HomeSort by relevance Sort by last modified time
    Searched refs:nir_var_shader_out (Results 1 - 25 of 33) sorted by null

1 2

  /external/mesa3d/src/compiler/nir/
nir_lower_passthrough_edgeflags.c 42 out = nir_variable_create(shader, nir_var_shader_out,
nir_lower_io_types.c 47 assert(var->data.mode == nir_var_shader_out);
131 (var->data.mode != nir_var_shader_out))
nir_lower_clamp_color_outputs.c 88 if (out->data.mode != nir_var_shader_out)
nir_lower_constant_initializers.c 77 if (modes & nir_var_shader_out)
nir_lower_io.c 81 if (var->data.mode == nir_var_shader_out)
192 case nir_var_shader_out:
211 if (mode == nir_var_shader_in || mode == nir_var_shader_out)
242 assert(mode == nir_var_shader_out);
255 if (mode == nir_var_shader_out)
407 mode != nir_var_shader_out &&
nir_lower_io_to_scalar.c 119 if (mask & nir_var_shader_out)
nir_gather_info.c 60 assert(var->data.mode == nir_var_shader_out);
211 var->data.mode == nir_var_shader_out) {
nir_lower_io_to_temporaries.c 56 if (temp->data.mode == nir_var_shader_out &&
nir_remove_dead_variables.c 173 if (modes & nir_var_shader_out)
nir_lower_clip.c 51 var->data.mode = output ? nir_var_shader_out : nir_var_shader_in;
nir_print.c 362 case nir_var_shader_out:
406 var->data.mode == nir_var_shader_out ||
416 else if (var->data.mode == nir_var_shader_out)
421 (var->data.mode == nir_var_shader_out))
427 else if (var->data.mode == nir_var_shader_out)
nir_opt_copy_prop_vars.c 643 apply_barrier_for_modes(state, nir_var_shader_out);
nir.c 135 case nir_var_shader_out:
165 (mode == nir_var_shader_out && shader->stage != MESA_SHADER_FRAGMENT))
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_nir.c 69 (mode == nir_var_shader_out && is_output(intrin))) {
397 nir_lower_io(nir, nir_var_shader_out, type_size_vec4, 0);
408 nir_lower_io(nir, nir_var_shader_out, type_size_vec4, 0);
413 add_const_offset_to_base(nir, nir_var_shader_out);
435 nir_lower_io(nir, nir_var_shader_out, type_size_dvec4, 0);
464 indirect_mask |= nir_var_shader_out;
575 indirect_mask |= nir_var_shader_out;
brw_program.c 80 nir_remove_dead_variables(nir, nir_var_shader_in | nir_var_shader_out);
  /external/mesa3d/src/intel/blorp/
blorp_clear.c 66 nir_variable *frag_color = nir_variable_create(b.shader, nir_var_shader_out,
130 nir_variable *v_layer = nir_variable_create(b.shader, nir_var_shader_out,
145 nir_variable *v_pos = nir_variable_create(b.shader, nir_var_shader_out,
157 nir_variable *v_out = nir_variable_create(b.shader, nir_var_shader_out,
  /external/mesa3d/src/amd/vulkan/
radv_meta_clear.c 71 nir_variable_create(vs_b.shader, nir_var_shader_out, position_type,
81 nir_variable_create(vs_b.shader, nir_var_shader_out, color_type,
93 nir_variable_create(fs_b.shader, nir_var_shader_out, color_type,
103 nir_variable_create(vs_b.shader, nir_var_shader_out, layer_type,
484 nir_variable_create(vs_b.shader, nir_var_shader_out, position_type,
492 nir_variable_create(vs_b.shader, nir_var_shader_out, layer_type,
    [all...]
radv_meta_blit.c 46 nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out,
54 nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out,
109 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out,
163 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out,
217 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out,
    [all...]
radv_meta_blit2d.c 449 nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out,
457 nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out,
585 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out,
614 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out,
643 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out,
    [all...]
radv_meta_resolve.c 55 v_position = nir_variable_create(b.shader, nir_var_shader_out, vec4,
76 f_color = nir_variable_create(b.shader, nir_var_shader_out, vec4,
radv_meta_decompress.c 55 v_position = nir_variable_create(b.shader, nir_var_shader_out, vec4,
radv_meta_fast_clear.c 55 v_position = nir_variable_create(b.shader, nir_var_shader_out, vec4,
  /external/mesa3d/src/compiler/spirv/
vtn_variables.c 914 } else if (*mode == nir_var_shader_out) {
    [all...]
  /external/mesa3d/src/gallium/drivers/vc4/
vc4_nir_lower_blend.c 610 nir_variable *sample_mask = nir_variable_create(c->s, nir_var_shader_out,
  /external/mesa3d/src/intel/vulkan/
anv_pipeline.c 159 nir_var_shader_in | nir_var_shader_out | nir_var_system_value);
    [all...]

Completed in 235 milliseconds

1 2