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      1 /*
      2  * Copyright  2016 Intel Corporation
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8  * and/or sell copies of the Software, and to permit persons to whom the
      9  * Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     21  * IN THE SOFTWARE.
     22  */
     23 
     24 #include <assert.h>
     25 #include <stdbool.h>
     26 
     27 #include "radv_meta.h"
     28 #include "radv_private.h"
     29 #include "nir/nir_builder.h"
     30 #include "sid.h"
     31 /**
     32  * Vertex attributes used by all pipelines.
     33  */
     34 struct vertex_attrs {
     35 	float position[2]; /**< 3DPRIM_RECTLIST */
     36 };
     37 
     38 /* passthrough vertex shader */
     39 static nir_shader *
     40 build_nir_vs(void)
     41 {
     42 	const struct glsl_type *vec4 = glsl_vec4_type();
     43 
     44 	nir_builder b;
     45 	nir_variable *a_position;
     46 	nir_variable *v_position;
     47 
     48 	nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL);
     49 	b.shader->info->name = ralloc_strdup(b.shader, "meta_depth_decomp_vs");
     50 
     51 	a_position = nir_variable_create(b.shader, nir_var_shader_in, vec4,
     52 					 "a_position");
     53 	a_position->data.location = VERT_ATTRIB_GENERIC0;
     54 
     55 	v_position = nir_variable_create(b.shader, nir_var_shader_out, vec4,
     56 					 "gl_Position");
     57 	v_position->data.location = VARYING_SLOT_POS;
     58 
     59 	nir_copy_var(&b, v_position, a_position);
     60 
     61 	return b.shader;
     62 }
     63 
     64 /* simple passthrough shader */
     65 static nir_shader *
     66 build_nir_fs(void)
     67 {
     68 	nir_builder b;
     69 
     70 	nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
     71 	b.shader->info->name = ralloc_asprintf(b.shader,
     72 					       "meta_depth_decomp_noop_fs");
     73 
     74 	return b.shader;
     75 }
     76 
     77 static VkResult
     78 create_pass(struct radv_device *device)
     79 {
     80 	VkResult result;
     81 	VkDevice device_h = radv_device_to_handle(device);
     82 	const VkAllocationCallbacks *alloc = &device->meta_state.alloc;
     83 	VkAttachmentDescription attachment;
     84 
     85 	attachment.format = VK_FORMAT_UNDEFINED;
     86 	attachment.samples = 1;
     87 	attachment.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
     88 	attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
     89 	attachment.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
     90 	attachment.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
     91 
     92 	result = radv_CreateRenderPass(device_h,
     93 				       &(VkRenderPassCreateInfo) {
     94 					       .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
     95 						       .attachmentCount = 1,
     96 						       .pAttachments = &attachment,
     97 						       .subpassCount = 1,
     98 							.pSubpasses = &(VkSubpassDescription) {
     99 						       .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
    100 						       .inputAttachmentCount = 0,
    101 						       .colorAttachmentCount = 0,
    102 						       .pColorAttachments = NULL,
    103 						       .pResolveAttachments = NULL,
    104 						       .pDepthStencilAttachment = &(VkAttachmentReference) {
    105 							       .attachment = 0,
    106 							       .layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
    107 						       },
    108 						       .preserveAttachmentCount = 0,
    109 						       .pPreserveAttachments = NULL,
    110 					       },
    111 								.dependencyCount = 0,
    112 								   },
    113 				       alloc,
    114 				       &device->meta_state.depth_decomp.pass);
    115 
    116 	return result;
    117 }
    118 
    119 static VkResult
    120 create_pipeline(struct radv_device *device,
    121                 VkShaderModule vs_module_h)
    122 {
    123 	VkResult result;
    124 	VkDevice device_h = radv_device_to_handle(device);
    125 
    126 	struct radv_shader_module fs_module = {
    127 		.nir = build_nir_fs(),
    128 	};
    129 
    130 	if (!fs_module.nir) {
    131 		/* XXX: Need more accurate error */
    132 		result = VK_ERROR_OUT_OF_HOST_MEMORY;
