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    Searched refs:pDepthBuffer (Results 1 - 2 of 2) sorted by null

  /external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
backend.cpp 467 uint8_t *pColorBuffer[SWR_NUM_RENDERTARGETS], *pDepthBuffer, *pStencilBuffer;
468 SetupRenderBuffers(pColorBuffer, &pDepthBuffer, &pStencilBuffer, state.psState.numRenderTargets, renderBuffers);
501 const simdscalar z = _simd_load_ps(reinterpret_cast<const float *>(pDepthBuffer));
543 psContext.vZ, pDepthBuffer, vCoverageMask, pStencilBuffer, &stencilPassMask);
551 pDepthBuffer, depthPassMask, vCoverageMask, pStencilBuffer, stencilPassMask);
576 psContext.vZ, pDepthBuffer, vCoverageMask, pStencilBuffer, &stencilPassMask);
584 pDepthBuffer, depthPassMask, vCoverageMask, pStencilBuffer, stencilPassMask);
605 pDepthBuffer, depthPassMask, vCoverageMask, pStencilBuffer, stencilPassMask);
633 pDepthBuffer += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_DEPTH_HOT_TILE_FORMAT>::bpp) / 8;
662 uint8_t *pColorBuffer[SWR_NUM_RENDERTARGETS], *pDepthBuffer, *pStencilBuffer
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backend.h 464 inline void SetupRenderBuffers(uint8_t *pColorBuffer[SWR_NUM_RENDERTARGETS], uint8_t **pDepthBuffer, uint8_t **pStencilBuffer, uint32_t colorBufferCount, RenderOutputBuffers &renderBuffers)
476 if (pDepthBuffer)
478 *pDepthBuffer = renderBuffers.pDepth;
551 clipDistanceMask(ClipDistanceMask), pDepthBuffer(depthBuffer), pStencilBuffer(stencilBuffer) {};
573 uint8_t *pDepthSample = pDepthBuffer + RasterTileDepthOffset(sample);
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