder* ctx, GLenum internalformat) { 443 switch (internalformat) { 509 bool filterableTexFormat(GL2Encoder* ctx, GLenum internalformat) { 510 switch (internalformat) { [all...] |
/frameworks/base/opengl/java/android/opengl/ |
GLUtils.java | 49 throw new IllegalArgumentException("Unknown internalformat"); 94 * @param internalformat 98 public static void texImage2D(int target, int level, int internalformat, 106 if (native_texImage2D(target, level, internalformat, bitmap, -1, border)!=0) { 114 * internalformat of the bitmap must be compatible with the specified 115 * type and internalformat parameters. 119 * @param internalformat 124 public static void texImage2D(int target, int level, int internalformat, 132 if (native_texImage2D(target, level, internalformat, bitmap, type, border)!=0) { 138 * A version of texImage2D that determines the internalFormat and typ [all...] |
/device/generic/goldfish-opengl/shared/OpenglCodecCommon/ |
TextureSharedData.h | 31 GLint internalformat; member in struct:TextureRec
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/external/mesa3d/src/glx/apple/ |
apple_xgl_api.h | 35 void __applegl_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y,
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apple_xgl_api_read.c | 125 __applegl_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, 132 __ogl_framework_api->CopyColorTable(target, internalformat, x, y, width);
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/ |
PVRTTextureAPI.cpp | 39 @Modified: internalformat 47 static const void PVRTGetOGLES2TextureFormat(const PVRTextureHeaderV3& sTextureHeader, PVRTuint32& internalformat, PVRTuint32& format, PVRTuint32& type) 55 internalformat=0; 68 internalformat=GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG; 73 internalformat=GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG; 78 internalformat=GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG; 83 internalformat=GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; 89 internalformat=GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG; 94 internalformat=GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG; 99 internalformat=GL_ETC1_RGB8_OES [all...] |
/external/mesa3d/src/glx/ |
renderpix.c | 120 __indirect_glSeparableFilter2D(GLenum target, GLenum internalformat, 143 __GLX_PUT_LONG(4, internalformat); 173 __GLX_PUT_LONG(4, internalformat);
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/external/swiftshader/src/OpenGL/libGL/ |
utilities.h | 55 bool IsColorRenderable(GLenum internalformat); 56 bool IsDepthRenderable(GLenum internalformat); 57 bool IsStencilRenderable(GLenum internalformat);
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
utilities.h | 41 bool IsColorRenderable(GLenum internalformat); 42 bool IsDepthRenderable(GLenum internalformat); 43 bool IsStencilRenderable(GLenum internalformat);
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/external/swiftshader/src/OpenGL/libGLESv2/ |
utilities.h | 46 GLenum GetSizedInternalFormat(GLenum internalFormat, GLenum type); 56 bool ValidateTextureFormatType(GLenum format, GLenum type, GLint internalformat, GLint clientVersion); 58 bool IsColorRenderable(GLenum internalformat, GLint clientVersion, bool isTexture); 59 bool IsDepthRenderable(GLenum internalformat, GLint clientVersion); 60 bool IsStencilRenderable(GLenum internalformat, GLint clientVersion);
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
GLES31Ext.spec | 14 void glTexStorage3DMultisampleOES ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations ) 35 void glTexBufferEXT ( GLenum target, GLenum internalformat, GLuint buffer ) 36 void glTexBufferRangeEXT ( GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size )
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GLES30.spec | 4 void glTexImage3D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) 5 void glTexImage3D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei offset ) 9 void glCompressedTexImage3D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data ) 10 void glCompressedTexImage3D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLsizei offset ) 30 void glRenderbufferStorageMultisample ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height ) 108 void glTexStorage2D ( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height ) 109 void glTexStorage3D ( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth ) 110 void glGetInternalformativ ( GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params )
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GLES32.spec | 42 void glTexBuffer ( GLenum target, GLenum internalformat, GLuint buffer ) 43 void glTexBufferRange ( GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size ) 44 void glTexStorage3DMultisample ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations )
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