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  /external/mesa3d/src/mesa/main/
texstorage.h 38 GLenum internalformat, GLsizei width,
70 _mesa_TexStorage1D(GLenum target, GLsizei levels, GLenum internalformat,
75 _mesa_TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat,
80 _mesa_TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat,
84 _mesa_TextureStorage1D(GLuint texture, GLsizei levels, GLenum internalformat,
89 _mesa_TextureStorage2D(GLuint texture, GLsizei levels, GLenum internalformat,
94 _mesa_TextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat,
100 GLenum internalformat,
105 GLenum internalformat,
110 GLenum internalformat,
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genmipmap.c 79 GLenum internalformat)
92 return internalformat == GL_RGBA || internalformat == GL_RGB ||
93 internalformat == GL_LUMINANCE_ALPHA ||
94 internalformat == GL_LUMINANCE || internalformat == GL_ALPHA ||
95 internalformat == GL_BGRA_EXT ||
96 (_mesa_is_es3_color_renderable(internalformat) &&
97 _mesa_is_es3_texture_filterable(ctx, internalformat));
100 return (!_mesa_is_enum_format_integer(internalformat) &
    [all...]
texstorage.c 144 GLenum internalFormat, mesa_format texFormat)
164 0, internalFormat, texFormat);
220 GLenum internalformat)
223 switch (internalformat) {
258 return _mesa_base_tex_format(ctx, internalformat) > 0;
308 GLsizei levels, GLenum internalformat,
325 if (_mesa_is_compressed_format(ctx, internalformat)) {
327 if (!_mesa_target_can_be_compressed(ctx, target, internalformat, &err)) {
329 "glTex%sStorage%dD(internalformat = %s)", suffix, dims,
330 _mesa_enum_to_string(internalformat));
    [all...]
formatquery.c 41 _is_renderable(struct gl_context *ctx, GLenum internalformat)
51 if (internalformat != GL_RGB && internalformat != GL_RGBA &&
52 _mesa_base_fbo_format(ctx, internalformat) == 0)
62 _legal_parameters(struct gl_context *ctx, GLenum target, GLenum internalformat,
256 * "If the <internalformat> parameter to GetInternalformativ is not
260 if (!query2 && !_is_renderable(ctx, internalformat)) {
262 "glGetInternalformativ(internalformat=%s)",
263 _mesa_enum_to_string(internalformat));
453 GLenum internalformat, GLenum pname
    [all...]
formatquery.h 33 GLenum internalFormat, int samples[16]);
37 GLenum internalFormat, GLenum pname,
41 _mesa_GetInternalformativ(GLenum target, GLenum internalformat,
45 _mesa_GetInternalformati64v(GLenum target, GLenum internalformat,
textureview.h 38 * Lookup format view class based on internalformat
39 * \return VIEW_CLASS if internalformat found in table, false otherwise.
43 GLenum internalformat);
47 GLenum internalformat,
genmipmap.h 40 GLenum internalformat);
colortab.h 34 _mesa_ColorTable( GLenum target, GLenum internalformat,
42 _mesa_CopyColorTable(GLenum target, GLenum internalformat,
teximage.h 134 GLint border, GLenum internalFormat,
142 GLenum internalFormat, GLenum format, GLenum type);
208 GLenum internalFormat);
214 GLenum internalFormat);
220 _mesa_is_renderable_texture_format(struct gl_context *ctx, GLenum internalformat);
263 _mesa_TexImage1D( GLenum target, GLint level, GLint internalformat,
269 _mesa_TexImage2D( GLenum target, GLint level, GLint internalformat,
275 _mesa_TexImage3D( GLenum target, GLint level, GLint internalformat,
281 _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalformat,
334 _mesa_CopyTexImage1D(GLenum target, GLint level, GLenum internalformat,
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textureview.c 252 _mesa_texture_view_lookup_view_class(const struct gl_context *ctx, GLenum internalformat)
257 if (compatible_internal_formats[i].internal_format == internalformat)
265 == internalformat)
273 == internalformat)
280 == internalformat)
288 == internalformat)
307 GLenum internalFormat, mesa_format texFormat)
331 0, internalFormat, texFormat);
523 GLenum internalformat,
542 _mesa_enum_to_string(internalformat),
    [all...]
