/external/skia/src/gpu/glsl/ |
GrGLSLColorSpaceXformHelper.h | 24 uint32_t visibility = kFragment_GrShaderFlag) {
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GrGLSLXferProcessor.cpp | 63 fDstTopLeftUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 68 fDstScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
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GrGLSLPrimitiveProcessor.cpp | 45 *colorUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,
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GrGLSLProgramBuilder.cpp | 51 if (shaders & kFragment_GrShaderFlag) { 233 "DstTextureSampler", kFragment_GrShaderFlag); 315 if (visibility & kFragment_GrShaderFlag) { 346 if (access.visibility() & kFragment_GrShaderFlag) { 470 uniformHandler->internalAddUniformArray(kFragment_GrShaderFlag, 488 fFS.finalize(kFragment_GrShaderFlag);
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GrGLSLVarying.cpp | 61 v.fVisibility |= kFragment_GrShaderFlag; 118 if (v.fVisibility & kFragment_GrShaderFlag) {
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/external/skia/src/gpu/ |
GrProcessor.h | 226 GrShaderFlags visibility = kFragment_GrShaderFlag); 228 GrShaderFlags visibility = kFragment_GrShaderFlag); 232 GrShaderFlags visibility = kFragment_GrShaderFlag); 279 GrShaderFlags visibility = kFragment_GrShaderFlag) { 286 GrShaderFlags visibility = kFragment_GrShaderFlag) { 326 GrShaderFlags visibility = kFragment_GrShaderFlag);
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GrPathProcessor.cpp | 39 fColorUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag,
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/external/skia/src/gpu/vk/ |
GrVkUniformHandler.cpp | 153 kFragment_GrShaderFlag == visibility); 182 SkASSERT(kFragment_GrShaderFlag == visibility); 206 kFragment_GrShaderFlag == visibility || 234 kFragment_GrShaderFlag); 257 kFragment_GrShaderFlag == visibility); 291 SkASSERT(kFragment_GrShaderFlag == localUniform.fVisibility); 323 SkASSERT(kFragment_GrShaderFlag == visibility);
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GrVkDescriptorSetManager.cpp | 25 visibilities.push_back(kFragment_GrShaderFlag); 159 if (visibility & kFragment_GrShaderFlag) {
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GrVkPipelineStateDataManager.cpp | 36 if (!(kFragment_GrShaderFlag & uniformInfo.fVisibility)) { 39 SkASSERT(kFragment_GrShaderFlag == uniformInfo.fVisibility);
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/external/skia/src/effects/ |
GrAlphaThresholdFragmentProcessor.cpp | 39 kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision, "innerThreshold"); 41 kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision, "outerThreshold");
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SkMagnifierImageFilter.cpp | 151 fOffsetVar = uniformHandler->addUniform(kFragment_GrShaderFlag, 154 fInvZoomVar = uniformHandler->addUniform(kFragment_GrShaderFlag, 157 fInvInsetVar = uniformHandler->addUniform(kFragment_GrShaderFlag, 160 fBoundsVar = uniformHandler->addUniform(kFragment_GrShaderFlag,
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SkRRectsGaussianEdgeMaskFilter.cpp | 347 fPositionsUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 351 fSizesUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 356 fRadiiUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 361 fRadiusUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
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SkLightingImageFilter.cpp | [all...] |
/external/skia/src/gpu/effects/ |
GrEllipseEffect.cpp | 28 fEllipseVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kVec4f_GrSLType, 31 fScaleVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kVec2f_GrSLType,
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GrNonlinearColorSpaceXformEffect.cpp | 26 kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision, 34 kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision, 41 fGamutXformUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kMat44f_GrSLType,
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GrMatrixConvolutionEffect.cpp | 50 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 53 fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, 57 fKernelOffsetUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 60 fGainUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 62 fBiasUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
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GrGaussianConvolutionFragmentProcessor.cpp | 44 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kVec2f_GrSLType, 47 fBoundsUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kVec2f_GrSLType, 56 fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, kVec4f_GrSLType,
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GrCircleEffect.cpp | 27 fCircleVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kVec4f_GrSLType,
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GrConstColorProcessor.cpp | 21 fColorUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag,
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GrYUVEffect.cpp | 108 fMatrixUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, 246 kFragment_GrShaderFlag, 258 kFragment_GrShaderFlag, 271 kFragment_GrShaderFlag,
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GrConvexPolyEffect.cpp | 102 fRectUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, 190 fEdgeUniform = args.fUniformHandler->addUniformArray(kFragment_GrShaderFlag,
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GrRRectEffect.cpp | 156 fInnerRectUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, 161 fRadiusPlusHalfUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, 504 fInnerRectUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, 530 fScaleUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, 539 fInvRadiiSqdUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, 554 fInvRadiiSqdUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, [all...] |
/external/skia/src/shaders/ |
SkLightingShader.cpp | 138 kFragment_GrShaderFlag, 145 kFragment_GrShaderFlag, 154 fAmbientColorUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
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/external/skia/src/core/ |
SkColorMatrixFilterRowMajor255.cpp | 201 fMatrixHandle = uniformHandler->addUniform(kFragment_GrShaderFlag, 204 fVectorHandle = uniformHandler->addUniform(kFragment_GrShaderFlag,
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