1 /* 2 * Copyright 2012 The Android Open Source Project 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #include <arm_neon.h> 9 #include "SkColorPriv.h" 10 11 /* 12 * Filter_32_opaque 13 * 14 * There is no hard-n-fast rule that the filtering must produce 15 * exact results for the color components, but if the 4 incoming colors are 16 * all opaque, then the output color must also be opaque. Subsequent parts of 17 * the drawing pipeline may rely on this (e.g. which blitrow proc to use). 18 * 19 */ 20 // Chrome on Android uses -Os so we need to force these inline. Otherwise 21 // calling the function in the inner loops will cause significant overhead on 22 // some platforms. 23 static SK_ALWAYS_INLINE void Filter_32_opaque_neon(unsigned x, unsigned y, 24 SkPMColor a00, SkPMColor a01, 25 SkPMColor a10, SkPMColor a11, 26 SkPMColor *dst) { 27 uint8x8_t vy, vconst16_8, v16_y, vres; 28 uint16x4_t vx, vconst16_16, v16_x, tmp; 29 uint32x2_t va0, va1; 30 uint16x8_t tmp1, tmp2; 31 32 vy = vdup_n_u8(y); // duplicate y into vy 33 vconst16_8 = vmov_n_u8(16); // set up constant in vconst16_8 34 v16_y = vsub_u8(vconst16_8, vy); // v16_y = 16-y 35 36 va0 = vdup_n_u32(a00); // duplicate a00 37 va1 = vdup_n_u32(a10); // duplicate a10 38 va0 = vset_lane_u32(a01, va0, 1); // set top to a01 39 va1 = vset_lane_u32(a11, va1, 1); // set top to a11 40 41 tmp1 = vmull_u8(vreinterpret_u8_u32(va0), v16_y); // tmp1 = [a01|a00] * (16-y) 42 tmp2 = vmull_u8(vreinterpret_u8_u32(va1), vy); // tmp2 = [a11|a10] * y 43 44 vx = vdup_n_u16(x); // duplicate x into vx 45 vconst16_16 = vmov_n_u16(16); // set up constant in vconst16_16 46 v16_x = vsub_u16(vconst16_16, vx); // v16_x = 16-x 47 48 tmp = vmul_u16(vget_high_u16(tmp1), vx); // tmp = a01 * x 49 tmp = vmla_u16(tmp, vget_high_u16(tmp2), vx); // tmp += a11 * x 50 tmp = vmla_u16(tmp, vget_low_u16(tmp1), v16_x); // tmp += a00 * (16-x) 51 tmp = vmla_u16(tmp, vget_low_u16(tmp2), v16_x); // tmp += a10 * (16-x) 52 53 vres = vshrn_n_u16(vcombine_u16(tmp, vcreate_u16(0)), 8); // shift down result by 8 54 vst1_lane_u32(dst, vreinterpret_u32_u8(vres), 0); // store result 55 } 56 57 static SK_ALWAYS_INLINE void Filter_32_alpha_neon(unsigned x, unsigned y, 58 SkPMColor a00, SkPMColor a01, 59 SkPMColor a10, SkPMColor a11, 60 SkPMColor *dst, 61 uint16_t scale) { 62 uint8x8_t vy, vconst16_8, v16_y, vres; 63 uint16x4_t vx, vconst16_16, v16_x, tmp, vscale; 64 uint32x2_t va0, va1; 65 uint16x8_t tmp1, tmp2; 66 67 vy = vdup_n_u8(y); // duplicate y into vy 68 vconst16_8 = vmov_n_u8(16); // set up constant in vconst16_8 69 v16_y = vsub_u8(vconst16_8, vy); // v16_y = 16-y 70 71 va0 = vdup_n_u32(a00); // duplicate a00 72 va1 = vdup_n_u32(a10); // duplicate a10 73 va0 = vset_lane_u32(a01, va0, 1); // set top to a01 74 va1 = vset_lane_u32(a11, va1, 1); // set top to a11 75 76 tmp1 = vmull_u8(vreinterpret_u8_u32(va0), v16_y); // tmp1 = [a01|a00] * (16-y) 77 tmp2 = vmull_u8(vreinterpret_u8_u32(va1), vy); // tmp2 = [a11|a10] * y 78 79 vx = vdup_n_u16(x); // duplicate x into vx 80 vconst16_16 = vmov_n_u16(16); // set up constant in vconst16_16 81 v16_x = vsub_u16(vconst16_16, vx); // v16_x = 16-x 82 83 tmp = vmul_u16(vget_high_u16(tmp1), vx); // tmp = a01 * x 84 tmp = vmla_u16(tmp, vget_high_u16(tmp2), vx); // tmp += a11 * x 85 tmp = vmla_u16(tmp, vget_low_u16(tmp1), v16_x); // tmp += a00 * (16-x) 86 tmp = vmla_u16(tmp, vget_low_u16(tmp2), v16_x); // tmp += a10 * (16-x) 87 88 vscale = vdup_n_u16(scale); // duplicate scale 89 tmp = vshr_n_u16(tmp, 8); // shift down result by 8 90 tmp = vmul_u16(tmp, vscale); // multiply result by scale 91 92 vres = vshrn_n_u16(vcombine_u16(tmp, vcreate_u16(0)), 8); // shift down result by 8 93 vst1_lane_u32(dst, vreinterpret_u32_u8(vres), 0); // store result 94 } 95