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      1 /*
      2  * Copyright 2014, 2015 Red Hat.
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * on the rights to use, copy, modify, merge, publish, distribute, sub
      8  * license, and/or sell copies of the Software, and to permit persons to whom
      9  * the Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
     18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
     19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
     20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
     21  * USE OR OTHER DEALINGS IN THE SOFTWARE.
     22  */
     23 #include "util/u_format.h"
     24 #include "util/u_inlines.h"
     25 #include "util/u_memory.h"
     26 
     27 #include "virgl_context.h"
     28 #include "virgl_resource.h"
     29 #include "virgl_screen.h"
     30 
     31 static void virgl_copy_region_with_blit(struct pipe_context *pipe,
     32                                         struct pipe_resource *dst,
     33                                         unsigned dst_level,
     34                                         unsigned dstx, unsigned dsty, unsigned dstz,
     35                                         struct pipe_resource *src,
     36                                         unsigned src_level,
     37                                         const struct pipe_box *src_box)
     38 {
     39    struct pipe_blit_info blit;
     40 
     41    memset(&blit, 0, sizeof(blit));
     42    blit.src.resource = src;
     43    blit.src.format = src->format;
     44    blit.src.level = src_level;
     45    blit.src.box = *src_box;
     46    blit.dst.resource = dst;
     47    blit.dst.format = dst->format;
     48    blit.dst.level = dst_level;
     49    blit.dst.box.x = dstx;
     50    blit.dst.box.y = dsty;
     51    blit.dst.box.z = dstz;
     52    blit.dst.box.width = src_box->width;
     53    blit.dst.box.height = src_box->height;
     54    blit.dst.box.depth = src_box->depth;
     55    blit.mask = util_format_get_mask(src->format) &
     56       util_format_get_mask(dst->format);
     57    blit.filter = PIPE_TEX_FILTER_NEAREST;
     58 
     59    if (blit.mask) {
     60       pipe->blit(pipe, &blit);
     61    }
     62 }
     63 static void virgl_init_temp_resource_from_box(struct pipe_resource *res,
     64                                               struct pipe_resource *orig,
     65                                               const struct pipe_box *box,
     66                                               unsigned level, unsigned flags)
     67 {
     68    memset(res, 0, sizeof(*res));
     69    res->format = orig->format;
     70    res->width0 = box->width;
     71    res->height0 = box->height;
     72    res->depth0 = 1;
     73    res->array_size = 1;
     74    res->usage = PIPE_USAGE_STAGING;
     75    res->flags = flags;
     76 
     77    /* We must set the correct texture target and dimensions for a 3D box. */
     78    if (box->depth > 1 && util_max_layer(orig, level) > 0)
     79       res->target = orig->target;
     80    else
     81       res->target = PIPE_TEXTURE_2D;
     82 
     83    switch (res->target) {
     84    case PIPE_TEXTURE_1D_ARRAY:
     85    case PIPE_TEXTURE_2D_ARRAY:
     86    case PIPE_TEXTURE_CUBE_ARRAY:
     87       res->array_size = box->depth;
     88       break;
     89    case PIPE_TEXTURE_3D:
     90       res->depth0 = box->depth;
     91       break;
     92    default:
     93       break;
     94    }
     95 }
     96 
     97 static unsigned
     98 vrend_get_tex_image_offset(const struct virgl_texture *res,
     99                            unsigned level, unsigned layer)
    100 {
    101    const struct pipe_resource *pres = &res->base.u.b;
    102    const unsigned hgt = u_minify(pres->height0, level);
    103    const unsigned nblocksy = util_format_get_nblocksy(pres->format, hgt);
    104    unsigned offset = res->level_offset[level];
    105 
    106    if (pres->target == PIPE_TEXTURE_CUBE ||
    107        pres->target == PIPE_TEXTURE_CUBE_ARRAY ||
    108        pres->target == PIPE_TEXTURE_3D ||
    109        pres->target == PIPE_TEXTURE_2D_ARRAY) {
    110       offset += layer * nblocksy * res->stride[level];
    111    }
    112    else if (pres->target == PIPE_TEXTURE_1D_ARRAY) {
    113       offset += layer * res->stride[level];
    114    }
    115    else {
    116       assert(layer == 0);
    117    }
    118 
    119    return offset;
    120 }
    121 
    122 static void *virgl_texture_transfer_map(struct pipe_context *ctx,
    123                                         struct pipe_resource *resource,
    124                                         unsigned level,
    125                                         unsigned usage,
