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    Searched refs:u_decomposed_prims_for_vertices (Results 1 - 7 of 7) sorted by null

  /external/mesa3d/src/gallium/auxiliary/util/
u_prim.h 225 u_decomposed_prims_for_vertices(enum pipe_prim_type primitive, int vertices) function
277 return u_decomposed_prims_for_vertices(primitive, vertices) * 2;
282 return u_decomposed_prims_for_vertices(primitive, vertices);
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_gs.c 546 MAX2(u_decomposed_prims_for_vertices(input_prim->prim,
548 u_decomposed_prims_for_vertices(shader->input_primitive,
552 u_decomposed_prims_for_vertices(shader->output_primitive,
663 u_decomposed_prims_for_vertices(shader->output_primitive,
draw_prim_assembler.c 226 unsigned max_primitives = u_decomposed_prims_for_vertices(
draw_pt_fetch_shade_pipeline.c 262 u_decomposed_prims_for_vertices(prim_info->prim, fetch_info->count);
draw_pt_fetch_shade_pipeline_llvm.c 374 u_decomposed_prims_for_vertices(prim_info->prim, prim_info->count);
draw_context.c 1107 u_decomposed_prims_for_vertices(prim_info->prim,
  /external/mesa3d/src/gallium/drivers/etnaviv/
etnaviv_context.c 124 int prims = u_decomposed_prims_for_vertices(info->mode, info->count);

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