    133 		goto cleanup;
    134 	}
    135 
    136 	const VkGraphicsPipelineCreateInfo pipeline_create_info = {
    137 		.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
    138 		.stageCount = 2,
    139 		.pStages = (VkPipelineShaderStageCreateInfo[]) {
    140 		       {
    141 				.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
    142 				.stage = VK_SHADER_STAGE_VERTEX_BIT,
    143 				.module = vs_module_h,
    144 				.pName = "main",
    145 			},
    146 			{
    147 				.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
    148 				.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
    149 				.module = radv_shader_module_to_handle(&fs_module),
    150 				.pName = "main",
    151 			},
    152 		},
    153 		.pVertexInputState = &(VkPipelineVertexInputStateCreateInfo) {
    154 			.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
    155 			.vertexBindingDescriptionCount = 1,
    156 			.pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
    157 				{
    158 					.binding = 0,
    159 					.stride = sizeof(struct vertex_attrs),
    160 					.inputRate = VK_VERTEX_INPUT_RATE_VERTEX
    161 				},
    162 			},
    163 			.vertexAttributeDescriptionCount = 1,
    164 			.pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
    165 				{
    166 					/* Position */
    167 					.location = 0,
    168 					.binding = 0,
    169 					.format = VK_FORMAT_R32G32_SFLOAT,
    170 					.offset = offsetof(struct vertex_attrs, position),
    171 				},
    172 			},
    173 		},
    174 		.pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
    175 			.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
    176 			.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
    177 			.primitiveRestartEnable = false,
    178 		},
    179 		.pViewportState = &(VkPipelineViewportStateCreateInfo) {
    180 			.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
    181 			.viewportCount = 0,
    182 			.scissorCount = 0,
    183 		},
    184 		.pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) {
    185 			.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
    186 			.depthClampEnable = false,
    187 			.rasterizerDiscardEnable = false,
    188 			.polygonMode = VK_POLYGON_MODE_FILL,
    189 			.cullMode = VK_CULL_MODE_NONE,
    190 			.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE,
    191 		},
    192 		.pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
    193 			.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
    194 			.rasterizationSamples = 1,
    195 			.sampleShadingEnable = false,
    196 			.pSampleMask = NULL,
    197 			.alphaToCoverageEnable = false,
    198 			.alphaToOneEnable = false,
    199 		},
    200 		.pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) {
    201 			.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
    202 			.logicOpEnable = false,
    203 			.attachmentCount = 0,
    204 			.pAttachments = NULL,
    205 		},
    206 		.pDepthStencilState = &(VkPipelineDepthStencilStateCreateInfo) {
    207 			.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
    208 			.depthTestEnable = false,
    209 			.depthWriteEnable = false,
    210 			.depthBoundsTestEnable = false,
    211 			.stencilTestEnable = false,
    212 		},
    213 		.pDynamicState = NULL,
    214 		.renderPass = device->meta_state.depth_decomp.pass,
    215 		.subpass = 0,
    216 	};
    217 
    218 	result = radv_graphics_pipeline_create(device_h,
    219 					       radv_pipeline_cache_to_handle(&device->meta_state.cache),
    220 					       &pipeline_create_info,
    221 					       &(struct radv_graphics_pipeline_create_info) {
    222 							.use_rectlist = true,
    223 							.db_flush_depth_inplace = true,
    224 							.db_flush_stencil_inplace = true,
    225 					       },
    226 					       &device->meta_state.alloc,
    227 					       &device->meta_state.depth_decomp.decompress_pipeline);
    228 	if (result != VK_SUCCESS)
    229 		goto cleanup;
    230 
    231 	result = radv_graphics_pipeline_create(device_h,
    232 					       radv_pipeline_cache_to_handle(&device->meta_state.cache),
    233 					       &pipeline_create_info,
    234 					       &(struct radv_graphics_pipeline_create_info) {
    235 							.use_rectlist = true,
