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Searched
refs:needSRGB
(Results
1 - 4
of
4
) sorted by null
/frameworks/base/libs/hwui/
Caches.h
133
* If the device supports linear blending and
needSRGB
is true,
136
constexpr GLint rgbaInternalFormat(bool
needSRGB
= true) const {
137
return extensions().hasLinearBlending() &&
needSRGB
? GL_SRGB8_ALPHA8 : GL_RGBA;
Texture.cpp
200
bool
needSRGB
, GLint* outInternalFormat, GLint* outFormat, GLint* outType) {
208
if (
needSRGB
) {
224
*outInternalFormat = caches.rgbaInternalFormat(
needSRGB
);
298
bool
needSRGB
= transferFunctionCloseToSRGB(bitmap.info().colorSpace());
302
needSRGB
&& hasLinearBlending, &internalFormat, &format, &type);
341
if (
needSRGB
&& internalFormat == GL_RGBA
Texture.h
55
bool
needSRGB
, GLint* outInternalFormat, GLint* outFormat, GLint* outType);
/frameworks/base/libs/hwui/renderthread/
OpenGLPipeline.cpp
403
bool
needSRGB
= uirenderer::transferFunctionCloseToSRGB(skBitmap.info().colorSpace());
407
needSRGB
&& hasLinearBlending, &internalFormat, &format, &type);
Completed in 158 milliseconds