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    Searched refs:kFragment_GrShaderFlag (Results 1 - 25 of 47) sorted by null

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  /external/skia/src/gpu/glsl/
GrGLSLColorSpaceXformHelper.h 24 uint32_t visibility = kFragment_GrShaderFlag) {
GrGLSLXferProcessor.cpp 63 fDstTopLeftUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
68 fDstScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
GrGLSLPrimitiveProcessor.cpp 45 *colorUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,
GrGLSLProgramBuilder.cpp 51 if (shaders & kFragment_GrShaderFlag) {
233 "DstTextureSampler", kFragment_GrShaderFlag);
315 if (visibility & kFragment_GrShaderFlag) {
346 if (access.visibility() & kFragment_GrShaderFlag) {
470 uniformHandler->internalAddUniformArray(kFragment_GrShaderFlag,
488 fFS.finalize(kFragment_GrShaderFlag);
GrGLSLVarying.cpp 61 v.fVisibility |= kFragment_GrShaderFlag;
118 if (v.fVisibility & kFragment_GrShaderFlag) {
  /external/skia/src/gpu/
GrProcessor.h 226 GrShaderFlags visibility = kFragment_GrShaderFlag);
228 GrShaderFlags visibility = kFragment_GrShaderFlag);
232 GrShaderFlags visibility = kFragment_GrShaderFlag);
279 GrShaderFlags visibility = kFragment_GrShaderFlag) {
286 GrShaderFlags visibility = kFragment_GrShaderFlag) {
326 GrShaderFlags visibility = kFragment_GrShaderFlag);
GrPathProcessor.cpp 39 fColorUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag,
  /external/skia/src/gpu/vk/
GrVkUniformHandler.cpp 153 kFragment_GrShaderFlag == visibility);
182 SkASSERT(kFragment_GrShaderFlag == visibility);
206 kFragment_GrShaderFlag == visibility ||
234 kFragment_GrShaderFlag);
257 kFragment_GrShaderFlag == visibility);
291 SkASSERT(kFragment_GrShaderFlag == localUniform.fVisibility);
323 SkASSERT(kFragment_GrShaderFlag == visibility);
GrVkDescriptorSetManager.cpp 25 visibilities.push_back(kFragment_GrShaderFlag);
159 if (visibility & kFragment_GrShaderFlag) {
GrVkPipelineStateDataManager.cpp 36 if (!(kFragment_GrShaderFlag & uniformInfo.fVisibility)) {
39 SkASSERT(kFragment_GrShaderFlag == uniformInfo.fVisibility);
  /external/skia/src/effects/
GrAlphaThresholdFragmentProcessor.cpp 39 kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision, "innerThreshold");
41 kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision, "outerThreshold");
SkMagnifierImageFilter.cpp 151 fOffsetVar = uniformHandler->addUniform(kFragment_GrShaderFlag,
154 fInvZoomVar = uniformHandler->addUniform(kFragment_GrShaderFlag,
157 fInvInsetVar = uniformHandler->addUniform(kFragment_GrShaderFlag,
160 fBoundsVar = uniformHandler->addUniform(kFragment_GrShaderFlag,
SkRRectsGaussianEdgeMaskFilter.cpp 347 fPositionsUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
351 fSizesUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
356 fRadiiUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
361 fRadiusUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
SkLightingImageFilter.cpp     [all...]
  /external/skia/src/gpu/effects/
GrEllipseEffect.cpp 28 fEllipseVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kVec4f_GrSLType,
31 fScaleVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kVec2f_GrSLType,
GrNonlinearColorSpaceXformEffect.cpp 26 kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision,
34 kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision,
41 fGamutXformUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kMat44f_GrSLType,
GrMatrixConvolutionEffect.cpp 50 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
53 fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag,
57 fKernelOffsetUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
60 fGainUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
62 fBiasUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
GrGaussianConvolutionFragmentProcessor.cpp 44 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kVec2f_GrSLType,
47 fBoundsUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kVec2f_GrSLType,
56 fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, kVec4f_GrSLType,
GrCircleEffect.cpp 27 fCircleVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kVec4f_GrSLType,
GrConstColorProcessor.cpp 21 fColorUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag,
GrYUVEffect.cpp 108 fMatrixUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag,
246 kFragment_GrShaderFlag,
258 kFragment_GrShaderFlag,
271 kFragment_GrShaderFlag,
GrConvexPolyEffect.cpp 102 fRectUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag,
190 fEdgeUniform = args.fUniformHandler->addUniformArray(kFragment_GrShaderFlag,
GrRRectEffect.cpp 156 fInnerRectUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,
161 fRadiusPlusHalfUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,
504 fInnerRectUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,
530 fScaleUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,
539 fInvRadiiSqdUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,
554 fInvRadiiSqdUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,
    [all...]
  /external/skia/src/shaders/
SkLightingShader.cpp 138 kFragment_GrShaderFlag,
145 kFragment_GrShaderFlag,
154 fAmbientColorUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
  /external/skia/src/core/
SkColorMatrixFilterRowMajor255.cpp 201 fMatrixHandle = uniformHandler->addUniform(kFragment_GrShaderFlag,
204 fVectorHandle = uniformHandler->addUniform(kFragment_GrShaderFlag,

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