1 /* 2 * Copyright (C) 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #include "Caches.h" 18 #include "Texture.h" 19 #include "utils/GLUtils.h" 20 #include "utils/MathUtils.h" 21 #include "utils/TraceUtils.h" 22 23 #include <utils/Log.h> 24 25 #include <math/mat4.h> 26 27 #include <SkCanvas.h> 28 29 namespace android { 30 namespace uirenderer { 31 32 // Number of bytes used by a texture in the given format 33 static int bytesPerPixel(GLint glFormat) { 34 switch (glFormat) { 35 // The wrapped-texture case, usually means a SurfaceTexture 36 case 0: 37 return 0; 38 case GL_LUMINANCE: 39 case GL_ALPHA: 40 return 1; 41 case GL_SRGB8: 42 case GL_RGB: 43 return 3; 44 case GL_SRGB8_ALPHA8: 45 case GL_RGBA: 46 return 4; 47 case GL_RGBA16F: 48 return 8; 49 default: 50 LOG_ALWAYS_FATAL("UNKNOWN FORMAT 0x%x", glFormat); 51 } 52 } 53 54 void Texture::setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture, bool force) { 55 if (force || wrapS != mWrapS || wrapT != mWrapT) { 56 mWrapS = wrapS; 57 mWrapT = wrapT; 58 59 if (bindTexture) { 60 mCaches.textureState().bindTexture(mTarget, mId); 61 } 62 63 glTexParameteri(mTarget, GL_TEXTURE_WRAP_S, wrapS); 64 glTexParameteri(mTarget, GL_TEXTURE_WRAP_T, wrapT); 65 } 66 } 67 68 void Texture::setFilterMinMag(GLenum min, GLenum mag, bool bindTexture, bool force) { 69 if (force || min != mMinFilter || mag != mMagFilter) { 70 mMinFilter = min; 71 mMagFilter = mag; 72 73 if (bindTexture) { 74 mCaches.textureState().bindTexture(mTarget, mId); 75 } 76 77 if (mipMap && min == GL_LINEAR) min = GL_LINEAR_MIPMAP_LINEAR; 78 79 glTexParameteri(mTarget, GL_TEXTURE_MIN_FILTER, min); 80 glTexParameteri(mTarget, GL_TEXTURE_MAG_FILTER, mag); 81 } 82 } 83 84 void Texture::deleteTexture() { 85 mCaches.textureState().deleteTexture(mId); 86 mId = 0; 87 mTarget = GL_NONE; 88 if (mEglImageHandle != EGL_NO_IMAGE_KHR) { 89 EGLDisplay eglDisplayHandle = eglGetCurrentDisplay(); 90 eglDestroyImageKHR(eglDisplayHandle, mEglImageHandle); 91 mEglImageHandle = EGL_NO_IMAGE_KHR; 92 } 93 } 94 95 bool Texture::updateLayout(uint32_t width, uint32_t height, GLint internalFormat, 96 GLint format, GLenum target) { 97 if (mWidth == width 98 && mHeight == height 99 && mFormat == format 100 && mInternalFormat == internalFormat 101 && mTarget == target) { 102 return false; 103 } 104 mWidth = width; 105 mHeight = height; 106 mFormat = format; 107 mInternalFormat = internalFormat; 108 mTarget = target; 109 notifySizeChanged(mWidth * mHeight * bytesPerPixel(internalFormat)); 110 return true; 111 } 112 113 void Texture::resetCachedParams() { 114 mWrapS = GL_REPEAT; 115 mWrapT = GL_REPEAT; 116 mMinFilter = GL_NEAREST_MIPMAP_LINEAR; 117 mMagFilter = GL_LINEAR; 118 } 119 120 void Texture::upload(GLint internalFormat, uint32_t width, uint32_t height, 121 GLenum format, GLenum type, const void* pixels) { 122 GL_CHECKPOINT(MODERATE); 123 124 // We don't have color space information, we assume the data is gamma encoded 125 mIsLinear = false; 126 127 bool needsAlloc = updateLayout(width, height, internalFormat, format, GL_TEXTURE_2D); 128 if (!mId) { 129 glGenTextures(1, &mId); 130 needsAlloc = true; 131 resetCachedParams(); 132 } 133 mCaches.textureState().bindTexture(GL_TEXTURE_2D, mId); 134 if (needsAlloc) { 135 glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, mWidth, mHeight, 0, 136 format, type, pixels); 