    236 							.db_flush_depth_inplace = true,
    237 							.db_flush_stencil_inplace = true,
    238 							.db_resummarize = true,
    239 					       },
    240 					       &device->meta_state.alloc,
    241 					       &device->meta_state.depth_decomp.resummarize_pipeline);
    242 	if (result != VK_SUCCESS)
    243 		goto cleanup;
    244 
    245 	goto cleanup;
    246 
    247 cleanup:
    248 	ralloc_free(fs_module.nir);
    249 	return result;
    250 }
    251 
    252 void
    253 radv_device_finish_meta_depth_decomp_state(struct radv_device *device)
    254 {
    255 	struct radv_meta_state *state = &device->meta_state;
    256 	VkDevice device_h = radv_device_to_handle(device);
    257 	VkRenderPass pass_h = device->meta_state.depth_decomp.pass;
    258 	const VkAllocationCallbacks *alloc = &device->meta_state.alloc;
    259 
    260 	if (pass_h)
    261 		radv_DestroyRenderPass(device_h, pass_h,
    262 					     &device->meta_state.alloc);
    263 
    264 	VkPipeline pipeline_h = state->depth_decomp.decompress_pipeline;
    265 	if (pipeline_h) {
    266 		radv_DestroyPipeline(device_h, pipeline_h, alloc);
    267 	}
    268 	pipeline_h = state->depth_decomp.resummarize_pipeline;
    269 	if (pipeline_h) {
    270 		radv_DestroyPipeline(device_h, pipeline_h, alloc);
    271 	}
    272 }
    273 
    274 VkResult
    275 radv_device_init_meta_depth_decomp_state(struct radv_device *device)
    276 {
    277 	VkResult res = VK_SUCCESS;
    278 
    279 	zero(device->meta_state.depth_decomp);
    280 
    281 	struct radv_shader_module vs_module = { .nir = build_nir_vs() };
    282 	if (!vs_module.nir) {
    283 		/* XXX: Need more accurate error */
    284 		res = VK_ERROR_OUT_OF_HOST_MEMORY;
    285 		goto fail;
    286 	}
    287 
    288 	res = create_pass(device);
    289 	if (res != VK_SUCCESS)
    290 		goto fail;
    291 
    292 	VkShaderModule vs_module_h = radv_shader_module_to_handle(&vs_module);
    293 	res = create_pipeline(device, vs_module_h);
    294 	if (res != VK_SUCCESS)
    295 		goto fail;
    296 
    297 	goto cleanup;
    298 
    299 fail:
    300 	radv_device_finish_meta_depth_decomp_state(device);
    301 
    302 cleanup:
    303 	ralloc_free(vs_module.nir);
    304 
    305 	return res;
    306 }
    307 
    308 static void
    309 emit_depth_decomp(struct radv_cmd_buffer *cmd_buffer,
    310 		  const VkOffset2D *dest_offset,
    311 		  const VkExtent2D *depth_decomp_extent,
    312 		  VkPipeline pipeline_h)
    313 {
    314 	struct radv_device *device = cmd_buffer->device;
    315 	VkCommandBuffer cmd_buffer_h = radv_cmd_buffer_to_handle(cmd_buffer);
    316 	uint32_t offset;
    317 	const struct vertex_attrs vertex_data[3] = {
    318 		{
    319 			.position = {
    320 				dest_offset->x,
    321 				dest_offset->y,
    322 			},
    323 		},
    324 		{
    325 			.position = {
    326 				dest_offset->x,
    327 				dest_offset->y + depth_decomp_extent->height,
    328 			},
    329 		},
    330 		{
    331 			.position = {
    332 				dest_offset->x + depth_decomp_extent->width,
    333 				dest_offset->y,
    334 			},
    335 		},
    336 	};
    337 
    338 	radv_cmd_buffer_upload_data(cmd_buffer, sizeof(vertex_data), 16, vertex_data, &offset);
    339 	struct radv_buffer vertex_buffer = {
    340 		.device = device,
    341 		.size = sizeof(vertex_data),
    342 		.bo = cmd_buffer->upload.upload_bo,
    343 		.offset = offset,
    344 	};
    345 
    346 	VkBuffer vertex_buffer_h = radv_buffer_to_handle(&vertex_buffer);
    347 
    348 	radv_CmdBindVertexBuffers(cmd_buffer_h,
    349 				  /*firstBinding*/ 0,
    350 				  /*bindingCount*/ 1,
    351 				  (VkBuffer[]) { vertex_buffer_h },
    352 				  (VkDeviceSize[]) { 0 });
    353 
    354 	RADV_FROM_HANDLE(radv_pipeline, pipeline, pipeline_h);
    355 
    356 	if (cmd_buffer->state.pipeline != pipeline) {
    357 		radv_CmdBindPipeline(cmd_buffer_h, VK_PIPELINE_BIND_POINT_GRAPHICS,
    358 				     pipeline_h);
    359 	}
    360 
    361 	radv_CmdDraw(cmd_buffer_h, 3, 1, 0, 0);
    362 }
    363 
    364 
    365 static void radv_process_depth_image_inplace(struct radv_cmd_buffer *cmd_buffer,
    366 					     struct radv_image *image,
    367 					     VkImageSubresourceRange *subresourceRange,