    126                                         const struct pipe_box *box,
    127                                         struct pipe_transfer **transfer)
    128 {
    129    struct virgl_context *vctx = virgl_context(ctx);
    130    struct virgl_screen *vs = virgl_screen(ctx->screen);
    131    struct virgl_texture *vtex = virgl_texture(resource);
    132    enum pipe_format format = resource->format;
    133    struct virgl_transfer *trans;
    134    void *ptr;
    135    boolean readback = TRUE;
    136    uint32_t offset;
    137    struct virgl_hw_res *hw_res;
    138    const unsigned h = u_minify(vtex->base.u.b.height0, level);
    139    const unsigned nblocksy = util_format_get_nblocksy(format, h);
    140    bool is_depth = util_format_has_depth(util_format_description(resource->format));
    141    uint32_t l_stride;
    142    bool doflushwait;
    143 
    144    doflushwait = virgl_res_needs_flush_wait(vctx, &vtex->base, usage);
    145    if (doflushwait)
    146       ctx->flush(ctx, NULL, 0);
    147 
    148    trans = slab_alloc(&vctx->texture_transfer_pool);
    149    if (!trans)
    150       return NULL;
    151 
    152    trans->base.resource = resource;
    153    trans->base.level = level;
    154    trans->base.usage = usage;
    155    trans->base.box = *box;
    156    trans->base.stride = vtex->stride[level];
    157    trans->base.layer_stride = trans->base.stride * nblocksy;
    158 
    159    if (resource->target != PIPE_TEXTURE_3D &&
    160        resource->target != PIPE_TEXTURE_CUBE &&
    161        resource->target != PIPE_TEXTURE_1D_ARRAY &&
    162        resource->target != PIPE_TEXTURE_2D_ARRAY &&
    163        resource->target != PIPE_TEXTURE_CUBE_ARRAY)
    164       l_stride = 0;
    165    else
    166       l_stride = trans->base.layer_stride;
    167 
    168    if (is_depth && resource->nr_samples > 1) {
    169       struct pipe_resource tmp_resource;
    170       virgl_init_temp_resource_from_box(&tmp_resource, resource, box,
    171                                         level, 0);
    172 
    173       trans->resolve_tmp = (struct virgl_resource *)ctx->screen->resource_create(ctx->screen, &tmp_resource);
    174 
    175       virgl_copy_region_with_blit(ctx, &trans->resolve_tmp->u.b, 0, 0, 0, 0, resource, level, box);
    176       ctx->flush(ctx, NULL, 0);
    177       /* we want to do a resolve blit into the temporary */
    178       hw_res = trans->resolve_tmp->hw_res;
    179       offset = 0;
    180    } else {
    181       offset = vrend_get_tex_image_offset(vtex, level, box->z);
    182 
    183       offset += box->y / util_format_get_blockheight(format) * trans->base.stride +
    184       box->x / util_format_get_blockwidth(format) * util_format_get_blocksize(format);
    185       hw_res = vtex->base.hw_res;
    186       trans->resolve_tmp = NULL;
    187    }
    188 
    189    readback = virgl_res_needs_readback(vctx, &vtex->base, usage);
    190    if (readback)
    191       vs->vws->transfer_get(vs->vws, hw_res, box, trans->base.stride, l_stride, offset, level);
    192 
    193    if (doflushwait || readback)
    194       vs->vws->resource_wait(vs->vws, vtex->base.hw_res);
    195 
    196    ptr = vs->vws->resource_map(vs->vws, hw_res);
    197    if (!ptr) {
    198       return NULL;
    199    }
    200 
    201    trans->offset = offset;
    202    *transfer = &trans->base;
    203 
    204    return ptr + trans->offset;
    205 }
    206 
    207 static void virgl_texture_transfer_unmap(struct pipe_context *ctx,
    208                                          struct pipe_transfer *transfer)
    209 {
    210    struct virgl_context *vctx = virgl_context(ctx);
    211    struct virgl_transfer *trans = virgl_transfer(transfer);
    212    struct virgl_texture *vtex = virgl_texture(transfer->resource);
    213    uint32_t l_stride;
    214 
    215    if (transfer->resource->target != PIPE_TEXTURE_3D &&
    216        transfer->resource->target != PIPE_TEXTURE_CUBE &&
    217        transfer->resource->target != PIPE_TEXTURE_1D_ARRAY &&
    218        transfer->resource->target != PIPE_TEXTURE_2D_ARRAY &&
    219        transfer->resource->target != PIPE_TEXTURE_CUBE_ARRAY)
    220       l_stride = 0;
    221    else
    222       l_stride = trans->base.layer_stride;
    223 
    224    if (trans->base.usage & PIPE_TRANSFER_WRITE) {
    225       if (!(transfer->usage & PIPE_TRANSFER_FLUSH_EXPLICIT)) {
    226          struct virgl_screen *vs = virgl_screen(ctx->screen);
    227          vtex->base.clean = FALSE;
    228          vctx->num_transfers++;
    229          vs->vws->transfer_put(vs->vws, vtex->base.hw_res,
    230                                &transfer->box, trans->base.stride, l_stride, trans->offset, transfer->level);