137 } else if (pixels) { 138 glTexSubImage2D(GL_TEXTURE_2D, 0, internalFormat, mWidth, mHeight, 0, 139 format, type, pixels); 140 } 141 GL_CHECKPOINT(MODERATE); 142 } 143 144 void Texture::uploadHardwareBitmapToTexture(GraphicBuffer* buffer) { 145 EGLDisplay eglDisplayHandle = eglGetCurrentDisplay(); 146 if (mEglImageHandle != EGL_NO_IMAGE_KHR) { 147 eglDestroyImageKHR(eglDisplayHandle, mEglImageHandle); 148 mEglImageHandle = EGL_NO_IMAGE_KHR; 149 } 150 mEglImageHandle = eglCreateImageKHR(eglDisplayHandle, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID, 151 buffer->getNativeBuffer(), 0); 152 glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, mEglImageHandle); 153 } 154 155 static void uploadToTexture(bool resize, GLint internalFormat, GLenum format, GLenum type, 156 GLsizei stride, GLsizei bpp, GLsizei width, GLsizei height, const GLvoid * data) { 157 158 const bool useStride = stride != width 159 && Caches::getInstance().extensions().hasUnpackRowLength(); 160 if ((stride == width) || useStride) { 161 if (useStride) { 162 glPixelStorei(GL_UNPACK_ROW_LENGTH, stride); 163 } 164 165 if (resize) { 166 glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, format, type, data); 167 } else { 168 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, data); 169 } 170 171 if (useStride) { 172 glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); 173 } 174 } else { 175 // With OpenGL ES 2.0 we need to copy the bitmap in a temporary buffer 176 // if the stride doesn't match the width 177 178 GLvoid * temp = (GLvoid *) malloc(width * height * bpp); 179 if (!temp) return; 180 181 uint8_t * pDst = (uint8_t *)temp; 182 uint8_t * pSrc = (uint8_t *)data; 183 for (GLsizei i = 0; i < height; i++) { 184 memcpy(pDst, pSrc, width * bpp); 185 pDst += width * bpp; 186 pSrc += stride * bpp; 187 } 188 189 if (resize) { 190 glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, format, type, temp); 191 } else { 192 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, temp); 193 } 194 195 free(temp); 196 } 197 } 198 199 void Texture::colorTypeToGlFormatAndType(const Caches& caches, SkColorType colorType, 200 bool needSRGB, GLint* outInternalFormat, GLint* outFormat, GLint* outType) { 201 switch (colorType) { 202 case kAlpha_8_SkColorType: 203 *outFormat = GL_ALPHA; 204 *outInternalFormat = GL_ALPHA; 205 *outType = GL_UNSIGNED_BYTE; 206 break; 207 case kRGB_565_SkColorType: 208 if (needSRGB) { 209 // We would ideally use a GL_RGB/GL_SRGB8 texture but the 210 // intermediate Skia bitmap needs to be ARGB_8888 211 *outFormat = GL_RGBA; 212 *outInternalFormat = caches.rgbaInternalFormat(); 213 *outType = GL_UNSIGNED_BYTE; 214 } else { 215 *outFormat = GL_RGB; 216 *outInternalFormat = GL_RGB; 217 *outType = GL_UNSIGNED_SHORT_5_6_5; 218 } 219 break; 220 // ARGB_4444 is upconverted to RGBA_8888 221 case kARGB_4444_SkColorType: 222 case kN32_SkColorType: 223 *outFormat = GL_RGBA; 224 *outInternalFormat = caches.rgbaInternalFormat(needSRGB); 225 *outType = GL_UNSIGNED_BYTE; 226 break; 227 case kGray_8_SkColorType: 228 *outFormat = GL_LUMINANCE; 229 *outInternalFormat = GL_LUMINANCE; 230 *outType = GL_UNSIGNED_BYTE; 231 break; 232 case kRGBA_F16_SkColorType: 233 if (caches.extensions().getMajorGlVersion() >= 3) { 234 // This format is always linear 235 *outFormat = GL_RGBA; 236 *outInternalFormat = GL_RGBA16F; 237 *outType = GL_HALF_FLOAT; 238 } else { 239 *outFormat = GL_RGBA; 240 *outInternalFormat = caches.rgbaInternalFormat(true); 241 *outType = GL_UNSIGNED_BYTE; 242 } 243 break; 244 default: 245 LOG_ALWAYS_FATAL("Unsupported bitmap colorType: %d", colorType); 246 break; 247 } 248 } 249 250 SkBitmap Texture::uploadToN32(const SkBitmap& bitmap, bool hasLinearBlending, 251 sk_sp<SkColorSpace> sRGB) { 252 SkBitmap rgbaBitmap; 253 rgbaBitmap.allocPixels(SkImageInfo::MakeN32(bitmap.width(), bitmap.height(), 254 bitmap.info().alphaType(), hasLinearBlending ? sRGB : nullptr)); 255 rgbaBitmap.eraseColor(0); 256 257 if (bitmap.colorType() == kRGBA_F16_SkColorType) { 258 // Drawing RGBA_F16 onto ARGB_8888 is not supported 259 bitmap.readPixels(rgbaBitmap.info() 260 .makeColorSpace(SkColorSpace::MakeSRGB()), 261 rgbaBitmap.getPixels(), rgbaBitmap.rowBytes(), 0, 0); 262 } else { 263 SkCanvas canvas(rgbaBitmap); 264 canvas.drawBitmap(bitmap, 0.0f, 0.0f, nullptr); 265 } 266 267 return rgbaBitmap; 268 } 269 270 bool Texture::hasUnsupportedColorType(const SkImageInfo& info, bool hasLinearBlending) { 271 return info.colorType() == kARGB_4444_SkColorType 272 || (info.colorType() == kRGB_565_SkColorType 273 && hasLinearBlending 274 && info.colorSpace()->isSRGB()) 275 || (info.colorType() == kRGBA_F16_SkColorType 276 && Caches::getInstance().extensions().getMajorGlVersion() < 3); 277 } 278 279 void Texture::upload(Bitmap& bitmap) { 280 ATRACE_FORMAT("Upload %ux%u Texture", bitmap.width(), bitmap.height()); 281 282 // We could also enable mipmapping if both bitmap dimensions are powers 283 // of 2 but we'd have to deal with size changes. Let's keep this simple 284 const bool canMipMap = mCaches.extensions().hasNPot(); 285 286 // If the texture had mipmap enabled but not anymore, 287 // force a glTexImage2D to discard the mipmap levels 288 bool needsAlloc = canMipMap && mipMap && !bitmap.hasHardwareMipMap(); 289 bool setDefaultParams = false; 290 291 if (!mId) { 292 glGenTextures(1, &mId); 293 needsAlloc = true; 294 setDefaultParams = true; 295 } 296 297 bool hasLinearBlending = mCaches.extensions().hasLinearBlending(); 298 bool needSRGB = transferFunctionCloseToSRGB(bitmap.info().colorSpace()); 299 300 GLint internalFormat, format, type; 301 colorTypeToGlFormatAndType(mCaches, bitmap.colorType(), 302 needSRGB && hasLinearBlending, &internalFormat, &format, &type); 303 304 // Some devices don't support GL_RGBA16F, so we need to compare the color type 305 // and internal GL format to decide what to do with 16 bit bitmaps 306 bool rgba16fNeedsConversion = bitmap.colorType() == kRGBA_F16_SkColorType 307 && internalFormat != GL_RGBA16F; 308 309 // RGBA16F is always linear extended sRGB 310 if (internalFormat == GL_RGBA16F) { 311 mIsLinear = true; 312 } 313 314 mConnector.reset(); 315 316 // Alpha masks don't have color profiles 317 // If an RGBA16F bitmap needs conversion, we know the target will be sRGB 318 if (!mIsLinear && internalFormat != GL_ALPHA && !rgba16fNeedsConversion) { 319 SkColorSpace* colorSpace = bitmap.info().colorSpace(); 320 // If the bitmap is sRGB we don't need conversion 321 if (colorSpace != nullptr && !colorSpace->isSRGB()) { 322 SkMatrix44 xyzMatrix(SkMatrix44::kUninitialized_Constructor); 323 if (!colorSpace->toXYZD50(&xyzMatrix)) { 324 ALOGW("Incompatible color space!"); 325 } else { 326 