CacheTexture.h | 145 TextureVertex* mesh() const { function in class:android::uirenderer::CacheTexture 165 TextureVertex* mesh = mMesh + mCurrentQuad * 4; local 166 TextureVertex::set(mesh++, x2, y2, u2, v2); 167 TextureVertex::set(mesh++, x3, y3, u3, v3); 168 TextureVertex::set(mesh++, x1, y1, u1, v1); 169 TextureVertex::set(mesh++, x4, y4, u4, v4);
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