/external/deqp/modules/gles2/functional/ |
es2fMultisampleTests.cpp | 187 void renderTriangle (const Vec3& p0, const Vec3& p1, const Vec3& p2, const Vec4& c0, const Vec4& c1, const Vec4& c2) const; 188 void renderTriangle (const Vec3& p0, const Vec3& p1, const Vec3& p2, const Vec4& color) const; 189 void renderTriangle (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec4& c0, const Vec4& c1, const Vec4& c2) const; 190 void renderTriangle (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec4& color) const; 228 void MultisampleCase::renderTriangle (const Vec3& p0, const Vec3& p1, const Vec3& p2, const Vec4& c0, const Vec4& c1, const Vec4& c2) const 253 void MultisampleCase::renderTriangle (const Vec3& p0, const Vec3& p1, const Vec3& p2, const Vec4& color) const 255 renderTriangle(p0, p1, p2, color, color, color); 258 void MultisampleCase::renderTriangle (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec4& c0, const Vec4& c1, const Vec4& c2) const 260 renderTriangle(Vec3(p0.x(), p0.y(), 0.0f), 266 void MultisampleCase::renderTriangle (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec4& color) cons [all...] |
/external/deqp/modules/gles3/functional/ |
es3fMultisampleTests.cpp | 211 void renderTriangle (const Vec3& p0, const Vec3& p1, const Vec3& p2, const Vec4& c0, const Vec4& c1, const Vec4& c2) const; 212 void renderTriangle (const Vec3& p0, const Vec3& p1, const Vec3& p2, const Vec4& color) const; 213 void renderTriangle (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec4& c0, const Vec4& c1, const Vec4& c2) const; 214 void renderTriangle (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec4& color) const; 317 void MultisampleCase::renderTriangle (const Vec3& p0, const Vec3& p1, const Vec3& p2, const Vec4& c0, const Vec4& c1, const Vec4& c2) const 342 void MultisampleCase::renderTriangle (const Vec3& p0, const Vec3& p1, const Vec3& p2, const Vec4& color) const 344 renderTriangle(p0, p1, p2, color, color, color); 347 void MultisampleCase::renderTriangle (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec4& c0, const Vec4& c1, const Vec4& c2) const 349 renderTriangle(Vec3(p0.x(), p0.y(), 0.0f), 355 void MultisampleCase::renderTriangle (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec4& color) cons [all...] |
es3fPixelBufferObjectTests.cpp | 87 void renderTriangle (const tcu::Vec3& a, const tcu::Vec3& b, const tcu::Vec3& c); 279 void ReadPixelsTest::renderTriangle (const tcu::Vec3& a, const tcu::Vec3& b, const tcu::Vec3& c) 468 renderTriangle(tcu::Vec3(x1, y1, z1), tcu::Vec3(x2, y2, z2), tcu::Vec3(x3, y3, z3));
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/external/deqp/modules/gles31/functional/ |
es31fMultisampleTests.cpp | 176 void renderTriangle (const Vec3& p0, const Vec3& p1, const Vec3& p2, const Vec4& c0, const Vec4& c1, const Vec4& c2) const; 177 void renderTriangle (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec4& c0, const Vec4& c1, const Vec4& c2) const; 178 void renderTriangle (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec4& color) const; 302 void DefaultFBOMultisampleCase::renderTriangle (const Vec3& p0, const Vec3& p1, const Vec3& p2, const Vec4& c0, const Vec4& c1, const Vec4& c2) const 346 void DefaultFBOMultisampleCase::renderTriangle (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec4& c0, const Vec4& c1, const Vec4& c2) const 348 renderTriangle(Vec3(p0.x(), p0.y(), 0.0f), 354 void DefaultFBOMultisampleCase::renderTriangle (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec4& color) const 356 renderTriangle(p0, p1, p2, color, color, color); 361 renderTriangle(p0, p1, p2, c0, c1, c2); 362 renderTriangle(p2, p1, p3, c2, c1, c3) [all...] |
/frameworks/native/opengl/libagl/ |
array.cpp | 686 c->prims.renderTriangle(c, v0, v1, v2); 736 c->prims.renderTriangle(c, v, v+1, v+2); 886 c->prims.renderTriangle(c, v0, v1, v2); 922 c->prims.renderTriangle(c, v0, v1, v2); 936 c->prims.renderTriangle(c, v0, v1, v2); [all...] |
context.h | 606 void (*renderTriangle)(GL, vertex_t*, vertex_t*, vertex_t*);
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primitives.cpp | 226 c->prims.renderTriangle = primitive_clip_triangle; 230 c->prims.renderTriangle = primitive_nop_triangle; [all...] |