SkColorSpaceTransferFn fn; 327 if (!colorSpace->isNumericalTransferFn(&fn)) { 328 ALOGW("Incompatible color space, no numerical transfer function!"); 329 } else { 330 float data[16]; 331 xyzMatrix.asColMajorf(data); 332 333 ColorSpace::TransferParameters p = 334 {fn.fG, fn.fA, fn.fB, fn.fC, fn.fD, fn.fE, fn.fF}; 335 ColorSpace src("Unnamed", mat4f((const float*) &data[0]).upperLeft(), p); 336 mConnector.reset(new ColorSpaceConnector(src, ColorSpace::sRGB())); 337 338 // A non-sRGB color space might have a transfer function close enough to sRGB 339 // that we can save shader instructions by using an sRGB sampler 340 // This is only possible if we have hardware support for sRGB textures 341 if (needSRGB && internalFormat == GL_RGBA 342 && mCaches.extensions().hasSRGB() && !bitmap.isHardware()) { 343 internalFormat = GL_SRGB8_ALPHA8; 344 } 345 } 346 } 347 } 348 } 349 350 GLenum target = bitmap.isHardware() ? GL_TEXTURE_EXTERNAL_OES : GL_TEXTURE_2D; 351 needsAlloc |= updateLayout(bitmap.width(), bitmap.height(), internalFormat, format, target); 352 353 blend = !bitmap.isOpaque(); 354 mCaches.textureState().bindTexture(mTarget, mId); 355 356 // TODO: Handle sRGB gray bitmaps 357 if (CC_UNLIKELY(hasUnsupportedColorType(bitmap.info(), hasLinearBlending))) { 358 SkBitmap skBitmap; 359 bitmap.getSkBitmap(&skBitmap); 360 sk_sp<SkColorSpace> sRGB = SkColorSpace::MakeSRGB(); 361 SkBitmap rgbaBitmap = uploadToN32(skBitmap, hasLinearBlending, std::move(sRGB)); 362 uploadToTexture(needsAlloc, internalFormat, format, type, rgbaBitmap.rowBytesAsPixels(), 363 rgbaBitmap.bytesPerPixel(), rgbaBitmap.width(), 364 rgbaBitmap.height(), rgbaBitmap.getPixels()); 365 } else if (bitmap.isHardware()) { 366 uploadHardwareBitmapToTexture(bitmap.graphicBuffer()); 367 } else { 368 uploadToTexture(needsAlloc, internalFormat, format, type, bitmap.rowBytesAsPixels(), 369 bitmap.info().bytesPerPixel(), bitmap.width(), bitmap.height(), bitmap.pixels()); 370 } 371 372 if (canMipMap) { 373 mipMap = bitmap.hasHardwareMipMap(); 374 if (mipMap) { 375 glGenerateMipmap(GL_TEXTURE_2D); 376 } 377 } 378 379 if (setDefaultParams) { 380 setFilter(GL_NEAREST); 381 setWrap(GL_CLAMP_TO_EDGE); 382 } 383 } 384 385 void Texture::wrap(GLuint id, uint32_t width, uint32_t height, 386 GLint internalFormat, GLint format, GLenum target) { 387 mId = id; 388 mWidth = width; 389 mHeight = height; 390 mFormat = format; 391 mInternalFormat = internalFormat; 392 mTarget = target; 393 mConnector.reset(); 394 // We're wrapping an existing texture, so don't double count this memory 395 notifySizeChanged(0); 396 } 397 398 TransferFunctionType Texture::getTransferFunctionType() const { 399 if (mConnector.get() != nullptr && mInternalFormat != GL_SRGB8_ALPHA8) { 400 const ColorSpace::TransferParameters& p = mConnector->getSource().getTransferParameters(); 401 if (MathUtils::isZero(p.e) && MathUtils::isZero(p.f)) { 402 if (MathUtils::areEqual(p.a, 1.0f) && MathUtils::isZero(p.b) 403 && MathUtils::isZero(p.c) && MathUtils::isZero(p.d)) { 404 if (MathUtils::areEqual(p.g, 1.0f)) { 405 return TransferFunctionType::None; 406 } 407 return TransferFunctionType::Gamma; 408 } 409 return TransferFunctionType::Limited; 410 } 411 return TransferFunctionType::Full; 412 } 413 return TransferFunctionType::None; 414 } 415 416 }; // namespace uirenderer 417 }; // namespace android 418