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  /external/deqp/modules/gles31/functional/
es31fBuiltinPrecisionTests.cpp 43 std::vector<glu::ShaderType> shaderTypes;
47 shaderTypes.push_back(glu::SHADERTYPE_COMPUTE);
52 shaderTypes,
55 shaderTypes.clear();
56 shaderTypes.push_back(glu::SHADERTYPE_VERTEX);
57 shaderTypes.push_back(glu::SHADERTYPE_FRAGMENT);
58 shaderTypes.push_back(glu::SHADERTYPE_COMPUTE);
63 shaderTypes,
es31fShaderStateQueryTests.cpp 471 } shaderTypes[] =
481 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(shaderTypes); ++ndx)
482 addChild(new ShaderLogCase(m_context, shaderTypes[ndx].caseName, "", shaderTypes[ndx].caseType));
es31fOpaqueTypeIndexingTests.cpp     [all...]
es31fProgramStateQueryTests.cpp     [all...]
es31fNegativeShaderApiTests.cpp     [all...]
  /external/deqp/modules/gles3/functional/
es3fBuiltinPrecisionTests.cpp 43 std::vector<glu::ShaderType> shaderTypes;
46 shaderTypes.push_back(glu::SHADERTYPE_VERTEX);
47 shaderTypes.push_back(glu::SHADERTYPE_FRAGMENT);
52 shaderTypes,
es3fShaderStateQueryTests.cpp 671 const GLenum shaderTypes[] = {GL_VERTEX_SHADER, GL_FRAGMENT_SHADER};
672 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(shaderTypes); ++ndx)
674 const GLuint shader = glCreateShader(shaderTypes[ndx]);
675 verifyShaderParam(m_testCtx, *this, shader, GL_SHADER_TYPE, shaderTypes[ndx]);
    [all...]
  /external/deqp/modules/glshared/
glsBuiltinPrecisionTests.hpp 57 const std::vector<glu::ShaderType>& shaderTypes,
glsBuiltinPrecisionTests.cpp     [all...]
  /external/deqp/external/vulkancts/modules/vulkan/ycbcr/
vktYCbCrConversionTests.cpp     [all...]
vktYCbCrFormatTests.cpp 485 } shaderTypes[] =
504 for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(shaderTypes); shaderTypeNdx++)
509 const glu::ShaderType shaderType = shaderTypes[shaderTypeNdx].value;
510 const char* const shaderTypeName = shaderTypes[shaderTypeNdx].name;
  /external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
vktOpaqueTypeIndexingTests.cpp     [all...]
vktShaderBuiltinPrecisionTests.cpp     [all...]
  /external/deqp/modules/gles2/functional/
es2fShaderStateQueryTests.cpp 503 const GLenum shaderTypes[] = {GL_VERTEX_SHADER, GL_FRAGMENT_SHADER};
504 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(shaderTypes); ++ndx)
506 const GLuint shader = glCreateShader(shaderTypes[ndx]);
507 verifyShaderParam(m_testCtx, *this, shader, GL_SHADER_TYPE, shaderTypes[ndx]);
    [all...]

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