/external/autotest/client/deps/glbench/src/ |
attributefetchtest.cc | 68 const char *vertex_shader = NULL; local 70 case 1: vertex_shader = simple_vertex_shader; break; 71 case 2: vertex_shader = simple_vertex_shader_2_attr; break; 72 case 4: vertex_shader = simple_vertex_shader_4_attr; break; 73 case 8: vertex_shader = simple_vertex_shader_8_attr; break; 77 InitShaderProgram(vertex_shader, simple_fragment_shader);
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varyingsandddxytest.cc | 104 const char *vertex_shader = NULL; local 108 vertex_shader = vertex_shader_1_varying; 112 vertex_shader = vertex_shader_2_varying; 116 vertex_shader = vertex_shader_4_varying; 120 vertex_shader = vertex_shader_8_varying; 126 InitShaderProgram(vertex_shader, fragment_shader);
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utils.cc | 309 GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER); 316 glShaderSource(vertex_shader, count + 1, header_and_body, NULL); 321 glCompileShader(vertex_shader); 322 print_shader_log(vertex_shader); 327 glAttachShader(program, vertex_shader); 333 glDeleteShader(vertex_shader);
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/cts/hostsidetests/sustainedperf/shadertoy_android/jni/ |
utils.cpp | 44 bool LinkProgram(GLuint program, GLuint vertex_shader, GLuint fragment_shader) {
45 glAttachShader(program, vertex_shader);
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shadertoy_shader.cpp | 117 GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER);
local 118 CompileShader10(vertex_shader, vertex_string);
125 LinkProgram(shader_program_, vertex_shader, fragment_shader);
129 glDeleteShader(vertex_shader);
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utils.h | 59 bool LinkProgram(GLuint program, GLuint vertex_shader, GLuint fragment_shader);
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/external/webrtc/webrtc/modules/video_render/ios/ |
open_gles20.mm | 198 GLuint vertex_shader = LoadShader(GL_VERTEX_SHADER, vertex_source); 199 if (!vertex_shader) { 210 glAttachShader(program, vertex_shader); 234 if (vertex_shader) { 235 glDeleteShader(vertex_shader);
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/external/mesa3d/src/gallium/auxiliary/draw/ |
draw_pt_fetch_shade_emit.c | 76 unsigned num_vs_inputs = draw->vs.vertex_shader->info.num_inputs; 146 fse->active = draw_vs_lookup_variant( draw->vs.vertex_shader, 175 struct draw_vertex_shader *vs = draw->vs.vertex_shader;
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draw_context.c | 261 if (draw->vs.vertex_shader) { 262 struct tgsi_shader_info *info = &draw->vs.vertex_shader->info; 592 return &draw->vs.vertex_shader->info; 691 const struct tgsi_shader_info *info = &draw->vs.vertex_shader->info; 859 return draw->vs.vertex_shader->viewport_index_output; 871 return draw->vs.vertex_shader->info.writes_viewport_index; 904 return draw->vs.vertex_shader->info.num_written_clipdistance; 912 return draw->vs.vertex_shader->info.num_written_culldistance;
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draw_vs.c | 113 draw->vs.vertex_shader = dvs; 125 draw->vs.vertex_shader = NULL;
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draw_pipe_twoside.c | 106 const struct draw_vertex_shader *vs = stage->draw->vs.vertex_shader;
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draw_pt_fetch_shade_pipeline_llvm.c | 148 struct draw_vertex_shader *vs = draw->vs.vertex_shader; 406 struct draw_vertex_shader *vshader = draw->vs.vertex_shader; 453 draw->vs.vertex_shader->info.writes_viewport_index)) {
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draw_pt_fetch_shade_pipeline.c | 77 struct draw_vertex_shader *vs = draw->vs.vertex_shader; 236 struct draw_vertex_shader *vshader = draw->vs.vertex_shader;
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draw_llvm.c | 548 llvm_vertex_shader(llvm->draw->vs.vertex_shader); 571 tgsi_dump(llvm->draw->vs.vertex_shader->state.tokens, 0); 609 const struct tgsi_token *tokens = llvm->draw->vs.vertex_shader->state.tokens; 627 &llvm->draw->vs.vertex_shader->info, 634 struct tgsi_shader_info* info = &llvm->draw->vs.vertex_shader->info; [all...] |
draw_pipe_wide_point.c | 269 const struct draw_vertex_shader *vs = draw->vs.vertex_shader;
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draw_private.h | 260 struct draw_vertex_shader *vertex_shader; member in struct:draw_context::__anon27532 261 uint num_vs_outputs; /**< convenience, from vertex_shader */
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draw_pt_so_emit.c | 62 state = &draw->vs.vertex_shader->state.stream_output;
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draw_pt.c | 491 tgsi_dump(draw->vs.vertex_shader->state.tokens, 0);
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/frameworks/base/media/mca/filterfw/jni/ |
jni_shader_program.cpp | 41 jstring vertex_shader, 51 if (!vertex_shader) 54 shader.reset(new ShaderProgram(gl_env_ptr, ToCppString(env, vertex_shader),
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jni_shader_program.h | 32 jstring vertex_shader,
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/external/drm_hwcomposer/ |
glworker.cpp | 251 AutoGLShader vertex_shader = CompileAndCheckShader( local 253 if (!vertex_shader.get()) 270 glAttachShader(program.get(), vertex_shader.get()); 275 glDetachShader(program.get(), vertex_shader.get());
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/external/mesa3d/src/gallium/auxiliary/cso_cache/ |
cso_context.c | 109 void *vertex_shader, *vertex_shader_saved; member in struct:cso_context 673 if (ctx->vertex_shader != handle) { 674 ctx->vertex_shader = handle; 681 if (handle == ctx->vertex_shader) { 684 ctx->vertex_shader = NULL; 693 ctx->vertex_shader_saved = ctx->vertex_shader; 699 if (ctx->vertex_shader_saved != ctx->vertex_shader) { 701 ctx->vertex_shader = ctx->vertex_shader_saved; [all...] |
/frameworks/base/media/mca/filterfw/native/core/ |
shader_program.h | 89 const std::string& vertex_shader,
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shader_program.cpp | 93 const std::string& vertex_shader, 96 vertex_shader_source_(vertex_shader), [all...] |