bufferobj.h 189 GLenum internalformat,
250 _mesa_ClearBufferData(GLenum target, GLenum internalformat,
255 _mesa_ClearNamedBufferData(GLuint buffer, GLenum internalformat,
260 _mesa_ClearBufferSubData(GLenum target, GLenum internalformat,
266 _mesa_ClearNamedBufferSubData(GLuint buffer, GLenum internalformat,
  /device/generic/goldfish-opengl/system/GLESv2_enc/
GLESv2Validation.h 40 bool rboFormat(GL2Encoder* ctx, GLenum internalformat);
55 GLsizei compressedTexImageSize(GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
57 bool isCompressedFormat(GLenum internalformat);
58 bool supportedCompressedFormat(GL2Encoder* ctx, GLenum internalformat);
62 bool filterableTexFormat(GL2Encoder* ctx, GLenum internalformat);
63 bool colorRenderableFormat(GL2Encoder* ctx, GLenum internalformat);
64 bool depthRenderableFormat(GL2Encoder* ctx, GLenum internalformat);
65 bool stencilRenderableFormat(GL2Encoder* ctx, GLenum internalformat);
72 bool pixelInternalFormat(GLenum internalformat);
GLESv2Validation.cpp 112 bool rboFormat(GL2Encoder* ctx, GLenum internalformat) {
115 switch (internalformat) {
355 GLsizei compressedTexImageSize(GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {
361 switch (internalformat) {
379 bool isCompressedFormat(GLenum internalformat) {
384 switch (internalformat) {
429 bool supportedCompressedFormat(GL2Encoder* ctx, GLenum internalformat) {
443 switch (internalformat) {
509 bool filterableTexFormat(GL2Encoder* ctx, GLenum internalformat) {
510 switch (internalformat) {
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  /frameworks/base/opengl/java/android/opengl/
GLUtils.java 49 throw new IllegalArgumentException("Unknown internalformat");
94 * @param internalformat
98 public static void texImage2D(int target, int level, int internalformat,
106 if (native_texImage2D(target, level, internalformat, bitmap, -1, border)!=0) {
114 * internalformat of the bitmap must be compatible with the specified
115 * type and internalformat parameters.
119 * @param internalformat
124 public static void texImage2D(int target, int level, int internalformat,
132 if (native_texImage2D(target, level, internalformat, bitmap, type, border)!=0) {
138 * A version of texImage2D that determines the internalFormat and typ
    [all...]
  /device/generic/goldfish-opengl/shared/OpenglCodecCommon/
TextureSharedData.h 31 GLint internalformat; member in struct:TextureRec
  /external/mesa3d/src/glx/apple/
apple_xgl_api.h 35 void __applegl_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y,
apple_xgl_api_read.c 125 __applegl_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y,
132 __ogl_framework_api->CopyColorTable(target, internalformat, x, y, width);
  /external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
PVRTTextureAPI.cpp 39 @Modified: internalformat
47 static const void PVRTGetOGLES2TextureFormat(const PVRTextureHeaderV3& sTextureHeader, PVRTuint32& internalformat, PVRTuint32& format, PVRTuint32& type)
55 internalformat=0;
68 internalformat=GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
73 internalformat=GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
78 internalformat=GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
83 internalformat=GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
89 internalformat=GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG;
94 internalformat=GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG;
99 internalformat=GL_ETC1_RGB8_OES
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  /external/mesa3d/src/glx/
renderpix.c 120 __indirect_glSeparableFilter2D(GLenum target, GLenum internalformat,
143 __GLX_PUT_LONG(4, internalformat);
173 __GLX_PUT_LONG(4, internalformat);
  /external/swiftshader/src/OpenGL/libGL/
utilities.h 55 bool IsColorRenderable(GLenum internalformat);
56 bool IsDepthRenderable(GLenum internalformat);
57 bool IsStencilRenderable(GLenum internalformat);
  /external/swiftshader/src/OpenGL/libGLES_CM/
utilities.h 41 bool IsColorRenderable(GLenum internalformat);
42 bool IsDepthRenderable(GLenum internalformat);
43 bool IsStencilRenderable(GLenum internalformat);
  /external/swiftshader/src/OpenGL/libGLESv2/
utilities.h 46 GLenum GetSizedInternalFormat(GLenum internalFormat, GLenum type);
56 bool ValidateTextureFormatType(GLenum format, GLenum type, GLint internalformat, GLint clientVersion);
58 bool IsColorRenderable(GLenum internalformat, GLint clientVersion, bool isTexture);
59 bool IsDepthRenderable(GLenum internalformat, GLint clientVersion);
60 bool IsStencilRenderable(GLenum internalformat, GLint clientVersion);
  /frameworks/native/opengl/tools/glgen/specs/gles11/
GLES31Ext.spec 14 void glTexStorage3DMultisampleOES ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations )
35 void glTexBufferEXT ( GLenum target, GLenum internalformat, GLuint buffer )
36 void glTexBufferRangeEXT ( GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size )
GLES30.spec 4 void glTexImage3D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels )
5 void glTexImage3D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei offset )
9 void glCompressedTexImage3D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data )
10 void glCompressedTexImage3D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLsizei offset )
30 void glRenderbufferStorageMultisample ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height )
108 void glTexStorage2D ( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height )
109 void glTexStorage3D ( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth )
110 void glGetInternalformativ ( GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params )
GLES32.spec 42 void glTexBuffer ( GLenum target, GLenum internalformat, GLuint buffer )
43 void glTexBufferRange ( GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size )
44 void glTexStorage3DMultisample ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations )

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