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  /external/deqp/modules/gles2/functional/
es2fVertexTextureTests.cpp 13 * Unless required by applicable law or agreed to in writing, software
172 * because we want texture coordinates to be constant across the vertices
173 * of a quad (to avoid interpolation issues), and thus each quad needs its
474 TCU_FAIL("Failed to compile shader");
524 // Clean up to save memory.
593 Render (const Rect& r, int tN, const Vec2& tS, const Vec2& tO) : region(r), textureNdx(tN), texCoordScale(tS), texCoordOffset(tO) {}
777 TCU_FAIL("Failed to compile shader");
842 // Clean up to save memory.
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  /external/webrtc/data/voice_engine/stereo_rtp_files/
stereo_pcmu_vad.rtp     [all...]
stereo_pcmu.rtp     [all...]
stereo_pcmu_jitter.rtp     [all...]
stereo_pcmu_vad_jitter.rtp     [all...]
stereo_g729.rtp 366 ?? ?W2?"????91c<4#d???-eI??XP??g?DTpT??x??"??"????PfT??<?|?W&?<4#x???.I??X???W?X?SvX???.??\???J?iP<X?? ???<4#????.?I??Xx??A"E???*?F?B? ??xC?!pfA?r?*??`{?<4#????/EI??X?J?C;b??c?rld8??|??z?;f??????lE?0?? L<4#????/?I??X=???j???F ??<?+?D???S?i?N?Q7??j??5?J?<4#???0?I??X=??u|????[iv?t??r1?=?To?n?z?O?t ?R??J<4#???1%I??XCT???O?lZ@z??2KHd?-??H???H?@lVV9??<4#????1?I??X8jU???2??`C?RX????V8RU??fV??8?? HA?<4$???2eI??X?ss???I*??Z??[?(?^??UR ?M?uT????{q??<4$???3I??X@?j??J?x:^"?|??f?s???|g??C[$????]lo[<4$,???3?I??XyB?????V?8??_*?yXy???????(??????4<4$@???4EI??X???Ju???K?[???XH+?????J??0%?[???H??<4$T???4?I??X??????RX??????R??p????rX?????2<4$h???5?I??X0??^hp?r????~0???B)?0?r?6?-?;<4$|???6%I??X?C??p?B? P??Q???????@??z???bp?[Q=9P?4?a<4$????6?I??X ??B???[?0?VA-[m????&C?.??@??Z%?Mz?<4$????7eI??Xrx?+%N???VPP3q? ??9Q#0x???o2]&?<4$????8I??X-cV??on??h???GK 6??"????\???@??W?@M4~?<4$???8?I??XHB??&(???"?W2?????Hb?$?4.?"?V????@N<4$????9EI??XyYV???h??Q?:r-?W2???J???y?VW????j?<4$???9?I??X
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toggling_stereo_g729_pt18_pt125.rtp     [all...]
  /external/deqp/modules/gles3/functional/
es3fVertexTextureTests.cpp 13 * Unless required by applicable law or agreed to in writing, software
221 * because we want texture coordinates to be constant across the vertices
222 * of a quad (to avoid interpolation issues), and thus each quad needs its
574 TCU_FAIL("Failed to compile shader");
624 // Clean up to save memory.
693 Render (const Rect& r, int tN, const Vec2& tS, const Vec2& tO) : region(r), textureNdx(tN), texCoordScale(tS), texCoordOffset(tO) {}
880 TCU_FAIL("Failed to compile shader");
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  /external/syslinux/bios/dos/
syslinux.com 334 ???? '<? ???/???^??#1w?d?7<A??????Z?n????y?7?%]???`H??]R?U'N5???9???m$??9?a?? k?a?a????=k????R+???/lMu?q?e[E??.??J#?I]?U<?2?kt?T? f8??:TAg?"N??? x?????E?????%|:?P?s???Go??Ko???i."????@??K??{9?+0?????!???0?2 ??bl?v?9|??j?q?za?\?"????3$7??c?2???@A8?k???????/&?KZ???e(?<?Vl?? ULd;?4???? .???d?z x?y?%]?:<? =?h??k??Ag)?]@????v?IS,?N?`???kU???x???N??J??<??l9?S??F??????Zk??)?????S?<???.????W)-^b?w|??hJ?!??]??E:[1?????o(?s??A<??st????????sq??22,??E???????(?"]?C_i^rJC??k?e}H?U?????1Uu %~??}??? ?M?b?s?j??y(?A???+u???8?8???????;??_?|?>\$?2?GUu?|?d??$|?*?rH) ??m???oY?[P`?B?/?e?CN???d?i?? $'???8?????`???re`?/??Cl?/?VT??A0?bP?c'kgCc?????%KF?tO?2Q?????D!? ?79????F?NL???Q?W??y<?_M???mp??#??$2??a"0??J???????g|x??o?H?MT#??Td?[???"Q?"?:???i?m?J??W?q??a6?A|r? ?x???T?G?????????w?Q?F??? ??f??G???Y{?????????l??9?8D[K?-?Nr,??E&??2j?Z@???z ?? ?1?`??k??lco?h?[N???c??????u??V? Y?
