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      1 /*
      2 * Copyright (C) 2016 The Android Open Source Project
      3 *
      4 * Licensed under the Apache License, Version 2.0 (the "License");
      5 * you may not use this file except in compliance with the License.
      6 * You may obtain a copy of the License at
      7 *
      8 * http://www.apache.org/licenses/LICENSE-2.0
      9 *
     10 * Unless required by applicable law or agreed to in writing, software
     11 * distributed under the License is distributed on an "AS IS" BASIS,
     12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13 * See the License for the specific language governing permissions and
     14 * limitations under the License.
     15 */
     16 
     17 #ifndef GLES_VALIDATION_H
     18 #define GLES_VALIDATION_H
     19 
     20 #include <GLES2/gl2.h>
     21 #include <GLES2/gl2ext.h>
     22 #include <GLES2/gl2platform.h>
     23 
     24 #include <GLES3/gl3.h>
     25 #include <GLES3/gl31.h>
     26 
     27 #include "GL2Encoder.h"
     28 
     29 #include <string>
     30 
     31 namespace GLESv2Validation {
     32 
     33 extern GLbitfield allBufferMapAccessFlags;
     34 bool bufferTarget(GL2Encoder* ctx, GLenum target);
     35 bool bufferParam(GL2Encoder* ctx, GLenum param);
     36 
     37 bool pixelStoreParam(GL2Encoder* ctx, GLenum param);
     38 bool pixelStoreValue(GLenum param, GLint value);
     39 
     40 bool rboFormat(GL2Encoder* ctx, GLenum internalformat);
     41 
     42 bool framebufferTarget(GL2Encoder* ctx, GLenum target);
     43 bool framebufferAttachment(GL2Encoder* ctx, GLenum attachment);
     44 
     45 bool readPixelsFormat(GLenum format);
     46 bool readPixelsType(GLenum type);
     47 
     48 bool vertexAttribType(GL2Encoder* ctx, GLenum type);
     49 
     50 bool readPixelsFboFormatMatch(GLenum format, GLenum type, GLenum fboTexType);
     51 bool blitFramebufferFormat(GLenum readFormat, GLenum drawFormat);
     52 
     53 bool textureTarget(GL2Encoder* ctx, GLenum target);
     54 
     55 GLsizei compressedTexImageSize(GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
     56 
     57 bool isCompressedFormat(GLenum internalformat);
     58 bool supportedCompressedFormat(GL2Encoder* ctx, GLenum internalformat);
     59 
     60 bool unsizedFormat(GLenum format);
     61 
     62 bool filterableTexFormat(GL2Encoder* ctx, GLenum internalformat);
     63 bool colorRenderableFormat(GL2Encoder* ctx, GLenum internalformat);
     64 bool depthRenderableFormat(GL2Encoder* ctx, GLenum internalformat);
     65 bool stencilRenderableFormat(GL2Encoder* ctx, GLenum internalformat);
     66 
     67 bool isCubeMapTarget(GLenum target);
     68 
     69 bool pixelType(GL2Encoder* ctx, GLenum type);
     70 bool pixelFormat(GL2Encoder* ctx, GLenum format);
     71 
     72 bool pixelInternalFormat(GLenum internalformat);
     73 
     74 bool shaderType(GL2Encoder* ctx, GLenum type);
     75 
     76 bool internalFormatTarget(GL2Encoder* ctx, GLenum target);
     77 
     78 std::string vertexAttribIndexRangeErrorMsg(GL2Encoder* ctx, GLuint index);
     79 
     80 } // namespace GLESv2Validation
     81 
     82 #endif
     83