    368 					     VkPipeline pipeline_h)
    369 {
    370 	struct radv_meta_saved_state saved_state;
    371 	struct radv_meta_saved_pass_state saved_pass_state;
    372 	VkDevice device_h = radv_device_to_handle(cmd_buffer->device);
    373 	VkCommandBuffer cmd_buffer_h = radv_cmd_buffer_to_handle(cmd_buffer);
    374 	uint32_t width = radv_minify(image->extent.width,
    375 				     subresourceRange->baseMipLevel);
    376 	uint32_t height = radv_minify(image->extent.height,
    377 				     subresourceRange->baseMipLevel);
    378 
    379 	if (!image->htile.size)
    380 		return;
    381 	radv_meta_save_pass(&saved_pass_state, cmd_buffer);
    382 
    383 	radv_meta_save_graphics_reset_vport_scissor(&saved_state, cmd_buffer);
    384 
    385 	for (uint32_t layer = 0; layer < radv_get_layerCount(image, subresourceRange); layer++) {
    386 		struct radv_image_view iview;
    387 
    388 		radv_image_view_init(&iview, cmd_buffer->device,
    389 				     &(VkImageViewCreateInfo) {
    390 					     .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
    391 					     .image = radv_image_to_handle(image),
    392 					     .format = image->vk_format,
    393 					     .subresourceRange = {
    394 						     .aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT,
    395 						     .baseMipLevel = subresourceRange->baseMipLevel,
    396 						     .levelCount = 1,
    397 						     .baseArrayLayer = subresourceRange->baseArrayLayer + layer,
    398 						     .layerCount = 1,
    399 					     },
    400 				     },
    401 				     cmd_buffer, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT);
    402 
    403 
    404 		VkFramebuffer fb_h;
    405 		radv_CreateFramebuffer(device_h,
    406 				       &(VkFramebufferCreateInfo) {
    407 					       .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
    408 					       .attachmentCount = 1,
    409 						       .pAttachments = (VkImageView[]) {
    410 						       radv_image_view_to_handle(&iview)
    411 					       },
    412 					       .width = width,
    413 						.height = height,
    414 					       .layers = 1
    415 				       },
    416 				       &cmd_buffer->pool->alloc,
    417 				       &fb_h);
    418 
    419 		radv_CmdBeginRenderPass(cmd_buffer_h,
    420 					      &(VkRenderPassBeginInfo) {
    421 						      .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
    422 							      .renderPass = cmd_buffer->device->meta_state.depth_decomp.pass,
    423 							      .framebuffer = fb_h,
    424 							      .renderArea = {
    425 							      .offset = {
    426 								      0,
    427 								      0,
    428 							      },
    429 							      .extent = {
    430 								      width,
    431 								      height,
    432 							      }
    433 						       },
    434 						       .clearValueCount = 0,
    435 						       .pClearValues = NULL,
    436 					   },
    437 					   VK_SUBPASS_CONTENTS_INLINE);
    438 
    439 		emit_depth_decomp(cmd_buffer, &(VkOffset2D){0, 0 }, &(VkExtent2D){width, height}, pipeline_h);
    440 		radv_CmdEndRenderPass(cmd_buffer_h);
    441 
    442 		radv_DestroyFramebuffer(device_h, fb_h,
    443 					&cmd_buffer->pool->alloc);
    444 	}
    445 	radv_meta_restore(&saved_state, cmd_buffer);
    446 	radv_meta_restore_pass(&saved_pass_state, cmd_buffer);
    447 }
    448 
    449 void radv_decompress_depth_image_inplace(struct radv_cmd_buffer *cmd_buffer,
    450 					 struct radv_image *image,
    451 					 VkImageSubresourceRange *subresourceRange)
    452 {
    453 	assert(cmd_buffer->queue_family_index == RADV_QUEUE_GENERAL);
    454 	radv_process_depth_image_inplace(cmd_buffer, image, subresourceRange,
    455 					 cmd_buffer->device->meta_state.depth_decomp.decompress_pipeline);
    456 }
    457 
    458 void radv_resummarize_depth_image_inplace(struct radv_cmd_buffer *cmd_buffer,
    459 					 struct radv_image *image,
    460 					 VkImageSubresourceRange *subresourceRange)
    461 {
    462 	assert(cmd_buffer->queue_family_index == RADV_QUEUE_GENERAL);
    463 	radv_process_depth_image_inplace(cmd_buffer, image, subresourceRange,
    464 					 cmd_buffer->device->meta_state.depth_decomp.resummarize_pipeline);
    465 }
    466