/external/mesa3d/src/compiler/nir/ |
nir_lower_passthrough_edgeflags.c | 38 in = nir_variable_create(shader, nir_var_shader_in, 42 out = nir_variable_create(shader, nir_var_shader_out,
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nir_lower_bitmap.c | 70 texcoord = nir_variable_create(shader,
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nir_lower_drawpixels.c | 57 texcoord = nir_variable_create(state->shader, 72 nir_variable *var = nir_variable_create(shader,
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nir_lower_io_types.c | 64 nir_variable *nvar = nir_variable_create(state->shader, var->data.mode, 71 /* nir_variable_create is too clever for it's own good: */
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nir_lower_wpos_ytransform.c | 54 nir_variable *var = nir_variable_create(state->shader,
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nir.c | 156 nir_variable_create(nir_shader *shader, nir_variable_mode mode, function [all...] |
nir.h | [all...] |
/external/mesa3d/src/intel/blorp/ |
blorp_clear.c | 66 nir_variable *frag_color = nir_variable_create(b.shader, nir_var_shader_out, 126 nir_variable *a_header = nir_variable_create(b.shader, nir_var_shader_in, 130 nir_variable *v_layer = nir_variable_create(b.shader, nir_var_shader_out, 141 nir_variable *a_vertex = nir_variable_create(b.shader, nir_var_shader_in, 145 nir_variable *v_pos = nir_variable_create(b.shader, nir_var_shader_out, 153 nir_variable *a_in = nir_variable_create(b.shader, nir_var_shader_in, 157 nir_variable *v_out = nir_variable_create(b.shader, nir_var_shader_out,
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blorp_priv.h | 137 nir_variable *input = nir_variable_create((shader), nir_var_shader_in, \
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blorp_blit.c | 86 v->frag_coord = nir_variable_create(b->shader, nir_var_shader_in, 91 v->color_out = nir_variable_create(b->shader, nir_var_shader_out, [all...] |
/external/mesa3d/src/amd/vulkan/ |
radv_meta_blit.c | 43 nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in, 46 nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out, 51 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, 54 nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out, 75 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, 90 nir_variable *sampler = nir_variable_create(b.shader, nir_var_uniform, 109 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, 129 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, 144 nir_variable *sampler = nir_variable_create(b.shader, nir_var_uniform, 163 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out [all...] |
radv_meta_blit2d.c | 446 nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in, 449 nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out, 454 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, 457 nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out, 476 nir_variable *sampler = nir_variable_create(b->shader, nir_var_uniform, 507 nir_variable *sampler = nir_variable_create(b->shader, nir_var_uniform, 581 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, 585 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, 610 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, 614 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out [all...] |
radv_meta_clear.c | 66 nir_variable_create(vs_b.shader, nir_var_shader_in, position_type, 71 nir_variable_create(vs_b.shader, nir_var_shader_out, position_type, 76 nir_variable_create(vs_b.shader, nir_var_shader_in, color_type, 81 nir_variable_create(vs_b.shader, nir_var_shader_out, color_type, 87 nir_variable_create(fs_b.shader, nir_var_shader_in, color_type, 93 nir_variable_create(fs_b.shader, nir_var_shader_out, color_type, 103 nir_variable_create(vs_b.shader, nir_var_shader_out, layer_type, 479 nir_variable_create(vs_b.shader, nir_var_shader_in, position_type, 484 nir_variable_create(vs_b.shader, nir_var_shader_out, position_type, 492 nir_variable_create(vs_b.shader, nir_var_shader_out, layer_type [all...] |
radv_meta_bufimage.c | 49 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, 54 nir_variable *output_img = nir_variable_create(b.shader, nir_var_uniform, 246 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, 251 nir_variable *output_img = nir_variable_create(b.shader, nir_var_uniform, 441 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, 446 nir_variable *output_img = nir_variable_create(b.shader, nir_var_uniform, 627 nir_variable *output_img = nir_variable_create(b.shader, nir_var_uniform, [all...] |
radv_meta_resolve.c | 51 a_position = nir_variable_create(b.shader, nir_var_shader_in, vec4, 55 v_position = nir_variable_create(b.shader, nir_var_shader_out, vec4, 76 f_color = nir_variable_create(b.shader, nir_var_shader_out, vec4,
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radv_meta_decompress.c | 51 a_position = nir_variable_create(b.shader, nir_var_shader_in, vec4, 55 v_position = nir_variable_create(b.shader, nir_var_shader_out, vec4,
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radv_meta_fast_clear.c | 51 a_position = nir_variable_create(b.shader, nir_var_shader_in, vec4, 55 v_position = nir_variable_create(b.shader, nir_var_shader_out, vec4,
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radv_meta_resolve_cs.c | 55 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, 60 nir_variable *output_img = nir_variable_create(b.shader, nir_var_uniform,
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/external/mesa3d/src/intel/vulkan/ |
anv_nir_lower_input_attachments.c | 35 nir_variable *pos = nir_variable_create(b->shader, nir_var_shader_in,
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/external/mesa3d/src/mesa/state_tracker/ |
st_nir_lower_builtin.c | 140 nir_variable_create(shader, nir_var_uniform, glsl_vec4_type(), name);
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_tcs.c | 61 var = nir_variable_create(nir, nir_var_uniform, glsl_vec4_type(), "hdr_0"); 63 var = nir_variable_create(nir, nir_var_uniform, glsl_vec4_type(), "hdr_1");
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/external/mesa3d/src/gallium/drivers/vc4/ |
vc4_nir_lower_blend.c | 610 nir_variable *sample_mask = nir_variable_create(c->s, nir_var_shader_out,
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/external/mesa3d/src/mesa/program/ |
prog_to_nir.c | 900 nir_variable_create(shader, nir_var_shader_in, glsl_vec4_type(),
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