HomeSort by relevance Sort by last modified time
    Searched refs:nir_variable_create (Results 1 - 23 of 23) sorted by null

  /external/mesa3d/src/compiler/nir/
nir_lower_passthrough_edgeflags.c 38 in = nir_variable_create(shader, nir_var_shader_in,
42 out = nir_variable_create(shader, nir_var_shader_out,
nir_lower_bitmap.c 70 texcoord = nir_variable_create(shader,
nir_lower_drawpixels.c 57 texcoord = nir_variable_create(state->shader,
72 nir_variable *var = nir_variable_create(shader,
nir_lower_io_types.c 64 nir_variable *nvar = nir_variable_create(state->shader, var->data.mode,
71 /* nir_variable_create is too clever for it's own good: */
nir_lower_wpos_ytransform.c 54 nir_variable *var = nir_variable_create(state->shader,
nir.c 156 nir_variable_create(nir_shader *shader, nir_variable_mode mode, function
    [all...]
nir.h     [all...]
  /external/mesa3d/src/intel/blorp/
blorp_clear.c 66 nir_variable *frag_color = nir_variable_create(b.shader, nir_var_shader_out,
126 nir_variable *a_header = nir_variable_create(b.shader, nir_var_shader_in,
130 nir_variable *v_layer = nir_variable_create(b.shader, nir_var_shader_out,
141 nir_variable *a_vertex = nir_variable_create(b.shader, nir_var_shader_in,
145 nir_variable *v_pos = nir_variable_create(b.shader, nir_var_shader_out,
153 nir_variable *a_in = nir_variable_create(b.shader, nir_var_shader_in,
157 nir_variable *v_out = nir_variable_create(b.shader, nir_var_shader_out,
blorp_priv.h 137 nir_variable *input = nir_variable_create((shader), nir_var_shader_in, \
blorp_blit.c 86 v->frag_coord = nir_variable_create(b->shader, nir_var_shader_in,
91 v->color_out = nir_variable_create(b->shader, nir_var_shader_out,
    [all...]
  /external/mesa3d/src/amd/vulkan/
radv_meta_blit.c 43 nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in,
46 nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out,
51 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
54 nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out,
75 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
90 nir_variable *sampler = nir_variable_create(b.shader, nir_var_uniform,
109 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out,
129 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
144 nir_variable *sampler = nir_variable_create(b.shader, nir_var_uniform,
163 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out
    [all...]
radv_meta_blit2d.c 446 nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in,
449 nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out,
454 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
457 nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out,
476 nir_variable *sampler = nir_variable_create(b->shader, nir_var_uniform,
507 nir_variable *sampler = nir_variable_create(b->shader, nir_var_uniform,
581 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
585 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out,
610 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
614 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out
    [all...]
radv_meta_clear.c 66 nir_variable_create(vs_b.shader, nir_var_shader_in, position_type,
71 nir_variable_create(vs_b.shader, nir_var_shader_out, position_type,
76 nir_variable_create(vs_b.shader, nir_var_shader_in, color_type,
81 nir_variable_create(vs_b.shader, nir_var_shader_out, color_type,
87 nir_variable_create(fs_b.shader, nir_var_shader_in, color_type,
93 nir_variable_create(fs_b.shader, nir_var_shader_out, color_type,
103 nir_variable_create(vs_b.shader, nir_var_shader_out, layer_type,
479 nir_variable_create(vs_b.shader, nir_var_shader_in, position_type,
484 nir_variable_create(vs_b.shader, nir_var_shader_out, position_type,
492 nir_variable_create(vs_b.shader, nir_var_shader_out, layer_type
    [all...]
radv_meta_bufimage.c 49 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform,
54 nir_variable *output_img = nir_variable_create(b.shader, nir_var_uniform,
246 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform,
251 nir_variable *output_img = nir_variable_create(b.shader, nir_var_uniform,
441 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform,
446 nir_variable *output_img = nir_variable_create(b.shader, nir_var_uniform,
627 nir_variable *output_img = nir_variable_create(b.shader, nir_var_uniform,
    [all...]
radv_meta_resolve.c 51 a_position = nir_variable_create(b.shader, nir_var_shader_in, vec4,
55 v_position = nir_variable_create(b.shader, nir_var_shader_out, vec4,
76 f_color = nir_variable_create(b.shader, nir_var_shader_out, vec4,
radv_meta_decompress.c 51 a_position = nir_variable_create(b.shader, nir_var_shader_in, vec4,
55 v_position = nir_variable_create(b.shader, nir_var_shader_out, vec4,
radv_meta_fast_clear.c 51 a_position = nir_variable_create(b.shader, nir_var_shader_in, vec4,
55 v_position = nir_variable_create(b.shader, nir_var_shader_out, vec4,
radv_meta_resolve_cs.c 55 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform,
60 nir_variable *output_img = nir_variable_create(b.shader, nir_var_uniform,
  /external/mesa3d/src/intel/vulkan/
anv_nir_lower_input_attachments.c 35 nir_variable *pos = nir_variable_create(b->shader, nir_var_shader_in,
  /external/mesa3d/src/mesa/state_tracker/
st_nir_lower_builtin.c 140 nir_variable_create(shader, nir_var_uniform, glsl_vec4_type(), name);
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_tcs.c 61 var = nir_variable_create(nir, nir_var_uniform, glsl_vec4_type(), "hdr_0");
63 var = nir_variable_create(nir, nir_var_uniform, glsl_vec4_type(), "hdr_1");
  /external/mesa3d/src/gallium/drivers/vc4/
vc4_nir_lower_blend.c 610 nir_variable *sample_mask = nir_variable_create(c->s, nir_var_shader_out,
  /external/mesa3d/src/mesa/program/
prog_to_nir.c 900 nir_variable_create(shader, nir_var_shader_in, glsl_vec4_type(),

Completed in 959 milliseconds