/external/mesa3d/src/compiler/nir/ |
nir_lower_passthrough_edgeflags.c | 42 out = nir_variable_create(shader, nir_var_shader_out,
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nir_lower_io_types.c | 47 assert(var->data.mode == nir_var_shader_out); 131 (var->data.mode != nir_var_shader_out))
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nir_lower_clamp_color_outputs.c | 88 if (out->data.mode != nir_var_shader_out)
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nir_lower_constant_initializers.c | 77 if (modes & nir_var_shader_out)
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nir_lower_io.c | 81 if (var->data.mode == nir_var_shader_out) 192 case nir_var_shader_out: 211 if (mode == nir_var_shader_in || mode == nir_var_shader_out) 242 assert(mode == nir_var_shader_out); 255 if (mode == nir_var_shader_out) 407 mode != nir_var_shader_out &&
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nir_lower_io_to_scalar.c | 119 if (mask & nir_var_shader_out)
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nir_gather_info.c | 60 assert(var->data.mode == nir_var_shader_out); 211 var->data.mode == nir_var_shader_out) {
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nir_lower_io_to_temporaries.c | 56 if (temp->data.mode == nir_var_shader_out &&
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nir_remove_dead_variables.c | 173 if (modes & nir_var_shader_out)
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nir_lower_clip.c | 51 var->data.mode = output ? nir_var_shader_out : nir_var_shader_in;
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nir_print.c | 362 case nir_var_shader_out: 406 var->data.mode == nir_var_shader_out || 416 else if (var->data.mode == nir_var_shader_out) 421 (var->data.mode == nir_var_shader_out)) 427 else if (var->data.mode == nir_var_shader_out)
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nir_opt_copy_prop_vars.c | 643 apply_barrier_for_modes(state, nir_var_shader_out);
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nir.c | 135 case nir_var_shader_out: 165 (mode == nir_var_shader_out && shader->stage != MESA_SHADER_FRAGMENT)) [all...] |
/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_nir.c | 69 (mode == nir_var_shader_out && is_output(intrin))) { 397 nir_lower_io(nir, nir_var_shader_out, type_size_vec4, 0); 408 nir_lower_io(nir, nir_var_shader_out, type_size_vec4, 0); 413 add_const_offset_to_base(nir, nir_var_shader_out); 435 nir_lower_io(nir, nir_var_shader_out, type_size_dvec4, 0); 464 indirect_mask |= nir_var_shader_out; 575 indirect_mask |= nir_var_shader_out;
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brw_program.c | 80 nir_remove_dead_variables(nir, nir_var_shader_in | nir_var_shader_out);
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/external/mesa3d/src/intel/blorp/ |
blorp_clear.c | 66 nir_variable *frag_color = nir_variable_create(b.shader, nir_var_shader_out, 130 nir_variable *v_layer = nir_variable_create(b.shader, nir_var_shader_out, 145 nir_variable *v_pos = nir_variable_create(b.shader, nir_var_shader_out, 157 nir_variable *v_out = nir_variable_create(b.shader, nir_var_shader_out,
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/external/mesa3d/src/amd/vulkan/ |
radv_meta_clear.c | 71 nir_variable_create(vs_b.shader, nir_var_shader_out, position_type, 81 nir_variable_create(vs_b.shader, nir_var_shader_out, color_type, 93 nir_variable_create(fs_b.shader, nir_var_shader_out, color_type, 103 nir_variable_create(vs_b.shader, nir_var_shader_out, layer_type, 484 nir_variable_create(vs_b.shader, nir_var_shader_out, position_type, 492 nir_variable_create(vs_b.shader, nir_var_shader_out, layer_type, [all...] |
radv_meta_blit.c | 46 nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out, 54 nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out, 109 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, 163 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, 217 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, [all...] |
radv_meta_blit2d.c | 449 nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out, 457 nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out, 585 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, 614 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, 643 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, [all...] |
radv_meta_resolve.c | 55 v_position = nir_variable_create(b.shader, nir_var_shader_out, vec4, 76 f_color = nir_variable_create(b.shader, nir_var_shader_out, vec4,
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radv_meta_decompress.c | 55 v_position = nir_variable_create(b.shader, nir_var_shader_out, vec4,
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radv_meta_fast_clear.c | 55 v_position = nir_variable_create(b.shader, nir_var_shader_out, vec4,
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/external/mesa3d/src/compiler/spirv/ |
vtn_variables.c | 914 } else if (*mode == nir_var_shader_out) { [all...] |
/external/mesa3d/src/gallium/drivers/vc4/ |
vc4_nir_lower_blend.c | 610 nir_variable *sample_mask = nir_variable_create(c->s, nir_var_shader_out,
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/external/mesa3d/src/intel/vulkan/ |
anv_pipeline.c | 159 nir_var_shader_in | nir_var_shader_out | nir_var_system_value); [all...] |