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  /frameworks/base/libs/hwui/tests/microbench/
ShadowBench.cpp 73 const SkPath& shape, VertexBuffer* ambient, VertexBuffer* spot) {
77 testData.lightRadius, *ambient, *spot);
88 VertexBuffer spot; local
89 tessellateShadows(shadowData, true, path, &ambient, &spot);
91 benchmark::DoNotOptimize(&spot);
105 std::unique_ptr<VertexBuffer> spot(new VertexBuffer);
106 tessellateShadows(shadowData, false, path, ambient.get(), spot.get());
108 benchmark::DoNotOptimize(spot.get());
  /prebuilts/misc/windows/sdl2/test/
checkkeys.c 89 char *spot; local
92 spot = message;
97 print_string(&spot, &left,
104 print_string(&spot, &left,
110 print_modifiers(&spot, &left);
112 print_string(&spot, &left, " (repeat)");
120 char *spot, expanded[1024]; local
123 for ( spot = text; *spot; ++spot )
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  /frameworks/base/libs/input/
PointerController.cpp 68 // Time to spend fading out the spot completely.
300 ALOGD(" spot %d: position=(%0.3f, %0.3f), pressure=%0.3f", id,
320 Spot* spot = getSpotLocked(id); local
321 if (!spot) {
322 spot = createAndAddSpotLocked(id);
325 spot->updateSprite(&icon, x, y);
330 Spot* spot = mLocked.spots.itemAt(i); local
331 if (spot->id != Spot::INVALID_I
555 Spot* spot = mLocked.spots.itemAt(i); local
665 Spot* spot = mLocked.spots.itemAt(i); local
676 Spot* spot = removeFirstFadingSpotLocked(); local
694 Spot* spot = new Spot(id, sprite); local
701 Spot* spot = mLocked.spots.itemAt(i); local
729 Spot* spot = mLocked.spots.itemAt(i); local
    [all...]
PointerController.h 122 struct Spot {
131 inline Spot(uint32_t id, const sp<Sprite>& sprite)
184 Vector<Spot*> spots;
204 Spot* getSpotLocked(uint32_t id);
205 Spot* createAndAddSpotLocked(uint32_t id);
206 Spot* removeFirstFadingSpotLocked();
207 void releaseSpotLocked(Spot* spot);
208 void fadeOutAndReleaseSpotLocked(Spot* spot);
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  /external/v8/src/js/
runtime.js 13 // They are all declared at this one spot to avoid redeclaration errors.
  /system/bt/doc/
directory_layout.md 24 * stack - **Deprecated** - The Stack - Push to proper spot in *./profiles*
  /external/mesa3d/src/mesa/tnl/
t_vb_lighttmp.h 152 GLfloat spot = powf(PV_dot_dir, light->SpotExponent); local
153 attenuation *= spot;
331 GLfloat spot = powf(PV_dot_dir, light->SpotExponent); local
332 attenuation *= spot;
  /external/skia/src/utils/
SkShadowUtils.cpp 113 /** Factory for an spot shadow mesh with particular shadow properties. */
200 sk_sp<SkVertices> find(const SpotVerticesFactory& spot, const SkMatrix& matrix,
202 return fSpotSet.find(spot, matrix, translate);
205 sk_sp<SkVertices> add(const SkPath& devPath, const SpotVerticesFactory& spot,
207 return fSpotSet.add(devPath, spot, matrix, translate);
482 // Draw an offset spot shadow and outlining ambient shadow for the given path.
589 // Compute the scale and translation for the spot shadow.
  /prebuilts/go/darwin-x86/src/regexp/syntax/
simplify_test.go 122 // to make them easier to spot for other parsers.
  /prebuilts/go/linux-x86/src/regexp/syntax/
simplify_test.go 122 // to make them easier to spot for other parsers.
  /external/mesa3d/src/mesa/main/
ffvertex_prog.c 942 /* Calculate spot attenuation:
947 struct ureg spot = get_temp(p); local
952 emit_op2(p, OPCODE_DP3, spot, 0, negate(VPpli), spot_dir_norm);
953 emit_op2(p, OPCODE_SLT, slt, 0, swizzle1(spot_dir_norm,W), spot);
954 emit_op1(p, OPCODE_ABS, spot, 0, spot);
955 emit_op2(p, OPCODE_POW, spot, 0, spot, swizzle1(attenuation, W));
956 emit_op2(p, OPCODE_MUL, att, 0, slt, spot);
958 release_temp(p, spot);
    [all...]
rastpos.c 175 GLfloat spot = powf(PV_dot_dir, light->SpotExponent); local
176 attenuation *= spot;
  /external/autotest/server/site_tests/network_WiFi_RegDomain/
network_WiFi_RegDomain.py 140 control file with "spot checks", rather than an exhaustive
  /external/libvorbis/doc/
Vorbis_I_spec.tex 45 % left to the typesetting engine to place them in the "optimal" spot. These
  /build/soong/cmd/multiproduct_kati/
main.go 35 // We default to number of cpus / 4, which seems to be the sweet spot for my
  /external/mesa3d/src/mesa/program/
program_lexer.l 282 {dot}spot { return SPOT; }
  /prebuilts/go/darwin-x86/src/index/suffixarray/
qsufsort.go 86 // iterate through bytes, placing index into the correct spot in sa
  /prebuilts/go/linux-x86/src/index/suffixarray/
qsufsort.go 86 // iterate through bytes, placing index into the correct spot in sa
  /external/llvm/test/MC/ARM/
basic-thumb-instructions.s 13 @ once then spot check that following instructions accept the form generally.
  /external/swiftshader/third_party/LLVM/test/MC/ARM/
basic-thumb-instructions.s 12 @ once then spot check that following instructions accept the form generally.
basic-arm-instructions.s 7 @ once then spot check that following instructions accept the form generally.
    [all...]
basic-thumb2-instructions.s 7 @ once then spot check that following instructions accept the form generally.
    [all...]
  /prebuilts/go/darwin-x86/src/runtime/
mbitmap.go 313 // are not able to inline atomic.Or8 function so if it appears as a hot spot consider
    [all...]
  /prebuilts/go/linux-x86/src/runtime/
mbitmap.go 313 // are not able to inline atomic.Or8 function so if it appears as a hot spot consider
    [all...]
  /prebuilts/tools/common/m2/repository/commons-lang/commons-lang/2.4/
commons-lang-2.4.jar 

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