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    Searched refs:vertex_shader (Results 1 - 24 of 24) sorted by null

  /external/autotest/client/deps/glbench/src/
attributefetchtest.cc 68 const char *vertex_shader = NULL; local
70 case 1: vertex_shader = simple_vertex_shader; break;
71 case 2: vertex_shader = simple_vertex_shader_2_attr; break;
72 case 4: vertex_shader = simple_vertex_shader_4_attr; break;
73 case 8: vertex_shader = simple_vertex_shader_8_attr; break;
77 InitShaderProgram(vertex_shader, simple_fragment_shader);
varyingsandddxytest.cc 104 const char *vertex_shader = NULL; local
108 vertex_shader = vertex_shader_1_varying;
112 vertex_shader = vertex_shader_2_varying;
116 vertex_shader = vertex_shader_4_varying;
120 vertex_shader = vertex_shader_8_varying;
126 InitShaderProgram(vertex_shader, fragment_shader);
utils.cc 309 GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER);
316 glShaderSource(vertex_shader, count + 1, header_and_body, NULL);
321 glCompileShader(vertex_shader);
322 print_shader_log(vertex_shader);
327 glAttachShader(program, vertex_shader);
333 glDeleteShader(vertex_shader);
  /cts/hostsidetests/sustainedperf/shadertoy_android/jni/
utils.cpp 44 bool LinkProgram(GLuint program, GLuint vertex_shader, GLuint fragment_shader) {
45 glAttachShader(program, vertex_shader);
shadertoy_shader.cpp 117 GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER); local
118 CompileShader10(vertex_shader, vertex_string);
125 LinkProgram(shader_program_, vertex_shader, fragment_shader);
129 glDeleteShader(vertex_shader);
utils.h 59 bool LinkProgram(GLuint program, GLuint vertex_shader, GLuint fragment_shader);
  /external/webrtc/webrtc/modules/video_render/ios/
open_gles20.mm 198 GLuint vertex_shader = LoadShader(GL_VERTEX_SHADER, vertex_source);
199 if (!vertex_shader) {
210 glAttachShader(program, vertex_shader);
234 if (vertex_shader) {
235 glDeleteShader(vertex_shader);
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_pt_fetch_shade_emit.c 76 unsigned num_vs_inputs = draw->vs.vertex_shader->info.num_inputs;
146 fse->active = draw_vs_lookup_variant( draw->vs.vertex_shader,
175 struct draw_vertex_shader *vs = draw->vs.vertex_shader;
draw_context.c 261 if (draw->vs.vertex_shader) {
262 struct tgsi_shader_info *info = &draw->vs.vertex_shader->info;
592 return &draw->vs.vertex_shader->info;
691 const struct tgsi_shader_info *info = &draw->vs.vertex_shader->info;
859 return draw->vs.vertex_shader->viewport_index_output;
871 return draw->vs.vertex_shader->info.writes_viewport_index;
904 return draw->vs.vertex_shader->info.num_written_clipdistance;
912 return draw->vs.vertex_shader->info.num_written_culldistance;
draw_vs.c 113 draw->vs.vertex_shader = dvs;
125 draw->vs.vertex_shader = NULL;
draw_pipe_twoside.c 106 const struct draw_vertex_shader *vs = stage->draw->vs.vertex_shader;
draw_pt_fetch_shade_pipeline_llvm.c 148 struct draw_vertex_shader *vs = draw->vs.vertex_shader;
406 struct draw_vertex_shader *vshader = draw->vs.vertex_shader;
453 draw->vs.vertex_shader->info.writes_viewport_index)) {
draw_pt_fetch_shade_pipeline.c 77 struct draw_vertex_shader *vs = draw->vs.vertex_shader;
236 struct draw_vertex_shader *vshader = draw->vs.vertex_shader;
draw_llvm.c 548 llvm_vertex_shader(llvm->draw->vs.vertex_shader);
571 tgsi_dump(llvm->draw->vs.vertex_shader->state.tokens, 0);
609 const struct tgsi_token *tokens = llvm->draw->vs.vertex_shader->state.tokens;
627 &llvm->draw->vs.vertex_shader->info,
634 struct tgsi_shader_info* info = &llvm->draw->vs.vertex_shader->info;
    [all...]
draw_pipe_wide_point.c 269 const struct draw_vertex_shader *vs = draw->vs.vertex_shader;
draw_private.h 260 struct draw_vertex_shader *vertex_shader; member in struct:draw_context::__anon27532
261 uint num_vs_outputs; /**< convenience, from vertex_shader */
draw_pt_so_emit.c 62 state = &draw->vs.vertex_shader->state.stream_output;
draw_pt.c 491 tgsi_dump(draw->vs.vertex_shader->state.tokens, 0);
  /frameworks/base/media/mca/filterfw/jni/
jni_shader_program.cpp 41 jstring vertex_shader,
51 if (!vertex_shader)
54 shader.reset(new ShaderProgram(gl_env_ptr, ToCppString(env, vertex_shader),
jni_shader_program.h 32 jstring vertex_shader,
  /external/drm_hwcomposer/
glworker.cpp 251 AutoGLShader vertex_shader = CompileAndCheckShader( local
253 if (!vertex_shader.get())
270 glAttachShader(program.get(), vertex_shader.get());
275 glDetachShader(program.get(), vertex_shader.get());
  /external/mesa3d/src/gallium/auxiliary/cso_cache/
cso_context.c 109 void *vertex_shader, *vertex_shader_saved; member in struct:cso_context
673 if (ctx->vertex_shader != handle) {
674 ctx->vertex_shader = handle;
681 if (handle == ctx->vertex_shader) {
684 ctx->vertex_shader = NULL;
693 ctx->vertex_shader_saved = ctx->vertex_shader;
699 if (ctx->vertex_shader_saved != ctx->vertex_shader) {
701 ctx->vertex_shader = ctx->vertex_shader_saved;
    [all...]
  /frameworks/base/media/mca/filterfw/native/core/
shader_program.h 89 const std::string& vertex_shader,
shader_program.cpp 93 const std::string& vertex_shader,
96 vertex_shader_source_(vertex_shader),
    [all...]

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