/hardware/qcom/display/msm8998/gpu_tonemapper/ |
engine.h | 37 void engine_set2DInputBuffer(int binding, unsigned int textureID); 38 void engine_set3DInputBuffer(int binding, unsigned int textureID); 39 void engine_setExternalInputBuffer(int binding, unsigned int textureID);
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EGLImageBuffer.cpp | 53 textureID = 0; 62 if (textureID != 0) { 63 GL(glDeleteTextures(1, &textureID)); 64 textureID = 0; 103 if (textureID == 0) { 107 return textureID; 125 if (textureID == 0) { 126 GL(glGenTextures(1, &textureID)); 128 GL(glBindTexture(target, textureID)); 137 GL(glBindTexture(0x8D65, textureID)); [all...] |
EGLImageBuffer.h | 33 uint textureID;
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/hardware/qcom/display/sdm845/gpu_tonemapper/ |
engine.h | 37 void engine_set2DInputBuffer(int binding, unsigned int textureID); 38 void engine_set3DInputBuffer(int binding, unsigned int textureID); 39 void engine_setExternalInputBuffer(int binding, unsigned int textureID);
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EGLImageBuffer.cpp | 53 textureID = 0; 62 if (textureID != 0) { 63 GL(glDeleteTextures(1, &textureID)); 64 textureID = 0; 103 if (textureID == 0) { 107 return textureID; 125 if (textureID == 0) { 126 GL(glGenTextures(1, &textureID)); 128 GL(glBindTexture(target, textureID)); 137 GL(glBindTexture(0x8D65, textureID)); [all...] |
EGLImageBuffer.h | 33 uint textureID;
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/external/deqp/modules/gles2/functional/ |
es2fFboStateQueryTests.cpp | 89 GLuint textureID = 0; 90 glGenTextures(1, &textureID); 91 glBindTexture(GL_TEXTURE_2D, textureID); 95 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); 99 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, textureID); 102 glDeleteTextures(1, &textureID); 145 GLuint textureID = 0; 147 glGenTextures(1, &textureID); 148 glBindTexture(GL_TEXTURE_2D, textureID); 152 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0) [all...] |
/external/deqp/modules/gles3/functional/ |
es3fFboStateQueryTests.cpp | 237 GLuint textureID = 0; 238 glGenTextures(1, &textureID); 239 glBindTexture(GL_TEXTURE_2D, textureID); 243 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); 247 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, textureID); 250 glDeleteTextures(1, &textureID); 293 GLuint textureID = 0; 294 glGenTextures(1, &textureID); 295 glBindTexture(GL_TEXTURE_2D, textureID); 299 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, mipmapLevel) [all...] |
/frameworks/rs/driver/ |
rsdFrameBufferObj.cpp | 76 if (mDepthTarget->textureID) { 78 GL_TEXTURE_2D, mDepthTarget->textureID, 0); 94 if (mColorTargets[i]->textureID) { 96 GL_TEXTURE_2D, mColorTargets[i]->textureID, 0);
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rsdAllocation.cpp | 104 rsAssert(drv->textureID); 105 RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID); 120 RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID); 164 if (!drv->textureID) { 165 RSD_CALL_GL(glGenTextures, 1, &drv->textureID); 180 if (!drv->textureID) { 181 RSD_CALL_GL(glGenTextures, 1, &drv->textureID); 545 if (drv->textureID) { 546 RSD_CALL_GL(glDeleteTextures, 1, &drv->textureID); 547 drv->textureID = 0 [all...] |
rsdAllocation.h | 38 uint32_t textureID;
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/cts/tests/openglperf2/src/android/opengl2/cts/reference/ |
GLGameActivity.java | 157 // generate textureID 160 int textureID = textures[0]; 163 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureID); 180 return textureID;
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/external/skia/src/gpu/gl/ |
GrGLTexture.h | 65 GrGLuint textureID() const { return fInfo.fID; }
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GrGLTextureRenderTarget.cpp | 62 texture_id.appendU32(this->textureID());
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GrGLTexture.cpp | 121 texture_id.appendU32(this->textureID());
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GrGLGpu.cpp | 784 GL_CALL(BindTexture(glTex->target(), glTex->textureID())); 834 GL_CALL(BindTexture(glTex->target(), glTex->textureID())); [all...] |
/external/webrtc/talk/app/webrtc/java/src/org/webrtc/ |
MediaCodecVideoDecoder.java | 410 private final int textureID; 421 // A DecodedTextureBuffer with zero |textureID| has special meaning and represents a frame 423 public DecodedTextureBuffer(int textureID, float[] transformMatrix, long timeStampMs, 425 this.textureID = textureID;
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/cts/tests/tests/opengl/src/android/opengl/cts/ |
CompressedTextureSurfaceView.java | 142 private void renderQuad(int textureID) { 147 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureID);
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/external/deqp/modules/glshared/ |
glsTextureStateQueryTests.cpp | 790 glw::GLuint textureId = 0; 794 gl.glGenTextures(1, &textureId); 795 gl.glBindTexture(m_target, textureId); 798 verifyStateObjectBoolean(result, gl, textureId, true, QUERY_ISTEXTURE); 800 gl.glDeleteTextures(1, &textureId); 803 verifyStateObjectBoolean(result, gl, textureId, false, QUERY_ISTEXTURE); [all...] |
/external/skia/src/utils/ |
SkCanvasStateUtils.cpp | 73 int32_t textureID;
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/external/skia/tools/gpu/gl/debug/ |
DebugGLTestContext.cpp | 94 GrGLvoid bindTexture(GrGLenum target, GrGLuint textureID) override { 99 // a textureID of 0 is acceptable - it binds to the default texture target 100 GrTextureObj *texture = FIND(textureID, GrTextureObj, kTexture_ObjTypes); 449 GrGLuint textureID, GrGLint level) override { 461 // A textureID of 0 is allowed - it unbinds the currently bound texture 462 GrTextureObj *texture = FIND(textureID, GrTextureObj, kTexture_ObjTypes); [all...] |
/cts/tests/tests/media/src/android/media/cts/ |
DecodeAccuracyTestBase.java | [all...] |
/external/deqp/modules/gles2/stress/ |
es2sSpecialFloatTests.cpp | 259 GLuint textureID = 0; 276 gl.genTextures(1, &textureID); 277 gl.bindTexture(GL_TEXTURE_2D, textureID); 301 if (textureID) 302 gl.deleteTextures(1, &textureID); [all...] |
/packages/apps/LegacyCamera/src/com/android/camera/panorama/ |
PanoramaActivity.java | 476 public void onMosaicSurfaceCreated(final int textureID) { 483 mSurfaceTexture = new SurfaceTexture(textureID); [all...] |
/external/deqp/modules/gles3/stress/ |
es3sSpecialFloatTests.cpp | 267 GLuint textureID = 0; 284 gl.genTextures(1, &textureID); 285 gl.bindTexture(GL_TEXTURE_2D, textureID); 309 if (textureID) 310 gl.deleteTextures(1, &textureID); [all...] |