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  /external/webrtc/talk/media/testdata/
h264-svc-99-640x360.rtpdump 126 ? ?z/$n??]?J???To????T?|&??'2'f? ?i?c??pd2_???>/?????n.???Hq ?a~3??!8WCv?,?_???????2??~???+?^f?}`d\n??%V???f??f6??"r 8>???34?g?U????????
199 ???iN??)?????j3?KO?????b???w{??????L?w????r?cO?@????1)???@?0??9?><\|???H/?~V8?:????%???j??????U? ???C??? ?RFKX -n?5????IN???l???u?U??-???7?:???Uw????? ???^@?>`I???>u[?n???vv?6?e??1??g??k???RU?LW| [??9?J;?????.?[??U?[??'??O?????o.??s_?>z?v"??WU???????l?W????>?Y?t??????????$TO{L??K?^?H[?0.???????????E??}?,9??????>???????g????_?,???y3????1,??\7?Nf,????s}|???HR?>???`???dP???Q?^???wx??Q?F\??Ax%????7?s(?Q???yK??|+q?{??;??P{????7???O(???????e?h?Owu?m?`8?X??/???s?_??V,????v??:{?U????p6?? \1?vD` ??hW???~?????{?B???@L?>???,?A?????;m????????????_
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  /prebuilts/gcc/linux-x86/x86/x86_64-linux-android-4.9/bin/
x86_64-linux-android-gcc-4.9.x     [all...]
  /prebuilts/gcc/darwin-x86/arm/arm-linux-androideabi-4.9/bin/
arm-linux-androideabi-gcc-4.9.x 451 I???????H???`H??!H???H)?L?|$I??L?sI???>B?;/A?DA?E1??1?L??H?=?~?????A?~??????M??I??I??A?F?<:t??u?L??L)?H??L??L???? M9?tA?}?/u?B?;?1?H?5?OH?=?1??-?H??L??? ?r???1?H?5tOH?=?1???H??L???q ?R???E1?A??H?H?5
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  /prebuilts/gcc/darwin-x86/aarch64/aarch64-linux-android-4.9/bin/
aarch64-linux-android-gcc-4.9.x     [all...]
  /prebuilts/gcc/linux-x86/aarch64/aarch64-linux-android-4.9/bin/
aarch64-linux-android-gcc-4.9.x     [all...]
  /prebuilts/gcc/linux-x86/arm/arm-linux-androideabi-4.9/bin/
arm-linux-androideabi-gcc-4.9.x 446 ???H?|????E???hMH?Q? ??H??u??????H?5?? ?>?$???E1?E1???/?E? ?K? ;????????K?7???H??? ?)???1?H????m??????H??H?????W?? ???H?0?(?F1???H??I??9i? ?7???L??H]? ?xu???DA?uI???????M?ML??E1?M??L)?L??L????????????U0??L??????A???$???I?]?O???H???F???H?? H?5? ??F1??? ? ??????p???K?>???H?5? H??? ?}????H??H????f?W????????H????(H?G????????? ? ?R???? ? ????? ?? ????? ?? ?{???? ?? ?e???? ?@?K????L??? ????H??? H??tQ??K??H???]@H??HD?H???.????????H?e?[A\A]A^A_]??F???????E1??H?|? H??taL?%? M??t%?O?EH????????u1?L??H???]?H?F? H?5?? 1?? ?K???H??HD#? H???????h????=? ???=?? ??H?=?? H??to?k????8?????????????H??? H??????????EH??????????????H??????H?W? ?????=?? ?nH?=>? H??u????E??????????????=]? tVH?=? H???_???@?
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