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Searched
refs:pDepthBuffer
(Results
1 - 2
of
2
) sorted by null
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
backend.cpp
467
uint8_t *pColorBuffer[SWR_NUM_RENDERTARGETS], *
pDepthBuffer
, *pStencilBuffer;
468
SetupRenderBuffers(pColorBuffer, &
pDepthBuffer
, &pStencilBuffer, state.psState.numRenderTargets, renderBuffers);
501
const simdscalar z = _simd_load_ps(reinterpret_cast<const float *>(
pDepthBuffer
));
543
psContext.vZ,
pDepthBuffer
, vCoverageMask, pStencilBuffer, &stencilPassMask);
551
pDepthBuffer
, depthPassMask, vCoverageMask, pStencilBuffer, stencilPassMask);
576
psContext.vZ,
pDepthBuffer
, vCoverageMask, pStencilBuffer, &stencilPassMask);
584
pDepthBuffer
, depthPassMask, vCoverageMask, pStencilBuffer, stencilPassMask);
605
pDepthBuffer
, depthPassMask, vCoverageMask, pStencilBuffer, stencilPassMask);
633
pDepthBuffer
+= (KNOB_SIMD_WIDTH * FormatTraits<KNOB_DEPTH_HOT_TILE_FORMAT>::bpp) / 8;
662
uint8_t *pColorBuffer[SWR_NUM_RENDERTARGETS], *
pDepthBuffer
, *pStencilBuffer
[
all
...]
backend.h
464
inline void SetupRenderBuffers(uint8_t *pColorBuffer[SWR_NUM_RENDERTARGETS], uint8_t **
pDepthBuffer
, uint8_t **pStencilBuffer, uint32_t colorBufferCount, RenderOutputBuffers &renderBuffers)
476
if (
pDepthBuffer
)
478
*
pDepthBuffer
= renderBuffers.pDepth;
551
clipDistanceMask(ClipDistanceMask),
pDepthBuffer
(depthBuffer), pStencilBuffer(stencilBuffer) {};
573
uint8_t *pDepthSample =
pDepthBuffer
+ RasterTileDepthOffset(sample);
[
all
...]
Completed in 46 milliseconds