    231 
    232       }
    233    }
    234 
    235    if (trans->resolve_tmp)
    236       pipe_resource_reference((struct pipe_resource **)&trans->resolve_tmp, NULL);
    237 
    238    slab_free(&vctx->texture_transfer_pool, trans);
    239 }
    240 
    241 
    242 static boolean
    243 vrend_resource_layout(struct virgl_texture *res,
    244                       uint32_t *total_size)
    245 {
    246    struct pipe_resource *pt = &res->base.u.b;
    247    unsigned level;
    248    unsigned width = pt->width0;
    249    unsigned height = pt->height0;
    250    unsigned depth = pt->depth0;
    251    unsigned buffer_size = 0;
    252 
    253    for (level = 0; level <= pt->last_level; level++) {
    254       unsigned slices;
    255 
    256       if (pt->target == PIPE_TEXTURE_CUBE)
    257          slices = 6;
    258       else if (pt->target == PIPE_TEXTURE_3D)
    259          slices = depth;
    260       else
    261          slices = pt->array_size;
    262 
    263       res->stride[level] = util_format_get_stride(pt->format, width);
    264       res->level_offset[level] = buffer_size;
    265 
    266       buffer_size += (util_format_get_nblocksy(pt->format, height) *
    267                       slices * res->stride[level]);
    268 
    269       width = u_minify(width, 1);
    270       height = u_minify(height, 1);
    271       depth = u_minify(depth, 1);
    272    }
    273 
    274    if (pt->nr_samples <= 1)
    275       *total_size = buffer_size;
    276    else /* don't create guest backing store for MSAA */
    277       *total_size = 0;
    278    return TRUE;
    279 }
    280 
    281 static boolean virgl_texture_get_handle(struct pipe_screen *screen,
    282                                          struct pipe_resource *ptex,
    283                                          struct winsys_handle *whandle)
    284 {
    285    struct virgl_screen *vs = virgl_screen(screen);
    286    struct virgl_texture *vtex = virgl_texture(ptex);
    287 
    288    return vs->vws->resource_get_handle(vs->vws, vtex->base.hw_res, vtex->stride[0], whandle);
    289 }
    290 
    291 static void virgl_texture_destroy(struct pipe_screen *screen,
    292                                   struct pipe_resource *res)
    293 {
    294    struct virgl_screen *vs = virgl_screen(screen);
    295    struct virgl_texture *vtex = virgl_texture(res);
    296    vs->vws->resource_unref(vs->vws, vtex->base.hw_res);
    297    FREE(vtex);
    298 }
    299 
    300 static const struct u_resource_vtbl virgl_texture_vtbl =
    301 {
    302    virgl_texture_get_handle,            /* get_handle */
    303    virgl_texture_destroy,               /* resource_destroy */
    304    virgl_texture_transfer_map,          /* transfer_map */
    305    NULL,                                /* transfer_flush_region */
    306    virgl_texture_transfer_unmap,        /* transfer_unmap */
    307 };
    308 
    309 struct pipe_resource *
    310 virgl_texture_from_handle(struct virgl_screen *vs,
    311                           const struct pipe_resource *template,
    312                           struct winsys_handle *whandle)
    313 {
    314    struct virgl_texture *tex;
    315    uint32_t size;
    316 
    317    tex = CALLOC_STRUCT(virgl_texture);
    318    tex->base.u.b = *template;
    319    tex->base.u.b.screen = &vs->base;
    320    pipe_reference_init(&tex->base.u.b.reference, 1);
    321    tex->base.u.vtbl = &virgl_texture_vtbl;
    322    vrend_resource_layout(tex, &size);
    323 
    324    tex->base.hw_res = vs->vws->resource_create_from_handle(vs->vws, whandle);
    325    return &tex->base.u.b;
    326 }
    327 
    328 struct pipe_resource *virgl_texture_create(struct virgl_screen *vs,
    329                                            const struct pipe_resource *template)
    330 {
    331    struct virgl_texture *tex;
    332    uint32_t size;
    333    unsigned vbind;
    334 
    335    tex = CALLOC_STRUCT(virgl_texture);
    336    tex->base.clean = TRUE;
    337    tex->base.u.b = *template;
    338    tex->base.u.b.screen = &vs->base;
    339    pipe_reference_init(&tex->base.u.b.reference, 1);
    340    tex->base.u.vtbl = &virgl_texture_vtbl;
    341    vrend_resource_layout(tex, &size);
    342 
    343    vbind = pipe_to_virgl_bind(template->bind);
    344    tex->base.hw_res = vs->vws->resource_create(vs->vws, template->target, template->format, vbind, template->width0, template->height0, template->depth0, template->array_size, template->last_level, template->nr_samples, size);
    345    if (!tex->base.hw_res) {
    346       FREE(tex);
    347       return NULL;
    348    }
    349    return &tex->base.u.b;
    350 }
    351