HomeSort by relevance Sort by last modified time
    Searched refs:needSRGB (Results 1 - 4 of 4) sorted by null

  /frameworks/base/libs/hwui/
Caches.h 133 * If the device supports linear blending and needSRGB is true,
136 constexpr GLint rgbaInternalFormat(bool needSRGB = true) const {
137 return extensions().hasLinearBlending() && needSRGB ? GL_SRGB8_ALPHA8 : GL_RGBA;
Texture.cpp 200 bool needSRGB, GLint* outInternalFormat, GLint* outFormat, GLint* outType) {
208 if (needSRGB) {
224 *outInternalFormat = caches.rgbaInternalFormat(needSRGB);
298 bool needSRGB = transferFunctionCloseToSRGB(bitmap.info().colorSpace());
302 needSRGB && hasLinearBlending, &internalFormat, &format, &type);
341 if (needSRGB && internalFormat == GL_RGBA
Texture.h 55 bool needSRGB, GLint* outInternalFormat, GLint* outFormat, GLint* outType);
  /frameworks/base/libs/hwui/renderthread/
OpenGLPipeline.cpp 403 bool needSRGB = uirenderer::transferFunctionCloseToSRGB(skBitmap.info().colorSpace());
407 needSRGB && hasLinearBlending, &internalFormat, &format, &type);

Completed in 158 milliseconds