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  /hardware/qcom/display/msm8998/gpu_tonemapper/
engine.h 37 void engine_set2DInputBuffer(int binding, unsigned int textureID);
38 void engine_set3DInputBuffer(int binding, unsigned int textureID);
39 void engine_setExternalInputBuffer(int binding, unsigned int textureID);
EGLImageBuffer.cpp 53 textureID = 0;
62 if (textureID != 0) {
63 GL(glDeleteTextures(1, &textureID));
64 textureID = 0;
103 if (textureID == 0) {
107 return textureID;
125 if (textureID == 0) {
126 GL(glGenTextures(1, &textureID));
128 GL(glBindTexture(target, textureID));
137 GL(glBindTexture(0x8D65, textureID));
    [all...]
EGLImageBuffer.h 33 uint textureID;
  /hardware/qcom/display/sdm845/gpu_tonemapper/
engine.h 37 void engine_set2DInputBuffer(int binding, unsigned int textureID);
38 void engine_set3DInputBuffer(int binding, unsigned int textureID);
39 void engine_setExternalInputBuffer(int binding, unsigned int textureID);
EGLImageBuffer.cpp 53 textureID = 0;
62 if (textureID != 0) {
63 GL(glDeleteTextures(1, &textureID));
64 textureID = 0;
103 if (textureID == 0) {
107 return textureID;
125 if (textureID == 0) {
126 GL(glGenTextures(1, &textureID));
128 GL(glBindTexture(target, textureID));
137 GL(glBindTexture(0x8D65, textureID));
    [all...]
EGLImageBuffer.h 33 uint textureID;
  /external/deqp/modules/gles2/functional/
es2fFboStateQueryTests.cpp 89 GLuint textureID = 0;
90 glGenTextures(1, &textureID);
91 glBindTexture(GL_TEXTURE_2D, textureID);
95 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0);
99 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, textureID);
102 glDeleteTextures(1, &textureID);
145 GLuint textureID = 0;
147 glGenTextures(1, &textureID);
148 glBindTexture(GL_TEXTURE_2D, textureID);
152 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0)
    [all...]
  /external/deqp/modules/gles3/functional/
es3fFboStateQueryTests.cpp 237 GLuint textureID = 0;
238 glGenTextures(1, &textureID);
239 glBindTexture(GL_TEXTURE_2D, textureID);
243 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0);
247 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, textureID);
250 glDeleteTextures(1, &textureID);
293 GLuint textureID = 0;
294 glGenTextures(1, &textureID);
295 glBindTexture(GL_TEXTURE_2D, textureID);
299 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, mipmapLevel)
    [all...]
  /frameworks/rs/driver/
rsdFrameBufferObj.cpp 76 if (mDepthTarget->textureID) {
78 GL_TEXTURE_2D, mDepthTarget->textureID, 0);
94 if (mColorTargets[i]->textureID) {
96 GL_TEXTURE_2D, mColorTargets[i]->textureID, 0);
rsdAllocation.cpp 104 rsAssert(drv->textureID);
105 RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID);
120 RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID);
164 if (!drv->textureID) {
165 RSD_CALL_GL(glGenTextures, 1, &drv->textureID);
180 if (!drv->textureID) {
181 RSD_CALL_GL(glGenTextures, 1, &drv->textureID);
545 if (drv->textureID) {
546 RSD_CALL_GL(glDeleteTextures, 1, &drv->textureID);
547 drv->textureID = 0
    [all...]
rsdAllocation.h 38 uint32_t textureID;
  /cts/tests/openglperf2/src/android/opengl2/cts/reference/
GLGameActivity.java 157 // generate textureID
160 int textureID = textures[0];
163 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureID);
180 return textureID;
  /external/skia/src/gpu/gl/
GrGLTexture.h 65 GrGLuint textureID() const { return fInfo.fID; }
GrGLTextureRenderTarget.cpp 62 texture_id.appendU32(this->textureID());
GrGLTexture.cpp 121 texture_id.appendU32(this->textureID());
GrGLGpu.cpp 784 GL_CALL(BindTexture(glTex->target(), glTex->textureID()));
834 GL_CALL(BindTexture(glTex->target(), glTex->textureID()));
    [all...]
  /external/webrtc/talk/app/webrtc/java/src/org/webrtc/
MediaCodecVideoDecoder.java 410 private final int textureID;
421 // A DecodedTextureBuffer with zero |textureID| has special meaning and represents a frame
423 public DecodedTextureBuffer(int textureID, float[] transformMatrix, long timeStampMs,
425 this.textureID = textureID;
  /cts/tests/tests/opengl/src/android/opengl/cts/
CompressedTextureSurfaceView.java 142 private void renderQuad(int textureID) {
147 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureID);
  /external/deqp/modules/glshared/
glsTextureStateQueryTests.cpp 790 glw::GLuint textureId = 0;
794 gl.glGenTextures(1, &textureId);
795 gl.glBindTexture(m_target, textureId);
798 verifyStateObjectBoolean(result, gl, textureId, true, QUERY_ISTEXTURE);
800 gl.glDeleteTextures(1, &textureId);
803 verifyStateObjectBoolean(result, gl, textureId, false, QUERY_ISTEXTURE);
    [all...]
  /external/skia/src/utils/
SkCanvasStateUtils.cpp 73 int32_t textureID;
  /external/skia/tools/gpu/gl/debug/
DebugGLTestContext.cpp 94 GrGLvoid bindTexture(GrGLenum target, GrGLuint textureID) override {
99 // a textureID of 0 is acceptable - it binds to the default texture target
100 GrTextureObj *texture = FIND(textureID, GrTextureObj, kTexture_ObjTypes);
449 GrGLuint textureID, GrGLint level) override {
461 // A textureID of 0 is allowed - it unbinds the currently bound texture
462 GrTextureObj *texture = FIND(textureID, GrTextureObj, kTexture_ObjTypes);
    [all...]
  /cts/tests/tests/media/src/android/media/cts/
DecodeAccuracyTestBase.java     [all...]
  /external/deqp/modules/gles2/stress/
es2sSpecialFloatTests.cpp 259 GLuint textureID = 0;
276 gl.genTextures(1, &textureID);
277 gl.bindTexture(GL_TEXTURE_2D, textureID);
301 if (textureID)
302 gl.deleteTextures(1, &textureID);
    [all...]
  /packages/apps/LegacyCamera/src/com/android/camera/panorama/
PanoramaActivity.java 476 public void onMosaicSurfaceCreated(final int textureID) {
483 mSurfaceTexture = new SurfaceTexture(textureID);
    [all...]
  /external/deqp/modules/gles3/stress/
es3sSpecialFloatTests.cpp 267 GLuint textureID = 0;
284 gl.genTextures(1, &textureID);
285 gl.bindTexture(GL_TEXTURE_2D, textureID);
309 if (textureID)
310 gl.deleteTextures(1, &textureID);
    [all...]

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